| Platform: PC |
Genre: Adventure / RPG / action
Developer: Ice-Pick Lodge
Publisher: Buka Entertainment
System requirements: P-3 1GHz; 256 Mb RAM; 32 Mb Video
Information on the Internet: http://www.pathologic-game.com/index_rus.htm
Politics major publishers like Electronic Arts or Ubisoft, it would seem, should be reduced to "no" to any attempts of developers to do something truly innovative. Major'ov easy to understand: for cartons with some NHL'06 their target audiences will decide that the stepping stones of any store. And for the sake of Darwinia? Chief Manager "Electronics" think-think, let him say his eagles: "Look, we're a contract with DreamWorks signed ... Exactly half expect you to playable version. As in similar situations to be unhappy non-conformist?
No matter how many questions like "What kind of genre of your game?" Asked the developers nor the answer for them remains unchanged. Title: "More" genre: "Utopia". After the first glance you think it is such a disguised RPG. In fact, we explore the city, get new jobs, traveling from one character to another. However, the expo is missing here as a class, and heaps of features and abilities that require a timely manner to increase, there is also not there. On the contrary, some parameters rapidly decrease, while critical of some leads to death. Unlimited freedom of movement, however, are not. More precisely, it is, but only in space.
What to do when two familiar people mysteriously die? How to be when you hunting for the entire city? Where to start if you already know that the epidemic in the city and how to fight it? These are the questions the player will have to answer, having played for each of three characters: Bachelor, Bachelor and impostor. The first is coming to town, because it supposedly dwells immortal man - our hero is very important this meeting because of their activities (thanatology - the study of death). The second arrives in a strange place, in order to obtain the inheritance, but the fate assigns him the role of an outcast who tries to restore its reputation. The third heroine knows what happened and just wants to help the city survive. Despite the fact that the action of "morality" is in the same place, playing style for each character differs radically. The plot is constructed in an interesting way: passing game follows a hero, you see the events have already happened, but under an entirely different perspective.
A few basic parameters: the life, reputation, fatigue, hunger, immunity, infection. They are all interrelated. Fatigue can lead to death, famine gradually reduces life bar. If you decide to sleep (and this is the only way to combat fatigue), make sure you wake up with an empty stomach. Will be supported by water from springs and eating in nearby eateries. The better you are targeting in the city, the better your chances to survive.
Do not look me in the eye
From the look of "Utopia" are a mixed feeling. Yes, sometimes even behind the image of Morrowind'a: the character models resemble tuched wax figures, and the houses look too much alike. However, the interior "core" buildings performed very well. Well turned out and local attractions. So, you definitely recognize the City Theatre, railway station, slaughterhouse and a polyhedron. Over the last design in general can be forgiven a lot.
The interface is not particularly convenient. To call the characteristics and tasks necessary to open multiple windows. Management - a standard for action WASD-layout, though the combat system performed very badly. Fortunately, the shooting will have only a few times. Inventory is low, similar to the properties of objects fall into the same parts of it, and the identical findings are grouped together.
The appearance of this game in our time must seem strange. Especially in a country where domestic quests firmly associated with "Petka", and role-playing games - with the "Prince" yes "Zlatogor. "Mor" compares favorably with these creations, being much deeper and more serious project. Simple appearance, ill-conceived battle system and crooked management can not outweigh a great story, gorgeous and unusual dialogue, but no less interesting, the gameplay. This is really an adult game will appeal to those in the virtual world prefers requiring intellectual effort of entertainment.
