|Source: Country Games № 16 2008|
|Source: Country Games № September 2006|
|Source: Country Games № September 2006|
|Source: Country Games № 20 2008|
|GENERAL APPEARANCE: The PSP is not having the best of times - publishers, if supported platform, rather hesitantly, but most of the games that did appear for a portable brainchild of Sony, rarely jump above the mark of "satisfactory". Nonetheless, in announcing the development of The Force Unleashed, Lucas Arts company agreed to include the PSP in the number of supported platforms, and even try to get rid of this version of "poor cousin". Despite the small increase, Pocket The Force Unleashed and it looks quite convincing, and play it at least interesting. Before us is a spectacular, albeit not very original, a representative of the genre hack'n'slash. See what happens in the third person, chop enemies in melee, lightning fry, we suffocate, we press the rubble of buildings - in general, perform usual work for any Sith. Notorious Force Powers considerably diversify passage, moreover, they can eventually "bleed" and open new ones. In this case, you will not make constant use of "force" method - where the power is really needed, get help from QTE-team - so you are free to decide when and what tricks of the newly learned into practice.|
|Source: Country Games № 16 2009|
|Source: PC GAMES number in December 2009|
| Cold Zero: The Final Countdown |
Publisher in Russia: Russobit M
Developer: Drago Entertainment
Requirements: P-3600, 128Mb RAM, 16Mb Video
Recommended: P-March 1000, 128MB RAM, 32Mb Video
Cold Zero - terrible synthetic drug. Its effect: immediately after admission to a person wakes up unbridled fury. Implications: To take the fear of losing and goes all the smash, and after he shared his brother's death. Price: sky-high. When the creator of the drug went into another world, not without the help of jealous rivals, of course, the recipe for Cold Zero, and took with him. Upper Light Drug rushed determine the composition of the drug. Someone Martinez, having captured the last lots of drugs, has made this the greatest success. And the world would be mired in the mud, if not ...
Gallop around the world
The game's plot is consistent with the level of ordinary Hollywood blockbuster. Performing another task, MakAffri ran way the Italian mafia. Someone Don, big shot and seasoned mobsters, who visited the agency office immediately after the "accident" staged by John with a choice: work for him or say goodbye to life. Actually, you know, no there was no choice. Once in the criminal world once, turning back is not found. Our hero is well understood.
Have to actually move to the touch, guided mainly by using the card. In addition to the areas on it are shown by red triangles opponents. That is, you can always determine which way the eye is directed adversary, and choose the most opportune moment to attack. You can get close to the victim from behind and stun. Experience for such a focus is given much more than a banal shot. Most need to fear enemies with a sniper rifle and kill them should be first.Otherwise, in the worst possible moment a sniper with a light feeding can induce a fight against you, and you do not even realize what had happened.
RPG + Action + Tactics = Cold Zero
And unnecessary or have served weapons can be handed over to the weapon shop where you can also buy ammunition vests and, if necessary, first aid kits. But all the other stuff we carry in the pawnbroker pawnshop: he will eat and supplement requests. Arms purchase in the city is not: on the stage with corpses can take khalyavnykh and more advanced. Different instances are more than a hundred. All transfer will not, but it is worth noting that the weapons of the Russian dressing unconditionally dominates. As the number and deadliness strength and compatibility with all sorts of useful things, such as scopes, silencers and more spacious cages. I gave preference to our Kalash and hassle-free went through the entire game.
A problem may arise. Weapon overheat, wear out and just break that visually displays the strip "Life in the panel below the selected trunk. If necessary, gun repair, or parameters such as range of a, and damage significantly reduced.
In addition to the strips of health and armor are also indicators of secrecy and the noise, each of which affects how easily we can see opponents. And he and the other can be reduced in different ways. To make John less visible, go into the shade, hide around corners, climb into the back of a truck or under it. It depends on the situation. Also in store you can buy a camouflage for the forest, and for desert, there is a special night suit. Published by noise depends on the type of surface and style of movement: creep, walk cautiously, walking and running.
