From the first time it's difficult to understand what the salt trick. While on the DS, one after another out new series Castlevania, on PSP Konami gives us a three-dimensional remake Akumajo Dracula X Chi no Rondo for the PC Engine, which outside of Japan, who played very little. And if the words "three-dimensional remake of" do you remember about the Prince of Persia: Sands of Time or Ninja Gaiden in 2004, driving obsession. Castlevania series has long been in something akin to skrolshuteru - practically every enemy move or attack on the simplest path, and the difficulty in passage appeared only because of the abundance of enemies, awkward arms, brake characters and lack of space to maneuver. Just imagine that the path of endless head of Medusa, plotted their deadly sinusoid, we can retreat to the side - after all nonsense out, right? That series and no luck with "honest» 3D. So Dracula X Chronicles on the mechanics is a two-dimensional platformer, and the polygons here - only a rather controversial way to modernize the image.