Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots
The team that works on the series Metal Gear Solid, with years of thinking that does not change. Head of Department shall hold office for five or ten years. One of the newcomers, hired for MGS4, - a young foreigner Ryan Payton, assistant producer. Hideo Kojima gives him a demonstrative description: "This is the most hard-working Americans from all I've ever seen. In the team nine out of ten people - Japanese and diversity, we will not interfere. " Good or bad, but no increase in teams of up to fifteen hundred people, no transition to a new generation that did not change the status quo. Metal Gear Solid - a show that is held apart. The entire gaming industry separately, Kojima Productions - separately. The impression that the developers last four years, without leaving the office in Roppongi, saw only a sticker with a flying superman on the glass cabinet Kojima and focused solely on their interests and their own standards of quality. Studio recalls eccentric recluse, who climbed into the mountains, many months ate mushrooms and roots, and then returned c genius and totally divorced from real life novel in seven volumes. Metal Gear Solid 4 can not cram into the Procrustean bed of conventional genres, it does not work to compare with the usual hits. Advantages of the game are undeniable, it is full of discoveries, jokes, innovation and adventure. While playing, mentally alternately ask two questions. First - "Well, who does that?", Then - "And why, in fact, no one does that?".

StarFox Adventures

StarFox Adventures
Platform: GameCube
Genre: Action / Adventure
Publisher / Developer: Nintendo / Rare

There are developers who will never disappoint the quality of their products. A rare example of such good faith is a British company Rare. This is a nice team, a lot of years working under the wing of Nintendo, made an invaluable contribution to the treasury of the gaming industry. Just recently, Rare was bought by Microsoft, but the British still have released for the GameCube a farewell game.

StarFox Adventures
The project, which is known as Star Fox Adventures (hereinafter SFA), was first announced for the Nintendo 64. At that time it was called Dinosaur Planet, and was conceived as an independent thriller. Then place the main character took Fox Fox Macleod (Fox McCloud) - character space shooter Star Fox, and the entire project successfully migrated to the new platform. In developing the original concept has changed beyond recognition. Survived except that proverbial dinosaur planet, and she broke into pieces. Connect with floating debris in space would be easier if it was not the evil machinations of General Scales (General Scales). The plot is written in the classical canon: there is a global catastrophe, dastardly villain, a beautiful captive, and, of course, a brave rescuer, surrounded by a few colleagues.

SFA can not describe without mentioning the legendary Zelda: The Ocarina of Time (N64). The guys from Rare have not tried to hide the source of his inspiration, as clearly seen similarities between these two games. However, the imitation of the famous creature Shigeru Miyamoto (Shigeru Miyamoto) can hardly be put in a rebuke to the developers. In addition, a concept borrowed from "Zelda" - this is only the foundation on which to build the gameplay.

In the world of SFA easily get on the giant reptiles, magic and high technology. Gameplay is made of two parts: a flight on a space fighter and walking on the fragments of the planet. As it turned out, Fox is not only a consummate pilot, but also an experienced traveler. He can run, jump, tumble, climb and swim. There are, however, a "but": you can not manage on their own jumps. Lees himself jumping over obstacles as soon as you approach them closely. Unfortunately, the enemies also do not, have to fight with them, using bladed weapons and spells. One has only to approach the enemy, as immediately enabled battle mode. Your hero himself is aimed at the enemy, so you just have to attack and at the right time to put the block. Combining shots with the touch of the Arrow joystick, you call the various combo series.

StarFox Adventures
Rod, which you tan all in a row, while a source of magical power. As the game progresses you will gradually be adding to her collection of spells. Eventually Fox will learn to fry enemies with fire, freeze them and even cause earthquakes. All this power is most useful during fights with bosses. Their role is performed by the giant reptiles that resemble the fantastic dragons than dinosaurs.
But do not think that the gameplay consists of the same battles. In contrast, most of the time spent on the implementation of various tasks and search items. There are also puzzles, some of which are combined with elements of thriller.Choose a combination of leverage is not as difficult as, say, smuggle explosive canister on an unlit corridor. Fortunately, you are constantly helping friends. Frog Slippy (Slippy) and the Hare Peppy (Peppy) are familiar from previous installments Star Fox. Contacting them on the radio, you can always get a hint or a map of the area. Mainly as your assistant is Prince Tricky (Prince Tricky). Despite the blue hue of blood, this dinosaur is running for the Fox as a trained dog, ready to fulfill any orders. With the help of the command menu, you can get Tricky to dig the ground, breathe fire and do a bunch of other actions. Using found and bought items, you are improving the ability of his companion.

StarFox Adventures
As you may recall, the planet of dinosaurs broke into pieces, each of which represents a separate stage. Some asteroids resemble natural oasis with lakes and trees, while others are covered with snow or, conversely, the lava. Move from one fragment to another Fox helps correct spaceship Arwing. Aerial scenes reminiscent of the previous Star Fox: you are moving on a given path, dodging obstacles and shooting enemies. What differentiates SFA from other members of the adventure genre, it's duration. On the passing game will have to spend a minimum of 20 hours. This period will be doubled if you itch to find all the secrets and hidden quests. Reward for the effort will be a special final splash.

Having examined the pictures, you probably agree that the graphic design of SFA is to be commended. Magicians from Rare pushed GameCube in a vise and squeezed all the juice out of it. Only one fur covering his red face of the protagonist, is able to charm even the most experienced gamer. No less striking land, strewn with blades of grass that sway in the breeze and cast shadows. All this tumult of polygons, of course, could not affect frame rates. Yes, the frame rate is unstable, and this is perhaps the only serious drawback graphics.

Music is also good. Perhaps the game lacks the orchestral compositions, but the melodies that are available, pleasing to the ears. The same goes for voice acting characters. The developers have provided technology support Progressive Scan (it improves the image quality) and surround sound Dolby Pro Logic II, so that owners of expensive televisions and audio systems will be able to experience all the features of their equipment.

As mentioned above, Rare can not make the pot boil, so the success of SFA can be no doubt. The question was only one thing: a place among the mega hit will take the creation of the English masters? Now we can safely say that Star Fox Adventures - it hit the mean. Before us is not the most original, but solidly made and technically advanced game. More to such ...

Summer Online

GENERAL APPEARANCE: Volleyball at the Summer Online "is presented in two modes: Normal is for those who just want to have fun, in a special mode, all the more serious - at stake valuable points. Fortunately, select the appropriate (ie weak) opponents quite comfortably thanks to an intuitive interface, and the points awarded for any sign of activity from the tournament before the training tasks. By the way, management is able to master and a young child without any aides: the keyboard arrows and involved key S, F, and especially the D - it is responsible for starting, kick, pass and block (depending on the situation and the position of the character on the court). Free games time is dedicated to walking on the beach, relaxing in a lounge chair, swimming and socializing with others. In a chat you can not only make friends that will quickly climb to the top lines of the rating, but also get the latest news, and even earn an experience! Experience is essential for growth of character, acquire new skills with a speaking name ("Fire Ball", "Speed," "The Shield") and, most importantly, clothing and accessories. Actually, the pumping - it's the only way to get free items in the game, which decided to pay for them. Well, if you do not want to spend your hard earned in bonuses, the "Summer Online is better to skip.