Cold Zero - one of the few games that I was really sucked. Three nights for which CZ I tore from normal life, I confess, were unforgettable. I do not know about you, but I expect to continue. Ending the game suggests that the sequel, or at least supplement yet to be.Head of the syndicate, the elusive Martinez, are on trial, but after a few days of headlines they write that the head of the Mafia was arrested on false charges ...
| Arc the Lad: Twilight of the Spirits |
Developer / Publisher: SCE
Left in the shadow of high-profile releases from Square, Namco and Capcom, a fresh portion of Arc the Lad was almost the most unclaimed JRPG of the year. And in vain. Unlike other projects of this genre, unreleased directly Sony Computer Entertainment, Arc the Lad can no longer be called unpretentious crafts, a means to hold out until the release of a new big hit.
Perhaps not the most interesting summer release, but the principal opponents of experiments such as Breath of Fire V, Unlimited SaGa, and the series. Hack, has long been read thoroughly the length and breadth of Xenosaga, will like. This game wants to go to the end.
|Source: Country Games № 22 2007|
|Source: Country Games № April 2007|
|Unsinkable Sam Fisher had to learn almost all popular platforms from the PlayStation 2 and mobile phones. But on the PSP the best agent Ubisoft did not show up for a long time, until it finally got Splinter Cell Essentials. This project can be regarded as a portable complement to the latest Double Agent, and along with the entire TV series in general. Fischer, in captivity, and during questioning recalls various episodes of his own career. Some of them you probably know, the other has to do first.|
|Source: Country Games № September 2007|
|Source: Country Games № June 2008|
| WarCraft III: The Frozen Throne |
Genre: RTS / RPG
Developer / Publisher: Blizzard
Publisher in Russia: SoftClub
At one time, StarCraft: Brood War demonstrated to the world that the expansion to the original games are not always merely a means for earning easy money. The Frozen Throne (hereinafter - TFT) successfully continues this tradition. As in the case of the Brood War, we are dealing with a kind of work on the bugs, a selection of updates and additions to the gameplay, as designed to improve balance (and even the interface!), And just to show something new. In addition, we received a new campaign (and, accordingly, a new subject) and a bunch of fresh cards. Whether it's a shooter, adventure game or RPG, TFT might well be called a full-fledged sequel, but still the basic principles of gameplay (and graphics) are borrowed from the original. Yes, and WC3 is required to install add-ons required.
In contrast, the new units to the balance of influence, softening the shortcomings of each of the races and making it easier to fight with many of the classic strategy. In particular, now all races are treated properly and to remove the effects of spells - previously had to use improvised means such as items from the shops and neutral creatures. Fighting with magic spells significantly expanded such as "stealing magic Witcher and spell blood forest dragons. Past due to its mobility can be used as the trump ace, at the right moment is on the battlefield, suddenly turning off from fighting the enemy, or Necromancers Shamans. Nevertheless, in practice the new units are rarely used - to win enough and tested oldies.
From new types of troops would be worth noting not only the proverbial race naked (zmeelyudey) - because of her play is possible only in campaigns - but a huge number of new neutrals, of which one could easily make up another three or four full-fledged race.In single player you will also have to war for the high elves and dwarves without people, to visit an ally race Draenei, meet in a battle with the Alliance, of which there were only people ... But it is not surprising that the multiplayer out of all this wealth were only neutral mercenaries, because think about the balance between the four races - already a difficult task, let alone threaten to here more!
Seriously enhanced functions to objects. First, there were the so-called runes - in fact the same subjects, but used on contact. Likewise, now work and books that improve performance. Runes are particularly useful for beating the monsters - they restore health and mana, cast spells useful or valuable revive the monster and send all at your disposal. Second, the widespread re-usable items that provide extra characters available spell, but still not spent mana. Of course, is particularly active artifacts and relics used in single user mode, however, and in network battles can get a lot of delicious things.
