Samurai Warriors: Katana

Samurai Warriors: Katana

Key of Heaven

Key of Heaven
Ekshnovye RPG on the PSP does not spoil diversity. It would seem that the possibility of the portable console does not bind the hands of developers, but rather opens up new horizons. But pocket masterpieces is something not to be seen. Untold Legends: Brotherhood of Steel teased adventures in the spirit of the Baldur's Gate: Dark Alliance - and was impressed except graphics. Now, Key of Heaven is disguised as an ideological follower Genji and ceriala Onimusha. Did you get hope? Want to revert back to the fields of former glory, even after the dramatic denouement?

Scratches

Scratches
There are two types of games. Or a large team working for nothing, issuing vague result, or a handful of fans has surpassed themselves. Before us is just the second option. Scratches creators of all three, and they tried very hard. The game they came out terrible. In a good way.

Star Wars: The Force Unleashed (PSP)

GENERAL APPEARANCE: The PSP is not having the best of times - publishers, if supported platform, rather hesitantly, but most of the games that did appear for a portable brainchild of Sony, rarely jump above the mark of "satisfactory". Nonetheless, in announcing the development of The Force Unleashed, Lucas Arts company agreed to include the PSP in the number of supported platforms, and even try to get rid of this version of "poor cousin". Despite the small increase, Pocket The Force Unleashed and it looks quite convincing, and play it at least interesting. Before us is a spectacular, albeit not very original, a representative of the genre hack'n'slash. See what happens in the third person, chop enemies in melee, lightning fry, we suffocate, we press the rubble of buildings - in general, perform usual work for any Sith. Notorious Force Powers considerably diversify passage, moreover, they can eventually "bleed" and open new ones. In this case, you will not make constant use of "force" method - where the power is really needed, get help from QTE-team - so you are free to decide when and what tricks of the newly learned into practice.

Monster Hunter Freedom Unite

Monster Hunter Freedom Unite
Every hunter wants to know: where sits a dinosaur, what pack he had made about whether to bring a pick, food and warming drink as well - a cat to choose companions. No furry friends now on the hunt do not go!

Dreamkiller

DreamkillerDreamkiller
With the original bosses all bad - they usually look like enlarged copies of ordinary enemies. Just kill them have much longer. In the subconscious of some of the objects change their shape. For example, the boiler turns into a skull.
You've probably heard about the syndrome of Russian shooter. With very few exceptions, domestic developers have stubbornly refused to receive quality games in this genre. Strategies are able to do, quests, too. Even RPG, simulations and action go, but the trouble with FPS. And, apparently, this rule applies to the whole of Eastern Europe.

Shaun White Snowboarding: Road Trip

Shaun White Snowboarding: Road Trip

Nintendogs

Nintendogs
They are already here. They are among us. They are persistent. They are not hiding. Until you read this, nintendosobaki win our world.

Cold Zero

Cold Zero: The Final Countdown
Genre: action
Publisher: Jowood
Publisher in Russia: Russobit M
Developer: Drago Entertainment
Requirements: P-3600, 128Mb RAM, 16Mb Video
Recommended: P-March 1000, 128MB RAM, 32Mb Video

Cold Zero - terrible synthetic drug. Its effect: immediately after admission to a person wakes up unbridled fury. Implications: To take the fear of losing and goes all the smash, and after he shared his brother's death. Price: sky-high. When the creator of the drug went into another world, not without the help of jealous rivals, of course, the recipe for Cold Zero, and took with him. Upper Light Drug rushed determine the composition of the drug. Someone Martinez, having captured the last lots of drugs, has made this the greatest success. And the world would be mired in the mud, if not ...

Cold Zero
John MakAffri - the police, the sniper. His office success could be the envy of all. The Government instructed him to make public the importance with which he easily mastered. But a fatal accident has destroyed all these years, John built. Day then went wrong from the outset, there is still a challenge and a night. His hand trembled just before the shot. A stray bullet struck the wrong target. Hostage killed and MakAffri removed from service. Forever. Opening his own detective agency (and then another and another) has promised to settle at least one issue - funding. But the bureau did not bring profit. Lack of customers, lack of ability to pay his secretary threatened closure of yet another John "Lucky", if not ...

Gallop around the world
The game's plot is consistent with the level of ordinary Hollywood blockbuster. Performing another task, MakAffri ran way the Italian mafia. Someone Don, big shot and seasoned mobsters, who visited the agency office immediately after the "accident" staged by John with a choice: work for him or say goodbye to life. Actually, you know, no there was no choice. Once in the criminal world once, turning back is not found. Our hero is well understood.

Cold Zero
And then it started: the story of the photos, then the statue, preserved since the reign of Nicholas II (yes, sinful thing zaneset and Mother Russia). There will be more and hostages, and the sea of ​​important documents. For some time he climbed into the skin of the sapper to save Chinatown from a devastating explosion. "Hospitable" will open the door in front of us military bases and underground labs for them. Get some dust Mexican El Coro. A warm welcome and ensure that in the Guatemalan town of Yapala. The chance "fraternize" with the left-and right-handed Martinez, Toothy and Ramuelem on the way to the main villain. And in the end we shall receive the test "a la the Americans in Vietnam" in the Hacienda. As aptly said local mercenary, when he received the task to get our heads: "He did not even understand what's what!". Yes, we are here really have hard time ...

Have to actually move to the touch, guided mainly by using the card. In addition to the areas on it are shown by red triangles opponents. That is, you can always determine which way the eye is directed adversary, and choose the most opportune moment to attack. You can get close to the victim from behind and stun. Experience for such a focus is given much more than a banal shot. Most need to fear enemies with a sniper rifle and kill them should be first.Otherwise, in the worst possible moment a sniper with a light feeding can induce a fight against you, and you do not even realize what had happened.

RPG + Action + Tactics = Cold Zero
Cold Zero
Enemies become "stronger" in proportion to your development. "Stronger" in quotes because it did not increase their performance, increasing quality of ammunition and weapons. Our hero is the same for the experience can lift its own parameters, which are divided into four basic (power, shooting, stealth, technology) and five combat (melee, pistols, submachine guns, shotguns, rifles). Everyone is free to develop John as he pleases. Depending on what style of game will follow - the quiet stealth, or passing game in the style of "kill-them-all." I, for example, relied on stealth and shooting (the parameters of the seemingly incompatible), and a gun developed machines. Although, as it turned out, no less important are the techniques that will help players quickly open a door or a safe deposit box without the need to he studied the entire level in a desperate search for the key, and strength, a high level which will carry much more equipment to John.

