Universe at War: Earth Assault

Universe at War: Earth Assault
For the honor to say, looking at these games, I want to gain more air into the lungs, dramatically raise their hands and cried: "Yes, how much you can, gentlemen igrodely!" How much you can spend huge capabilities, "developing" game - to create the design units, model them to write code, voice, in the end (although, by the way, here at the height of the soundtrack) - only to produce another clone. Surely not bored? But we got tired order!