|Source: Country Games № 20 2006|
|Source: Country Games № 20 2006|
Sun, sea and grassCity of Miami is rich not alone on beaches, thickly planted with half-naked beauties. Well represented here and the other side of life - do not write about it in the tourist brochures. From ancient times, sunny city and its environs have become a favorite shopping place for different-sized drug dealers. And only a desperate effort of the local police do not give sellers of "foolishness" carousing plenty. Special fame among the enforcers won Ricardo Tubbs and Sonny Crockett, whose police badges for you and offers an example.
But to actually claims there are no exchanges of fire - they are the authors of "Miami Vice" devoted considerable time and attention. Respectively, and the result was beyond praise. Every encounter with the bandits into a small end of the world, the more fascinating and entertaining, the more enemies you're up against. Pity the enemies very quickly discover the almost complete absence of reason (at a low level of complexity with remarkable tenacity, they climb to the bullets), but stupidity is more than compensated drive and numerical superiority. Especially fun is when you accidentally (or intentionally) fall into the lens of surveillance cameras - then the number of your blood thirsty thugs grow significantly.
Shine and povertyAt the interface and management development is clearly inspired by the great Resident Evil 4. As long as you're not trying to shed someone's blood, the camera "hangs" behind the character, at some distance. As soon as you have the desire to shoot (take a gun at the ready to quickly and easily bundle R1 + «Square"), view of what is happening is slightly changed - now watch the enemy attempts to send you into retirement accounts due to shoulder police. Someone, perhaps, such a scheme did not like it, but it is certainly functional, and in this particular case, well implemented. Which is not the zatee with races on cutters. This dubious pleasure of the subject of several missions, and to receive any of them - the enemy does not want. God knows why "water" level have so much less land, but go it alone - idea boring and thoughtless: Know handlebars and do not release the "fire". Other business - a multiplayer mode. Not that when you play together fighting boat brought a lot of fun, but at least it is possible to divide the responsibility (and suffering) with a friend. Until one of you is daunting obstinate old tub, the other is aimed fire. However, the true power of passing a joint can be assessed only during ground operations. That's when a straight shooter discovers an unambiguous reference to the tactics. Because of the coherence of mates depends not only successful completion of the job (they are generally difficult to fail), but also the reputation of the characters necessary to obtain additional benefits in the future. Importantly, do not hesitate to set the difficulty level at least at the level of "Detective", another fun get too fleeting - especially in the early stages.
Memory for information is very helpful and open access to the numerous additions and bonuses, like new weapons or modifications address the new drug lords, who can shake off confiscated. But to start the drive to crack, which invented a whole mini-game where you need to destroy some objects, avoid others, and to catch the third. In general, a kind of fantasy on the theme of Geometry Wars with the Xbox 360. Another mini-game to see how much you will like one of the local drug lords.
As to the "grass", she, along with more severe drug comes into play as a form of currency. In particular, some of this rapidly unleashes language informant, who is ready to celebrate, and give the location of guard posts, and even access codes to the CCTV system.