|Source: Country Games № 14 2008|
| StarFox Adventures |
Genre: Action / Adventure
Publisher / Developer: Nintendo / Rare
There are developers who will never disappoint the quality of their products. A rare example of such good faith is a British company Rare. This is a nice team, a lot of years working under the wing of Nintendo, made an invaluable contribution to the treasury of the gaming industry. Just recently, Rare was bought by Microsoft, but the British still have released for the GameCube a farewell game.
SFA can not describe without mentioning the legendary Zelda: The Ocarina of Time (N64). The guys from Rare have not tried to hide the source of his inspiration, as clearly seen similarities between these two games. However, the imitation of the famous creature Shigeru Miyamoto (Shigeru Miyamoto) can hardly be put in a rebuke to the developers. In addition, a concept borrowed from "Zelda" - this is only the foundation on which to build the gameplay.
In the world of SFA easily get on the giant reptiles, magic and high technology. Gameplay is made of two parts: a flight on a space fighter and walking on the fragments of the planet. As it turned out, Fox is not only a consummate pilot, but also an experienced traveler. He can run, jump, tumble, climb and swim. There are, however, a "but": you can not manage on their own jumps. Lees himself jumping over obstacles as soon as you approach them closely. Unfortunately, the enemies also do not, have to fight with them, using bladed weapons and spells. One has only to approach the enemy, as immediately enabled battle mode. Your hero himself is aimed at the enemy, so you just have to attack and at the right time to put the block. Combining shots with the touch of the Arrow joystick, you call the various combo series.
But do not think that the gameplay consists of the same battles. In contrast, most of the time spent on the implementation of various tasks and search items. There are also puzzles, some of which are combined with elements of thriller.Choose a combination of leverage is not as difficult as, say, smuggle explosive canister on an unlit corridor. Fortunately, you are constantly helping friends. Frog Slippy (Slippy) and the Hare Peppy (Peppy) are familiar from previous installments Star Fox. Contacting them on the radio, you can always get a hint or a map of the area. Mainly as your assistant is Prince Tricky (Prince Tricky). Despite the blue hue of blood, this dinosaur is running for the Fox as a trained dog, ready to fulfill any orders. With the help of the command menu, you can get Tricky to dig the ground, breathe fire and do a bunch of other actions. Using found and bought items, you are improving the ability of his companion.
Having examined the pictures, you probably agree that the graphic design of SFA is to be commended. Magicians from Rare pushed GameCube in a vise and squeezed all the juice out of it. Only one fur covering his red face of the protagonist, is able to charm even the most experienced gamer. No less striking land, strewn with blades of grass that sway in the breeze and cast shadows. All this tumult of polygons, of course, could not affect frame rates. Yes, the frame rate is unstable, and this is perhaps the only serious drawback graphics.
Music is also good. Perhaps the game lacks the orchestral compositions, but the melodies that are available, pleasing to the ears. The same goes for voice acting characters. The developers have provided technology support Progressive Scan (it improves the image quality) and surround sound Dolby Pro Logic II, so that owners of expensive televisions and audio systems will be able to experience all the features of their equipment.
As mentioned above, Rare can not make the pot boil, so the success of SFA can be no doubt. The question was only one thing: a place among the mega hit will take the creation of the English masters? Now we can safely say that Star Fox Adventures - it hit the mean. Before us is not the most original, but solidly made and technically advanced game. More to such ...