Of the innovations is also worth noting the many changes in the interface, basically - in Battle.net. In particular, gamers now return to the chat window while the search for the game, you can organize your own clan, has automatic support for tournaments. In the battle helpful that the neutrals (including heroes in taverns!) May employ not only heroes, but also any units - even though the workers. In addition, some ordinary soldiers were able to carry on his subjects - useful when you do not want to leave them to the enemy. So all those minor inconveniences, irritants in the original play, in TFT corrected.
Russian version of the game as the original WC3, was released by Soft Club. Translation, as the last time, causes only positive emotions - a localized version appeared on the market the day the world premiere, with the literary merits of the text and the quality of dubbing is beyond doubt. This is one of the few (they can be counted on the fingers!) Examples of how to translate from one language to another (from English into Russian or Japanese to English - no difference!) Make the game better (not worse!). Still, good voice acting when engaged in professional actors, and not random people. Claims can be really something to present to the fact that there is no synchronization of voice and lip movements, and looks sometimes even involves a different timbre. But it is a problem of the original game, and not a full TFT RPG, so ask him a too cruel. The main thing that pandariysky brewer speaks as curly as the wino Vasya from next door - and this effect was achieved not so easy!
| Platform: PC, PS2, X-Box |
Developer: Pivotal Games
Publisher: Gotham Games
Release Date: July 23, 2003
Minimum system requirements: Pentium III 933 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1.6 GB HDD
Official site: http://www.pivotalgames.com/
In the insanely far away, but for many, sure immemorial in 1963 saw a light action-motion picture The Great Escape with Steve McQueen in the title role. The film narrated about a daring escape three buddies from the well-guarded Nazi camps. Despite the complete lack of modern special effects (from x to tackle them in 1963?) Movies look attractive, and to this day. In the very near already in 2002 the world of computer games has replenished interesting stealth-adventure project Prisoner of War. No connection with the aforementioned game film did not have, but was devoted to the same subject. Prisoner of War came many to taste through exciting gameplay and stylish design of the surrounding world.
Today. Employees studio Pivotal Games, repeatedly reviewing the film The Great Escape, and repeatedly having made a successful escape in a Prisoner of War, decide to make a contribution to the genre of stealth-adventure. Combining "the best" that was in the movies and close to her in spirit to the game, Pivotal Games releases The Great Escape. Would be better if she did not do ...
However, the first minute of the game left a most favorable impression. You "find yourself" in a padded aircraft fleeing from enemy fighters. Terms of panic and confusion reigns. In all this chaos, you are invited to take the place of a tail turret operator and try to defend from Fritz. In the end, battered airline still churning, and you find yourself in a film ... This ends a fascinating introduction, and begins, alas, is far less exciting game.
Gameplay The Great Escape for the most part reduced to a crawl in the dark, noiseless and collecting various items and their subsequent use. All you have committed acts aimed at organizing an escape from a Nazi camp. However, do not expect high-profile shootings and the game of fierce battles. The most that have the heart to the main character, is to sneak up behind the sentry and stun him. On the other hand, Prisoner of War, we had to do roughly the same, however it was interesting. The secret is that the AI opponents in a Prisoner of War makes us really worry and fear for their lives. Fritz behaved quite naturally, to ensure that the effect of the presence of even rather weak schedule.
Here on the face full of decadence. Graphics by today's standards rather homely, suffering from pallor textures and cruel lack of polygons. Artificial intelligence situation at this time does not help, but rather the opposite - driving a nail into the coffin of the game, because zaglyuchen to impossibility. For example, how explain the complete omission of the enemy when you're sticking to it as an eyesore? And how do you want to understand the alarm when Fritz worth to you back, so even on a decent distance? Personally, I'm in my eyes at the back do not believe ... Actually, my impression is that Pivotal Games consciously tried to eradicate in the gameplay even a hint of excitement. At least, the lack of your "silent" that's great to contribute. Remember how it was convenient to navigate in Splinter Cell? The player knew exactly how he saw the others and can act accordingly.Here you yourself have to wonder if there is enough darkness in one or another corner to hide in it? Now imagine that you accidentally turns out to be too exposed to low levels of brightness. It turns out that the angle for Fritz was not dark, you can see at a glance, anxiety, shot, load the game. A conservation, among other things, all three on the level, so do not poburzhuystvuesh.
