On the PlayStation Portable is not very powerful enough exclusive games. Can you name even a single episode, born and matured on the PSP? So we can not, and the console between two and a half years. PSP does not buy for a game. On the contrary, you first buy a PSP, and then think what a cropped version of the "big" hits on the soul. Metal Gear series on the handheld console from Sony - one of the champions: Portable Ops is the third release in two years (fourth if you count an interactive comic Metal Gear Solid: Digital Graphic Novel). Stuffed his hand in two parts acid rationing strategy Metal Gear Ac! D, wards Hideo Kojima finally undertook a serious continuation covered with legends series. Metal Gear Solid: Portable Opsdolzhna was to become a first-rate hit. And you can not even look in the last paragraph: it was them brilliantly.
Here is a useful technique for a network game, codenamed "Headshots for half a second." In MPO, there are two basic modes of sight. If you pinch the left Shift, the camera itself takes aim at "center mass" of the nearest enemy, and if the right, the game switches to first person, where the player controls the aiming manually. "Headshots for half a second," done with the use of both approaches. First you pinch the left Shift, and the sight is focused on the closest enemy, then right. Then you take a first-person weapons at the ready and Celite in the belly of his opponent. Slight movement of the analog knob up you combine the on-screen fly with the head of the victim, and the trick is done!
"Snake, the enemy unconscious. Now is the time to master it. Bring me the guy in the truck. "
Must Die kibernindzya! If you die now, you have to perform this role in the following parts of MGS!
As we promised, we plot Portable Ops fits perfectly into the story of Big Boss and, later, Solid Snake, and the game itself, thus becomes a genuine part of the saga MGS »(which is not to say anything about one of the cheap popular MGA). As we know, between isolation Metal Gear Solid 3: Snake Eater and the beginning of the original Metal Gear is damn Prorva "free" time. At the end of Snake Eater Big Boss - superspy, a lone wolf. At the beginning of Metal Gear he is - a recognized leader, world famous soldier and commander, the founder of a nation of mercenaries. " Action Portable Ops takes place in the seventies of last century, several years after the final Snake Eater, and shows the time when Big Boss recognized as a leader and took responsibility for the lives of subordinates.Boss character (as the hero of the game, of course, is called only by call sign "Snake") is gradually revealed throughout the game ... can not be said about other long-familiar characters. Roy Campbell, whom Snake spends an entire campaign, reduced to a truck driver, who friends have made their mobile headquarters. Of the other characters in the story are in a heap just Sokolov, other pets are added only for show; pass campaign, not met them, - a trifling matter. Screensavers Portable Ops constructed as a digital comic Metal Gear Solid: Digital Graphic Novel Ashley Wood: static images with animated effects and skillful editing. But if in that comic it looked pretty silly and ridiculous, then Portable Ops cutscene, on the contrary, it is necessary: all replicas voiced Snake David Hayter says the voice and the music (in the best traditions of the soundtrack of "big" games ") adds so much pathos, that the final cutscenes you will want to wear headphones and plunge into what is happening. In Portable Ops Snake confronts a portion of good, but "disposable" villains who have successfully killed by the end of the game and leave no visible trace on the pages of the saga. But here's the rub: this time Snake is not on a mission. We do not begin to sabotage the operation. We are starting a war, and we need efficient army.
Metal Gear Solid: Portable Ops was released in Japan and the United States in December last year, and release for the European region already delayed until May. So happened that "our" version of Metal Gear Solid come later, but the wait is always rewarded with additional modes, maps, models, characters and other anecdotal irrelevance. Will be no exception, and Portable Ops. In the European version of Portable Ops will include ten multiplayer maps and twelve previously unknown characters. Specialization of all the soldiers will be revised to better reflect their core skills. In addition, we will get an additional mode Boss Battle, in which the victory over the dangerous leaders of the player is encouraged by new and very useful (probably) subordinates.
Point of the mission is always marked by flying the red squares and levitated with a cross. Tribute to the realism!
Doctors themselves are harmless, but a good woman's scream in the blink of an eye lift protection on his feet.
Metal Gear Solid: Portable Ops - does not travel alone in the enemy's rear. Over three-game scouts appeared level tactical planning: as soon as Campbell hijack a truck, you are free to choose the venue of the next mission. Soon, the heroes decide to put together an army, Snake convinces to join the first Soviet watch with a beautiful name, Jonathan, and the engine opens up all the hidden tactical leverage. Each character is described by fourteen characteristics, which determine his fate. You can assign the soldier to the doctor (to treat the wounded), engineers (to explore new types of weapons), intelligence (to extract useful information about the game world), or operatives (these are sent on a mission with Snake). Want to act in the old, alone - actions. Do not want to - sent on a mission to four mates and run them in turn while the others hide in cardboard boxes.And even the classic situation of "Snake in captivity enemy" is allowed here in quite a new way: you do not run out of the camera, you're building the team and arrange a raid on a prison! All this opens up in Metal Gear Solid new degree of freedom. Rather than take the levels one after another, you're more keen on the management, collect weapons and ammunition that are looking for the right people - in other words, spend the screen tactical training almost more time than assignments. Soon will come from spies reports: for example, that in one of the ships in the harbor, you can find valuable quick-firing gun. Such reports is accumulated quite a lot, and soon you yourself will decide which part of the card and what should go. As it turned out, it grabs: in comparison with the Snake Eater in Portable Ops there are not many savers, and talk to the codec, and you'll spend more time actually playing, fascinated, immersed in the situation. Overall, the gameplay is subtly reminiscent of the computer series UFO (nee X-Com), and we can get almost an exact copy, if the idea to develop a strategic level and to allow the Big Boss to build its base (conventionally Outer Heaven) and send mercenaries in different parts the world (perhaps in a sequel?).
