For completely inexplicable reasons, the first part of Glory Days of our country are simply not noticed. Nice graphics, easy management, and entertaining gameplay somehow not only made the game a bestseller, but did not contribute to the emergence of at least some reviews in the Russian gaming press. Meanwhile, Western critics often exhibited Glory Days 8 points out of 10. The second part - the second attempt, the authors redesigned and improved the original, reduced complexity and made several innovations without interest.
In the face of veiled Brotherhood of Men features Choplifter and old Wings of Fury at the same time - the main objective: control of the helicopter or plane (and the choice of military units, developers reserve - depending on the mission). In the first case it is necessary not only to punch in battle protecting the enemy, but to pull the hostages out of this hell. The second is much more prosaic, as the bomb enemy: technology - our primary goal.
| | | Top screen monitors controlled combat unit, and the bottom - for the success of a more independent, but still depends on the player's army. Very convenient. | | Flying - a dangerous occupation, the enemy could easily push air defenses. On the same with regard to its air assets are capable we are. | On the other hand, there is something of the Uprising and BattleZone: though has personally managed a fighting unit, the distribution of finances and procurement of equipment also falls on our shoulders. But the path to the base of the enemy is always only one, so that a route is not necessary. Actually, in the manner of acquisition of the troops lies the main difference from the first part - in the Glory Days was not possible to "build" his private army. This innovation, while not changing the game dramatically, but it makes it more interesting.
However, in fact, the troops are not as strong as we would like: to cope with the enemy our tanks can not - they need air support. Yes, and create a decent army to darmovschinku does not work - and earn can (and should!) Only on the battlefield: the more points on the map reclaimed, the more cash flow, flowing into our pockets.
And it should be noted that this entire salad served on a very delicious dish. Do not think that deliberately "toy" soldiers, airplanes yes vzryvchiki be too distracting from the battle - a minute after the start of the battle all the "childish" thoughts evaporate. Much more important, that even in the most heated battles of the game does not reduce the number of frames. And the soundtrack Glory Days 2 can not be called Globe - by the developers strongly recommend playing with headphones. But the first Glory Days is not glittering sound quality, but really, this time the authors have tried as follows: symphonic music, special piquancy to the sound of firing and explosions make for a long time not to part with the game.
| | | At first it seems that control the stylus is not convenient, but with time comes understanding: a way of not only the confidence to maneuver, but quickly purchase equipment. | | Be careful - the helicopter instead of just eight hostages. By the way, you can drop them off only at their main base. | But what is really lacking is the training mode - the player is literally thrown out on the battlefield without any preparation. Of course, compared with the first Glory Days made a significant step forward - now we not only suggest to the mission, which button does what, but also give explanations. Unfortunately, the plot in the conventional sense, is still missing: the story of the brave soldier, from generation to generation fighting for their homeland, hatch only scant lines of their letters. Interesting idea, but the lack of intrigue and colorful characters at once lubricates the big picture.
| Nothing is forgotten! | In fact, the idea is absolutely nothing new. And not just because that Glory Days 2 is a predecessor, and in addition there are some similarities with Choplifter and Wings of Fury. No, everything is much more complicated. And much more interesting. It began with the fact that in 1984 the Apple II came Rescue Rangers, which had already been laid by these principles: the player controls a helicopter (only by helicopter!), Rescued the hostages, ordered new tanks, jeeps and platoons of soldiers to capture the enemy's fortifications. Six years later, for PC and Mac game went under the name Armor Alley - although it is not considered a remake, but compared to the Rescue Rangers have changed just graphics, but was still added a multiplayer mode. And 15 years later came a remake of the Rescue Rangers called Super Army War. Another name for this game - Glory Days. Here's a curious genealogy. However, mentioned the game in Russia know very little, so that the current Glory Days 2, even if grown by itself, yet may be called the original and something even fresher.
| | | Special units call by the left Shift.That is only available to such a possibility is not always the case. | | Ability to select a particular landscape in a skirmish-mode depends on how far you've progressed in the main campaign. | And it ODENIS Studio stingy, not only in training mode and a full story (without this we will live well), but also to develop a sufficient number of levels. If the makers of Advance Wars are stuffed us with such an abundance of missions that the passing game can take weeks, the Glory Days 2 will be enough just a couple nights. Perhaps it is time to accept: this sin many games recently for portable consoles. Still, this approach can not help but frustrating - cheaper than a game does not become. A ray of light in the darkness is always the same - a multiplayer mode, which allows eight players to battle simultaneously. However, if you do not want to be, there's always nesyuzhetny skirmish-mode: an additional mission, the conditions which you can define yourself, to prolong the pleasure for at least another several hours.
Still, the hit did not work - small steps ODENIS Studio too small and timid. At this pace we will see really a hit Glory Days in the best case for the fifth part - and so far satisfied with just good. It is hoped that employees will decide on the dedication of a breakthrough. After all, it is already clear: it forces them to. Only need the courage.
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