| Heroes of Might & Magic IV |
Genre: Turn Based Strategy
Developer: New World Computing
Russian publisher: Buka Entertainment
The official system requirements:
Windows (r) 95/98/ME/XP/2000
CPU: Pentium (r) II 300MHz
4X CD-ROM Drive
4MB 3D video card.
So that's what he's like, reindeer ...
And the truth is that "Heroes"?
Of course, something has remained the same, there are enduring values. For example, in the fourth part can meet old friends: many of the characters moved from the previous game (Sir Mullich, Ajit, Crag Hack and others), and mythical creatures that inhabit the world HoMM, almost all the same (new can be counted on the fingers) only a few changed their image or their place of residence, moving from one city to another or even in a settlement "in nature." City, which HoMM4 six, cause proof an association with them as a third "Heroes," but it is only at first glance, in fact, undergone profound changes and they are.
Magic revolution in the large "heroic" world
Heroes of the occasion
And what about the heroes themselves? They sacked gods, when they were combined squads under its banner, send them to mortal combat, and rarely cast spells that somehow prove his value. Now the characters - creatures of earth and subjected to the same danger of being crushed by a herd of angry hippos, as well as their vassals. They continue to influence the course of the battle, raising the performance of his army, but now are involved in the battle to help his army sword, bow or magic. The hero now - the usual unit with a limited number of hit points, and therefore can be killed, and even (Warning) is jailed. Yes, you heard right - defeated foe and his army, you can throw him behind bars in his castle in order to cool his ardor.
What to be?
The system of primary and secondary skills was also revised. Heroes in addition to general to all units in the game indicators have five slots for basic skills, each of which has three slots for the secondary. Basic skills only nine: Tactics, Nobility, Combat, Scouting and five magic, the number of schools. Everyone, and primary and secondary, there are six levels of development. Simultaneously, the heroes defeat characteristics such as Spell Power and Knowledge.Now the power of your Fireball, and the number of times that you can throw it, determine the level of the hero and the degree of ownership of primary and secondary magical skills. Originally, the hero belongs to one of the 11 basic classes: two classes (warrior / magician) in each city, except Stronghold, where there is only a warrior. Here lies one interesting thing: reaching the high level of development in two primary skills, the hero moves into a new class with a unique bonus. It was then, and there is great scope for creativity, because you can not only combine the skills, but also the characters, as in the Army can now be up to three characters. So the question is, who better to choose: mage, warrior or hero-rounder was dropped by itself - with fun;)!
Each creature a pair of
To Be or Not To Be?
Despite some flaws and absurdities, the game certainly deserves attention. The game has no multiplayer part, but its potential can be seen now. So, the play is, without question. In the next few months we all have to re-look victorious tactics, learn spells, getting artifacts, open area to the exit network patch to be ready to fight with other gamers. And there, staring, and obvious bug fix ... What, are you still here? Run to the nearest store!