Final Fantasy VI Advance

Final Fantasy VI Advance
Game Boy era came to an end. 18 portable system from Nintendo reigned supreme in its segment of the gaming market, but to replace Hiroshi Yamauchi has come Satoru Iwata, and along with it - and the new policy. Replace the GBA in a hurry Nintendo DS, and future products with the label, Game Boy is unlikely to appear. This review - the latest in our magazine for the outgoing generation of Game Boy Advance. Subject to review, fortunately, is so good that other platforms can envy such a grand conclusion of the Epoch. And let it just port the game thirteen years ago with a few changes - but some games! Final Fantasy VI, the favorite of millions, followed by his two predecessors finds postscript «Advance».

Miami police. Department Vice Squad

Miami police. Department Vice Squad
As practice shows, make a good game on a popular movie - a task difficult. One after another, out on the wide screen high-budget blockbusters, but they move on gaming platforms usually ends up disappointing fans. The happy exception to this rule can literally count on one hand. And, frankly, we did not expect that the PSP-version of "Miami Vice" will fall among the "elite".

Soul Calibur IV

Soul Calibur IV

Wallace & Gromit's Grand Adventures: Fright of the Bumblebees

GENERAL APPEARANCE who 20 years ago would have thought that the restless inventor with a dog, hired by plasticine become a brand, earning millions? But it happened, and in the footsteps of animated films are studio Telltale Games quest with a series of Wallace & Gromit's Grand Adventures. Unfortunately, Peter Sullys (Peter Sallis) is not involved in the project so that talks to Wallace, not the voice to which fans have become accustomed - the hero voiced by Ben Whitehead (Ben Whitehead). Nevertheless, a new actor played the role close to the original.

Baja: Edge of Control

GENERAL APPEARANCE: Baja: Edge of Control could get a good game, because the developers have tried to move into the virtual world of the spirit of racing the Baja 1000, regularly taking place in Mexico. It seems that they have created huge interest locations, and gave players the opportunity to participate in the very long races, some of which lasted more than an hour. But something, as usual, went wrong. Either too much attention to shooting intro, or for too long thought through routes for its huge maps ... But in the end game came out very very mediocre: terribly boring career mode begins with the nightmarish "buggy-beetles", which is almost impossible to control, reinforced by the very strange physics, where the clutch is used as the nitros and the suspension can press in like a motorcycle, before jumping. .. It seems that you try at all to believe, they say, and really buggy so bad cling to the ground and struggling to live their lives by resisting the driver, but eventually just got tired of fighting with the unyielding machine. Add to this is not the best rendering of collisions, and season with antique graphics, which even a few years ago would have looked mediocre, and you get spoiled qualitatively different idea. But we are so hoping that will finally Rally Championship since 2000 is a good off-road racing, where again it will be interesting to ride long distances.

Canis Canem Edit

Canis Canem Edit
At first glance Canis Canem Edit (Bully in the U.S.) can not distinguish from the recent series of Grand Theft Auto, en there is one significant "but" - not every one of us was a bandit, but we all learned in school. Therefore, once in a familiar environment, instantly imbued with the rules of the game. Especially since we are the hero on an equal footing - Jimmy Hopkins gets in Bulvortskuyu academy at the same time with the player. Weakly to unlearn years in a boarding school?

Metal Gear Solid 4: Guns of the Patriots, review Gameland. ru

Disappointment - this is the feeling with which many of the left third of the Metal Gear Solid, and began to wait for the fourth. Snake Eater was pretty, but we are hoping to see not just a game to ten points, and the continuation of the epic. Alas, not turned up plot, no passions, and characters do not have development. And so on Snake Eater story ended just could not. Guns of the Patriots - that's the perfect completion of the series and the absolute peak of its development as in the story and in game mechanics.

Blood Bowl

Blood BowlBlood Bowl
Map of the campaign - there is still a lot of battles and glorious victories. But sooner or later all the cups will be in our pocket! Stadiums here were great fun. This, incidentally, is clearly situated in the lands of the orcs, judging by the style and hung round characters.
1987 - date of birth of Blood Bowl, a mixture of desktop Warhammer and American football. Since then, repeatedly changed the rules (now in action fifth edition), but the bloody (yes, here players may die during the match!) Sport is still popular. And impressive even on the screen.

NHL 2k2

Title: NHL2k2
Platform: Dreamcast
Genre: Sports
Developer: Visual Concepts
Publisher: Sega of America
Website: http://www.segasports.com

NHL 2k2
Life, friends, an interesting thing: I recently actively hovering your brain about the "superiority of arcade sports games on the same sports simulators," and suddenly gets assignment to write a review just yet itself that neither is a sports simulator - NHL 2k2, who saw not so long ago light, and, as already guessed the most intelligent, not at some there or GameCube Xbox, and the good old Dreamcast. Here, logically, I should make a sad song on the untimely defunct console, telling all progressive mankind that NHL 2k2 is almost the last game for DC, to put away a tear and sprinkle his ashes on your heads. In short, to observe all the rituals of relying, as much oposlya proceed directly to the story about the game. But, my dear, I will not do that, so as not to spoil his mood, live in the role of the undertaker, advertise their sad good, so that no unnecessary pathos get down to business, I mean a story about the game NHL 2k2.

As you have probably guessed, if the title is the number 2, it must necessarily be "something" that has, relatively speaking, the number 1. So it is: in the quite distant year 2000, Sega Sports has released for quite alive then Dreamcast game called NHL2k. Moreover, the significance of the product as the only hockey simulation for the console is difficult to overestimate, because Electronic Arts new console from Sega in emphasis have not seen and, accordingly, games for it are not produced. Fans of the genre, and your humble servant, too, among them, were looking forward to NHL 2k2 and still waiting. If we express the impression of playing in a few words, then they will be extremely enthusiastic epithets, equipped with exclamation marks. Like this: Be realistic! Beautiful! Insanely fun!

NHL 2k2
And now a little more about all this. First of all, on the schedule. In this respect, I tell you, Sega Sports has made a fantastic breakthrough! Movement of players up to realistic impossibility, and it will not be some hyperbole, but a real fact. Already at the time of departure teams on the ice with joy notice of their incredibly smooth glide, was surprised to behold the only plausible warm-up goalkeeper at the gates, and notes with satisfaction that the players waving in greeting viewers spent just a bunch of polygons that are so bulky and they turned out real . But the real shock is waiting for you immediately after the first throw. When players start to wear on the field, gracefully circling the defenders to hook or by crook to get through to the gate, a tear rolls admiration for professional red and swollen eyes mossy gamer, so here are all thought out. And nimble pirouettes around a defender of the enemy, and a cloud of cold dust, cock out of skates forward with a sharp turn, and dazzle the hockey field, which, as expected, fading to the middle period. All these moments so vividly creates a sense of reality that simply amazed.Paint graphic charms NHL2k2 can still very long, but the trumpet summons to flee ahead!