And unnecessary or have served weapons can be handed over to the weapon shop where you can also buy ammunition vests and, if necessary, first aid kits. But all the other stuff we carry in the pawnbroker pawnshop: he will eat and supplement requests. Arms purchase in the city is not: on the stage with corpses can take khalyavnykh and more advanced. Different instances are more than a hundred. All transfer will not, but it is worth noting that the weapons of the Russian dressing unconditionally dominates. As the number and deadliness strength and compatibility with all sorts of useful things, such as scopes, silencers and more spacious cages. I gave preference to our Kalash and hassle-free went through the entire game.

A problem may arise. Weapon overheat, wear out and just break that visually displays the strip "Life in the panel below the selected trunk. If necessary, gun repair, or parameters such as range of a, and damage significantly reduced.

In addition to the strips of health and armor are also indicators of secrecy and the noise, each of which affects how easily we can see opponents. And he and the other can be reduced in different ways. To make John less visible, go into the shade, hide around corners, climb into the back of a truck or under it. It depends on the situation. Also in store you can buy a camouflage for the forest, and for desert, there is a special night suit. Published by noise depends on the type of surface and style of movement: creep, walk cautiously, walking and running.

Cold Zero
The game world is interactive, Cold Zero is limited. That is where you need something to open, hide, push, take, etc., it can be done. In other cases - no. And do not need. Go to the game engine no claims. Even on a weak (below the GeForce 256) cards he gives excellent picture quality. Water, explosions, lighting, drawing the natural landscape and other objects can boast of high enough quality. A little pumped up models of people and John in particular, is particularly unpleasant to look at the blurred face. This gaffe developers deliberately allowed per high enough camera (freely rotating with the ability to scale) and the blindness of players, some spoils the overall impression.

More?
Cold Zero - one of the few games that I was really sucked. Three nights for which CZ I tore from normal life, I confess, were unforgettable. I do not know about you, but I expect to continue. Ending the game suggests that the sequel, or at least supplement yet to be.Head of the syndicate, the elusive Martinez, are on trial, but after a few days of headlines they write that the head of the Mafia was arrested on false charges ...

Arc the Lad: Twilight of the Spirits

Arc the Lad: Twilight of the Spirits
Genre: RPG
Platform: PS2
Developer / Publisher: SCE

Left in the shadow of high-profile releases from Square, Namco and Capcom, a fresh portion of Arc the Lad was almost the most unclaimed JRPG of the year. And in vain. Unlike other projects of this genre, unreleased directly Sony Computer Entertainment, Arc the Lad can no longer be called unpretentious crafts, a means to hold out until the release of a new big hit.

Arc the Lad: Twilight of the Spirits
If you remember, one of the last major release for the PS one in the U.S. was Arc the Lad Collection, a collection in which the company Working Designs brought together all the previous parts rolevushki. Arc the Lad: Twilight of the Spirits has to project a very indirect relation - game events unfolding after hundreds of years after the Arc the Lad 3, will not meet you and familiar heroes. World is divided into two parts - populated by ordinary people, moving towards freedom and democracy, and the habitat of the monsters and Deimos (deimos), not too friendly to the neighbors belonging to the planet. In addition, humans and Deimos are not united. Life is filled with foreboding impending war, baseless hatred only breeds more hatred. Will it come in such conditions the two brothers who are living on opposite sides of the border understand each other? That will result in a love triangle? Starting out as just another "not-too-serious" rolevushka in the spirit of 32-bit or 16-bit JRPG, Arc the Lad: Twilight of the Spirits is a great example of how to move the actual real-world problems in the beginning of the XXI century fairy-tale universe, mask typical for the genre jokes and sentimental stories, express ideas developers unobtrusively, but convincing. justifies the expectations of fans in one word. Perhaps, Arc the Lad - not too well known to you the episode to draw any conclusions, so I will give another clue. Hypothetical Lunar 3 is likely to be similar name to the Arc the Lad: Twilight of the Spirits.

Arc the Lad: Twilight of the Spirits
Basics of Gameplay - exactly the same as any other classic JRPG. City, shops, NPC, inventory, party of heroes, ranging from monsters - all familiar to fans of the genre, and even the beginners will not cause problems. Another thing - combat system in the spirit of the tactical RPG, similar to what we've seen in a fresh Breath of Fire. Heroes can move freely across the field, go to the rear of the enemy, use the features of the terrain. Killing monsters leave behind gold and items you can pick up right during the battle. Of course, there is also another option of leveling characters, getting new abilities and upgrade weapons, but, fortunately, does not suffer from excessive tricked. However, while Arc the Lad and boasts a varied and original features, the complexity of the passage is too low to ensure that gamers have had to use their full potential.Same secret locations and optional quests almost no, unless you can try to add an additional team of two heroes.

Arc the Lad: Twilight of the Spirits
Speaking about the appearance of the game, I want to note that the gamers were expecting the worst and got something ... ambiguous. Locations are usually made at the present level, but the characters resemble the model that we saw in squalid rolevushkah first-generation PS2. However, in battle and story scenes of all the shortcomings of hiding a good job with the camera and quite decent animation. Strange for a JRPG music is like an experiment in the spirit of "we'll go another way", soft classical tunes too often replaced by the howling bagpipes and jumpy rhythms of electric guitars. Superbly voiced dialogue contrasts sharply with the wretched cries of heroes during the battle. The list of advantages of sound can be expressed support for Dolby Pro Logic II.

Perhaps not the most interesting summer release, but the principal opponents of experiments such as Breath of Fire V, Unlimited SaGa, and the series. Hack, has long been read thoroughly the length and breadth of Xenosaga, will like. This game wants to go to the end.

Brothers in Arms DS

Brothers in Arms DS
Game on the Second World attended until recently, all current platforms besides Nintendo DS. Even the PSP owners could force one's way through hell ruthless battles of the last century in the Medal of Honor, Call of Duty or Brothers in Arms. But the DS all this time, developers have passed it by. What exactly do they bother - is unclear. After all, everyone knows that the possibilities of DS-processing of 3D-graphics are at acceptable levels: as a proof of this can lead Metroid Prime: Hunters. Control scheme is also easy to come up with - again, keep in mind the said portable version of Metroid. Yes, and difficult to have to call Nintendo DS entertainment exclusively for housewives and young players (as well as young housewives) - most now is the destiny of Game Boy Advance.