|Source: Country Games № January 2010|
|GENERAL APPEARANCE: Volleyball at the Summer Online "is presented in two modes: Normal is for those who just want to have fun, in a special mode, all the more serious - at stake valuable points. Fortunately, select the appropriate (ie weak) opponents quite comfortably thanks to an intuitive interface, and the points awarded for any sign of activity from the tournament before the training tasks. By the way, management is able to master and a young child without any aides: the keyboard arrows and involved key S, F, and especially the D - it is responsible for starting, kick, pass and block (depending on the situation and the position of the character on the court). Free games time is dedicated to walking on the beach, relaxing in a lounge chair, swimming and socializing with others. In a chat you can not only make friends that will quickly climb to the top lines of the rating, but also get the latest news, and even earn an experience! Experience is essential for growth of character, acquire new skills with a speaking name ("Fire Ball", "Speed," "The Shield") and, most importantly, clothing and accessories. Actually, the pumping - it's the only way to get free items in the game, which decided to pay for them. Well, if you do not want to spend your hard earned in bonuses, the "Summer Online is better to skip.|
|Source: Country Games № February 2008|
|Source: Country Games № 20 2006|
|Source: Country Games № 13 2009|
|GENERAL APPEARANCE who 20 years ago would have thought that the restless inventor with a dog, hired by plasticine become a brand, earning millions? But it happened, and in the footsteps of animated films are studio Telltale Games quest with a series of Wallace & Gromit's Grand Adventures. Unfortunately, Peter Sullys (Peter Sallis) is not involved in the project so that talks to Wallace, not the voice to which fans have become accustomed - the hero voiced by Ben Whitehead (Ben Whitehead). Nevertheless, a new actor played the role close to the original.|
|Source: Country Games № 22 2008|
|GENERAL APPEARANCE: Baja: Edge of Control could get a good game, because the developers have tried to move into the virtual world of the spirit of racing the Baja 1000, regularly taking place in Mexico. It seems that they have created huge interest locations, and gave players the opportunity to participate in the very long races, some of which lasted more than an hour. But something, as usual, went wrong. Either too much attention to shooting intro, or for too long thought through routes for its huge maps ... But in the end game came out very very mediocre: terribly boring career mode begins with the nightmarish "buggy-beetles", which is almost impossible to control, reinforced by the very strange physics, where the clutch is used as the nitros and the suspension can press in like a motorcycle, before jumping. .. It seems that you try at all to believe, they say, and really buggy so bad cling to the ground and struggling to live their lives by resisting the driver, but eventually just got tired of fighting with the unyielding machine. Add to this is not the best rendering of collisions, and season with antique graphics, which even a few years ago would have looked mediocre, and you get spoiled qualitatively different idea. But we are so hoping that will finally Rally Championship since 2000 is a good off-road racing, where again it will be interesting to ride long distances.|
|Source: Country Games № March 2007|
|Disappointment - this is the feeling with which many of the left third of the Metal Gear Solid, and began to wait for the fourth. Snake Eater was pretty, but we are hoping to see not just a game to ten points, and the continuation of the epic. Alas, not turned up plot, no passions, and characters do not have development. And so on Snake Eater story ended just could not. Guns of the Patriots - that's the perfect completion of the series and the absolute peak of its development as in the story and in game mechanics.|
|Source: Country Games № 16 2009|
| Title: NHL2k2 |
Developer: Visual Concepts
Publisher: Sega of America
As you have probably guessed, if the title is the number 2, it must necessarily be "something" that has, relatively speaking, the number 1. So it is: in the quite distant year 2000, Sega Sports has released for quite alive then Dreamcast game called NHL2k. Moreover, the significance of the product as the only hockey simulation for the console is difficult to overestimate, because Electronic Arts new console from Sega in emphasis have not seen and, accordingly, games for it are not produced. Fans of the genre, and your humble servant, too, among them, were looking forward to NHL 2k2 and still waiting. If we express the impression of playing in a few words, then they will be extremely enthusiastic epithets, equipped with exclamation marks. Like this: Be realistic! Beautiful! Insanely fun!
With regard to the sound of the game, it is simply gorgeous: the impacts of clubs, the rustling blades players rushing at full speed, the crackling of broken glass with a powerful hit by puck, it's all pretty aggravated the atmosphere of a true hockey reigns on TV. Throw in a couple of lively commentators cheerfully telling us about the situation on the ice, and we get a true hockey, not worse, but thanks to interactivity, even better than the present.