Sound and music: 8.0
Estimation of the author: 8.5
|Source: Country Games № 18 2009|
|What were you doing when I came out of Doom 3? Surely, it is not so than now. Over the past five years, only not changed, only the engine id Tech 4 (on which the shooter was going to Mars) remained unchanged. In the hands of Raven the studio he had in 2005, which in 2009 looks almost identical. When developers get to it first, they, in cooperation with id Software created a Quake 4 - the one from all parts of the greenest.|
|Source: Country Games № March 2006|
| Genre: Skating Sim |
Developer: Neversoft / Beenox (PC)
Publisher in Russia: SoftKlab
Project website: http://www.activision.com/microsite/thug2/
System requirements: P-3800, 256Mb RAM, 32Mb Video
A series of games licensed by the glorious name of Tony Hawk, was not born yesterday, and Tony Hawk's Underground 2 (THU2) is the sixth of its representative. It is difficult to say whether Tony Hawk Pro Skater pioneer of the genre, but it is obvious that he has become home to a vibrant and original gameplay, and successfully continued in the next games in the series. Many believe that each new Tony Hawk became the breakthrough of the genre. There are those who believe this sikvelostroenie likely extension of the "old songs", echoing the idea of the predecessor, rather than a real sequel, privnosyaschim in gameplay something really new. Argue here, as can be seen, it is meaningless, but there is a third point of view: this series of each of its continuing perfected the original game mechanics. And judging by the fact that in the five parts of us are not that bothered, but quite the opposite, the mechanics of it - That's it! With this third - gold-median - the position we consider the next "Hawk."
Look first. Graphics
Well, here the changes compared to the first Undergound'om, much less everything. True, this applies only to the quality of the picture.
Stylistically, the game has changed, and, in the direction that the zealots of realism might find inappropriate for a simulator of a skateboard, and, though: the characters THU2 look somewhat comical. And the source of the sentiments found an extremely simple: the game tells the story of "a world tour of destruction" between the teams of Tony Hawk and Bem Margera. The latter, in addition to skate talent, known for a very specific sense of humor, a class "merciless jokes" (as the passage of Story you do not just become their witnesses). In this visual transformation has another side: figure skaters are noticeably smaller. And this, again - someone will seem inappropriate, but otherwise - very even, for a purely practical advantage, opening up a great review, and thus giving somewhat greater control over what's happening.
Animation tricks, and falls are still at a height that is not surprising, because the motion was not with anyone anyhow. However, a slight drawback, at times degenerated into mockery shaped, the animation is still there, and it is connected with the movement out of a skateboard. Sometimes, in order to reach the desired ladder must be far greater dexterity than the performance of long combinations of tricks. Fortunately, that moment is very pedestrian goal of the game is not so much.
View the second. Sound
Soundtrack series has always been famous for high-quality selection of alternative-rock band, performing songs of moderate severity. However, there was also a hip-hop, and rap was. But what was not, it's Frank Sinatra. In THU2 he is. As well as The Doors, whose song Break on Through accompanies starting spot and, indeed, is the main theme of the game. Otherwise, a compilation of performers seems to be more or less familiar to the series, introducing the above genres, as well as punk and outspoken thrash metal, which is included in the category of "rock and more." And I must say that the overall impression of musical accompaniment leaves more than a positive, adding swirling dynamics and atmosphere of extreme skiing. But for the layered adherents of any one direction it is possible to adjust the playlist, at its discretion by excluding individual songs or entire categories.
As for the sound, everything is fair. Sound board varied depending on the type of surface, savory sounds of the falls and the atmospheric noise of cities - all running on the proverbial sense of presence. Well, it goes without saying that all the star skaters speak their own voices (well, and the unknown - someone's else).
Looking third. Gameplay. Perspective first.Story or World destruction tour
So, we got to the heart (it is also, in this case - "flaming engine") games. And here, as so often happens, the most interesting changes have taken place. As mentioned above, as a background story the game has a world tour of the two competing teams skate. In the beginning, you - inexperienced newcomers - will join a team of conservative professionals - Tony Hawk. However, subsequently, resulting in a kind of drawing you are lucky enough to visit the camp and reckless Bem Margera (travel, by the way, with his deeply unhappy father - Phil).