Tom Clancy's; Splinter Cell: Essentials

Unsinkable Sam Fisher had to learn almost all popular platforms from the PlayStation 2 and mobile phones. But on the PSP the best agent Ubisoft did not show up for a long time, until it finally got Splinter Cell Essentials. This project can be regarded as a portable complement to the latest Double Agent, and along with the entire TV series in general. Fischer, in captivity, and during questioning recalls various episodes of his own career. Some of them you probably know, the other has to do first.

Metal Gear Solid: Portable Ops

Metal Gear Solid: Portable Ops
On the PlayStation Portable is not very powerful enough exclusive games. Can you name even a single episode, born and matured on the PSP? So we can not, and the console between two and a half years. PSP does not buy for a game. On the contrary, you first buy a PSP, and then think what a cropped version of the "big" hits on the soul. Metal Gear series on the handheld console from Sony - one of the champions: Portable Ops is the third release in two years (fourth if you count an interactive comic Metal Gear Solid: Digital Graphic Novel). Stuffed his hand in two parts acid rationing strategy Metal Gear Ac! D, wards Hideo Kojima finally undertook a serious continuation covered with legends series. Metal Gear Solid: Portable Opsdolzhna was to become a first-rate hit. And you can not even look in the last paragraph: it was them brilliantly.

Assassin's Creed: Altair's Chronicles

Assassin's Creed: Altair's Chronicles
Huge cities from the original Assassin's Creed on the portable console does not fit. DS is not the strength to show the crowd of townspeople filled the streets. There were no seats and was loved by many acrobatic tricks. All that fame Assassin's Creed, in Altair's Chronicles had to be removed. There are only unpretentious fights and jumping across rooftops. But can this game stand out from the console, for which, and so released a lot of great platformer?

Glory Days 2: Brotherhood of Men

Glory Days 2: Brotherhood of Men
For completely inexplicable reasons, the first part of Glory Days of our country are simply not noticed. Nice graphics, easy management, and entertaining gameplay somehow not only made the game a bestseller, but did not contribute to the emergence of at least some reviews in the Russian gaming press. Meanwhile, Western critics often exhibited Glory Days 8 points out of 10. The second part - the second attempt, the authors redesigned and improved the original, reduced complexity and made several innovations without interest.

WarCraft III: The Frozen Throne

WarCraft III: The Frozen Throne
Platform: PC
Genre: RTS / RPG
Developer / Publisher: Blizzard
Publisher in Russia: SoftClub

At one time, StarCraft: Brood War demonstrated to the world that the expansion to the original games are not always merely a means for earning easy money. The Frozen Throne (hereinafter - TFT) successfully continues this tradition. As in the case of the Brood War, we are dealing with a kind of work on the bugs, a selection of updates and additions to the gameplay, as designed to improve balance (and even the interface!), And just to show something new. In addition, we received a new campaign (and, accordingly, a new subject) and a bunch of fresh cards. Whether it's a shooter, adventure game or RPG, TFT might well be called a full-fledged sequel, but still the basic principles of gameplay (and graphics) are borrowed from the original. Yes, and WC3 is required to install add-ons required.

WarCraft III: The Frozen Throne
Somehow, in the press most often mentioned is absolutely minor innovations; so actively discussed neutral heroes (in particular - Pandariysky brewer). In fact, the existence of a tavern (which is also home to the Queen Snake, Beast, Dark Hunter and Destroyer) has little effect on the gameplay - the real benefit is only in that here the hero can be obtained instantly. Balance, of course, does not violate the neutrals, and estimated many of the players are less experienced in fighting old men. Roughly the same case with the other newcomers, the heroes (one for each race). In a game on Battle.net, they are used quite frequently, but only out of curiosity. I honestly tried to use teleportation looking at the night as a way to surprise attacks on the "island" maps, but its weakness in open battle, all these attempts failed.

In contrast, the new units to the balance of influence, softening the shortcomings of each of the races and making it easier to fight with many of the classic strategy. In particular, now all races are treated properly and to remove the effects of spells - previously had to use improvised means such as items from the shops and neutral creatures. Fighting with magic spells significantly expanded such as "stealing magic Witcher and spell blood forest dragons. Past due to its mobility can be used as the trump ace, at the right moment is on the battlefield, suddenly turning off from fighting the enemy, or Necromancers Shamans. Nevertheless, in practice the new units are rarely used - to win enough and tested oldies.

From new types of troops would be worth noting not only the proverbial race naked (zmeelyudey) - because of her play is possible only in campaigns - but a huge number of new neutrals, of which one could easily make up another three or four full-fledged race.In single player you will also have to war for the high elves and dwarves without people, to visit an ally race Draenei, meet in a battle with the Alliance, of which there were only people ... But it is not surprising that the multiplayer out of all this wealth were only neutral mercenaries, because think about the balance between the four races - already a difficult task, let alone threaten to here more!

WarCraft III: The Frozen Throne
As is the case with BroodWar, adding new warriors and spells did not stop - completely changed the price and speed of construction of most units and buildings, and widened the limit on the number of soldiers. This allows you to quickly rebuild the base and clone army, but the rush tactic, in most cases does not pass - the enemy is also evolving rapidly and may be repulsed. Several enhanced defenses (added special towers, designed to combat mage), but this is not too important. But if before the economic development in the beginning of the game ensured by beating the monsters, now it brings too little money, almost nothing on impact. But get more valuable items, and experience needed heroes anyway.

Seriously enhanced functions to objects. First, there were the so-called runes - in fact the same subjects, but used on contact. Likewise, now work and books that improve performance. Runes are particularly useful for beating the monsters - they restore health and mana, cast spells useful or valuable revive the monster and send all at your disposal. Second, the widespread re-usable items that provide extra characters available spell, but still not spent mana. Of course, is particularly active artifacts and relics used in single user mode, however, and in network battles can get a lot of delicious things.

WarCraft III: The Frozen Throne
With regard to campaigns, then surely it is worth noting the significant progress on the subject. If the original WC3 with his ridiculous leaping princes and horribly banal story was a step backwards compared to StarCraft, everything here is okay - the writers composed a full-fledged fantasy novel, the events of which we are to follow. The focus is constantly shifted from one hero to another, unexpected twists await at every turn, and so on, to anticipate future developments, we are not even attending. If a player has a question - then surely it turns out that his hero is tormented by it - a sign that the logic of what is going on there. Fashionable and not too peculiar to the American scheme of fantasy, where there is practically no "white" and "black", but only "shades of gray, rather would be relevant in a good anime series. Quality CG-movies (only two in the entire game) and last story scene on the engine and cause similar thoughts. probably work on StarCraft: Ghost Blizzard has taught leadership to ensure that the game needs to be done perfectly and always on all platforms.