|Source: Country Games № 18 2009|
|One of the most anticipated games this summer should be familiar to anyone who enjoys comics and played the Dreamcast or PS one. This is a crossover fighting game, in which the heroes fight with Marvel characters, Capcom, and are not necessarily trained fighters. For example, in the number of available characters is Jill Valentine, seemingly fit only for the punishment of starving zombies. But no. Jill, as well as Megamen, serves a master of martial arts and strength is Wolverine, Colossus and Storm. Of course, adjusted for the relative simplicity of the combat system that allows beginners to quickly find and organize spectacular duels experienced gamers. The first of the game need a little more popular and not superheroes, and that they can be changed on the fly, and even methods of colorful, with bright flashes of what "serious" fighting games do not indulge. All this here is. Passionate same Fighter, by contrast, are interesting long muvlisty with combo bundles of ten actions and grand finale - an explosion, for example - so you can brag to your friends, they say, looks like I can. Without this in Marvel vs. Capcom 2 is also not done.|
|Source: Country Games № 14 2007|
|Numerous fans Seiken Densetsu certainly with bated breath waiting for a new, fully three-dimensional extension of the series. Colorful screenshots and trailers seemed to add fuel to the fire, exposing the Dawn of Mana almost the main ideological successor of the genre. The first ten minutes of acquaintance with it just leave the same impression - the same incredibly beautiful videos captivate and prepare for the better ... but better you will not see. To continue the acquaintance, and even more so get pleasure from it, will only a few.|
Mortal Kombat Advance
Developer / Publisher: Midway
Mortal Kombat, I hope, knows and remembers everything. And this fame deserved! Granted, there is much to argue for some moments, but overall it MK long defined the face of the genre. Time passed, and in the camp of developers crises were happening one after the other, yes, we're not in the ... We have that same represents the ICA. Certainly.
Oops! And I did not say a word about the story? Miles sorry, listen: Thousands of years ago in order of a shaolin monks ...
PS. And with all this, even in the booklet accompanying the licensed copy of the game were errors! Who had to fix fans FAQ'ov on the Internet:)
PPS. Keep track of the "secrets": to "get it" Smoke-man, you beat the game on the level of "Warrior", Motaro - on the "Master", Shao Kahn - on the "Supreme Master". Very unusual for the MC, is not it? And when you consider that you can not save? Not for nothing, apparently, the developers have expressed in the closing credits special thanks to those people who "did for them coffee."
| Heroes of Might & Magic IV |
Genre: Turn Based Strategy
Developer: New World Computing
Russian publisher: Buka Entertainment
The official system requirements:
Windows (r) 95/98/ME/XP/2000
CPU: Pentium (r) II 300MHz
4X CD-ROM Drive
4MB 3D video card.
So that's what he's like, reindeer ...
And the truth is that "Heroes"?
Of course, something has remained the same, there are enduring values. For example, in the fourth part can meet old friends: many of the characters moved from the previous game (Sir Mullich, Ajit, Crag Hack and others), and mythical creatures that inhabit the world HoMM, almost all the same (new can be counted on the fingers) only a few changed their image or their place of residence, moving from one city to another or even in a settlement "in nature." City, which HoMM4 six, cause proof an association with them as a third "Heroes," but it is only at first glance, in fact, undergone profound changes and they are.
Magic revolution in the large "heroic" world
Heroes of the occasion
And what about the heroes themselves? They sacked gods, when they were combined squads under its banner, send them to mortal combat, and rarely cast spells that somehow prove his value. Now the characters - creatures of earth and subjected to the same danger of being crushed by a herd of angry hippos, as well as their vassals. They continue to influence the course of the battle, raising the performance of his army, but now are involved in the battle to help his army sword, bow or magic. The hero now - the usual unit with a limited number of hit points, and therefore can be killed, and even (Warning) is jailed. Yes, you heard right - defeated foe and his army, you can throw him behind bars in his castle in order to cool his ardor.
What to be?
The system of primary and secondary skills was also revised. Heroes in addition to general to all units in the game indicators have five slots for basic skills, each of which has three slots for the secondary. Basic skills only nine: Tactics, Nobility, Combat, Scouting and five magic, the number of schools. Everyone, and primary and secondary, there are six levels of development. Simultaneously, the heroes defeat characteristics such as Spell Power and Knowledge.Now the power of your Fireball, and the number of times that you can throw it, determine the level of the hero and the degree of ownership of primary and secondary magical skills. Originally, the hero belongs to one of the 11 basic classes: two classes (warrior / magician) in each city, except Stronghold, where there is only a warrior. Here lies one interesting thing: reaching the high level of development in two primary skills, the hero moves into a new class with a unique bonus. It was then, and there is great scope for creativity, because you can not only combine the skills, but also the characters, as in the Army can now be up to three characters. So the question is, who better to choose: mage, warrior or hero-rounder was dropped by itself - with fun;)!