Each level is filled with all sorts of Story jobs, each of which costs a certain amount of points needed to further advance across the globe. The spectrum is wide enough, though hides some standards (for example, not all the same - throw the Spaniards or Americans tomatoes and apples). But for the most part the job is very varied and based on the implementation of various tricks, and even more - their continuous sequences. And, of course, do not forget that this world tour of destruction. Therefore, from time to time have to make some correction in the face of visited cities ... However, failure is not always the result of successful assignments. Often, they occur on your free action, allowing access to new parts of the level, at other times - and new jobs. But for those who plot the passage may not seem too interesting, as well as for everyone else, there is good old regime - Classic - with finding the secret tape, picking up words skate and other time-tested jobs.
Angle second. Game mechanics: the old and new
If the heart THU2 (like any other game) is the gameplay, the heart of its gameplay are the tricks. Holders, slides, flips, retaining the balance - all of this, naturally complementing skateboarding is an extremely exciting and, in fact, determining interest in the game. Last but not least, this is because that level design is very well thought out and allows for a virtually infinite number of combinations of tricks authentic. In other words, ride on the same city for the tenth time can be as interesting as the first. As for the proper arsenal of movements, as always, it is vast, and even has an opportunity to enrich themselves at the expense of his own stunts created.
Innovations THU2 are two interesting movements. One of them is called Sticker Slap and executed by double-clicking on the jump in the direct flight to the wall. Thus, the skater jumps in the molds on the wall sticker, and pushed off, thus, a hand on the wall, with a turn going up again. In addition to the spectacular visual performance, this motion can be used as part of a series. Suppose you drove on the rails, jumped in the manual (hold balance by hand without typing speed), got it to turn the benches, drive on which jumped a wall made Sticker Slap, and the final departure from the wall had yet to scroll by themselves board. The second innovation is a FREAK OUT or an act of rage. After a bad landing, you'll see on the screen display of anger, which is recommended to fill the rhythmic click of a button. The more will have time to collect, the stronger your mentee will come out of themselves, and the more points you get as a result of abuse over the board. But this fun does not end, because points are received for the FREAK OUT, for a time kept on the screen, hinting at a continuation of the series. And if you're nimble enough - you will be able to crank on this basis, the next stunt combination. In general, both innovations seem to be rather impressive, and at the same time, add a new pair of glasses gameplay.
And finally a few words about the remaining modes. Of greatest interest after story, and classic in THU2 present mode of playing together, that is, split-screen and online. It is true that the latter is represented only in versions for both PC and PS2. Conceptually the same networking capabilities sufficiently varied and original, and not only retain many of the regimes of the past, but also added a few new ones. The following is Free skate, as well as "create mode".And you can create a THU2 much: from skater authentic form (there is even the possibility of imposing their own photo on the face of his virtual representative) to its own park with their own jobs and, as mentioned above, exclusive of tricks.
Thus, by considering the moments of novelty and sum them under the sign of general interest THU2 was more than worthy of a skateboard simulator. And let fundamentally new in the game is not so much, she still holds and manages the bar for the sixth time appears to be completely original and extremely entertaining. Probably not to all fans of the series with a storyline like innovation saturation favorite, however, in general, this line of development seems to be quite adequate. All lovers of fast riding, skateboarding and fantastic stunts dedicated.