WarCraft III: The Frozen Throne
In campaigns, even more than before, highlights the fact that TFT - a strategy with elements of RPG. In most missions, development of the database do not need, and often the base and none at all.In such cases, controlling heroes and a group of common units, you need to clean up the map from the enemies and get to a certain point in a very confusing route with numerous traps and plot scenes and side quests (including the secret). Perhaps it would be very boring, but wait for a response to the question, "what will happen next," makes moving farther and farther away. The fourth campaign (for Orcs), standing alone, and did offer us a unique role-playing game where the characters acting on their own, sometimes with a few assistants. It also shows and a new feature - portals between the cards that allow free movement across a huge game world. All is good, but long to download and spawn monsters irritating - to the extent that the additional quests to accept no longer want.

Of the innovations is also worth noting the many changes in the interface, basically - in Battle.net. In particular, gamers now return to the chat window while the search for the game, you can organize your own clan, has automatic support for tournaments. In the battle helpful that the neutrals (including heroes in taverns!) May employ not only heroes, but also any units - even though the workers. In addition, some ordinary soldiers were able to carry on his subjects - useful when you do not want to leave them to the enemy. So all those minor inconveniences, irritants in the original play, in TFT corrected.

Russian version of the game as the original WC3, was released by Soft Club. Translation, as the last time, causes only positive emotions - a localized version appeared on the market the day the world premiere, with the literary merits of the text and the quality of dubbing is beyond doubt. This is one of the few (they can be counted on the fingers!) Examples of how to translate from one language to another (from English into Russian or Japanese to English - no difference!) Make the game better (not worse!). Still, good voice acting when engaged in professional actors, and not random people. Claims can be really something to present to the fact that there is no synchronization of voice and lip movements, and looks sometimes even involves a different timbre. But it is a problem of the original game, and not a full TFT RPG, so ask him a too cruel. The main thing that pandariysky brewer speaks as curly as the wino Vasya from next door - and this effect was achieved not so easy!

The Great Escape

Platform: PC, PS2, X-Box
Genre: stealth-adventure
Developer: Pivotal Games
Publisher: Gotham Games
Release Date: July 23, 2003
Minimum system requirements: Pentium III 933 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1.6 GB HDD
Official site: http://www.pivotalgames.com/

In the insanely far away, but for many, sure immemorial in 1963 saw a light action-motion picture The Great Escape with Steve McQueen in the title role. The film narrated about a daring escape three buddies from the well-guarded Nazi camps. Despite the complete lack of modern special effects (from x to tackle them in 1963?) Movies look attractive, and to this day. In the very near already in 2002 the world of computer games has replenished interesting stealth-adventure project Prisoner of War. No connection with the aforementioned game film did not have, but was devoted to the same subject. Prisoner of War came many to taste through exciting gameplay and stylish design of the surrounding world.

The Great Escape Today. Employees studio Pivotal Games, repeatedly reviewing the film The Great Escape, and repeatedly having made a successful escape in a Prisoner of War, decide to make a contribution to the genre of stealth-adventure. Combining "the best" that was in the movies and close to her in spirit to the game, Pivotal Games releases The Great Escape. Would be better if she did not do ...

The Great Escape However, the first minute of the game left a most favorable impression. You "find yourself" in a padded aircraft fleeing from enemy fighters. Terms of panic and confusion reigns. In all this chaos, you are invited to take the place of a tail turret operator and try to defend from Fritz. In the end, battered airline still churning, and you find yourself in a film ... This ends a fascinating introduction, and begins, alas, is far less exciting game.

The Great Escape Gameplay The Great Escape for the most part reduced to a crawl in the dark, noiseless and collecting various items and their subsequent use. All you have committed acts aimed at organizing an escape from a Nazi camp. However, do not expect high-profile shootings and the game of fierce battles. The most that have the heart to the main character, is to sneak up behind the sentry and stun him. On the other hand, Prisoner of War, we had to do roughly the same, however it was interesting. The secret is that the AI ​​opponents in a Prisoner of War makes us really worry and fear for their lives. Fritz behaved quite naturally, to ensure that the effect of the presence of even rather weak schedule.

The Great Escape Here on the face full of decadence. Graphics by today's standards rather homely, suffering from pallor textures and cruel lack of polygons. Artificial intelligence situation at this time does not help, but rather the opposite - driving a nail into the coffin of the game, because zaglyuchen to impossibility. For example, how explain the complete omission of the enemy when you're sticking to it as an eyesore? And how do you want to understand the alarm when Fritz worth to you back, so even on a decent distance? Personally, I'm in my eyes at the back do not believe ... Actually, my impression is that Pivotal Games consciously tried to eradicate in the gameplay even a hint of excitement. At least, the lack of your "silent" that's great to contribute. Remember how it was convenient to navigate in Splinter Cell? The player knew exactly how he saw the others and can act accordingly.Here you yourself have to wonder if there is enough darkness in one or another corner to hide in it? Now imagine that you accidentally turns out to be too exposed to low levels of brightness. It turns out that the angle for Fritz was not dark, you can see at a glance, anxiety, shot, load the game. A conservation, among other things, all three on the level, so do not poburzhuystvuesh.

The Great Escape Does not save The Great Escape and developers attempt to diversify the gameplay riding on a motorcycle. The One with the Runs under fire enemy made really good, but he remains just a small speck on a rainbow background of melancholy gray background. Frankly, it is unclear what the expected creators of the game, releasing a project with the frankly weak graphics (even in the PC-version, which looks better than the console, thanks to high resolution and several new special effects), boring, sometimes annoying gameplay, buggy AI, mediocre sound and music. Wanted to go to the good reputation of Prisoner of War? Stupid, The Great Escape inferior to him in all respects. Hoping to succeed at the expense of Fame movie? To the credit of the developers, the connection with films really felt. The protagonist of the game, looks like even Steve McQueen, is found in the dungeons of the fascist character of the movie. In this case, we can not even manage to learn something new about each of them. However, to build on this success throughout the game very serious, because the motion picture released 40 years ago and most modern gamers unfamiliar. In a word, no matter what plans or bore Pivotal Games, they were all illusions. The Great Escape has once again confirmed that the strange glory of their own well-being is not ensured.

