Authors Darkness Within (DW), all guided by the ideas of Lovecraft, at the same time not trying to re-think the writer's work, brought into line with the spirit of today, with expectations of a modern audience, or features of a genre of computer games in general, simply because after such a transformation we would have made another Doom. Instead, developers have faithfully followed the canon of classic works of masters of "supernatural" literature, bringing into play all the features of his prose, even when they are contrary to generally accepted standards of today's world view or picture of the work. And this commitment translates directly into the category of arthouse game, too far removed from the traditions of the modern mainstream, and at the same time perfectly with the expectations and tastes of fans of Lovecraft's prose.
Write a prestigious detective quest for the product - not an easy task. Although at first sight everything seems easier to nowhere, because the genre has to collect evidence, and the persistent interrogation of suspects. In fact - the work is quite difficult and thankless. For example, the maestro Lee Sheldon did not succeed even at the third attempt, and he tried a lot of options, trying to please everyone: changed the ending, introduced new characters, diluted effect of far-fetched mysteries. And still quite computer-adventure based on the books of Agatha Christie ultimately was not very much. The more interesting creature Electronic Paradise - and suddenly, a little-known studio will turn out better than the venerable pros? Consider everything in order.
Sudden Strike series long been well known gamers, and write about him uneasy. Since the introduction of the first part of it caused bitter disputes. It took many years, leaked Sea of pixel blood, and disagreements escalated into positional warfare in the spirit of the First World War. Wranglers lazily yawning, the shooting have long known arguments and do not intend to surrender.