Bladestorm: The Hundred Years' War

Bladestorm: The Hundred Years' War
Was not in the Middle Ages, the best way to make a brilliant career and fortune than the protracted military conflict. And there was no conflict in European history longer than the famous Hundred Years' War. More than a century the French and the British brought each other in offering an obscure political intrigues of their own monarchs. But while some fought for the land, the other for the honor, and the third for the King, then there were those who fought for itself - and for the money that was spent without counting the opponents to pay mercenary armies. That mercenaries often determined the balance of forces on the battlefield. And you will become the most famous of the medieval "soldiers of fortune" - unless, of course, have the patience to go through Bladestorm: The Hundred Years' War to end.

The Wizard of Oz

"The Wizard of Oz
Platform: PC
Publisher: MediaHaus
Developer: Dataworks
System requirements: Pentium II, 64 MB, Windows 95/98/Me/2000, sound card.


Hello, ladies and gentlemen gamers. Blast off for a second downloaded from somewhere on the Internet semi-nude pictures of Lara Croft and think of your brethren below. That is literally their brothers and sisters, you have like two hours to keep the trapped baths, closets and attics to, say, playing not to interfere. Today I will tell you about the game, which is designed specifically for them: four-year-decadal potential gamers ever get underfoot in the older brothers.

Why this article to you? Very simply: it is possible, the mother has forbidden you to sit at the computer until you do not show my sister how to use it, perhaps, the younger brother's birthday soon, and maybe (no, it's unbelievable) you really care about one more Chad, his parents . Anyway, here's to you: "The Wizard of Oz" from the Australian company Dataworks, presented on the Russian market MediaHouse.

The Wizard of Oz
So, what is the game itself? A remarkable tale about the adventures of Ally and Totoshka, familiar to us as "The Wizard of Oz" became the basis for developing a set of interactive mini-games designed to teach a child to understand something a little better than before, train smart, memory, and sometimes even a reaction. In Oz, along with the lumberjack, Cowardly Lion and the Scarecrow Children will visit the two cities, magic mine and locking the evil witch Bastinda. Somewhere will help the fruit tree to get rid of parasites of beetles, but they are disguised as fruits, and their difference is not so easy to find. In another place, to help gather his things the gnome from the cliff above the volcano, but the flashes of light are rare and very short, so that the act would have on memory. And one more thing where the player will be able to cure the saleswoman juice from forgetfulness, but a prescription drug is not given exactly, but about one of the components - this zadachka on knowledge of the concepts of "more" and "less." Overall, the major puzzles in the game nine of them are given magic stones. Our characters are inserted into slots mascot, then to open the door lock Bastinda and save Ellie. But apart from these problems will have to solve some problems and time travel to Oz. Here the game becomes like a quest where you have to wander from one place to another and do something. At one point Leo is asleep, nanyuhavshis fragrant sleepy poppies - than to wake him up? In another place to swim the river on a boat and will need to pick up elements of the keyhole so that the key went. Without solving these puzzles, it will be impossible to reach your destination, but there are also those who simply decorate the game: a little hummingbird, for which we can repeat the melody played on bells, or a bird "Echo" published by different funny sounds. Here such here, "Phantasmagoria" for the kids!

The Wizard of Oz
Let us also from the educational function of the game to its artistic merits. The plot of "Oz" is, of course, does not retell the entire story in great detail, on the contrary, it is very short, but interesting and well-built. He probably intended for those who are familiar with paper originals, but fit and those whose parents used to deprive a bedtime story.It even exists in a kind of catalyst repleyabiliti - three difficulty levels, affecting the puzzle. Passed one - has received a bronze award and a silver or gold do not want?


The Wizard of Oz
As for graphics, alas, nothing like tunsheyding, terramorphing and bill shaders (or, as they are there?) In the game there. Advertisement cost a flat engine, based on QuickTime. But this is not Unreal! No need to load a computer and a child, when sufficient to be able to make beautiful, cartoon, and not too cool for iron. Look at the screenshots: sweet, kind, smiling characters, bright colors! Animation, too, did not disappoint. Good old QuickTime copes with it much better than lotions from Macromedia, now become popular with developers of children's software. The same went steppe and sound: bravo, MediaHouse! On the cover among the voice actors flaunt a "people's" yes "deserved" - the text is read them with feeling, really, with the arrangement. The only flaw - it seems that the Russian replica sometimes ends before the animation of the speaker's character, but it is hardly noticeable and did not detract from the merit of localizers.

You know, I'll be happy to play this game. Nostalgia for childhood, you know. Well, if you are not so much nostalgiruete, my advice - wait denya birth of their younger colleagues through life and give them a good drive with a good game. At the same time and the domestic producer support.

Gran Turismo 5 Prologue

Gran Turismo 5 Prologue
After repeatedly delayed release of Gran Turismo 5, many fans have simply lost faith in Polyphony Digital, in which they answered the new GT 5 Prologue.