Opinion on Space Haste 2

Review of the game sent to our chitatelem.Space Haste 2
Genre: Racing
Related Games: Star Wars: Episode 1 Racer
Requirements: P333, 64Mb, 3D acc.
Recommended: P3-500, 128 Mb, 3D acc.
Released: Spring 2002

Space Haste 2 - a new representative of the genre of super-fast racing. But to include the game, what we see - we see one big disappointment. It would seem that the title speaks for itself - "escape velocity", it means super-duper heaped colossus, the sound of a jet engine, the adrenaline - when at full speed does not fit into the rotation, or at the finish line, when only a little less than a meter, and we electronic beats yobbo. But everything turned out differently, instead of a super-duper machines, we see the Cossacks, and close up under taksishki from the fifth element, and no sound of the jet engine, only some zhuzhzhasche-whistling sound, eventually turning into hassle. Come on, move on to the very proper review of the game ... ....

What is Space Haste 2, or patience, patience and again patience
Immediately start the game, we see a demo ride, and in the eyes of a complete disappointment - "Is that all?? And where is the choice of cars, tracks, player's name in the end ???». And suddenly appears, barely noticeable - press action to get to the menu. Here it is a welcome menu, select all of which do as one pleases, and pleases to choose just did track, car, and the player's name - this menu is the so-called thought passed Estonians civilized people. At first open only two routes out of the eight available, and four vehicles (Cossacks of the new sample), and also of the eight available. What is the multiplayer, the developers of the Church of Electronic Entertainment can be seen not know. But the essence is not in it, quickly selecting a machine, and the track, we start the race. And then we wonder - "And where are these sverhskorosti?? 250 - 350 km per hour you call sverhskorostyu ???», most, turning off the game, obviously did not even want to look at it again.

And the essence of the game in what? Have to travel some 4.5 circles and certainly the first way - let's say there is no qualification ", which means that sverhskorostey you can not see. And neither do the developers are doing everything to the growing complexity, to open the next track, it is necessary to pass the previous level normal, but the new machine to see whether it is good for hard transition, and then this new machine will be open for one track on which you opened it.

Lotions, they are in Africa gadgets.
That game did not seem so boring, the guys from CoEE decided to add a couple of washes. In Space Haste 2 contains the so-called bonus point - this is the lotion, but for some reason they are implemented in the form of stars of different colors - riding straight at them, you knock yourself for a bonus: whether it's energy, defense, weapons ... .. Consider them in turn:

Energy - the energy here is called fuel and machine wear. Ie when you drive without stammering nobody touching, you have the energy wasted - it's like gasoline, diesel fuel, you are going, scratching each machine, each turn you lose energy, and this - the damage done to you. So, for the replenishment of this wonderful energy to collide with a white star. Also, energy can be replenished by collecting crosses, dropping out of the cars during their collision.

Roulette - gives a random bonus: the crystal type, flora, etc., continue to give loans. Ie time out, spent a loan - there is extra time, but it is at the stage of additional circles.

Leakage - reduces energy reckoned the time of appearance bonuses like crystal, flora, etc.

Protection (usually green) - These bonuses include:
1.Schit - when enabled, you added energy. After hitting the slopes or edges of the opponent's energy is added to two times faster. As well as this miracle rescues shield from the effects of flash, which is very handy.
2.Pokrov - the car disappears, ieopponent can not ram it, and you can pass through the opponent.

Weapons (usually red) - the weapon is only one word, but really ...:
1.Grom - throws three crosses similar to those with energy, but they are blue. The car starts to swing from side to side, you lose control, etc. ala driver is not in a sober state. We talked after all, do not drink driving. WARNING: drunk driver behind the wheel - of a pedestrian.
2.Vspyshka - but it's quite useless tool developers. Puts on the road priborchik emitting bright white light. Tell me, you go in peace, and suddenly a white screen: you can not see the road and lose control, thereby allowing the enemy to overtake you. Is it cool?? I agree that's cool, but not if you use it to my computer, because it somehow manages a lot of worthless junk iron, which is buggy by the day, so he do not care at all. A multiplayer game is not to be able to apply it to a neighbor living on the components in a computer club L Ie benefit is lost, but not for the computer opponent, so it is - one of the big minuses game. And the fact that the shield of her saves, so it would be good that this would most often get a shield.
3.Utechka - stealing from the nearest power players, very cool beat out companies from the race - "You departed from the league, and I stayed in it"

Speed ​​bonuses (usually blue, but hurry) - this is probably the coolest bonuses. These include:
1.Speshka (orange) - equivalent to your acceleration, but it quickly rises to a peak speed and drops to your standard.
2. It goes faster - adds up to 4 points to the acceleration, sometimes it is so lacking, especially on the last lap near the finish line.
3.Vzryv - a lifetime dream ride a push car. When you use your speed becomes maximum for a few seconds, so you can make life very difficult opponent.
4. Pilot - nothing to do with the autopilot, he has not, just your control improves to 5-6 seconds. Trifle, but it's nice!
5. Jump - immediately raises the speed to maximum by braking at the end of acceleration.

Hey, whip-ka guy with a breeze that sang the blood and dust column.
I almost forgot about the speed of the long-awaited speed - during qualifying but driving at a speed of 250-350 kilometers per hour, which sometimes last up to 400 due to bonuses, yes pobivaniya speed record attempt on a route, you will not see anything. On the other hand, qualifies, you are given an extra circle, which you should go for some time, passed it, you give another and another and another (in the sense of community has dayutJ) With each new round your maximum speed increases and increases. So that the velocity of 600 km / h are no longer seem like children when there are 5 seconds and to finish another ride and ride. If the same happened to such grief, and you do not have time to reach the finish line on time, never mind, just qualify, then the route is also considered as passed. Another unfortunate downside is that if during the ride on the last lap, comp you somehow overtaken, then forget about winning, and only pray that the next bonus was the acceleration or haste. So, generally - slow and steady wins the race, there is no longer working, and it remains to act in two ways - first, it is to ride and remember that there are brakes that need to apply for sharp turns, and the second - my favorite - is to go to obezbashennoy speed, gradually vyuchivaya map by heart, and leaving the enemy far pozadiJ Also at the top of a scale which decreases with time, faster than it could be reduced by means of special bonuses. When she is nowhere to be terminated, you will be given any bonuses, first flora, then the crystal, etc. Together with them, your acceleration is replenished up to seven, and in your pocket falls randomly one or two bonus tracks. Every three of the bonus you will be added on one loan, a straight ATM toJ, which allow you to continue the race after time for additional circles.

