Pikmin

Platform: GameCube
Genre: Strategy with elements of adventure / puzzle
Publisher: Nintendo
Developer: Nintendo
Official site: http://www.pikmin.com/



Pikmin
As often happens, unfortunately, the graphics in games used as the sole tool in attracting consumers' attention. Moreover, if the game with a beautiful shell and creates something akin to the gameplay, not always it turns out, I'm sorry, advanced. After all, much easier on old ideas and the famous name to earn a few million American rubles, but this industry is not getting better. Well, that today there are developers and they actually are not enough to create for us the original game products and carry a small revolution. Industry successes in recent years confirm that the interest in it is on the rise, and last but not least due to the increased number of unique games.

Pikmin
W December 2001 on the GameCube got the English version of this innovative and exciting strategy Pikmin. By and large, this review could be completed, publicly stating that the game was developed under the leadership of the Shigeru Miyamoto. But it would not be fair to the reader who wants to know the details.

Pikmin
Pikmin is interesting primarily a history of its appearance. The idea of ​​the game came to Shigeru Miyamoto, after several trips in Japanese garden, which is a brilliant designer grew near his home. He considered that an interesting and bustling microcosm of the daily bustle of the flower garden it is quite possible to move into the virtual environment. The idea was very interesting, and Nintendo project was given the green light.