Ominous Horizons: A Paladin's Calling

Platform: PC.
Genre: FPS with a splash of Adventure.
Developer: N'Lightning Software.
Publisher: N'Lightning Software.
Website: http://www.n-lightning.com/horizons.htm



Ominous Horizons: A Paladin's Calling
Say what you like and have to wonder every day something new, hitherto not seen. That's only if you come across in everyday life that something unusual is quite simple, the computer games the probability of such a meeting is gradually reduced. Recent hits are almost always cloned ideas of their predecessors, the long-standing and try to give them a super new feature, and those who ponaglee, and did promise to "revolutionize the genre." Trying to, you know, to entice gamers sweet words. Hmm ... And in fact, any of these innovations has necessarily been realized a long time ago in some ancient Spectrum toy. But agree that there are "new items", continuing where the player is not something that is not waiting, but just do not understand, there will be those in the second part or sequel. Not to mention their borrowing by other developers. Why? Now to find out ...

Ominous Horizons: A Paladin's Calling
I think many readers will remember the terrible events that took place not long ago in the U.S.. Then a few collapsed with oak shells at most teens can not diverse ammunition and decided to have some fun. The place chosen is quite fun and crowded - the second his native home, in other words, a school. But already there staged a very real slaughter - who from his father's rifle, and some with a hunting knife, killed a lot of their friends and classmates. Brutally so, quite mercilessly. So far, in the eyes of standing footage from television news, when his mother weeps over a dead bloody daughter ... What those bastards slipped roof so no one really ever knew, but one of the first version appeared on the corrupting influence on the fledgling teenage psyche of computer games in general and in particular DOOMopodobnyh. The logic, of course there is, but ... In general, as it may be, but there are people who undertook to do the "right" shooter. The name itself is also picked up right - N'Lightning, that even the last hungry beavers Arabian desert have recognized the usefulness and enlightenment of the office. All in order to, so rebetenok the computer not only wits studied, but also became a kind. What came of that, gamers will recall, had the misfortune to buy Catechumen. Good, and perpetual deeply mired in a miserable implement and complete lack of interest in the game. And here comes the repetition - Ominous Horizons. Those same features, side view.

Ominous Horizons: A Paladin's Calling
It starts very entertaining and original. A paladin, the guardian of the holy order and total well-being, the will of fate turns out to be a small town. Put bluntly, the town is right (you may have noticed, I pressed on that word?): One big street, one restaurant, one hotel, a smithy and a church.Residents are also alone in his misery - the insidious power of evil to contrive secretly sneak into this quiet corner of piety and created most terrible blasphemy! Heathens only destroyed the entire village printing machine and stole the Holy Scriptures. The trouble repeatedly exaggerated when it turns out that the Bible is a library of Evil did not stick. In consequence of that was dispelled by the wind, and now languishes in separate leaflets on various nooks and crannies. What is there to do? Accounts in a matter of urgency to seize a local cleric weapon of revenge (who said that regular paladins rich?) And dive into a kind of portal. Look, you know, adventures on their second ninety.

Ominous Horizons: A Paladin's Calling
The correct play for the right children have to be free of violence. But if you already own genre affiliation and the existence of monsters oblige make chlenovreditelskie action, then do without blood, as it turned out, very possible. Everything you need to do is remove the animation of monsters with a hit in their "holy bullets" (and you're naive, thinking we're going to hack sword ?..). Shot a couple of crossbow - vrazhin and vanished. And completely without trace, and then suddenly, child looking at the corpse run! So one should not hurt the psyche of gamers sudden appearance because of the angles of all villains. Therefore, they claim only to the appointed place and be sure to report their presence soon - porychat, wings poshelestyat. Boring and tedious. And without any interest in the game kill blotches genre adventure. Realized they were as follows. If you see a high step, leading further down the hall, then somewhere close (in fact - to distant lands in a secret island, guarded by evil scarecrow) will lie shoes that improve jumping ability. Likewise, we find and the rest of the knightly equipment, but interesting to play this does not become. Or, for example, have to wade through the cave, blowing winds, dropping players to the entrance. They do not blow constantly, so we have to choose the time and hide the tabs. Very interestingly, is not it?

Ominous Horizons: A Paladin's Calling
Alas, but the game disappoints with first seconds of lame graphics. Gray-brown-poshkaryabannye texture escorted us from the very first episode to the last. Ubiquitous sprite lights, coupled with a grim and confusing architecture level creates an oppressive experience. Just think of it, and after the third GeForce appeared already quite a while ... Although here it would be correct to recall the first Riva TNT. Monsters often scare negligible number of polygons spent on their modeling than ferocious grin, and intelligent behavior. Developers can only praise for a really lovely night sky and a good implementation of water hazards. Moving in the underwater kingdom made a rare weird - instead of what would dive and swim with graceful arms and legs, our hero is forced like a frog move my body weird jerks. First, this "feature" is funny, and then somehow not very much. In general, there is not praise for that - nothing new since the ill-fated Catechumen'a have not been identified. If something is creates an atmosphere that only a quite decent sound effects. No, music is like everything else is horrible, but that's howling wind in a cave (the same one where the wind blows) really bad. In the rest - gloomy darkness.

