I do not know whether the accident that the "episodic" model of game development became popular soon after the last episode of "Star Wars". However, you can see more interesting trend: igrodely after Lucas became much more daring to violate the natural order of the chapters of his saga. Thus, the expansion pack to Age of Empires III tells us not only the continuation of the main campaign, but also about the events that took place between the second and third of its chapters. Ubisoft is not far behind and with a revived Universe Might and Magic. First they showed us the top stories in Heroes of Might and Magic V, then its end (the end of it?) In Dark Messiah, and now we face a "continuation of the beginning" - the addon "Hammers of Fate." Without going into details of the plot, except to say that "the Lord" took a new record, "Might and Magic" is the same place as the "Clone Wars" in "Star Wars" - the action develops, the tension grows, the heroes are winning some interim victories but felt that the great achievements still to come. The script is not written in a much better than Dark Messiah, and play to find out what happened next - you want.