|Source: Country Games № 14 2008|
|Source: Country Games № 23 2008|
|First, Capcom proudly displays the ability to make modern remakes, featuring Bionic Commando Rearmed and Street Fighter 2 Turbo HD Remix, and then suddenly changes its priorities and has announced Mega Man 9 - a new part of the legendary TV series in the guise of "Game of the early nineties." She looks exactly the same, looked like eight-bit console era hits: all the pixel - from the main menu via the entrance video and two-levels, and up to the final credits. Modest animation, lack of relevant technological innovations, such as physical models and bright visual effects ... And all this - on your expensive HD-TV, apparently, did not adapted for such pictures. But this was not enough for developers, and together with the appearance they have suffered in the game all the features of gameplay inherent in the old platformer. Thus, the main character is absurd move, unusual jump the gap and does not shoot diagonally. And yet there are no checkpoints: reached the end of the level, jump over the precipice, and she suddenly jumped out of a terrible monster but how tsapnul hero by the foot! Negative life begins anew. For people who missed the other editions of the series (at least on the same PSP), this seems a terrible injustice, others may wonder, asking to count on Capcom, releasing such utter "a guest from the past" in our progressive age. The answer is simple. True Mega Man has always been difficult, "hardcore" game that requires experience the passage of old-school platformer, iron endurance and perseverance. And as for "dishonest" and bosses do not be offended: it is a tradition of the series, which you just need to understand and accept, or else did for Mega Man did not sit down. But those whom the passage of nine parts, no matter what, bring pleasure, Capcom already offers downloadable content, which inter alia includes the new bosses, new stages and an additional level of complexity, Japan is not without reason called the Hero Mode.|
|Source: Country Games № 19 2007|
|Source: Country Games № August 2008|
|Source: Country Games № 21 2009|
|Raven Squad is clearly not good to remember in the annals of Hungarian geymdeva (if they ever write). The developers have released their "crow" decrepit to such an extent that when they opened the window to the world of entertainment, she fell down dead on the floor. And we have to dissect its corpse.|
|Source: Country Games № 22 2009|
|Source: Country Games № 22 2007|
|Source: Country Games № January 2008|
|Source: Country Games № 21 2007|
|Source: Country Games № 23 2007|
|Source: Country Games № January 2008|
| Legends of Wrestling II |
Platform: PS2, Xbox, GameCube
Publisher / Developer: Acclaim / Studios Salt Lake City
These men wrestling, as we know, have their own styles and techniques of the crown, but the authors of the game, apparently, does not care. Participants LoW vengeance using other people's tricks, which came into use only recently. This fact is unlikely to upset the ordinary gamer, but connoisseurs massacre can easily consider it a sacrilege.
In terms of graphics LoW2 mixed feelings. Muscular body half-naked men as somehow unnatural gloss, which is why it seems as if they are made of plastic. Needless to say, that the polished faces bruised and bruising look strange. Oh, and scant drops of blood are sometimes bryzzhut and sprinkle the floor.
Becoming a fight moves outside the ring, and then reveals a terrible secret: the audience in the form of shabby two-dimensional sprites! Frivolous camera does not try to hide it, and eagerly approaching the stands, and sometimes even gets stuck there. And, imagine, frame-rate version of the game for the PS2 even dare to slow down when at the same time fighting four wrestler.
|Source: Country Games № 24 2008|
|Overall impression Pale. Perhaps, these words can describe almost all aspects of the new James Bond game. Graphics suffers from the monotony of texture, completely inept work with lighting and clumsy animation death of the same opponents. "Cinematic insert" on the spot, but after "The Bourne Conspiracy" They look very convincing: special moves are not spectacular, and QTE-fights are boring. But it is clear that the developers at Treyarch really tried. The levels are scattered with a lavish hand scripted scenes and all sorts of "exploding objects" - not a minute goes by that something does not loudly "bumknulo. Effectively? Perhaps. But the game itself from it no easier.|
| Panzer Dragoon Orta |
Genre: Arcade / Shooter
Publisher / Developer: Sega / Smilebit
Released: Europe - March 21, the U.S. game is already out
What good is Xbox? It may sound trite, but many argue something like this: "Bill Gates is stubborn as a mule, so he would not give their console die." Sense of stability and impressive technical parameters Xbox'a sometimes inspire developers to create masterpieces that are, perhaps, will never appear on other platforms. One of those rare gems and a Panzer Dragoon Orta.