As a result, we received virtually unplayable product. The game, which really can not even shoot and run within the beautiful lawns and byways, we have to spend hours looking for a place of "shoes", wandering among the ruins of the dark and stupid monsters.Alas, what local analog Halsey realized in the form of scrolls containing biblical texts, does not play the saint and on whether mandatory for viewing. I only need to thank the developers for trying to create a toy without violence and brainless mysheklikanya, but ... One's ideas is not enough. And as experience showed, did not have even two. They say that God loves a trinity, but that if this case? In my opinion, we should not torture yourself, and other such religious innovations.

The Misadventures of PB Winterbottom

The Misadventures of PB Winterbottom
This Mary Poppins does not teach children good ...
In describing The Misadventures of PB Winterbottom do without reference to Braid impossible. In a masterpiece of the year before the game connects almost all: the platform and genre, the game mechanics and a lot of attention to visual style. Graphics, and style of narration, send the player for a hundred years ago, at the beginning of XX century. Frame with curls covering the screen "film artifacts, cheerful music, even the colors of the game obviously bowing in the direction of the silent cinema. The plot is told in between levels with funny quatrains illustrated static designs. The main character - Mr. PB Winterbottom, a big prankster. The sole purpose of its existence is stealing and eating other people's pies, and in this field it is with great promise. But once it catches up with mold in the spirit of Dickens: the hero comes to see a giant flying pie and lures into the mysterious portal. Once in the past, PB quickly understand what is required - to fix their mistakes, because of which his fellow citizens have suffered so much. Just quickly before it comes, that way you can eat a lot of pies. However, granted a magical dessert special-abilities will not take away: Mr. Winterbottom has learned to create their own clones, "writing" the sequence of their actions. Twins to help him be in several places at once, and always glad to lend a shoulder or push an umbrella in the right direction. The whole set of levels divided into five "films, each with the power of cloning varies slightly. Apart from these, PB may attend opening as you progress through the Challenge, in which he has already got to try on the result: to act quickly and do not shave heaps of clones. However, the majority of puzzles are solved quickly and not very difficult. This is perhaps the most noticeable difference in the game from his older brother: a puzzle in Braid is almost devoid of action and require the preferential development of intelligence. The Misadventures of PB Winterbottom this myself for some reason can not, and more attention to skill your character controls.

Pikmin

Platform: GameCube
Genre: Strategy with elements of adventure / puzzle
Publisher: Nintendo
Developer: Nintendo
Official site: http://www.pikmin.com/



Pikmin
As often happens, unfortunately, the graphics in games used as the sole tool in attracting consumers' attention. Moreover, if the game with a beautiful shell and creates something akin to the gameplay, not always it turns out, I'm sorry, advanced. After all, much easier on old ideas and the famous name to earn a few million American rubles, but this industry is not getting better. Well, that today there are developers and they actually are not enough to create for us the original game products and carry a small revolution. Industry successes in recent years confirm that the interest in it is on the rise, and last but not least due to the increased number of unique games.

Pikmin
W December 2001 on the GameCube got the English version of this innovative and exciting strategy Pikmin. By and large, this review could be completed, publicly stating that the game was developed under the leadership of the Shigeru Miyamoto. But it would not be fair to the reader who wants to know the details.

Pikmin
Pikmin is interesting primarily a history of its appearance. The idea of ​​the game came to Shigeru Miyamoto, after several trips in Japanese garden, which is a brilliant designer grew near his home. He considered that an interesting and bustling microcosm of the daily bustle of the flower garden it is quite possible to move into the virtual environment. The idea was very interesting, and Nintendo project was given the green light.

Castlevania: The Dracula X Chronicles

Castlevania: The Dracula X Chronicles
From the first time it's difficult to understand what the salt trick. While on the DS, one after another out new series Castlevania, on PSP Konami gives us a three-dimensional remake Akumajo Dracula X Chi no Rondo for the PC Engine, which outside of Japan, who played very little. And if the words "three-dimensional remake of" do you remember about the Prince of Persia: Sands of Time or Ninja Gaiden in 2004, driving obsession. Castlevania series has long been in something akin to skrolshuteru - practically every enemy move or attack on the simplest path, and the difficulty in passage appeared only because of the abundance of enemies, awkward arms, brake characters and lack of space to maneuver. Just imagine that the path of endless head of Medusa, plotted their deadly sinusoid, we can retreat to the side - after all nonsense out, right? That series and no luck with "honest» 3D. So Dracula X Chronicles on the mechanics is a two-dimensional platformer, and the polygons here - only a rather controversial way to modernize the image.