NHL 2k2
Every word of praise deserves AI computer players. Where there with his EA NHL2002, where I was even at the highest level of scoring at least 5 goals, almost without meeting any resistance! Here the computer is already on a normal Level sets of the heat that will not find it! Powerful clicks your opponents to sleep gate just a barrage of pucks, perepasovki skillful, deft passes one on one with the goalkeeper, well-coordinated team play, all in full you will experience the hard way, or rather, the goal at which well-aimed hand computer opponent zasandalit a lot of pucks . So, get your lazy waving a curved stick called stick and sybaritic sliding on surface of ice! We'll have to think about defense, already in the middle zone to intercept the attackers, press and put pressure on the entire field, in every way trying to take away the puck, and only then manage to hold sensible attack using tactical thinking. All this, coupled with workshops perepasovkami and well-aimed shots on goal, might allow you to finally score a one (1) goal against an opponent. Perhaps this is the first hockey simulator (and I've seen them in my time a lot), in which the main thing - do not manipulate a single player and crazy shots "at random", but a sensible team game, where equally important and the strikers and defenders. Significant role in this matter is believable physics players: you no zhist fail to score a goal out of the situation with his back to goal. And even if you get hit, it will be weak and may lead to nothing. Again, in order to carry out a powerful shot in one touch, you must first "reeling out" in the zone of the enemy, and the player receiving the pass must be ready. And this, believe me, it is not easy. Plays a significant role, and "dimensions" to an ice-making fight for the puck in the border just as desperate as it really is. In general, paint all advantages HL2k2 no space or time. It is better to get a drive and experience all the vicissitudes of ice battles personally.

With regard to the sound of the game, it is simply gorgeous: the impacts of clubs, the rustling blades players rushing at full speed, the crackling of broken glass with a powerful hit by puck, it's all pretty aggravated the atmosphere of a true hockey reigns on TV. Throw in a couple of lively commentators cheerfully telling us about the situation on the ice, and we get a true hockey, not worse, but thanks to interactivity, even better than the present.

NHL 2k2
Well, have trumpeted the retreat, but I'm still not told, and half of what it conceals our new product, not told about the repeats, which are now (at last) show not only the goals or the breach, but also all acute game moments like a dangerous shot on goal or successfully held the power of reception. And that's what I say at last: those who are armed with DC, must buy NHL2k2, this is one of the best if not the best racing simulator for consoles. It has long been known that "a coward is not playing hockey, and I believe that among us there is no panties! So, lucky you ice and a beautiful head! Whereupon all.

Marvel vs. Capcom 2

One of the most anticipated games this summer should be familiar to anyone who enjoys comics and played the Dreamcast or PS one. This is a crossover fighting game, in which the heroes fight with Marvel characters, Capcom, and are not necessarily trained fighters. For example, in the number of available characters is Jill Valentine, seemingly fit only for the punishment of starving zombies. But no. Jill, as well as Megamen, serves a master of martial arts and strength is Wolverine, Colossus and Storm. Of course, adjusted for the relative simplicity of the combat system that allows beginners to quickly find and organize spectacular duels experienced gamers. The first of the game need a little more popular and not superheroes, and that they can be changed on the fly, and even methods of colorful, with bright flashes of what "serious" fighting games do not indulge. All this here is. Passionate same Fighter, by contrast, are interesting long muvlisty with combo bundles of ten actions and grand finale - an explosion, for example - so you can brag to your friends, they say, looks like I can. Without this in Marvel vs. Capcom 2 is also not done.

Fate / Unlimited Codes

Fate / Unlimited Codes

Dawn of Mana

Numerous fans Seiken Densetsu certainly with bated breath waiting for a new, fully three-dimensional extension of the series. Colorful screenshots and trailers seemed to add fuel to the fire, exposing the Dawn of Mana almost the main ideological successor of the genre. The first ten minutes of acquaintance with it just leave the same impression - the same incredibly beautiful videos captivate and prepare for the better ... but better you will not see. To continue the acquaintance, and even more so get pleasure from it, will only a few.

Mortal Kombat Advance


Mortal Kombat Advance
Platform: GBA
Genre: Fighting
Developer / Publisher: Midway

Mortal Kombat Advance
GameBoy Advance bought up many thousands of copies amateurs to play in transport or under the desk at school. And now almost every software company is trying to make money in the field of people's love for all small and buttons. All more or less successful projects past hastily ported to nintendovskuyu "miracle console or gain her direct extension, among them-Sonic, Tekken, King of Fighters, Guilty Gear, rumored even the imminent Soul Calibur. GBA become hateful vseigrovoy dump (I apologize for the rude word, but another was found, not "encyclopedia" as its called, I swear!) Where to send all even slightly notable projects and experience there, "second birth". I do not know about you, but I find it very sad to contemplate a simplified, cut, turned inside out favorite games. No, no, there are, of course, quality products, the same Tekken, KOF same, but ... There is also the Mortal Kombat Advance, and it is about him and will present my story.

Mortal Kombat, I hope, knows and remembers everything. And this fame deserved! Granted, there is much to argue for some moments, but overall it MK long defined the face of the genre. Time passed, and in the camp of developers crises were happening one after the other, yes, we're not in the ... We have that same represents the ICA. Certainly.

Mortal Kombat Advance
For a start - a list of characters: Cyrax, Jade, Kabal, Ermac, Jax, Kano, Kitana, Liu Kang, Nightwolf, Kung Lao, Mileena, Noob Saibot, Rain, Scorpion, Sindel, Reptile, Sektor, Smoke, Shang Tsung, Sonya Blade , Stryker, Classic Sub-Zero, Sub-Zero, Human Smoke (secret character), plus two bosses: Motaro, Shao Kahn. Considered? No? And rightly so, since I already thought for you - just 26 people. That is full of players of the game "Ultimate MK3" minus Shiva. Sound familiar? I'll tell - that this composition had a 16-bit implementation of UMK3. The one that famous "cut down" Animality, Shiva, and candles in the church. But that was many years ago, and on everyone there MD2 and SNES ', and now in the court of the third millennium, and in his hands - GBA, where there should be no such problems with the volume of the game. But despite this, the game has not improved - it has gotten worse! No, the graphics all right (although the characters look like, according to one American reviewer as carved figurines made ​​of paper, pasted on the background), with the music - even more so, but that's not all.