Among other things, the game has stunning graphics. Screenshots give about it only a remote idea, because it must be seen in motion. By exciting topics of gameplay and graphics, we'll come back, but now a little digression. In the PDO the plot is very important, which is unusual even for a Japanese arcade. All ten major levels (the main reason - will explain later), "glued" together informative screensavers. The logic of the developers is simple: first, the player must soak up the atmosphere of the game, and only then to indulge in all serious. By themselves, CG-rollers immensely beautiful, but the fantasy world where the events took place that does not look like paradise. Bloodthirsty mutants - the legacy of the war with biological weapons - have multiplied everywhere. But not from them comes the main threat, because the focus of evil is a greedy empire, decided to enslave the world. The domination of tyranny would be inevitable if one day the imperial soldiers did not commit a fatal error. In one raid, they destroyed the prison where his life languishing young woman named Orta (Orta). Escaping to freedom, vengeful girl straddled tucked under the dragon's hand and rushed to administer justice.
However, despite the pace of battle, not only have to rely on reflexes, but also on the brain.The fact that the dragon is able at any moment to transform into one of three forms:
Base Wing - Std. Dragon can move at high speed and shoot a beam of homing lasers. This guise makes no special advantages, but has no apparent weaknesses. In short, against most opponents - the most it.
Glide Wing - This form allows you to maneuver at high speed to ram enemies and hurt. Armor and the main weapon in this case weaker, but Orta appears gun, capable of heavy fire to eliminate flying in your face shells. In the hands of an experienced player Glide Wing - a powerful force.
Heavy Wing - the most narrow profile form. In fact, it is only good against the massive and hulking enemies (bosses, for example), because it has a maximum power and minimum speed. In addition, homing lasers can capture only a small number of targets.
Yet, despite the impressive arsenal available to you from the beginning, this shooter is the same simplicity. Even in the mode of Easy you will not be easy, but say nothing about the Normal and Hard. With proper dexterity to master the basic scenario can be a matter of hours, but apart from him there are also additional, secret. Particularly patient gamer, collected enough points, will play a young imperial pilots and other characters, each of which has its own peculiarities. In short, if you decide to suck all the juices from the PDO, then the passage will take more than a dozen hours.
Beauty - a terrible force. You know it when he lost his life, zaglyadevshis the splendor of the surrounding landscape. High detail impresses no less than the special effects that are simply enchanted. Huge flying fortress bosses, incredible mutants such as land sharks doprygivayuschih from the ground up to the sky - all this makes us forget about the high complexity and in general about the world. Whatever was said, and good graphics can not be underestimated.
Sega decided to keep a sound game series in its original form, so it did not translate the dialogues with the Japanese into English. Music represented not only rhythmic techno tunes, but good symphonic compositions. And as to what I love symphonic music in games, if only you knew. (^_^)
|Source: Country Games № January 2010|
| Steel Battalion |
Publisher / Developer: Capcom
The reason why I called you here today, ladies and gentlemen, lies in my intention to tell you about one of the most unique platformers games. So, what is the purpose of pursuing Capcom, creating the Steel Battalion? Whether she wanted to shock the audience or to replenish the treasury of the industry? I think something, and another took place, because the project is characterized as an attempt to make an extremely realistic simulation of a fantastic subject.
The developers have provided a lot of weapons, and six of them you can take with you on the job. The choice is diverse: missiles, artillery, rifles and machine guns of various calibers. Your robot manipulators are available, and you therefore have the opportunity to zvezdanut anyone on the dome. Hands can also pick up small objects such as trucks. All of the above and many other features are presented as individual buttons. There's even a button activation janitors, cleaning the viewing window from adhering dirt!
When the resources of your erect locomotive rattletrap almost exhausted, and devices are trumpeting the impending explosion, there are two possible scenarios. First: The pilot catapulted (this is a separate button, covered with a protective cap), and survives. Thank God, if you can find money to buy a new tank. If not, we will have to pass the game again! The second option: the pilot dies, and the only save-file permanently erased. Cheat the system easy enough to copy the save to another memory card. But tell me, is this not a mockery?