Does not save The Great Escape and developers attempt to diversify the gameplay riding on a motorcycle. The One with the Runs under fire enemy made really good, but he remains just a small speck on a rainbow background of melancholy gray background. Frankly, it is unclear what the expected creators of the game, releasing a project with the frankly weak graphics (even in the PC-version, which looks better than the console, thanks to high resolution and several new special effects), boring, sometimes annoying gameplay, buggy AI, mediocre sound and music. Wanted to go to the good reputation of Prisoner of War? Stupid, The Great Escape inferior to him in all respects. Hoping to succeed at the expense of Fame movie? To the credit of the developers, the connection with films really felt. The protagonist of the game, looks like even Steve McQueen, is found in the dungeons of the fascist character of the movie. In this case, we can not even manage to learn something new about each of them. However, to build on this success throughout the game very serious, because the motion picture released 40 years ago and most modern gamers unfamiliar. In a word, no matter what plans or bore Pivotal Games, they were all illusions. The Great Escape has once again confirmed that the strange glory of their own well-being is not ensured.
| Review of the game sent to our chitatelem.Space Haste 2 |
Related Games: Star Wars: Episode 1 Racer
Requirements: P333, 64Mb, 3D acc.
Recommended: P3-500, 128 Mb, 3D acc.
Released: Spring 2002
Space Haste 2 - a new representative of the genre of super-fast racing. But to include the game, what we see - we see one big disappointment. It would seem that the title speaks for itself - "escape velocity", it means super-duper heaped colossus, the sound of a jet engine, the adrenaline - when at full speed does not fit into the rotation, or at the finish line, when only a little less than a meter, and we electronic beats yobbo. But everything turned out differently, instead of a super-duper machines, we see the Cossacks, and close up under taksishki from the fifth element, and no sound of the jet engine, only some zhuzhzhasche-whistling sound, eventually turning into hassle. Come on, move on to the very proper review of the game ... ....
What is Space Haste 2, or patience, patience and again patience
Immediately start the game, we see a demo ride, and in the eyes of a complete disappointment - "Is that all?? And where is the choice of cars, tracks, player's name in the end ???». And suddenly appears, barely noticeable - press action to get to the menu. Here it is a welcome menu, select all of which do as one pleases, and pleases to choose just did track, car, and the player's name - this menu is the so-called thought passed Estonians civilized people. At first open only two routes out of the eight available, and four vehicles (Cossacks of the new sample), and also of the eight available. What is the multiplayer, the developers of the Church of Electronic Entertainment can be seen not know. But the essence is not in it, quickly selecting a machine, and the track, we start the race. And then we wonder - "And where are these sverhskorosti?? 250 - 350 km per hour you call sverhskorostyu ???», most, turning off the game, obviously did not even want to look at it again.
And the essence of the game in what? Have to travel some 4.5 circles and certainly the first way - let's say there is no qualification ", which means that sverhskorostey you can not see. And neither do the developers are doing everything to the growing complexity, to open the next track, it is necessary to pass the previous level normal, but the new machine to see whether it is good for hard transition, and then this new machine will be open for one track on which you opened it.
Lotions, they are in Africa gadgets.
That game did not seem so boring, the guys from CoEE decided to add a couple of washes. In Space Haste 2 contains the so-called bonus point - this is the lotion, but for some reason they are implemented in the form of stars of different colors - riding straight at them, you knock yourself for a bonus: whether it's energy, defense, weapons ... .. Consider them in turn:
Energy - the energy here is called fuel and machine wear. Ie when you drive without stammering nobody touching, you have the energy wasted - it's like gasoline, diesel fuel, you are going, scratching each machine, each turn you lose energy, and this - the damage done to you. So, for the replenishment of this wonderful energy to collide with a white star. Also, energy can be replenished by collecting crosses, dropping out of the cars during their collision.