Mortal Kombat Advance
Frankly, I myself did not initially understand what the game scold? It's still the same good-old "Ultimeyt? But no. We believe: No, not only Animality, and Mercy, Brutality, "second" Fatality and Babality - again, classic shestiknopochnoe management simply pathetic is realized by two buttons and two Shift GBA - and two totally wild game abounds glitches - three, the number of special moves and combos severely reduced - four.Add to this the fact that you can only play together through the cable, the second console and a second license cartridge (hands and one - optional), and the computer opponents at all skill levels are subject to the same script (which is the same Motaro whenever hard jump magic, unable to cause him any harm!), resulting in a single player game becomes not to exercise the spinal cord and finger, and blunt perebiranie options that are "caught" opponents (by the way, what comes to one hundred percent fit and to another). As a result of playing just is not interesting! Shao Kahn quite awful, even at the lowest level of complexity: there is "substitute" him only once - and your character is packed in white sneakers and the coffin, and someone tell me, often turns out to make bosses with flawless?! Well, good luck to you. Pass the game - will show the picture, familiar to the pain since the mid-nineties win-screen. With the same text. Nostalgia, however ...

Mortal Kombat Advance
In general, to indulge in decadence and scold fans of light (ie, ticky-tacky), money can be interminably long time, finding a list of mistakes, complaining about the lack of some details and tripping over all the new disadvantages in boevki. But here is it worth it? Hard-nosed, seasoned veterans of battles with hundreds of deaths MK (koim to honor and include myself) would get the game anyway, and will, and everything else and so must already be self-explanatory. What word?

Oops! And I did not say a word about the story? Miles sorry, listen: Thousands of years ago in order of a shaolin monks ...

PS. And with all this, even in the booklet accompanying the licensed copy of the game were errors! Who had to fix fans FAQ'ov on the Internet:)

PPS. Keep track of the "secrets": to "get it" Smoke-man, you beat the game on the level of "Warrior", Motaro - on the "Master", Shao Kahn - on the "Supreme Master". Very unusual for the MC, is not it? And when you consider that you can not save? Not for nothing, apparently, the developers have expressed in the closing credits special thanks to those people who "did for them coffee."


Heroes of M & M IV

Heroes of Might & Magic IV
Platform: PC
Genre: Turn Based Strategy
Developer: New World Computing
Publisher: 3DO
Russian publisher: Buka Entertainment
The official system requirements:
Windows (r) 95/98/ME/XP/2000
CPU: Pentium (r) II 300MHz
128MB RAM
4X CD-ROM Drive
750MB HDD
4MB 3D video card.

Official site:
http://www.3do.com/mightandmagic/heroes4/intro.html

Living legend
Heroes of M & M IV
"Heroes" from the very beginning were not just a game, and the phenomenon. The fact that only they have achieved the whole people of love, remaining within a separate genre, as a turn-based strategy. The majority of gamers simply do not recognize the other TBS: vorgeymy (wargame) - lot of units, but more understandable to the people HoMM competitors are weak and few in number. The next sequel to "Heroes", Heroes of Might & Magic IV, was an event long before the game on the shelves. From a marketing standpoint everything was done perfectly: playing reporters on particles were fed all the new details - the new screenshot will show something about the new secondary skill will tell. In short, interest in the sequel warmed up constantly during development and beta testing. And then, finally, came a day long awaited release. It was kind of a new birth of "Heroes", because for the first time to the public exhibited a game, not quite similar to its successful predecessors, which, naturally, involves risks.

So that's what he's like, reindeer ...
Heroes of M & M IV
That's my hands got a treasured box. Installation, splash, menu ... and, finally, I'm in the game. First time seeing the new "Heroes", I honestly felt a little disappointed, I imagined HoMM4 somewhat differently. Ridiculous large pseudo-objects, all the glitters, shimmers, much in the eyes dazzled. Bulky city unthinkable stone walls ... The first battle. All units are vying with each other remind me that they are alive: a scratch behind the ear, the other topnet, a third something else uchudit. And how do they go: as if he smote the ridge, they have suffered complicated operation on the spine and is now taking the first steps after rehabilitation. Distance, which HoMM3 overcome one, here are overcome in two, and then for three moves! Yes, get used to this! But should only play a bit and start to be pleased to note the original beauty of this magical world. By the way, the characters moved to a new graphics engine that affected the game requirements to resources. Of the benefits of this relief I note cards (which, however, only really visible in the map editor), the richness of the animation units during the battle (some swatches look strange), and finally, the ability to change the resolution, and for the benefit of the interface. Yet graphic design mixed feelings, and feel it will still be subject to dispute. But the music in this part of the "Heroes" has reached a new level, both in terms of quality and in terms of diversity, the game can be heard, and Celtic tunes and opera arias.But the "magic" Heroes of Might & Magic is still not in the visual and sound effects, and in the richness of the gameplay.

And the truth is that "Heroes"?
Heroes of M & M IV
That changes at this time affected not only the exterior (ie, graphic and sound design) and a variety of swords and magic:), it was already clear on the original application developers. Canonical gameplay of "Heroes", which was formed in the first part of the series, has been completely revised. From now on, the characters personally take part in the battle with the risk to lie with the bones on the battlefield, and the monsters gained independence in and of themselves exploring the map, collecting resources and artifacts.

Of course, something has remained the same, there are enduring values. For example, in the fourth part can meet old friends: many of the characters moved from the previous game (Sir Mullich, Ajit, Crag Hack and others), and mythical creatures that inhabit the world HoMM, almost all the same (new can be counted on the fingers) only a few changed their image or their place of residence, moving from one city to another or even in a settlement "in nature." City, which HoMM4 six, cause proof an association with them as a third "Heroes," but it is only at first glance, in fact, undergone profound changes and they are.

Magic revolution in the large "heroic" world
Heroes of M & M IV
Now about those notorious innovations, of which there are not so little. Developers from New World Computing have the courage to touch has been successfully operating for over three parts of a game system, for which they honor and praise, of course, but here's how it will affect gameplay, time will tell. From now on, every lock has its own school of magic, the exception is only barbarous Stronghold, where preference was given to brute force. The human Haven - the magic of life, wizards of the Academy - the magic of order, in infernal Asylum - Chaos Magick, in Elvish Preserve - the magic of nature, and, finally, in the city of the dead, Necropolis - yes, the magic of Death. Spells at different schools almost never repeated, so that the heroes with the magic of books, where there is Chain Lightning, and Mass Slow, yes even Summon Fire Elemental in the bargain - a great rarity. Not only do you want to find the magic guild, where you learn these spells, so more and get on spetsskillu for each school of magic. But, fortunately, is not so hopeless. Say, in the Castle Haven with Life Magic, you can also learn how two closely related species of magic - Nature and the Order Magic and recruit heroes, respectively, of the Preserve and the Academy.