What this all the time so some minuses minuses and pluses, too, find the place.Pros only in high-quality graphics and very interesting routes that sometimes has to pass several times and it does not get bored.

To summarize, I say ... .... Like the best, but it turned out as always
Summarizing all the arguments about the "escape velocity" say - it was not worth so loudly to call the game if there is no such space velocities. Better game will be released later, but it'll have an idea and playability ... ... ... .. and not miserable like Star Wars: Episode 1.

We wanted the best, but it turned out as always: Church of Electronic Entertainment invested power in the schedule, and forgot about the idea of ​​the game ... ....

Full Spectrum Warrior: Ten Hammers

Full Spectrum Warrior: Ten Hammers
Spectrum Warrior - play an unusual, combining a seemingly completely different genre. On the one hand, the camera perfectly still "tied" to the backs of soldiers in action from a third party. On the other hand, can not directly control the fighters. As in the conventional strategy, you just give orders: hide there somewhere, shoot to something. Coupled with an interesting plot and good graphics, extraordinary gameplay was adopted with enthusiasm, thereby predetermining the output to continue. Full Spectrum Warrior: Ten Hammers takes us back to the streets Zekistana, a fictional city, embodying the view the writers Pandemic of the eastern capital.

Contra 4

Contra 4
If someone forgot to recall: Contra 4 is a kind gift from Konami to all fans on the twentieth anniversary of the famous series of the past. Keyword - "fans" as seriously veterans will appreciate the gift only virtual carnage. Those veterans who 20 years ago served in a glorious eight-shelf, and found only Contra: Hard Corps youths let stand up to the side: it is completely deprived of the plot, there are no forks in the road, the main characters differ only in color and pants, and more still to open the passage. As for the current generation of gamers, the gameplay is so airtight dream about them except in nightmares: an attempt to overpower the initial level of play even at the lowest complexity can ultimately cause this hatred, in general, nor the innocent Nintendo DS.

Aquanox 2: Revelation

Game Title: Aquanox 2: Revelation
Platform: PC
Genre: action
Developer: Massive Development
Publisher: JoWooD Productions
Publisher in Russia: Russobit M
Release Date: August 2003
Minimum system requirements:
Pentium III 750 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1 GB HDD
Official site: http://www.aquanox-revelation.com

Aquanox 2: Revelation
It is no secret that the mysterious depths of the seas and oceans for centuries attracted people, no less than the azure expanse of the heavens. Over time, the thrust resulted in diving suits and a giant submarine, which played a significant role in armed conflicts. In this age of high-tech battle submarine steel giants have been reflected on the screen. However, it now will not at all about the next Sub Command. For all its originality and fascination of these simulators submarines were interesting not for everyone. Probably pushed unhurried gameplay and management complexity. Thoroughly examining the situation, visionary Germans from Massive Development took an interesting solution: combine the mysterious atmosphere of underwater depths and the dynamics of the genre action. So there was Aquanox ... The game quickly gained popularity thanks to a strong plot (Krass engine is one of the first demonstrated loyalty to the pixel shaders) and faster, action-packed gameplay. On the one hand, we swam under water to a compact U-boat, admiring the algae and fish, with another - fighting with the crowds of enemies, without shunning the usual Streif and generally controlling the underwater unit WASD-layout. In short, the game failed, and there is nothing surprising in the fact that my CD-ROM drive is now fairly crackled with its continuation.

Aquanox 2: Revelation - such is the proud name of the sequel - the very first minutes of the game gives the impression of a more serious project and, if anything, soundly. In the courtyard in 2666. Your name is William Drake, and you are very dissatisfied with their lives. Yes, and that it's good? Ongoing work irretrievably lost, money, as they say, not enough to swear by, but then there was the thought of Dad, missing a year ago under mysterious circumstances, absolutely jammed. Attack of the evil pirates on your mood of the underwater vehicle, of course, did not improve. Nevertheless, the reason for joy yet found. Drake'u saved lives and given the chance to become a full member of the gang. Here is the brief background. The story takes you.

And develop, it must be said, is nonlinear. More precisely, it is not linear. If the first Aquanox after tedious dialogues with grotesquely caricatured characters (which in the sequel turned into normal people) assumed only one course of action, then Aquanox 2: Revelation gladly puts branching structure of the missions. Of course, progress through the story will allow only one of the offered job, but the other will be an excellent tool for the bourgeois-capitalist development, that is to say their own enrichment.

Aquanox 2: Revelation
The economic system of a sequel is not much different from the original and still rests on universal credits. These currencies are spent in the shops of beautiful underwater cities to purchase equipment and weapons for your underwater vessel. However, there is an alternative - trophies (do not forget, you are a member of the pirate gang!).If, during a mission you do not manage to destroy the enemy, but only to bring down his "boat", then the enemy's weapons after returning from a mission goes to you. Ask how you can defuse underwater bathyscaphe not gouging him to bits? Believe me, the developers thought out ways.
Weapons in Aquanox 2: Revelation is divided into torpedoes, ballistic and EMP-guns. With the first two categories is clear: luptsuem of all the trunks and torpedo mines, leaving a wet spot on the adversary (pardon the pun). But EMP-guns are more accurate, damaging an enemy submarine power systems and conclusions, ultimately, it failed. For the most desperate pirates there and very very exotic thing - Vendetta Sniper, a kind of underwater sniper rifle (to the question of reconciling action'a and diving). Shot of this thing in the cockpit of a small unit immediately bring it down - pure and tasteful.

True, always use this trick will not work. During a large-scale hot battle you just do not give aim. Meanwhile, hot battles Aquanox 2: Revelation contains a good deal since in some cases, the player goes on a mission, accompanied by the brave companions. Unfortunately, the very mechanics of the battle from the time of the original game has not undergone significant changes. Maneuvering is still reduced to one-sided strafe, and the enemies again not particularly anxious to avoid the hit, often almost specifically "grabbing" the body shells. AI of your teammates is also, alas, is unremarkable.

Aquanox 2: Revelation
Can not be said about the graphics performance toys. What really pleased the eye Aquanox, but his successor has surpassed all expectations. Underwater World, made in dark brown tones, contains a lot of minute details, and literally filled with fascinating play of light and shadow. From the surface of the ocean make their way slanting rays of the sun, reflected on the bottom of oscillation of water masses, swaying seaweed, in general, everything is as it should be a reality. Boats and static objects pleasing to the eye the highest degree of detail and the presence of colored lights. Explosions - separate song. Thanks to the proper use of particle effects, they have turned out more beautiful and believable than the original game. Repeatedly improved interior vessel. Now the device cab subs are different, no less than the exterior. In short, all connoisseurs of fine Aquanox 2: Revelation to viewing is highly recommended. Incidentally, the high visual quality toys evidenced by the fact that, based on its graphical engine Massive Development has developed a benchmark-program AquaMark3, testing the suitability of your system to the modern game design.