Each creature a pair of
To Be or Not To Be?
Despite some flaws and absurdities, the game certainly deserves attention. The game has no multiplayer part, but its potential can be seen now. So, the play is, without question. In the next few months we all have to re-look victorious tactics, learn spells, getting artifacts, open area to the exit network patch to be ready to fight with other gamers. And there, staring, and obvious bug fix ... What, are you still here? Run to the nearest store!
|Source: Country Games № October 2008|
| Virtua Tennis |
Publisher: Empire Interactive
Minimum system requirements:
Windows 98/98SE/ME/XP, Pentium II 450MHz, 64MB RAM, 16MB RAM.Video
Recommended system requirements:
Pentium III 800MHz, 128MB RAM, 32MB RAM Video
| Heroes of Might & Magic 4: The view inveterate consolers. |
In the case of HoMM situation is even more interesting - because the game actually pulls on itself an entire genre, and it has also created and cultivated. You say: "And here I am recently bought Disciples II ..."? Then re-read my words about the alternative. And HoMM4, as the game needing to pass a huge stock of spare time, is unlikely too soon let go had the misfortune to buy it. The second feature - the fact that the genre HoMM, a hybrid of turn-based strategy and RPG, has a potential audience of almost all the owners of PC, except perhaps that "narrow specialists" in FPS. After all, even as Heroes RPG (and try to argue!) Is stronger than fraternal series Might & Magic, unless, of course, do not take any standard rolevuh hotly many Diablo - yet another "self-itself a genre." And those who twist the nose of the role-playing games of the new school, and those who do not know about the existence of something else, equally well relate to the Heroes. But already in the field of turn-based strategy only Civilization (again, completely controlling the territory of its own genre) can boast a similar popular love.
After this introduction seems to be remains to advise all rush to the store. And even if I do not do, then it is unlikely someone will stop. But remember also that I talked about the sacrilege of developers ... and yes even think about how often megahit criticized for lack of novelty. To what extent this can be attributed to the Heroes 4? Now a look.
Firstly, we have a sacrilege? After the release of the third part of almost everyone who played in the second, were unpleasantly surprised by the change in style. And the heroes and creatures were seemingly the same, but looked too much ... realistically. With love story turned into a drawn picture of this most fairy tales, which gave a glossy sleek look. Think you're all well aware. Actually this was the main and almost the only major change - does not assume, as do the addition of new units! But to develop in the same direction is nowhere, so in full compliance with the laws of dialectics, Heroes 4 was ... again another, but it subtly like both Heroes 3 and Heroes at 2.
Secondly, we have a novelty? Yes, everyone remembers that the developers have promised almost a revolution. Yes, it's great that they do not mean by this translation of the game in 3D.And, although the revolution did not happen (and it is someone we all?), It is still changing very serious, at least compared to the original Heroes 3. Now I'll talk about them.
For starters, gone "rule of the seventh day." Now we do not have to follow so that by week's end the enemy did not accept the raid to take away all the population growth in the unprotected city. The addition of beings is still considered by piece in a week, but they reproduce at regular intervals. It is strange that many commentators are simply not paid attention to such a serious innovation. The second change that radically changes the strategy - the introduction of caravans. You can automatically move the troops from town to town, do not order for this special hero of the truck and not fearing that they will intercept the enemy. And the fact that the troops can thus be collected from settlements in nature, can not build, and "hero-traversing-all-buildings-in-early-week. And besides, why build unnecessary characters, if creatures can walk on the card itself ... well, except that they can not take mine! Need to build heroes useful - in fact include the detachment can be several! And just now they are engaged in combat "really", then there is no risk to die simply because ran out of the ordinary units. As you can see, the changes will last the whole paragraph of text ... And I have not even told about a coherent system of classes and primary / secondary skills tied to that and study magic.