Roulette - gives a random bonus: the crystal type, flora, etc., continue to give loans. Ie time out, spent a loan - there is extra time, but it is at the stage of additional circles.
Leakage - reduces energy reckoned the time of appearance bonuses like crystal, flora, etc.
Protection (usually green) - These bonuses include:
1.Schit - when enabled, you added energy. After hitting the slopes or edges of the opponent's energy is added to two times faster. As well as this miracle rescues shield from the effects of flash, which is very handy.
2.Pokrov - the car disappears, ieopponent can not ram it, and you can pass through the opponent.
Weapons (usually red) - the weapon is only one word, but really ...:
1.Grom - throws three crosses similar to those with energy, but they are blue. The car starts to swing from side to side, you lose control, etc. ala driver is not in a sober state. We talked after all, do not drink driving. WARNING: drunk driver behind the wheel - of a pedestrian.
2.Vspyshka - but it's quite useless tool developers. Puts on the road priborchik emitting bright white light. Tell me, you go in peace, and suddenly a white screen: you can not see the road and lose control, thereby allowing the enemy to overtake you. Is it cool?? I agree that's cool, but not if you use it to my computer, because it somehow manages a lot of worthless junk iron, which is buggy by the day, so he do not care at all. A multiplayer game is not to be able to apply it to a neighbor living on the components in a computer club L Ie benefit is lost, but not for the computer opponent, so it is - one of the big minuses game. And the fact that the shield of her saves, so it would be good that this would most often get a shield.
3.Utechka - stealing from the nearest power players, very cool beat out companies from the race - "You departed from the league, and I stayed in it"
Speed bonuses (usually blue, but hurry) - this is probably the coolest bonuses. These include:
1.Speshka (orange) - equivalent to your acceleration, but it quickly rises to a peak speed and drops to your standard.
2. It goes faster - adds up to 4 points to the acceleration, sometimes it is so lacking, especially on the last lap near the finish line.
3.Vzryv - a lifetime dream ride a push car. When you use your speed becomes maximum for a few seconds, so you can make life very difficult opponent.
4. Pilot - nothing to do with the autopilot, he has not, just your control improves to 5-6 seconds. Trifle, but it's nice!
5. Jump - immediately raises the speed to maximum by braking at the end of acceleration.
Hey, whip-ka guy with a breeze that sang the blood and dust column.
I almost forgot about the speed of the long-awaited speed - during qualifying but driving at a speed of 250-350 kilometers per hour, which sometimes last up to 400 due to bonuses, yes pobivaniya speed record attempt on a route, you will not see anything. On the other hand, qualifies, you are given an extra circle, which you should go for some time, passed it, you give another and another and another (in the sense of community has dayutJ) With each new round your maximum speed increases and increases. So that the velocity of 600 km / h are no longer seem like children when there are 5 seconds and to finish another ride and ride. If the same happened to such grief, and you do not have time to reach the finish line on time, never mind, just qualify, then the route is also considered as passed. Another unfortunate downside is that if during the ride on the last lap, comp you somehow overtaken, then forget about winning, and only pray that the next bonus was the acceleration or haste. So, generally - slow and steady wins the race, there is no longer working, and it remains to act in two ways - first, it is to ride and remember that there are brakes that need to apply for sharp turns, and the second - my favorite - is to go to obezbashennoy speed, gradually vyuchivaya map by heart, and leaving the enemy far pozadiJ Also at the top of a scale which decreases with time, faster than it could be reduced by means of special bonuses. When she is nowhere to be terminated, you will be given any bonuses, first flora, then the crystal, etc. Together with them, your acceleration is replenished up to seven, and in your pocket falls randomly one or two bonus tracks. Every three of the bonus you will be added on one loan, a straight ATM toJ, which allow you to continue the race after time for additional circles.