Heroes of the occasion
And what about the heroes themselves? They sacked gods, when they were combined squads under its banner, send them to mortal combat, and rarely cast spells that somehow prove his value. Now the characters - creatures of earth and subjected to the same danger of being crushed by a herd of angry hippos, as well as their vassals. They continue to influence the course of the battle, raising the performance of his army, but now are involved in the battle to help his army sword, bow or magic. The hero now - the usual unit with a limited number of hit points, and therefore can be killed, and even (Warning) is jailed. Yes, you heard right - defeated foe and his army, you can throw him behind bars in his castle in order to cool his ardor.

What to be?
The system of primary and secondary skills was also revised. Heroes in addition to general to all units in the game indicators have five slots for basic skills, each of which has three slots for the secondary. Basic skills only nine: Tactics, Nobility, Combat, Scouting and five magic, the number of schools. Everyone, and primary and secondary, there are six levels of development. Simultaneously, the heroes defeat characteristics such as Spell Power and Knowledge.Now the power of your Fireball, and the number of times that you can throw it, determine the level of the hero and the degree of ownership of primary and secondary magical skills. Originally, the hero belongs to one of the 11 basic classes: two classes (warrior / magician) in each city, except Stronghold, where there is only a warrior. Here lies one interesting thing: reaching the high level of development in two primary skills, the hero moves into a new class with a unique bonus. It was then, and there is great scope for creativity, because you can not only combine the skills, but also the characters, as in the Army can now be up to three characters. So the question is, who better to choose: mage, warrior or hero-rounder was dropped by itself - with fun;)!

Each creature a pair of
Heroes of M & M IV
Once the focus now is on the use of the heroes, it was agreed, in general, ambiguous solution slightly reduce the amount of the remaining fighters. In the army, because still seven slots, and if three of them occupied by the heroes ... In general, these pundits from New World Computing decided that each city will be on two units at each level, of whom only four (instead of the seven already in HoMM3), and, starting from the second level, you must choose one of two types of creatures (both at the same time can not be built). Yes, and they took, but upgrades are eliminated, ie improve the unit any longer. Here's a, you know, compromise ... or rather skewed towards the RPG. In their justification can only say that every being forcibly received one or more skills.

Battlefield
Heroes of M & M IV
Battles also look different. The field of battle we do not see the side, as before, but from above, at 45 degrees to the surface. The location of the warring parties are also unusual: the enemy army on the screen - top, and friendly - from the bottom. Hexagons, which was divided into the battlefield, have sunk into oblivion. May, of course, and it's time to get rid of this attribute is turn-based strategy, but it seemed that they were more comfortable - though it was clear, which corresponds to the figure in the statistics of each unit. The land on which the battle has not become more (and it would be nice), just now it began to move slowly - even all there dragons can not cover the distance from one end to another in one move, what to say about dwarfs or Golems! By the way, are now responsible for the rate of two characteristics: Speed ​​- behind the next turn (someone above - and the first one), and Movement - a distance traveled by the unit in one turn. Indicators of attack and defense were divided into remote and melee. Another innovation: the arrow can not attack an enemy unit, if the line of fire is another (necessarily the same enemy, which is strange), this new tactic - to close a hero or just a weak unit of deadly arrows.

Obvious incredible.
Heroes of M & M IV
A castle siege from developers appeared very fresh look. Siege weapons canceled altogether. Well, if so, all our "runners" gleefully running to the gate, so as to break stabbing-cutting weapon stone walls is not possible. Defenders, trying to somehow cheer our heroes - not everyone can have enough seats at the gate, releasing hundreds of arrows on the sad men. Other defenders, being unable to resist the temptation to enjoy the spectacle of fully suited to the walls closer.This is where it begins and inexplicable: the attackers decide to fight right through the wall of defenders. Logical explanation for this extraordinary phenomenon could not be found.

To Be or Not To Be?
Despite some flaws and absurdities, the game certainly deserves attention. The game has no multiplayer part, but its potential can be seen now. So, the play is, without question. In the next few months we all have to re-look victorious tactics, learn spells, getting artifacts, open area to the exit network patch to be ready to fight with other gamers. And there, staring, and obvious bug fix ... What, are you still here? Run to the nearest store!

GrimGrimoire

GrimGrimoire
Hated the fog of war disguised enemy magic circle. One windy elfiechka strayed from patrol and ventured to explore the surrounding area. And then it turned out that the generator of enemies lurking near by, in two steps from my factory for the extraction of mana. Klatsat teeth knocked down packs of demons - to tear to shreds elves hard workers. As luck would have it all reinforcements devoured two minutes before the other infernal messengers in the opposite corner of the map. "Ponastavit barrage of columns, to call the dragon and burn a hornet's nest!" - Revenge, I thought, restarting the battle.

Virtua Tennis (PC)

Virtua Tennis
Platform: PC
Genre: Sports
Developer: Strangelite
Publisher: Empire Interactive
Minimum system requirements:
Windows 98/98SE/ME/XP, Pentium II 450MHz, 64MB RAM, 16MB RAM.Video
Recommended system requirements:
Pentium III 800MHz, 128MB RAM, 32MB RAM Video

Call of Duty: World at War

Call of Duty: World at War

Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universe

Yakuza 2

Yakuza 2

HoMM4 eyes consolers

Heroes of Might & Magic 4: The view inveterate consolers.


HoMM4 eyes consolers
As I have long had noticed the whole PC-gaming is totally dependent on the viability of several series to be released next part which is an event that sales and so panting competitors are permanently paralyzed. This situation makes it possible to finance these and most sequels well enough, as a result of what we see though not perfect, but consistently high-quality games, where no aspect is left underdeveloped. It is clear that there will always be disgruntled for years excitedly discussing the "blasphemy" developers "spoil" the atmosphere of past hits, but really, it's much better than obscurity, which falls to losers-clones. Although they, like the official add-on, feeding from the same source - past my favorite game fans usually do not hesitate to buy and something alternative, even to once again be disappointed in him. Someone, of course, omnivorous ... especially if the game is peppered with nice graphics and quite complex. But even big ambitions, being multiplied by a small budget and limited development time, resulting in yield, at best, just a good game, which will not remember a week or a month, and ... year or two.

In the case of HoMM situation is even more interesting - because the game actually pulls on itself an entire genre, and it has also created and cultivated. You say: "And here I am recently bought Disciples II ..."? Then re-read my words about the alternative. And HoMM4, as the game needing to pass a huge stock of spare time, is unlikely too soon let go had the misfortune to buy it. The second feature - the fact that the genre HoMM, a hybrid of turn-based strategy and RPG, has a potential audience of almost all the owners of PC, except perhaps that "narrow specialists" in FPS. After all, even as Heroes RPG (and try to argue!) Is stronger than fraternal series Might & Magic, unless, of course, do not take any standard rolevuh hotly many Diablo - yet another "self-itself a genre." And those who twist the nose of the role-playing games of the new school, and those who do not know about the existence of something else, equally well relate to the Heroes. But already in the field of turn-based strategy only Civilization (again, completely controlling the territory of its own genre) can boast a similar popular love.

