|Source: Country Games № March 2009|
|Source: Country Games № March 2009|
Suddenly all the developers decided not limited to one game and turned the Saints Row in a multi-platform series. As far as the continuation is different from the first part?
Europeans and Americans differently appreciated Saints Row 2. In the sense that the evaluation of the game was equally high, but every reviewer is referred to the advantages that the other attributed to the shortcomings and the buyer because of this inconsistency is often approached for advice on forums - they say what is wrong with this game, why do so many different opinions? "This was to become the third GTA - not serious, fervent, full of cheap pathos, a leading player in the plot, as if deliberately copied from the American crime series" - some say. «GTA - an expensive Hollywood blockbuster, while Saints Row - sarcastic thriller, which, in essence," criminal "history is not so much, but the bulk giggles over the American way of life and recognizable narrative stereotypes from the same series of brave crooks, equally clever and fighting gangs of Metalworkers (fists), and with the yakuza (cut down each other's skating), "- answered the other. And, both true. In general, the best reviews for Saints Row 2 will be the direct enumeration of what in this game can be done with the tie a little about what is not allowed to do, and that I would like to make it in future releases. List would have made so long, that would not be enough, and allocated for a review of three journal pages. And, of course, it would be a major indication that in terms of freedom of Saints Row 2 capped a formidable competitor in the face of GTA IV, sacrificed to achieve this goal.
"Ugly" does not mean "bad"For example, Saints Row 2 - an ugly game. It may seem that the first part look even better, and this impression is not misleading: high-resolution textures can be seen here except on the clothes, ridiculously brilliant and still poor and quite dressy looking. The character models are good except that the editor, but when it comes down to it, suddenly it appears that carefully selected gait character, habits, grimaces, his features and figure - it all horribly, ugly, unacceptable for a next-generation consoles. The same can be said about the city, and about the people inhabiting it, and about the interiors, and space vehicles. For the poor, deprived parts of gloss and beauty chart Saints Row 2 will need to get used, and addictive it will take some time. This - the only serious trouble Saints Row 2, while the first thing that catches your eye gamer.Remains either accept or refuse to submit immediately, because more and worse. The camera loves the close-ups and sketches will be time to fold all the more dramatic and awkward idol would have as meager forces to win back the emotions and feelings. Undoubtedly, the local "film" is far from the dialogues Niko and Roman, not least because the characters in the new Saints Row more like ugly dolls than on people.
Advantages of the first sequel freeplay-game on the Xbox 360 in another. Foolery, deliberately unrealistic physics, explosions at every turn, the opportunity to participate in street racing, sitting behind the wheel of a tractor, skydiving in high-rise building (which is in the building, inside - we were not mistaken), gangster shoot-and the most incredible job of all when- either invented video games. In Saints Row you do for a living, rushing under the wheels of the car, ruining the insurance companies? In the sequel, you'll cut these crooks a chainsaw, and the operator of the local TV station asked to see more blood and violence, "because otherwise the rating of reportage will be some very low." While in online communities to discuss and vulgarity of modern video games in Saints Row 2 offer to defend porn stars during an autograph session and by creating a hero-girl to play ho-ing in the VIP-room casino. Only here, in Saints Row 2, gamers will truly free the virtual world. Only here the "bare character" - not a hero in Captive underwear, but a person with a mosaic on a causal site. Run on the Stillwater City of naked, shocking passersby and kissing couple! Volition decided that it was a "true freedom" is not enough freeplay-projects, and have done everything right.
But change does not end there. Chase became easier, and action-part substantially completed and unveiled at the forefront. Simply put, if you happen to chase, the car is almost always manages NPC, and the player you want to burn on the pursuers a bazooka and enjoy the colorful explosions. At the same time, the mission of seizing territory or simple bandit raids rely on computer-mates should not be - there could be either in the case enters a familiar Theft Auto (co-op mode works flawlessly), or the nearest store weapons depletes machine-gun belts and buckshot. The very same system of missions carried over directly from the first part: to get access to the plot tasks (divided between the warring factions, "to dig" under which you can simultaneously) is required to complete a scale of "respect" by performing additional tasks. They, in turn, is also a trick: First, the steeper the dressed character (ie more than his clothing), the more respect he zagrebet to perform a secondary mission, and secondly, such instructions are divided into sub-levels, where Each new episode of the previous complex and brings more notoriety. Frankly, in such a system more minuses than pluses.Having reached the mid-game, gamers can confront the fact that the story missions in principle are quite simple, plus they are interesting and varied, however most of the time he was somehow compelled to deliver drugs and steal "ordered" the machine that everything else has and it is difficult and tedious, and generally checkpoints are not provided.
Hooligans in the big citySometimes Saints Row 2 recalls some The Punisher, but not GTA-clone: the hero runs into a building and begins to destroy everything, to shoot at visitors and other gangsters, and simultaneously to the police. For it is not deadly explosions of rockets and grenades - he flies away from them for several meters, rest up, then rises a few seconds, sitting on the ground and restore the health returns to a firefight. He is fluent in cold steel, mastered the fist fight, do not hesitate to hit between the legs and thrash opponents over the head with a chair. Thus, each conflict sooner or later turns into a chaotic shooting anything and everything (engine allows you to destroy everything except the walls) - with sparks, pleading for mercy and cynical comments, "our".
Is it justified by the storyline is hard to say. Often, heroes are sent to solve a problem and arriving at the site, no questions asked clutching their weapons and disperse all the nines, before it pointedly glancing at and saying something from a pattern of recruitment, such as the Nada-ka them in the ass! "or" Prepare to die, scum. " Sometimes they behave in a silly, pretentious speech is uttered, sometimes even a joke - and the humor here, much to our surprise, not at all "sortirny. However, no radio, no dialogue between the main characters do not reach the level of Grand Theft Auto. No arguments on the topic of potatoes and poverty, which is solved by the destruction of the poor countries, etc. Even the idea of radio is perceived as a genre convention, but not as part of the game.
Despite numerous merits, Saints Row can not avoid comparisons with GTA. Let them with each release a new episode is becoming more unique features, and today few have seen his ideological kinship with the brainchild of Rockstar. Before the gamer is no question how one is better than another, and better for all - on the contrary, it seems that the two games as distant from each other, and this is done deliberately, on orders from their common publisher THQ. Hence, another problem - Saints Row 2 risks being misunderstood fans Grand Theft Auto IV. Perhaps this will be the first step to attract gamers who are interested in it "foolish side" of the genre.In any case, Volition plans communities - already announced the third part, and there, staring, and close to portable versions.