Authors Darkness Within (DW), all guided by the ideas of Lovecraft, at the same time not trying to re-think the writer's work, brought into line with the spirit of today, with expectations of a modern audience, or features of a genre of computer games in general, simply because after such a transformation we would have made another Doom. Instead, developers have faithfully followed the canon of classic works of masters of "supernatural" literature, bringing into play all the features of his prose, even when they are contrary to generally accepted standards of today's world view or picture of the work. And this commitment translates directly into the category of arthouse game, too far removed from the traditions of the modern mainstream, and at the same time perfectly with the expectations and tastes of fans of Lovecraft's prose.