After this introduction seems to be remains to advise all rush to the store. And even if I do not do, then it is unlikely someone will stop. But remember also that I talked about the sacrilege of developers ... and yes even think about how often megahit criticized for lack of novelty. To what extent this can be attributed to the Heroes 4? Now a look.

Firstly, we have a sacrilege? After the release of the third part of almost everyone who played in the second, were unpleasantly surprised by the change in style. And the heroes and creatures were seemingly the same, but looked too much ... realistically. With love story turned into a drawn picture of this most fairy tales, which gave a glossy sleek look. Think you're all well aware. Actually this was the main and almost the only major change - does not assume, as do the addition of new units! But to develop in the same direction is nowhere, so in full compliance with the laws of dialectics, Heroes 4 was ... again another, but it subtly like both Heroes 3 and Heroes at 2.

Secondly, we have a novelty? Yes, everyone remembers that the developers have promised almost a revolution. Yes, it's great that they do not mean by this translation of the game in 3D.And, although the revolution did not happen (and it is someone we all?), It is still changing very serious, at least compared to the original Heroes 3. Now I'll talk about them.

For starters, gone "rule of the seventh day." Now we do not have to follow so that by week's end the enemy did not accept the raid to take away all the population growth in the unprotected city. The addition of beings is still considered by piece in a week, but they reproduce at regular intervals. It is strange that many commentators are simply not paid attention to such a serious innovation. The second change that radically changes the strategy - the introduction of caravans. You can automatically move the troops from town to town, do not order for this special hero of the truck and not fearing that they will intercept the enemy. And the fact that the troops can thus be collected from settlements in nature, can not build, and "hero-traversing-all-buildings-in-early-week. And besides, why build unnecessary characters, if creatures can walk on the card itself ... well, except that they can not take mine! Need to build heroes useful - in fact include the detachment can be several! And just now they are engaged in combat "really", then there is no risk to die simply because ran out of the ordinary units. As you can see, the changes will last the whole paragraph of text ... And I have not even told about a coherent system of classes and primary / secondary skills tied to that and study magic.

How does this affect the tactics? Ironically, the changes only encourage the scheme "has trained tough hero who gave him nemerenoe army and sent to fight." If previously it was necessary someone to defend the rear of the city, now more convenient to just send a caravan of all new units closer to the area of ​​hostilities. Money the city brings as much as a conventional mine, and no stock of ready-to-set exists little value represents. With regard to tough hero, then it's best to have one army of two to three, and versatile. And do not be shy to add a batch of newcomers - usually late in the game there is a lot of unnecessary artifacts that you just need someone to pull on the battlefield. It turns out quite Role "party", which other units are needed for the most part as a cover from the arrows and magic - are now so many attacks require line of sight of the enemy. Furthermore, if the characters a lot, then no problem with the inability to escape.

So many innovations made for reasons of logic. For example, why would you allow before giving up, and the enemy - no? And if the money to build the army is not enough, you can earn a little, giving the enemy army to retreat. If before the hero died in battle with an army of monsters, all of its artifacts are simply disappearing (and do not talk about the Save / Load - it's unsportsmanlike! "), Now they can be returned. Finally, we now need not worry about what your character would be killed with a sharp ends. All the losers are sent ... in prison, where they can then be rescue.

Finally, I can not mention one important detail, the forgotten everything columnists - the plot. Of course, PC owners rarely pay attention to the useless unsubscribe screenwriters strategies, but the real hits - for example, the same StarCraft - just and deserved their popularity study of all aspects of the game, including the atmosphere to the scene. And, passing one of the campaigns HoMM4 and accidentally skipping mouse click next screen with the text, I booted from the last saves ... although to get the same before the text, I had to replay the difficult battle. And I made that has not even regret it.

There will always be critics, but poobvyknuv and accept the fact that the old leaves to return, they adjust to new and after the release HoMM5 will continue to criticize the game either for the lack of innovation, whether for blasphemy over the old hits ... Scold really too helpful - suddenly become lazy developers! But this - do not have a reason to deprive yourself of pleasure, which, of course, you bring ordinary heroes!

Saints Row 2

Saints Row 2

Rise of the Argonauts

Rise of the Argonauts

X3: Reunion

X3: Reunion
If you had asked, for what the game is to get a new video card, I would not hesitate to call X3: Reunion. In many other modern games use graphics engine as the main argument for selling - a common occurrence. And to see such beauty in a space simulator doubly pleased, because the eye-candy it is not an end in itself.

Fantastic Four

Platform: PC; PS2; Xbox; GC; GBA
Genre: Action
Developer: Beenox
Publisher: Activision
Project website: http://www.f4thegame.com/home.html
Requirements: P-3 800MHz; 256 Mb RAM; 32 Mb Video

Mr. Fantastic hit another alien spider its incredibly stretched arm and with sadness in his eyes mumbled (he obviously wanted something to dilute the repetitive destruction of arthropods): "Damn, how much leaner these supervillains imagination. In the jungle, I am of the tarantula-age threw stones at SHIELD'e mechanized hurled against the wall, now on a spaceship appeared. I understand that it must have been a subtle irony of the Spider-man'om, but give in the end, I dichlorvos.

Tsirkachestvo
Dichlorvos nobody will give. As well as any other weapon. The only means to fight the bad guys (in other words to call the enemy does not work - so they are defenseless) - own limbs and superpowers. Break up the hordes of evil breeze: just in time to press all rock-solid combination of Street Fighter ABAA, and the protagonist, as if parodying techniques wrestlers will perform a spectacular somersault, effectively hitting the opponent with both feet simultaneously. Rejoice, meanwhile, is nothing. Who needs a circus "inflated" athletes - let off for the WWF RAW.
Fantastic Four
Dynamic action in Beenox not come out. Only learns the sequence of keys. Superudary turned out to be extremely sluggish: we press the button, which is responsible for the use, sorry, force and some "kick". But each character has its own mini-game. Depending on the situation at the right place appears cylinders, painted in the colors required for its execution of the character. I think to say that the "puzzles" very very primitive and worn, it is not necessary, the main thing - to understand the management and set it up individually. In this respect, we can greatly envy the owners of platformers versions or the owners of gamepads. Accustomed to the unfriendly interface and wildly camera, you begin to understand what to do absolutely nothing here. The gameplay boils down to a simple cycle of action: we are running on their own (as an option - with one or more friends), and give the healthy cuffs around trying to move every hour disregard the "puzzle", again distributing healthy cuffs ... So be repeated five times, until (depending on the mission) you do not pass from two to six stages and did not visit the boss. Methods of destruction of Chairmen levels depressingly monotonous and can not, as often happens, to get a new look at the project. In them there is no raisins, no trick, all too easy - in a similar way, we sought the annihilation of another head clerk "Dandy".