Europe II

Platform: PC
Genre: Strategy
Publisher: Strategy First/1C/Snowball interactive
Developer: Paradox Entertainment



Europe II
Good afternoon, my dear readers!
Did you know that this year will bring you Santa Claus? Most likely, it will be something very nice, white and fluffy. But it may turn out that this will be another masterpiece of Paradox Entertainment, localized alert teams 1C and Snowball interactive - "Europe 2" Europa Universalis II.

FlatOut 2

FlatOut 2
Quite difficult to come up with something new in the gameplay racing simulator. The car was always in the center of their universe. But at Bugbear Entertainment have decided to break down stereotypes and in the first part of the game honestly shared leading roles between the vehicle and its driver. Most of the joy the players called the driver who flew out of the car at every opportunity. If you do not think it matters, and FlatOut not sleep on your hard drive, try to throw out the driver of any other virtual cars. Most likely, you are eventually thrown out the window out of anger.

Necronomicon

Platform: PC
Genre: Adventure
Publisher: 1C/Nival
Developer: Wanadoo Edition
Website: http://www.nival.ru/rus/necro_info.html



Necronomicon
It has long been said that the quests are dead. Each new release of the cremated, buried, and then commemorated. And since a few years. It just seems that the whole diaspora Quest forgotten dead sleep, there came another member of the family and everything starts anew: cremation, burial, funeral ... Good quest, we are respected, not to eat is a very long time. Well, I do not get upset, there are many other good genres, regularly delight us interesting releases. A adventyur no more, Humble. Well, let's take a quick obsleduem recently posupivshy labor ... that is a convoluted quest called Necronomicon.

Another cataclysm

Zombie Zone

Zombie Zone
There are still in the camp followers of the developers of the Old Testament of video games. Bread and circuses - what else would you gamers? Okay, okay, naked girls and plenty of blood! Now, I think we all agree. That cost the developers of games from the company Tamsoft such an opinion.

Shrek SuperSlam

Shrek SuperSlam
Shrek SuperSlam Answers to the most important issues
Shrek SuperSlam
  • Is Shrek farts?
    - Yes, it superataka called the Green Storm.
  • Who was born in Drakonihi and Donkey?
    - Herd drakoslikov (dronkeys), for they can play, and they also farts.
  • Is the Pinocchio ladies panties?
    - Evasive: he has an alternate costume.
  • Is there a potion in the game "live happily ever after" that turns a donkey into a horse, and Shrek - in person?
    - No, but you can play, and for Fiona, a girl, and for Fiona-bounded.
  • Will we see her panties Fiona?
    - Yes, but only when it is in the guise of restrictions.
  • What will be in Shrek 3?
    - Shrek and Donkey go in search of a new king and nabredut the young Arthur, who was voiced by Justin Timberlake.
    • Call of Duty: United Offensive

      Platform: PC
      Genre: First-Person Shooter
      Russian publisher: 1C
      Foreign Publisher: Activision
      Developer: Gray Matter Studios
      Computer Requirements: Processor 1GHz, 512Mb RAM, 3D-accelerator (128Mb, T & L)
      Number of players: Up to 32
      Online: www.callofduty.com / unitedoffensive