What this all the time so some minuses minuses and pluses, too, find the place.Pros only in high-quality graphics and very interesting routes that sometimes has to pass several times and it does not get bored.
To summarize, I say ... .... Like the best, but it turned out as always
Summarizing all the arguments about the "escape velocity" say - it was not worth so loudly to call the game if there is no such space velocities. Better game will be released later, but it'll have an idea and playability ... ... ... .. and not miserable like Star Wars: Episode 1.
We wanted the best, but it turned out as always: Church of Electronic Entertainment invested power in the schedule, and forgot about the idea of the game ... ....
|Source: Country Games № November 2006|
|Source: Country Games № February 2008|
| Game Title: Aquanox 2: Revelation |
Developer: Massive Development
Publisher: JoWooD Productions
Publisher in Russia: Russobit M
Release Date: August 2003
Minimum system requirements:
Pentium III 750 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1 GB HDD
Official site: http://www.aquanox-revelation.com
Aquanox 2: Revelation - such is the proud name of the sequel - the very first minutes of the game gives the impression of a more serious project and, if anything, soundly. In the courtyard in 2666. Your name is William Drake, and you are very dissatisfied with their lives. Yes, and that it's good? Ongoing work irretrievably lost, money, as they say, not enough to swear by, but then there was the thought of Dad, missing a year ago under mysterious circumstances, absolutely jammed. Attack of the evil pirates on your mood of the underwater vehicle, of course, did not improve. Nevertheless, the reason for joy yet found. Drake'u saved lives and given the chance to become a full member of the gang. Here is the brief background. The story takes you.
And develop, it must be said, is nonlinear. More precisely, it is not linear. If the first Aquanox after tedious dialogues with grotesquely caricatured characters (which in the sequel turned into normal people) assumed only one course of action, then Aquanox 2: Revelation gladly puts branching structure of the missions. Of course, progress through the story will allow only one of the offered job, but the other will be an excellent tool for the bourgeois-capitalist development, that is to say their own enrichment.
Weapons in Aquanox 2: Revelation is divided into torpedoes, ballistic and EMP-guns. With the first two categories is clear: luptsuem of all the trunks and torpedo mines, leaving a wet spot on the adversary (pardon the pun). But EMP-guns are more accurate, damaging an enemy submarine power systems and conclusions, ultimately, it failed. For the most desperate pirates there and very very exotic thing - Vendetta Sniper, a kind of underwater sniper rifle (to the question of reconciling action'a and diving). Shot of this thing in the cockpit of a small unit immediately bring it down - pure and tasteful.
True, always use this trick will not work. During a large-scale hot battle you just do not give aim. Meanwhile, hot battles Aquanox 2: Revelation contains a good deal since in some cases, the player goes on a mission, accompanied by the brave companions. Unfortunately, the very mechanics of the battle from the time of the original game has not undergone significant changes. Maneuvering is still reduced to one-sided strafe, and the enemies again not particularly anxious to avoid the hit, often almost specifically "grabbing" the body shells. AI of your teammates is also, alas, is unremarkable.
In general, the impression Aquanox 2: Revelation leaves very positive. Beautiful graphics, detailed game world and the musical themes in the style of techno creates an exciting atmosphere and cause a desire to again and again sink into the ocean depths. And let the artificial intelligence has again brought. Let not shine with originality Mech combat. Let not quite perfect mezhmissionny interface. The main thing - the appeal, a kind of charm and style. And they Aquanox 2: Revelation has in abundance.