Fantastic Four
Puppet Show
All things happening on your screen for 9 episodes, mainly based on the eponymous film, released later games. From time to time we come across is NOT the villains of the film, but encountered in comics Marvel. Thus, the storyline is closely connected with the work of the creator of the heroic quartet, Stan Lee, interviews with whom you can "open" in the "bonus" section of the menu.
Events begin with a host of heroes to the space station, where, after some time, there is leakage of radioactive substances.Our foursome was out of place as the epicenter of the explosion, which, fairly irradiate acquires typical superhero abilities. So Reed has turned into Mr. Fantastic, and the flexibility of his body is now envied by every gymnast; Sue (his future wife) - in the Invisible Woman, which, besides the name suggests the ability to disappear, has the rudiments of telekinesis. Johnny - in the Human Torch and is capable of setting fire to everything that can be set on fire, and finally, Ben - a Thing of stone (in the truest sense of the word) muscles.
Fantastic Four
This company and to restore order in New York, which has become the most low places in the universe of Marvel. Yes, do not forget about the "chip", borrowed from the extremely prefixal X-men Legends: at one level can be the whole F4, poupravlyat can each character separately. Here we should pay tribute to the balance of the game: the priority of, say, Invisible Woman, without which it is impossible to do in the first mission, will go to the Thing in the second.
Mostly bad person declared Dr. Doom (in domutatsionnoy life - Victor Von Doom), managing a tiny unknown state Latveria. The poor fellow was an outstanding scientist but also as a result of a failed experiment (yes, almost all the heroes Stan Lee - the victim of failed experiments) disfigured, but gained a lot of great abilities, and even almost conquered the world. It is a pity that his career will stop a fire hydrant (but this is spoilers ...)

Fantastic Four
Maskaradik
In general, the team Beenox - people are interesting. Impermissible for a short time they were commissioned by Activision give very good and cute projects (Shrek 2: Team Action; Pitfall: the Lost Expedition; Madagascar). Fantastic Four knocked out of the list. In addition to the outrages in the gameplay of the case with audio-visual part of a lot worse. Impossible without the tears of regret to observe the incredibly lame graphics, made through the stump-deck design, ugly destructible (break-it can be almost anything, but * how * it is broken - it is better not to see).
Fantastic Four
Special effects and other graphical "delights" have no right to appear in mid-2005. The final nail in the coffin of design execution F4 are neperematyvaemye videos ... All this is explained on shoestring budgets and a minimum of time, but we can not make allowances for these factors. Take The Punisher and Constantine: perhaps they were allocated more funds, but in quality they are superior to F4 or exceed seriously.

Fantastic Four
***
No, the role of the shareware add-on to the ticket for 150 rubles a game is quite good. However, in our age of hard for her demanding money, no matter what. You can play, but unnecessary. It is not necessary to maintain a frank ticky-tacky design. If you really really have nothing to do - travel all over again all Highway San Andreas. Only in the case of an infinite love for the heroes of Marvel are allowed to take the product to two teaspoons a day. And no more milligram.

Fantastic FourFantastic FourFantastic Four
Gameplay: 5.5
Graphics: 5.0
Sound and music: 6.0
Design: 5.0
Estimation of the author: 5.5
Outcome: 54%

Woody Woodpecker

Woody Woodpecker: Escape From Buzz Buzzard Park.
Platform: PC; PS2; GBC
Genre: Action / Platform
Developer: Ekosystem
Publisher: DreamCatcher
Localization: Nival Interactive (http://www.nival.ru/rus/woody_info.html)
System requirements:
Win 95/98/ME/XP; Pentium (r) II 300 MHz; 8X CD-ROM Drive; 64 MB RAM; 8 MB DirectX (R) Compatible Video Card; DirectX (R) Compatible Sound Card
http://www.dreamcatchergames.com/games/woody/woody_pc.html


Woody Woodpecker
Good day, dear woodpeckers! Oh, sorry, ladies and gentlemen! Today you again Anton Peregruzkin who just wants to tell about the life of red-feathered forest dwellers. As you may have guessed, these mysterious creatures - just those woodpeckers that I so carelessly had called you in the beginning of this story. It has long been known that these vicious predators attack anything that moves, and try to zadolbat victim to a complete loss of consciousness. On the problems of one of these birds we are to talk today. And to represent it, I hope, do not, because it is none other than himself Woody Vudpekker!

Woody Woodpecker
Today I came across a great game - "Woody Woodpecker. Escape from Buzz Buzzard Park" which was published already in three platforms: PC, PS2, and you do not believe it - an old man GameBoy Color. We'll talk about how woodpeckers hammering personalki. It was like this: There once was a Woody Woodpecker at the top of the tree in the house, situated on the thick of his branch. Walked regularly for food, but once returned, the poor fellow caught a terrible picture ... His nieces and Knothead Splinter stole villain-Buzz Buzzard, and the dogs-minions thereof prohindeya pulled even owned by babes-sisters pocket top box. Of course, all this we must now pay the ransom! But remember, I told you, what can be ruthless woodpeckers? And Woody was no exception. Instead of paying ingenuously villain, he threw himself into his crusade!

Woody Woodpecker
So, a little-known developer Ekosystem conjunction with publisher DreamCatcher done, as said Carlson, a miracle - bespristavochnym children of programmers, designers and other computer creatures finally perepal normal platformer in the style of children under sixteen. " In general, the game is, of course, suitable for any age, but the genre, characters, and gameplay is definitely showing that the game is this - children, so late matured gamers I would not recommend it highly. Throughout the action, and it is - 21 levels (not too much nor too little), we have to manage the popular multgeroya and his nephews in order to reunite the family and to punish the evil crow. Attend as we are in the house Woody, garden, woods, a Mexican village, town and, of course, Buzz Buzzard Park where, in fact, committed the same flight. All of these locations delight in diversity, abundance of secrets and new things to help woodpecker on the road.The very same God Ptah must be worn at these levels, collect emblem "W", lives or dollars, for which he can win anything if it finds a slot machine, fight chicks, dodging lightning, fires, fly on rockets and peck his nose various obstacles. However, his niece, too, will not stand idly by and through their presence, we get a unique opportunity to ride a jet dzhetbordah, just like in the movie "Back to the Future." Something like this is even chasing Chaos Emerald in Sonike2, moreover, that for the successful passage of these racing levels, we need to collect a certain amount, no, no rings - the finish flags.

Woody Woodpecker
Now let the layout, and I'll start, perhaps, with voice acting, especially since it is very original. Despite the fact that a family of woodpeckers, living in our television has always been English-speaking, here they all suddenly lost his voice! Discussions in the form of a similarity or syusyukanya bubukanya (depending on the character). Despite this, only one tone is enough to understand what is at stake, and yet our services more and subtitles. Music is in the game are also very cute, fun and children to the bone. Sound effects are not too plentiful, and are satisfied, of course, not perfect, but they fit well into the overall sonic picture of the game.