      Call of Duty: United Offensive
      Tell gamers, Europe, and he, at least, raise your eyes with interest. Added, "The Second World War, and his face distorts unfortunate spasm of revulsion. Thanks to a whole series of Medal of Honor, the only, until recently, Call of Duty and chain of lesser-known and interesting projects, we know the European theater of World as your five fingers. Subject definitely exhausts itself, and renowned companies are trying to find workarounds and alternative ways of developing military Actions. Here EA LA, for example, draws our attention to the Pacific, passing rigging Medal of Honor: Pacific Assault fresh graphics and physical technologies. Against this backdrop, the decision to release Gray Matter trivial add-on for Call of Duty, once again throwing us into the center of Europe at war, it seems, at least reckless. But the madness of the brave we sing a song ...
      Call of Duty: United Offensive
      It's the second time an American, an Englishman and a Russian (just like in the joke) is sent to crush the fascist evil in Europe. The key event of the American campaign this time is a battle of the Bulge, the largest U.S. battle of World War II (Battle lasted more than a month since December 1944th to January 1945th). On his way to victory, we also happen to walk in the American boots on the occupied by Nazi Germany, Belgium, to make a dashing raid on a car on enemy territory, and even dropping in on the light in Austrian prison camp, where languishing in captivity, an English major. The British campaign begins with unprecedented Actions flight bomber. Naturally, the multi-ton steer B-17 ordinary infantrymen do not give, but be tested for accuracy when firing from the air guns - please. You'll have to ward off pursuing a dense fire bomber predatory "Meyserov." Further, the Englishman waiting for diversionary attacks in Germany, including the cruiser Tirpitz, and large-scale operation to liberate Sicily. Picturesque and ride a motorcycle are included.
      Call of Duty: United Offensive
      Finally, our Communist compatriot again hlebnet Down and Out at Stalingrad. Gray Matter has decided to reconstruct in detail the pieces of the picture "Enemy at the Gates", so the moral is to prepare for a mad race under fire with his fist clenched in a magazine for the rifle. Samu rifle, as you know, required to withdraw from running ahead of a soldier when he was killed. "However, key moment of the Soviet campaign - the battle at the Kursk Bulge. For the record - large-scale tank battle of WWII. And we will be able to participate in it.And also on the tank! Developers still allow us to sit at the levers of multi-ton monster.
      Call of Duty: United Offensive
      Unfortunately, the single-player mode on the machinery is still little bit poor, but in multiplayer to our services, other than the aforesaid heavyweights tracked, jeeps, and self-propelled guns. Managed all with ease: WASD-layout is responsible for the direction and tailed rodent twist tower (or anything else, though, that the technique). In general, we can happily say that about a multiplayer game developers have not forgotten and have made every effort in order to refresh the multiplayer of the original. So, besides the classic Deathmatch, Team Deathmatch and Capture the Flag, there bred Base Assault and Domination. According to the rules of the last players must capture certain control points (eg, bunkers) and some time to hold them in their Crazed legs. Base Assault, as you might guess from the title, is based on the assault of fortified castles, however, differs from the similar mode of Unreal Tournament. In Call of Duty: United Offensive fortress there on each side, and the whole trick is to keep and his and others', sorry, privatize. Interestingly, by the way, the regime.
      Call of Duty: United Offensive
      All eleven multiplayer maps are made ​​on a solid "five" and range from half-ruined by bombing cities (there is even Berlin) to cozy countryside with neat villages. However, the location of the three campaigns (they account for 13 missions) on quality of design multiplayer maps does not concede. Yes, the good traditions of the original Call of Duty: United Offensive thoroughly linear, but the Gray Matter happily avoid turning a handsome level in a narrow corridor for the gamer. At each point in the game space feeling of spaciousness, and the environment seems very natural, not created only for the to hide behind the corner of sniper and machine gunner seat of a distant rock.
      Call of Duty: United Offensive
      To complete the picture is not enough organized, taking into account recent advances in programming AI. Artificial intelligence with a minimum of improvements been carried over from the old Call of Duty. This, of course, does not mean that enemies and allies hopeless stupid, absolutely not. And they both are still well-hidden, use grenades and imperceptibly "sniper" from the rooftops. Just by today's standards, this behavior is not surprising, wants more.
      Call of Duty: United Offensive
      On the other hand, colleagues are usually quite a lot, and during the battle, when all sides bullets are flying and you can hear cries of any AI-wisdoms not think anything is perfect. The game, like a drug, delaying its stunning dynamic, requiring constant movement forward under heavy fire.On the move, of course, better shoot.
      Call of Duty: United Offensive
      Rendered all the actions already rather outdated Quake III Engine. You remember, the original Call of Duty Reviewers zhurili for lags era graphics. Change engine Gray Matter did not, but found a good way to refresh the image. Talented programmers have been working hard over the display system of particles, which resulted on the monitor screen in the form of stunningly realistic effects of rain, fire, fog, and especially the smoke. I swear, when the first building burned my favorite high school, from under the roof ripped out exactly the same clubs, perhaps even a little less beautiful.
      Gray Matter made a risky bet and not lose. Unbelievable but true: for all the most adverse conditions studios have managed to create very interesting and exciting action-project on the theme of fighting in Europe during the Second World War. Famous makers of Return to Castle Wolfenstein (yes, him too, is Gray Matter) again showed the world what real talent.
      Call of Duty: United Offensive


      Verdict:
      Gameplay: 8
      Graphics: 7
      Sound and Music: 8
      Design: 7
      Estimation of the author: 7.5
      Outcome: 75%.

      Blitz the League II

      Blitz the League II
      The first part of Blitz the League has shown us what happens when you cross American football and MMA. Second, in general, does not contribute to this situation is nothing new, it just develops it.

      Comanche 4

      Platform: PC
      Genre: Action / Simulation
      Developer: Novalogic
      Publisher: Novalogic
      Website: http://www.novalogic.com/games/Comanche4/



      Comanche 4
      Any simulator in the process of its creation, is undergoing many changes. This is due to the fact that the developers of such games are often confused about the set before the game ends. They strive to please both arcade fans and prosimulyatorschikam. Meanwhile, it is virtually impossible. Since the arcade simulator and professional simulator even though the same aircraft / helicopter - it's like two different things, two different games, with radically differ from each other, despite their close proximity and similarities in the gameplay. Novalogic acted very wisely, he did not chase two hares at once, knowing that the race would still be losing. He defined the orientation of his future projects at once, keeping its position unchanged until the game's release. Novalogic has determined that the fourth part of the Comanche will action'om, beautiful and discreet action'om with a slight taste of the simulator.