In general, the impression Aquanox 2: Revelation leaves very positive. Beautiful graphics, detailed game world and the musical themes in the style of techno creates an exciting atmosphere and cause a desire to again and again sink into the ocean depths. And let the artificial intelligence has again brought. Let not shine with originality Mech combat. Let not quite perfect mezhmissionny interface. The main thing - the appeal, a kind of charm and style. And they Aquanox 2: Revelation has in abundance.

Tetris DS

Tetris DS
"Tetris" know everything. Know a long time - enough to ever write off in the category of "retro" and forget it. Nintendo understands this - and therefore gave Tetris DS bunch of attractive features. Here and six game modes, one more beautiful than another, and multiplayer for ten players using only one cartridge, and even the possibility of online matches!

SOCOM 3: US Navy SEALs

SOCOM 3: US Navy SEALs
"Did Mohammed really pushed uphill, or it was a planned PR?" - Spinning in my head freely translated line from the rock opera "Jesus Christ - Superstar" by Andrew Lloyd Webber and Tim Rice. Is SOCOM series and really worth something, or is it empty, around which the PR with marketing hype whipped up empty? It so happened historically that spetsnaz simulator SOCOM has become one of the first multiplayer game for the PS2, and Sony decided to "push" game on the market.

Apollo Justice: Ace Attorney

Apollo Justice: Ace Attorney

Prince of Persia: Rival Swords

Prince of Persia: Rival Swords
When in 2005, publisher Ubisoft has issued a third (such as final) part of the revived series Prince of Persia, we thought that saying goodbye to the Prince and say goodbye for a long time. However, Ubisoft decided otherwise - and without thinking twice sent to the Prince on Nintendo Wii, unlucky heir to the throne of Persia to make a little money. Unnecessary will not.

Ninjatown

GENERAL APPEARANCE: Ninjatown proved that the genre of tower defense easy feeling, where heavy RTS simply can not turn around. It demonstrates the wonders of dexterity on his platform, showing itself equally well to what one or the other. Designers tried to cheer - everyone from many different ninja, on the one hand, looks like a Gingerbread man, on the other - simply different from their counterparts on the craft. The whole story is fed between missions with the help of amusing dialogues Old Master Ninja (the main character, by the way) and someone of his race (Cast: Ninja-Mer, Ninja Consultant Ninja businessman, etc.). Gameplay from other games of the genre is not significantly different: it is necessary to construct various buildings, which should stop the waves of enemies. Just beat the enemy is not the buildings, and the ninja, who live in them. Fortunately, always know which monsters go in the next wave, so that you can pre-build housing Ninja or Ninja Sniping Foresters (as an option: to pump available). In difficult situations, rescue Special Forces of the Old Master Ninja - he can blow away enemies in the right direction, and burn their ranks caught magnifier sunbeam. At each level, many possible strategies, and find the "right" is sometimes difficult. However, this process is so fascinating, that defeat in Ninjatown quite annoying, but just try to make more and more.

Republic: The Revolution

Game Title: Republic: The Revolution
Platform: PC, Xbox
Genre: Political Strategy
Developer: Elixir Studios
Publisher: Eidos Interactive
Release Date: August 27, 2003
Minimum system requirements:
Pentium III 800 MHz, 512 MB RAM, 3D-graphics card with 32 MB RAM, 1 GB HDD
Official site:
http://www.eidosinteractive.co.uk/gss/republic/


Republic: The Revolution
Everyone knows that politics - the most slippery and dodgy people on Earth. It would seem, are doing what they say is so beautiful, but life is not getting any better ... It looks like the developers of political strategy Republic: The Revolution have adopted this line of the mighty. The game, which was published after three years of development, has once again confirmed the postulate that "the expectation of a holiday better than the holiday itself." So, from the screens of our monitors we are transported straight to the ruins of the Soviet Union. As conceived by screenwriters Elixir, after the fall of Soviet power in the new state Novistrana got tyrannical Stalinist Karasov, whose work went against the views of most of the population. In the end all and sundry, are beginning to create their own political associations (ie, party) and come up with alternative ways of development of the country and society. The player, of course, is just one of those "who are not lazy."

Having begun his political career in a provincial town with the great title Ekaterine ('m not a hint at Ekaterinburg developers?), You pass the laborious path of another two much larger cities, which, in theory, should end in a chair ruler Novistrana. However, there will be a ghost and a bright future, but first have to get hold of supporters even in a remote province. The first step - to develop an ideology. However, the design - it loudly. World Republic: The Revolution, there are three basic values: Strength (Force), Influence (Influence) and Wealth (Wealth). The ratio of your party to these three parameters determine its strengths and weaknesses, as well as methods of influence on others.

Republic: The Revolution
Interact with a sufficiently large, diverse and, to honor the developers, stylish world of the game are two basic ways: through Actions (analog special abilities in RPGs) and conversation. The latter is most often used to recruit helpers in the apparatus of personal power, and the notorious Actions (whose number rose past fifty) are used to directly influence the game space. For example, having the ability to organize rallies, you or your attorney will be able to gather a crowd and make a massive ideological pressure. And the ability to Hitman, which appears, unfortunately, just nearer to the end of the game, will make it possible to hire a hitman and remove high-handed opponent. True, do not expect to enjoy a spectacular roller with a shot in the head and spreads over the asphalt brains of victims. For all his effort to maximize reliably reflect the messy world of high politics, Republic: The Revolution retains ultimate political correctness. Minimum stiffness, the minimum of violence - this seems to be the motto of the game.Numerous commercials on the engine often demonstrate peaceful meetings, handshakes and conversation.

Republic: The Revolution
Fortunately, talking characters are not reduced to a mere dull splash, and are fairly original mini-game where you need to distribute a points between its arguments, the sides agreed to go to your party. Needless to say, that for successful recruitment need to learn more about the object of their interests? With complete information, you can always act in several ways: by bribery and persuasion, to the threat of force.