Woody Woodpecker
But the graphics are not all that smooth. Despite the fact that the following figures and animated characters very well, and the surrounding scenery and just do what they please the eye defects still a lot. Immediately striking inept use of the effect that turns the volume figures in the cartoon. Line stroke is sometimes appear out of place or missing, and sometimes even cripple our favorite woodpecker. The second major problem in the game - the camera. At various stages, we see a woodpecker from behind, side or front, almost like Crash Bandicoot, but at the sight from behind is sometimes nose to nose with his character, and since you have to just go ahead, do not know where Woody will step the next step and not fall down there in the pit. Annoying behavior, and the camera in places where it should behave created by the programmer specified, not always it gives the opportunity to see the panorama in all its glory. A view of the woodpecker, finish the level, and at all makes him look like a blue klyuvastuyu pig under the umbrella. However, if you forget about all this, the game turns out very nice - of fire and electrical special effects shots, funny fall simply adorable.

I think the developers of Ekosystem did exactly what expect from their computers, millions of children. Of course, this stuff is fully complete on consoles, but believe me, many do not because to them, and so want to play.

Soldier of Fortune 2

Game Name: Soldier of Fortune 2: Double Helix
Platform: PC
Genre: FPS
Developer: Raven Software
Publisher: Activision

Official system requirements (minimum):
· Pentium II 450 MHz
· 128 MB RAM
· 1.3 GB HDD (plus 140 MB for swap)
· 16 MB Video

Official site: http://www.ravensoft.com/soldier2.html


Soldier of Fortune 2
At ease, soldier. Before you - Maj. John Mullins, was with him and you have to work. His track record would envy even the general, to say nothing about you. He brings Vietnam and numerous other military conflicts around the world. Now he works for us. Our organization is called "The Shop" and is designed to eliminate the threat to world peace in cases where diplomats and government powerless. We are doing surgical strikes against terrorists, dictators and other dangerous elements, using well-trained saboteurs in conditions of absolute secrecy ...

Actually, you are all already know, if played in the first part. Since then, it took several years for which Mullins managed to lick the wounds and make a lot of feats: to translate 641 grandmother across the road and remove the tree 456 kittens of different shapes and sizes. But here the assistance of our invaluable expert needed again the very same "shop" and he left his cozy ranch in Oklahoma, once again went to save the world. I will not delve into the maze of the plot, but there is also a Russian scientist and biological weapons, and crazy dictator - in general, a standard set for the average blockbuster.

Soldier of Fortune 2
Let's talk about the beautiful, in the sense of the schedule. She SoF 2 does not cause violent emotion, but the model made good (with a few exceptions: the cars resemble sliding on the surface of tin cans), have all the special effects: explosions, flames, fog, and list goes on. The game used highly modified engine from the Q3, which guarantees high quality graphics, but on the other hand means that you really need a powerful machine (see the "minimum" system requirements), to fully enjoy his superiority. If you do not have time to get a yes gigabytes gigahertz, but still want to play, come to the aid of graphics settings, which allows you to change almost all the ingredients until the resolution and color depth of textures, detailed special effects, types of display lighting, etc.

Sound the same: overt flaws not noticed, but not delighted. That is all there: guns firing, grenades exploding, but not impressive - no sense of presence. By the way, there is practically no screams, well, let's say, the soldiers bravely suffer injuries, but when the old woman's death puts his scythe over his head, there could anyone not survive and zaoret the whole district.But the music is quite fitting and even informative, no, I misspoke: the music responds to changing circumstances in the game, that is, if nearby enemies, then it becomes more dynamic and alarming.

Soldier of Fortune 2
With my words get that graphics are not impressive, and sound in SoF 2 mediocre, then what made me sit through the game not one or two hours? Guess to three times. The gameplay, of course! Realism, according to developers, in their game, put into a qualitatively new level. Of course, after such words come to mind at all other games: Ghost Recon, Delta Force, but not Soldier of Fortune. So hasten to reassure you, the spirit of the previous saved: realism as much as you want the game remains fun, dynamic, and the extent of the arcade. Yes, probably, a physical model of weapon was complicated and precise, but the main character still carries around an arsenal that would be enough to make a military coup in a small African country, no less cheerfully runs with countless wounds. Well the fact he and superstar, on the other side!

Soldier of Fortune 2
But if you think that saving the world is easy, especially since this guy as John Mullins, I assure you, it is not, at least at the third level of complexity (of four) is quite hot, and the number of saves is often limited, so that have to sweat. In addition, the enemies got ... brains, even with the convolutions - AI I was pleasantly surprised. Imagine that you throw a grenade at the enemy, and he, without hesitation, picks it up and returns to you. Demolish the tower! In the literal and figurative sense. Or again: you retreat to a safe position, and an enemy soldier, instead of stupidly rush after him, the shooting, leaning out from the shelter, but when you disappear from sight, throw a grenade in the direction of your intended location. Not bad, huh? Save that realism imposes on "artificial intellectuals" are the same requirements as to the people: they too need to aim and reload weapons.

Campaign in the game is made to last. Changing terrain, weather conditions, objectives. The game gradually takes us through the story, rather strange, but it does not matter. Mission alternate intros performed on the engine. Needless to fly a helicopter (but without our participation in its management), and ride in a truck (there have to shoot from the foe), and rescues a prisoner from the enemy territory. Sometimes John help friendly units, although still not known who helps someone:). Act quite competently, but totally out of control.

Despite the fact that the campaign is done with high quality, I strongly doubt that it will want to go again and again, because it is completely linear, and there are a random parameters, in particular, the enemies respawn all the time in the same places. Long life to the game is designed to provide multiplayer, which in this case is almost standard: deathmatch, team deathmatch, CTF, and several variations on the theme: infiltration (infiltration and theft of documents), assasination (killing a certain person), demolition (the undermining of concrete structures).

But what if the house you do not have access to the Internet, then you all this not available? Certainly not! The developers have not forgotten these, making Random Map Generator, which is a rather interesting novelty. For everyone there strategies the random cards - something familiar, but for FPS ... For a random game, you can set the basic parameters (terrain, etc.) and play one of the last three multiplayer modes with bots.In my opinion, the RMG can significantly increase the replayability and long time to keep interest in the game.

Soldier of Fortune 2
Well the sweet talk of equipping our soldiers. I will not name specific models of tree trunks so interesting, just say that the game is the knife that you can throw :)... plus 2 types of guns (they can be used in pairs), 2 types of submachine guns, 2 types of shotguns, three assault rifles (two of them with grenade launchers, and the third with his bayonet), sniper rifle, two grenades, a machine gun. In addition, there are night vision, infrared goggles (handy for night missions), and binoculars. And if we consider that each weapon behaves differently, and in some cases, stealth works better gun ... In general, good luck, soldier!