      Robert Ludlum's The Bourne Conspiracy

      Robert Ludlum's The Bourne Conspiracy
      It is rather strange to say such things about a video game, but snatched at random book quote right fully characterizes the feeling that you get in exploring the wonderful moments of novelty from the Sierra. A minute ago you and really pressed his back to the cold plate, rare snowflakes fell over the collar, and a foot side greedily groped predatory ray laser sight. One after another, all previous shelter had been destroyed, until you tossed in zigzags, like loopy bunny. Nothing, now it's our turn - the smoke from the dying tank securely hid shivering victim, a second before turning the hunter. "It's time!" Long leap overcome sweep the area, changing angle, jump shots, QTE-button, an explosion and a new confrontation. It seems the fun has just begun.

      Untitled

      Platform: PlayStation 2 Genre: Action
      Developer: Konami
      Publisher: Konami
      Project website: http://www.konami.com/gs/mgs3
      Released: March 4, 2005


      Sitting down for this review, my mind is constantly whirling an obsession with the phrase: "Everything has a beginning has an end." Publicity stunt, you say? And you will be partly right. And now we can easily invert its meaning: "Anything that has an end must also have the beginning." For it is not always clear why the hero of a game goes that way, his motivation is often a mystery to us. Innuendo, hints and ideas to the hearing.

      UntitledUntitled

      The Cold War

      The Cold War, which began so suddenly with the words of Winston Churchill, has divided the world into two equal parts - the communist and capitalist idyll of paradise. Winning the arms race becomes a top priority of both sides, and no country wants to give way under the sun to its named to the enemy. But the war is highly unusual. Soldiers on it - spyware that finely drive each other's nose, hoping to beat his opponent. Both powers are doing in this race, bet on nuclear weapons.
      Brilliant Soviet scientist Nikolai Stepanovich Sokolov, a specialist in its field. He dreams of rockets and space flight, but a tough situation in the country, forcing him to leave their dreams and do something more down to earth. His name - "walker", an infernal machine on tracks equipped with a huge number of nuclear warheads. Falcons becoming afraid of his creations, and also tries to escape to the west, but will be kidnapped and returned to their homeland. People who kidnapped a scientist, not the country of the Soviets, and the photographs clearly seen his face contorted with horror. So who are they, why they Sokolov, and where he is now? Political mystery with a very bleak and uncertain future content.

      You'll be Snake

      He's too charismatic to just disappear from our screens. No one could suggest that the third part of a remarkable series to throw us forty years into the past. In the end, just a curiosity tormented us during many years only one question: Who is Big Boss? If this is the father of Snake, then why he wanted to arrange that memorable nuclear explosion back in the 1995th year somewhere in South Africa? Nedogovorennostey with time to first MG on NES was even greater. A clue, it's always somewhere nearby, but always escapes our gaze. Maestro Hideo Kojima bravely agreed to answer all our questions, dispel rumors and show us the truth. And she was not so beautiful.

      UntitledUntitled

      Valais

      We should also praise the talent of the developers for such a vivid three-dimensional images and characters. This is just one of those rare instances when the main character becomes your friend and enemy - your own enemy.You feel anger along with your character, you're afraid the same thing and he was crying about the same as those who were not saved and you will be shocked by the betrayal of those who have been your faithful companion. Jack, your protege - ironic to the point, courageous and brave, Eva - saucy seductress with his trump up their sleeves. Ocelot, our old acquaintance - a young and inexperienced, but not ambitious in the extent and masterful revolvers, Colonel Volgin - paranoid and sadistic, but devilishly cute, Boss - a wise and dangerous woman, with a deep sadness in his eyes. The game does not accept pacifiers. Sometimes it seems that the characters are really able to think about something else, and the emotions so easily read on their faces. It is this reticence, and paints his canvas Kojima. He holds the brush firmly, not letting us (as well as the heroes of MGS3) to learn the truth before time.
      Stylization - it's what creates the Metal Gear Solid 3 a unique viscous atmosphere. And not without reason the playing calendar crossed the figure 64. The first flights into space, the classic horror films fifties, jazz and films about James Bond. All of this, one way or another, will play in the plot of its specific role, as a quarter of the game will take place in conversations on the radio. Charming doctor will stuff you with stories about the views of its films. Snake as a man far from it, would be naive like a child. A mysterious Eve literally come down to us from the screens of the new film about the great 007. This Bond girl.

