Metal Gear Solid series many gamers named best in the history of igro industry. Genius work Hideo Kojima is no doubt, and to a certain point attempts competitors udelat icon stealth genre in vain. The situation changed in late 2007 with the release of Assassin's Creed. Ubisoft Montreal, from under one's pen went unmatched Splinter Cell and Prince of Persia, almost stepped into the envelope, and submitted to our court is one of the most controversial projects of modernity. The subject of the proceedings of the then endured Tower NPC moments: images, sound, game atmosphere and story. But the gameplay just impressed the first couple of hours. The reason for that - an all-consuming copying itself and the monotony: all aspects of the game, we are familiar with in the first two or three chapters were shamelessly replicated and for the remainder of the game. Today in the courtyard of 2009 and in the hands of our drive to Assassin's Creed II.