How does this affect the tactics? Ironically, the changes only encourage the scheme "has trained tough hero who gave him nemerenoe army and sent to fight." If previously it was necessary someone to defend the rear of the city, now more convenient to just send a caravan of all new units closer to the area of hostilities. Money the city brings as much as a conventional mine, and no stock of ready-to-set exists little value represents. With regard to tough hero, then it's best to have one army of two to three, and versatile. And do not be shy to add a batch of newcomers - usually late in the game there is a lot of unnecessary artifacts that you just need someone to pull on the battlefield. It turns out quite Role "party", which other units are needed for the most part as a cover from the arrows and magic - are now so many attacks require line of sight of the enemy. Furthermore, if the characters a lot, then no problem with the inability to escape.
So many innovations made for reasons of logic. For example, why would you allow before giving up, and the enemy - no? And if the money to build the army is not enough, you can earn a little, giving the enemy army to retreat. If before the hero died in battle with an army of monsters, all of its artifacts are simply disappearing (and do not talk about the Save / Load - it's unsportsmanlike! "), Now they can be returned. Finally, we now need not worry about what your character would be killed with a sharp ends. All the losers are sent ... in prison, where they can then be rescue.
Finally, I can not mention one important detail, the forgotten everything columnists - the plot. Of course, PC owners rarely pay attention to the useless unsubscribe screenwriters strategies, but the real hits - for example, the same StarCraft - just and deserved their popularity study of all aspects of the game, including the atmosphere to the scene. And, passing one of the campaigns HoMM4 and accidentally skipping mouse click next screen with the text, I booted from the last saves ... although to get the same before the text, I had to replay the difficult battle. And I made that has not even regret it.
There will always be critics, but poobvyknuv and accept the fact that the old leaves to return, they adjust to new and after the release HoMM5 will continue to criticize the game either for the lack of innovation, whether for blasphemy over the old hits ... Scold really too helpful - suddenly become lazy developers! But this - do not have a reason to deprive yourself of pleasure, which, of course, you bring ordinary heroes!
|Source: Country Games № 24 2005|
| Platform: PC; PS2; Xbox; GC; GBA |
Project website: http://www.f4thegame.com/home.html
Requirements: P-3 800MHz; 256 Mb RAM; 32 Mb Video
Mr. Fantastic hit another alien spider its incredibly stretched arm and with sadness in his eyes mumbled (he obviously wanted something to dilute the repetitive destruction of arthropods): "Damn, how much leaner these supervillains imagination. In the jungle, I am of the tarantula-age threw stones at SHIELD'e mechanized hurled against the wall, now on a spaceship appeared. I understand that it must have been a subtle irony of the Spider-man'om, but give in the end, I dichlorvos.
Dichlorvos nobody will give. As well as any other weapon. The only means to fight the bad guys (in other words to call the enemy does not work - so they are defenseless) - own limbs and superpowers. Break up the hordes of evil breeze: just in time to press all rock-solid combination of Street Fighter ABAA, and the protagonist, as if parodying techniques wrestlers will perform a spectacular somersault, effectively hitting the opponent with both feet simultaneously. Rejoice, meanwhile, is nothing. Who needs a circus "inflated" athletes - let off for the WWF RAW.
All things happening on your screen for 9 episodes, mainly based on the eponymous film, released later games. From time to time we come across is NOT the villains of the film, but encountered in comics Marvel. Thus, the storyline is closely connected with the work of the creator of the heroic quartet, Stan Lee, interviews with whom you can "open" in the "bonus" section of the menu.
Events begin with a host of heroes to the space station, where, after some time, there is leakage of radioactive substances.Our foursome was out of place as the epicenter of the explosion, which, fairly irradiate acquires typical superhero abilities. So Reed has turned into Mr. Fantastic, and the flexibility of his body is now envied by every gymnast; Sue (his future wife) - in the Invisible Woman, which, besides the name suggests the ability to disappear, has the rudiments of telekinesis. Johnny - in the Human Torch and is capable of setting fire to everything that can be set on fire, and finally, Ben - a Thing of stone (in the truest sense of the word) muscles.
Mostly bad person declared Dr. Doom (in domutatsionnoy life - Victor Von Doom), managing a tiny unknown state Latveria. The poor fellow was an outstanding scientist but also as a result of a failed experiment (yes, almost all the heroes Stan Lee - the victim of failed experiments) disfigured, but gained a lot of great abilities, and even almost conquered the world. It is a pity that his career will stop a fire hydrant (but this is spoilers ...)