      Survive

      New MGS3 shocked immediately and certainly. Not for nothing that the phrase Snake Eater was proudly announced in the subtitle. Once we have jungle Pakistani jungle, then be kind, the player, make sure you survive in such unusual conditions! Snake - not a killing machine but a living man. And nothing human is alien to him. Characteristics Stamina depends on how hungry Snake, as well as affect its combat readiness. He was tired and often misses the mark and generally express my sincere dissatisfaction with what is happening distinct rumbling stomach. We need to catch snakes, crabs, rats, birds, fish and even insects, to satisfy his need for food. Another question - how much this meal he will have to taste. Snake could poison even if the meat, for example, is already beginning to rot, and a spider in appearance seemed so nutritious, will be poisonous. And so we gradually approach the question of personal medicine. Our hero will not heal their wounds himself, now this noble mission rests entirely on our conscience. If Snake burned, is injured by shrapnel grenades, gunshot or stab wound, it should immediately be treated with all available means: a bullet removed from the body with a knife wound to handle an antiseptic, cover the burn ointment, and leeches corny burn cigar. Green growths give us a huge advantage in tactics. Snake learned humanly use camouflage (forget those damn boxes) and for each particular situation will suit your particular version, the choice of which depends on the behavior of the sensor detection. The better you make up, the more likely that the enemy is stupid pass by without noticing a strange dark shadow in the hollow of a huge old tree. And each shape is ideal for its location. Being in the jungle, it is best to dress in all black and lie on the ground (as an option: all green and your abode will be the tall grass). And in the blue water is practically not visible. Great art - the right to enjoy their benefits.

      UntitledUntitled

      Got it?

      As a result, we see that a series of MGS from part to part is getting smarter, deeper and more beautiful. This happens seldom enough for today. Kojima-san has created something new out of nothing, added color to our everyday reality. And this world do not want to leave. The heroes are so close to you that the final line in the credits in your drives the chop - the story is gaining momentum and should be continued.And Snake Eater - just a small piece of the puzzle, whose name Metal Gear Solid. We do not say goodbye, we say "goodbye."

      Gameplay: 10
      Graphics: 9
      Sound and Music: 10
      Design: 9
      Estimation of the author: 9.5
      Outcome: 95%

      Patapon 2

      Patapon 2

      Borderlands: The Zombie Island of Doctor Ned

      Borderlands: The Zombie Island of Doctor Ned

      And the zombies here are quiet

      Borderlands came out, got away well-deserved 8.5 points and permanently settled on the computers fans of Diablo and games with cooperative transmission - but the story of four characters did not end there. "Today I'll tell you another story about a plucky quartet, the guy - the narrator begins. - Long ago, when the trees were large and the grass - green, there lived a doctor Ned, who was in no way be confused with Dr. Zedom of the other stories .... " "Dad, what is a tree?" - "This sort of thing that grew out of the ground, do not interrupt me!"

      TMNT

      TMNT
      From the first level - from heaven to earth. 3 ... 2 ... 1 ... Go! Run! Hey what? Why? Later a look. Even the button layout suggests: "jump" here is more important than the "hit". When the heroes, in fact, immortal (even fight with your boss does not end with destruction, unless the break from the arena to some abyss), the main opponent automatically becomes a timer. From the balcony to the roof from the eaves in the lane - like the hero of the 13th District runs Teenage Mutant Ninja Turtles in a hurry to end the level. And in clashes with enemies such as the question of victory not even worth it - the only thing you want to achieve - all the same speed: decorate the foe quickly and, if possible, dry: this is the game takes into account progress on the basis of mileage level. Sorry, but the ratings here are fit enough for that - to open a dozen other stupid bonuses, including the so-called goodies, like a ridiculously large arms or heads, so some kind of VR-mission for the most rabid parkurschikov *.

      The Lord of the Rings: Fellowship of the Ring

      The Lord of the Rings: Fellowship of the Ring
      Genre: Action / Adventure
      Platform: PC, PS 2, Xbox, GameCube, GameBoy Advance
      Developer: Surreal Software
      Publisher: Universal Interactive
      System Requirements: P2 450, 64 MB RAM, 3D Accelerator
      Website: http://www.lordoftherings.com/index.jsp

      The Lord of the Rings: Fellowship of the Ring
      An interesting way to read books dictated by the modern fashion. We take a solid three-volume Lord of the Rings, escaping from a good part of his narrative dialogues, tear to pieces the scene of pacifism and, having a thin reading, begin to study it. It is worth noting that the product will very preinteresnoe - and the intrigue of upcoming events, and the number of dead orcs page of printed text. If, having read this far, you have not yet iskroshili of confetti home library, it makes sense to stop. Universal Interactive has done it for you, released a marasmic short thriller based on the first part of the trilogy, The Lord of the Rings: Fellowship of the Ring. Forget about the ring - Fellowship of the beats in the bone!

      Sometimes smerknetsya slightly
      And hear the noise of his footsteps,
      But at dawn on a long journey
      He left without another word

      The Lord of the Rings: Fellowship of the Ring
      The game's plot is not replete with specific innovations and pulled straight from the book. It was torn, because some noteworthy elements of author's ideas have remained in an accident cover. The role of the patch fell to the director's retreat "Later". This inscription appears everywhere, fortunately, nothing was a good party fleshy orcs. Man, do not read the original, and there are many, just do not understand why the passage through the mountains was impregnable, and "friendly" dungeons of Moria were the only possible solution. And this incident is not the only one. Moreover, as a result of inexplicable manipulation of literature has suffered and faktika, and those elements that have to suffer, in general, and should not be. For example, after rescuing the hobbits Tom Bombadil advises them to visit the tavern "Prancing Pony", although known for certain that it was Gandalf.