|Source: Country Games № November 2006|
|Source: Country Games № December 2006|
|Source: Country Games № 17 2007|
|Source: Country Games № 23 2008|
|GENERAL APPEARANCE: Ninjatown proved that the genre of tower defense easy feeling, where heavy RTS simply can not turn around. It demonstrates the wonders of dexterity on his platform, showing itself equally well to what one or the other. Designers tried to cheer - everyone from many different ninja, on the one hand, looks like a Gingerbread man, on the other - simply different from their counterparts on the craft. The whole story is fed between missions with the help of amusing dialogues Old Master Ninja (the main character, by the way) and someone of his race (Cast: Ninja-Mer, Ninja Consultant Ninja businessman, etc.). Gameplay from other games of the genre is not significantly different: it is necessary to construct various buildings, which should stop the waves of enemies. Just beat the enemy is not the buildings, and the ninja, who live in them. Fortunately, always know which monsters go in the next wave, so that you can pre-build housing Ninja or Ninja Sniping Foresters (as an option: to pump available). In difficult situations, rescue Special Forces of the Old Master Ninja - he can blow away enemies in the right direction, and burn their ranks caught magnifier sunbeam. At each level, many possible strategies, and find the "right" is sometimes difficult. However, this process is so fascinating, that defeat in Ninjatown quite annoying, but just try to make more and more.|
| Game Title: Republic: The Revolution |
Platform: PC, Xbox
Genre: Political Strategy
Developer: Elixir Studios
Publisher: Eidos Interactive
Release Date: August 27, 2003
Minimum system requirements:
Pentium III 800 MHz, 512 MB RAM, 3D-graphics card with 32 MB RAM, 1 GB HDD
Having begun his political career in a provincial town with the great title Ekaterine ('m not a hint at Ekaterinburg developers?), You pass the laborious path of another two much larger cities, which, in theory, should end in a chair ruler Novistrana. However, there will be a ghost and a bright future, but first have to get hold of supporters even in a remote province. The first step - to develop an ideology. However, the design - it loudly. World Republic: The Revolution, there are three basic values: Strength (Force), Influence (Influence) and Wealth (Wealth). The ratio of your party to these three parameters determine its strengths and weaknesses, as well as methods of influence on others.
Another question - whether you need these same 3D-space? Yes, and whether the game at all? Before us is a classic case of protracted, who missed the point behind the realities of today and went out when a unique, fresh and interesting content has been left on the order of magnitude smaller than predicted. An unusual gameplay for some reason did not involve, and the schedule leaves me cold. Add to that the problems with the interface and the absence in the game any intelligible training regime.
If at the beginning of the development of Republic: The Revolution saw the conqueror of the hearts of millions, then after the release of "army" of fans of the game was reduced to a small group of stubborn young politicians, who may have it and prepare for future careers. Private as a gamer, give money for the opportunity to spend time in an exciting virtual universe, unlikely to be happy need a long and tedious to understand the vicissitudes of political life Novistrana.
| Heaven and Hell |
Genre: God Sim
Developer: MadCat Int. Software
Publisher: CDV Software
Beginner god job seekers
sex does not offer.
Gameplay - guileless, without any strategic depth, periodically turning into a routine clatter. All games load borne by a pair of the most important prophets taldychaschih good (or, conversely, harmful) message. Sometimes the process is, of course can be revived, using some alternative solution to the divine, but this does not spoil.For example, rush in your heretical preachers in the settlement of stale fruit - added one more prophet to the ideological power, or, say, the enemy suffered activists to distant lands.
Especially not encouraged me personally identity of good and evil. Heaven and Hell - twin brothers. Well, changed the colors, replaced the carrot sticks, renamed a couple of spells and buildings. Is that all? Why then do two campaigns, for good and for evil?
AI does not shine in IQ, is obsessed with obsession - hand-carry a reasonable-good-forever (stupid-evil-momentary) in a village, not give up. Even if (with the filing of your instigators), the prophets will be there waiting for only painful death. And if the campaign, he somehow keeps from land originally granted, then the game with a random alignment of forces does not leave him no chance. Just start the promotion in the same hole and the divine power to move all the boobies on his place of trade face to his.
Common diagnosis was not comforting: It is recommended as an atheist vaccinations to the victims of totalitarian sects. Hold on a fanatic for Heaven and Hell mesyatsok, you look out, instead of mumbling mantras: "There is no God, no God, no one would undertake such work."
Happy one - no one has yet undertaken to localize this dubious theology.
|Source: Country Games № July 2006|
|Source: Country Games № 20 2006|