Republic: The Revolution
Overall, the gameplay looks pretty fresh and unusual (although sometimes tedious), which is not the game on the schedule. Making peace is undoubtedly a stylish: the developers have well studied the architecture of the Soviet period. But the engine itself, three years ago, which looked almost revolutionary, today looks mediocre. To observe the gaming space are several ways in the mode of 3D, as well as to examine it in two-dimensional projection. The most functional just 2D-view and three-dimensional landscapes with strolling people and vehicles scurrying play rather an aesthetic role. Although here we are waiting for a nasty surprise. Plenty enough of living their lives inexorably hinder the city going forward the time at which to perform a series of actions to strengthen its political position. Game day is morning, afternoon and evening. At each of these periods, there is one of your action (Action). As a result, much of the gameplay takes place in a schematic two-dimensional mode, leaving behind the scenes is not too pretty, but still three-dimensional space of "live" World Republic: The Revolution.

Another question - whether you need these same 3D-space? Yes, and whether the game at all? Before us is a classic case of protracted, who missed the point behind the realities of today and went out when a unique, fresh and interesting content has been left on the order of magnitude smaller than predicted. An unusual gameplay for some reason did not involve, and the schedule leaves me cold. Add to that the problems with the interface and the absence in the game any intelligible training regime.

If at the beginning of the development of Republic: The Revolution saw the conqueror of the hearts of millions, then after the release of "army" of fans of the game was reduced to a small group of stubborn young politicians, who may have it and prepare for future careers. Private as a gamer, give money for the opportunity to spend time in an exciting virtual universe, unlikely to be happy need a long and tedious to understand the vicissitudes of political life Novistrana.

Heaven and Hell

Heaven and Hell
Platform: PC
Genre: God Sim
Developer: MadCat Int. Software
Publisher: CDV Software

Beginner god job seekers
sex does not offer.

Heaven and Hell
For some reason I always thought: to be a god - a pleasant occupation, and perhaps even exciting. Thou doest thine own worlds, you want - with the magic you want - with the technical progress, or, more generally, deserted. Sunrises, sunsets - beauty, sitting and admiring. Well, at least, the laws of nature podredaktiruesh. Desired to humanity is the heliocentric system - sent elephants to turtles in a parallel project, a crystal set at ryumashki dismantled, land on the globe and pulled around the sun started. Lepota. But there it was - brave German boys from MadCat put me in place. Like, all these fairy tales: there is no God, the universe has turned into a big bang, people descended from apes, and have always been atheists. After that there were gods: bad and good. Or do they just moved away to smoke, while the amoeba upgrade? In general, it is dark. One thing is clear: an urgent need to pay presumptuous of humanity in their faith.

Heaven and Hell
It is hard to be a god, especially the god of atheists. First, it depends entirely on people - precisely because of their religious fervor turns mana, and without any lightning metnesh or earthquakes are not vyzovesh. Secondly, we have to rely on the prophets. Moreover, these paltry unwashed bigots clearly labeled alternate Almighty. Zam. neophytes to recruit supporters for military recruits for the army, caretaker monitors the buildings, etc. Total these guys seven. Property, incidentally, also participates in the divine: some building issue on the mountain of Manu and other help to strengthen the faith of population.

Heaven and Hell
In short, Heaven and Hell by God himself does not feel, maximum - unimportant deity of unknown origin. However, and this role would be arranged for me personally ... in any other case. The product of German developers lame in every limb. Graphics - merry, puppet and does not inspire feelings of divine power, to the same animation creatures slurred. Management uncomfortable. The left button rodent and allocates a unit, and gives the task. Pixel to the left pixel to the right - and instead choose a conspiratorial in the ideological camp of the enemy saboteur, you can easily send their "Pope" in the den of Satanists. On the right-click the same trouble, the unit it is, of course, cancel the selection, but a small mistake - and may lightning, for example, shandarahnut.

Gameplay - guileless, without any strategic depth, periodically turning into a routine clatter. All games load borne by a pair of the most important prophets taldychaschih good (or, conversely, harmful) message. Sometimes the process is, of course can be revived, using some alternative solution to the divine, but this does not spoil.For example, rush in your heretical preachers in the settlement of stale fruit - added one more prophet to the ideological power, or, say, the enemy suffered activists to distant lands.

Especially not encouraged me personally identity of good and evil. Heaven and Hell - twin brothers. Well, changed the colors, replaced the carrot sticks, renamed a couple of spells and buildings. Is that all? Why then do two campaigns, for good and for evil?

AI does not shine in IQ, is obsessed with obsession - hand-carry a reasonable-good-forever (stupid-evil-momentary) in a village, not give up. Even if (with the filing of your instigators), the prophets will be there waiting for only painful death. And if the campaign, he somehow keeps from land originally granted, then the game with a random alignment of forces does not leave him no chance. Just start the promotion in the same hole and the divine power to move all the boobies on his place of trade face to his.

Common diagnosis was not comforting: It is recommended as an atheist vaccinations to the victims of totalitarian sects. Hold on a fanatic for Heaven and Hell mesyatsok, you look out, instead of mumbling mantras: "There is no God, no God, no one would undertake such work."

Happy one - no one has yet undertaken to localize this dubious theology.

EverQuest II: Desert of Flames

EverQuest II: Desert of Flames
In a magical world it is time to leave. Good-bye the sleepless nights at the bench, head of the guild and notation opostylevshie skeletons. I'm going to the south! Rest, sunbathing, buy souvenirs, or even better - plundered. Under the magic carpet is endless sands and swim lazily roam the giant creatures. Hey, can I say - still small, there is below the 45 level and there is none. Gina because here only some desires are fulfilled - posthumously ...

Harvest Moon DS

Harvest Moon DS
In life in the village has its own advantages and disadvantages. In the merits - a herd of girls of marriageable age, fed on cow's milk doubles and millet porridge with pumpkin. In faults - everything else. At the protagonist Harvest Moon DS is no choice: it anyway went to live in dreary hut next to the cluttered debris field. Lake, plow, scythe, ax and a hammer in your teeth - and forth to work.

Mage Knight: Apocalypse

Mage Knight: Apocalypse
Sooty and covered with potholes the carcass of the tank, snatching them out clouds of steam and snapping machine-gun fire, pushing last-minute logjams and crushing the bodies, slowly crept through the streets Silverholta to the main gate. The efforts of the defenders in vain: no golems kamikaze or grenades did not slow down the machine. And even the vaunted "Murder Room" has not stopped a mad invention of the dark dwarves: security turrets one by one turned into a pile of crumpled metal. Last, the most powerful shot from the turret guns - and the only remaining obstacle in the way of the besiegers fell. The fate of the city was sealed. Or not ...?