      It turns out that the previously agreed upon meeting place with a warlock, and then with Aragorn, is completely dependent on the chance the Met Tom. I understand, a trifle, but after all of these details and general impression about the successful or unsuccessful project.

      The Lord of the Rings: Fellowship of the Ring
      So after all fiction or mistake? Such doubts are not peculiar to the plot, but the few adventure elements. A striking example - an escape from the Shire. Halfling Frodo Baggins, instead of immediately dangerous to leave the land Hobbitanii, idly strolling through the burrows, uncomplicated quest resolves the problem. The latter, incidentally, will serve as an excellent example of how you can develop no one specific topic from almost nothing.Avid hobby is not willing to leave his hole without supervision and decides to sell her Lobelia, this player will have to wander through the countryside in search of the deed to the land. More - more. Protagonist Frodo does not leave in the lurch of the old miller, who dragged a man vitally important device, but still there is a farmer with his yo-yo. In short, spat in the upcoming Nazgul, the savior of Middle brazenly stretches the already not too happy hours of playing. Such an approach is not limited to Frodo. In the role of Aragorn we have to run on Bree in search of Sam, and then find the required for the construction of the scarecrows.

      The apogee of conceptual distortions are dungeons of Moria. Compulsive Surreal Software Croft turned to the notorious product gnome art in a monstrous maze dotted with buttons, levers and disguised passes. However, it is worth noting that, unlike Tomb Rider all the levers in The Lord of the Rings: Fellowship of the Ring are in close proximity to open the object, and return to their places of former glory can be regarded as nonsense.

      In their brave journeys
      He knew a foreign language
      All tribes and nations
      And the fiery dragon's roar

      Although there are some quest items, most of the game you have to fight with orcs, therefore, should thoroughly investigate the combat system. However, apart there is nothing special. Each character has a melee attack and one for long. Frodo is fighting the rod and uses a limited set of stones to attack an opponent from a distance and repel Nazgul. Can be worn for a limited time ring and trite lam. In addition to the standard shots of Aragorn with a sword can be used and a knockout kick. Svalennogo down enemy hero pierces through.

      Gandalf was more generous to all sorts of tricks and has five spells. Fire a shot and lightning to attack the opponent at a distance, hit a stick to stall, treatment, and the most interesting magic trapping, forcing opponents gang up on each other. However, the fixed control three characters are not limited to duels. At some point in the game to help Aragorn come the hobbits, and by controlling Frodo, we are lucky to fight side by side with Gimli. Unfortunately, to play for nothing Gimli or Legolas for us to not give, a clear delineation of plot falls down only when showing game clips and inserts, where the legendary Brotherhood is present in full strength.

      The Lord of the Rings: Fellowship of the Ring
      Not bad (I did not say good) coped with the work the designers. High level of detail was blurred characters absolutely worthless Nazgul. Very high quality look giant spiders and orcs. Before the invasion of horror to them, of course, still far off, but at least the overall impression of the game will not spoil, which can not be said about the plot insets. Those that are modeled on the game engine, performed well, and sometimes even delight, but, unfortunately, there are others. Rolls with pre-traced landscapes and scenes create sustainable impression that for this game they have nothing to do and are taken straight from a completely different project.
      Criticism deserves more and the camera, which by their natural lack of talent does not look the character behind his back, and sometimes even runs into a brick wall.

      It is time to write a resume, but to make this absolutely does not want. The first major implementation of Tolkien's tome on a PC largely lost purely prefixal "The Two Towers" from EA, akkurat performed in the film. Criticize? Read the riot act to the developers for a failed plot to too large deviations from the book, for the unforgivable flaws graphics does not make sense. Perhaps, this first step on the path to perfection is not the last, and the possible "return of the emperor" would be more compelling and logical. Time will tell.

      Grand Theft Auto III

      Platform: PlayStation 2
      Genre: Action
      Publisher: Rockstar Games
      Developer: DMA Design
      Website: http://grandtheftauto3.com/



      Grand Theft Auto III
      It is believed that deep in everybody, even if it is the most pious members of society, hides a ruthless sadist, waiting for the right moment to break the shackles of civilization and escape. And I think I tend to agree with this view, otherwise how can we explain the stable attractive for us to violence as such. Even the ominous letter "M", which in our time play tag, intended solely for adults who actually performs the opposite role: it attracts the attention of no worse colorful covers and high-profile advertising slogans. Realizing this, the developers happily walked up to the consumer, creating more and more violent games. One of the latest developments in this area - Grand Theft Auto III (GTA3).

      I will confess at once, the first two parts of GTA does not cause me special delight. This crime epic, quite frankly, was designed for the amateur, but implicit in the concept it might well hope for successful development. That is what happened. Feeling the full potential of next generation gaming, DMA Design Team has undertaken to raise the series to a new level by putting everything that happens in a fully three-dimensional world.