In general, the team Beenox - people are interesting. Impermissible for a short time they were commissioned by Activision give very good and cute projects (Shrek 2: Team Action; Pitfall: the Lost Expedition; Madagascar). Fantastic Four knocked out of the list. In addition to the outrages in the gameplay of the case with audio-visual part of a lot worse. Impossible without the tears of regret to observe the incredibly lame graphics, made through the stump-deck design, ugly destructible (break-it can be almost anything, but * how * it is broken - it is better not to see).
No, the role of the shareware add-on to the ticket for 150 rubles a game is quite good. However, in our age of hard for her demanding money, no matter what. You can play, but unnecessary. It is not necessary to maintain a frank ticky-tacky design. If you really really have nothing to do - travel all over again all Highway San Andreas. Only in the case of an infinite love for the heroes of Marvel are allowed to take the product to two teaspoons a day. And no more milligram.
Sound and music: 6.0
Estimation of the author: 5.5
| Woody Woodpecker: Escape From Buzz Buzzard Park. |
Platform: PC; PS2; GBC
Genre: Action / Platform
Localization: Nival Interactive (http://www.nival.ru/rus/woody_info.html)
Win 95/98/ME/XP; Pentium (r) II 300 MHz; 8X CD-ROM Drive; 64 MB RAM; 8 MB DirectX (R) Compatible Video Card; DirectX (R) Compatible Sound Card
I think the developers of Ekosystem did exactly what expect from their computers, millions of children. Of course, this stuff is fully complete on consoles, but believe me, many do not because to them, and so want to play.
| Game Name: Soldier of Fortune 2: Double Helix |
Developer: Raven Software
Official system requirements (minimum):
· Pentium II 450 MHz
· 128 MB RAM
· 1.3 GB HDD (plus 140 MB for swap)
· 16 MB Video
Official site: http://www.ravensoft.com/soldier2.html
Actually, you are all already know, if played in the first part. Since then, it took several years for which Mullins managed to lick the wounds and make a lot of feats: to translate 641 grandmother across the road and remove the tree 456 kittens of different shapes and sizes. But here the assistance of our invaluable expert needed again the very same "shop" and he left his cozy ranch in Oklahoma, once again went to save the world. I will not delve into the maze of the plot, but there is also a Russian scientist and biological weapons, and crazy dictator - in general, a standard set for the average blockbuster.
Sound the same: overt flaws not noticed, but not delighted. That is all there: guns firing, grenades exploding, but not impressive - no sense of presence. By the way, there is practically no screams, well, let's say, the soldiers bravely suffer injuries, but when the old woman's death puts his scythe over his head, there could anyone not survive and zaoret the whole district.But the music is quite fitting and even informative, no, I misspoke: the music responds to changing circumstances in the game, that is, if nearby enemies, then it becomes more dynamic and alarming.
Campaign in the game is made to last. Changing terrain, weather conditions, objectives. The game gradually takes us through the story, rather strange, but it does not matter. Mission alternate intros performed on the engine. Needless to fly a helicopter (but without our participation in its management), and ride in a truck (there have to shoot from the foe), and rescues a prisoner from the enemy territory. Sometimes John help friendly units, although still not known who helps someone:). Act quite competently, but totally out of control.
Despite the fact that the campaign is done with high quality, I strongly doubt that it will want to go again and again, because it is completely linear, and there are a random parameters, in particular, the enemies respawn all the time in the same places. Long life to the game is designed to provide multiplayer, which in this case is almost standard: deathmatch, team deathmatch, CTF, and several variations on the theme: infiltration (infiltration and theft of documents), assasination (killing a certain person), demolition (the undermining of concrete structures).
But what if the house you do not have access to the Internet, then you all this not available? Certainly not! The developers have not forgotten these, making Random Map Generator, which is a rather interesting novelty. For everyone there strategies the random cards - something familiar, but for FPS ... For a random game, you can set the basic parameters (terrain, etc.) and play one of the last three multiplayer modes with bots.In my opinion, the RMG can significantly increase the replayability and long time to keep interest in the game.