Game Name: Praetorians Platform: PC Genre: RTS Developer: Pyro Studios Publisher: Eidos Interactive Minimum System Requirements (recommended): COMPUTER: IBM PC or 100% compatible OPERATING SYSTEM: Microsoft Windows 98/2000/XP CPU: Intel PIII-500 or equivalent RAM: 128 MB GRAPHICS: 100% DirectX 8.1 compatible 16Mb Graphics Card SOUND: 100% DirectX 8.1 compatible Sound Card CD-ROM: Quad-speed (4x) CD-ROM drive HARD DRIVE: 600 MB free disk space INPUT DEVICES: 100% Windows 98/2000/XP-compatible mouse and keyboard Official site: http://www.praetoriansgame.com/ Commandos, like many in this word ... No, we have no evening of poetry, just the creators of the game decided to ask for them a new genre - real-time strategy. Saboteurs have destroyed a good half of strategic facilities, equipment and personnel to the Nazis, received well-earned break. They were replaced by the Roman legions, and including, the same Praetorians - Imperial Guard, the military elite of ancient times. Also, it should be noted that the health unit consists of two parts - the current number of companies, and the average health of all its constituent soldiers. In addition to health is an indicator of how endurance. It allows you to move faster and use special skills, for which, incidentally, can be included autocast. For example, Legionnaires can throw a short spear, Gallic hunters - an ambush in the woods, Nubian archers - let poisoned arrows. At the same stock endurance decreases, but at any other time he recovered, even during the fight:. Of course, in pretorians a battle formations, and an essential tool in the hands of the ancient military leader, including the virtual. Parameters of the unit is quite changed with different tunings.Say, the archers, standing on one knee and shoot more accurately, pikemen, with his spades into the earth, become an insurmountable obstacle for the cavalry, and finally the legionnaires, to build a "turtle", get almost impenetrable defense. Another element of tactics - the use of the terrain. And here, too, was not without ideas. The game has several types of relief: plain (with her all clear), elevation (raising the review and firing range of those at the top, making them invisible to those at the bottom), forest (impassable for certain types of troops, hiding those who therein), high grass (hiding infantry, until she moves and does not attack, it can burn), water (through the deep "construction battalion" builds bridges at certain locations, which can destroy, through small can go almost all kinds of troops). As you can see, offers scope for tactical tricks with relief. Another story - the siege of fortresses. This is not what we're used to seeing, for example, in a series of Age of X. Judge for yourself, is finally on the walls and towers can be placed teams. A auxiliary infantry (aka construction battalion) can build a pretty impressive set of siege machines and tools, including a ladder:), mobile tower, ballista, catapult, battering ram. Now imagine that you can push the ladders, and siege weapons to set fire - storm becomes a very difficult task. But what a pity, in multiplayer'e no separate treatment, not even a card from the fortress, so that all this grandeur is almost irrelevant. That is, you can build and make sense? In general, the game is pretty interesting. There are a number of interesting innovations, there is scope for tactical thinking. But there are a few things that do not give a hundred percent record in the game hits. One of those moments - it's what you can not order the squad, which came in a close fight, to retreat. Several times lost only because he could not bring critical to the mission of the character from hell. On the other hand, it is nice to see how, under good control your troops "utterly" divide the enemy forces ... equivalent. |
Praetorians
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