Developer passion for realism is manifested in everything, including the schedule. The War Zone - is dirt, grim building, illuminated by the explosions, and the sky, covered with soot. In general, the picture is not inspiring, but in its own way beautiful. The most frank lack of graphics that objects loaded too late, as if popping out of nothing. In addition, to discern small but important details, it is desirable to have a large screen TV with.
Sitting in the tight cabin of the walking tanks, we have to rely heavily on hearing. The game supports Dolby Digital 5.1, therefore, spreading through the room dynamics, you together with your neighbors immerse yourself in the center of battles. Any weapon can be recognized by the sound, but as pleasing to the ears of the clank of metal steps of the Colossus! Interestingly, the music will sound inside the cabin after the acquisition of conventional receiver.
Whether you love giant robots like loves them Capcom? Far not everyone finds the courage to answer in the affirmative. From this we conclude that SB is not intended for mass audiences. The developers wanted to make a realistic simulator, and they made it. In recent years the craze for video games has become a fashion and status gamers began to lose its identity. Therefore, sometimes it's very nice to stumble on a product addressed exclusively to the hardcore players.After all, only he agrees to buy doroguschy controller, a table for him to back the memory card, a large TV and sound system DD 5.1. On the other hand, all this can be a long-term value for money, since Steel Battalion could turn into drama. Rumor has it that Capcom plans to release the online version of the game, but this will tell some other time ...
| Game Title: Devil May Cry 2 |
Platform: Playstation 2
Release Date: 28/01/2003 United States, Europe, 03/28/2003
Official site: http://www.capcom.com
Capcom firm has long been famous for their special passion for producing the light of all of its sequels just a little bit serious projects. Game series this company fatter with a terrible speed, and a couple - three years, grown to an impressive size. If we remember those "fat" game series, as Megamen and Street Fighter, then Square with its eleven (not including branches from the main line of games), "fantasies" just resting. Recently, however, Sapcom some slow down, focus, apparently, the mental effort on the lookout for new ideas.
Can not be said about the diversity of techniques and combo series: here the second part passes its predecessor on all counts. Now Dante can perform almost the fusion triple jumps, run on walls, pull back and fabricate other tricks that are inaccessible to ordinary mortals. A dogfight was generally a constant element of gameplay. Of course, remained a possibility of turning into a demon (Devil Trigger): After completing the relevant scales can take non-human face and show everyone gruel. It looks very impressive. Much steeper than in DMS.Although the system "dzhaglingov" suffered badly: juggle apostates are now much more difficult.
Preserved and the system upgrade weapons and purchase of new techniques and different useful objects. To currency - the same red Orbs in abundance scattered throughout the stages and gangster, extorting money from the enemies. In addition to them there were the so-called Heart (Hearts), giving the possibility of using the special charms to get hold of very very cool abilities. Total number of hearts in the game hidden away in September, and if you collect them all, the hero becomes a truly unbeatable. All the more so compared to the first part of the difficulty of the game has fallen sharply. Either Capcom pushed this way angry gamers, or something else is not specified, but facts are facts - the usual enemies die meekly packs, bosses are dying the same way.
As for the music, the heavy metal during the battle, turning into an elegant orchestral music gothic style to accompany a calm, rather complements the gameplay. Sounds as ringing of swords, pistols and whistles Babakhanov missiles to some extent surpass Ryki, squeaks and howls of enemies, but, in general, if we exclude such a trifle as several unnatural voice voice actor, the scale of the game quite harmonious and artistic.
So what we have in the end? Very good exciting game in itself, while very weak sequel, not lived up to his expectations. If it was not a great Devil May Cry, then DMC2 hardly would have been under fire. In essence, Capcom could not even repeat what was in the first part, let alone an improvement. Unlike Onimusha and Onimusha 2, where progress is so strong that simply amazed, DMC 2 does not become worthy of the original. I'm afraid those who have played in the first part will be pretty disappointed, but who began his acquaintance with Dante in DMC2, receive unforgettable impressions.
|Source: Country Games № May 2010|
|Source: PC GAMES number in August 2009|
|Source: Country Games № February 2008|