According to Sergei Tsilyurika
Every time he sat down for the next MGS, I know: I was waiting for an exciting gameplay with great attention to detail. In Portable Ops, alas, I was no longer up to them - crack given the very foundation. When most of the time, struggling with control, the pleasure can not be considered. The camera is awful, if the PS2 controller was the second analog to adjust the viewing angle on the go, then the PSP it does not, and you have to choose: either to move or rotate the camera, and wrung her hands in attempts to implement both simultaneously. Lack of integrity in the gameplay is also not good for MGS: PO - because when you need only reach a certain point a small level to complete the mission, the factor of secrecy is no longer a big deal. Yes, and always carry the body in the truck - no occupation of the fascinating, as well as playing for the faceless followers of Big Boss. Say nothing about the plot: in the five hours that I was able to tolerate MGS: PO, it is evident only in the trivial.
In the corridors of the camera often clings to the wall. Without radar - nowhere.
Icon of a chameleon in the upper left corner makes it clear that this character is considered his and he would not have to hide from the guards.
Meanwhile, the tactics remain heavy, but only a supplement to actual espionage adventure. The graphics in this game clearly has improved since MGA2 and, though not reached out to beauty Snake Eater, is still a very good impression, and "brake", every now and then manifested in both Ac! D, now the afternoon with fire not find. Is that lame level design and study assignments: that whatever you do, the problem of Snake's always the same: to get from point A to point B. Even if the "exit" of the last forces out into the wounded hero with a dozen riot police on the tail, the mission will be accomplished and Snake magically transferred into a saving vehicle. Particularly nasty, artificially complicated the mission is waiting for you right before the finale (you know it, hint: the rate for the codec are written on the walls), and only the bosses, as is customary in MGS, difficult and dangerous, but skilful approach and they will not stand.
Some levels in Portable Ops flaunt huge (by the standards PSP) in public spaces.
Look at the radar: the blue glow indicates the danger zone, broken line indicates the direction in hmyknuvshego soldier.
On the PS one and PS2, we're used to playing in Metal Gear Solid on the gamepad with two analog handles, and Subsistence gamers rediscovered free camera, which was so easy and fun to rotate. Portable Snake knows almost all the same as the steady-state colleague, but a hero does not run as an example to more complicated, and even veterans of the MGS will have no time to open the manual to learn which combination of buttons and in what sequence to press to interrogate the captured soldier. Access to the inventory moved to the "circle", and each character can carry no more than four subjects. Analog "button" is responsible for the movement of the hero, turns the camera D-pad. She's in Portable Ops is hanging close to the hero than in Snake Eater, but being free does not always choose the optimum angle. Disadvantages camera pays a brand new, round the radar: it is the color tells you which side and how far away can be an enemy, but if Snake hears a distinct steps or voices, then the radar will indicate the precise direction of the enemy. This is, firstly, is indispensable if you want to play without sound and, secondly, eliminating the need to turn the camera on every street corner: if the radar is silent, so everything is clean. If filled with red or blue, it is necessary to be cautious.
Start your game or upload an existing save. In the menu option to locate Recruit Password. Here you can enter special passwords quickly and painlessly (but not entirely honestly) to get valuable allies. Passwords can be entered both large and small letters. Here they are:
JUNKER - Kanninhem (MPO)
THE-L - Eliza (MPO)
ERBE - Jin (MPO)
Hunter-n - Null (MPO)
LQ.N2 - Python (MPO)
PK + ESP - Ursula (MPO)
E. APPLE - Eva (MGS3)
RRR - Ocelot (MGS3)
PM-EMS - Paramedic (MGS3)
IVN = RV - Ivan Raydenovich Raikov (MGS3)
DARPA-1 - Sigint (MGS3)
SATURNV - Sokolov (MGS3)
1 +2-3 - Major Zero (MGS3)
! TRAUMER - Ha Co. (special troops)
TF-ACID - Telico (MGA)
MGA2VE - Venus (MGA2)
Note: In the European version of the game, passwords can be changed!
Convenient radar lets you know that the right of the Snake two enemies: one behind the other front, in the dead zone game camera.
Get rid of anxiety on the basis of a snap: hide under the truck to Campbell, and you have no will.
You can not forget about the spreading and diverse multiplayer, which has forever become a mandatory part of any game with the words of Metal Gear Solid in the title. From the main menu, you can start Deathmatch with five friends (who, incidentally, does not necessarily carry a copy of the game). But all these networking modes are hidden in the depths of the tactical interface, and it is no accident: the battle Quartet, which you have formed along the single-player campaign, now under the strict guidance of your network send: to show themselves, but to look at others. The same modes Deathmatch, Team Deathmatch and Capture the Flag is given new depth, when not under your faceless chump, and friends with whom you have passed the fire, water, and the battle with Metal Gear. Network merrymaking are "virtual" and "real": the first case, you are insured against losses among military personnel, in the second, each death forever deprives you of a faithful companion (if you do not want to throw in the towel and admit defeat). For its part, the winner can pick up a "dead" soldiers of the enemy. Multiplayer in Portable Ops reminds multiplayer mode Subsistence: like everything in them, but the spirit of the series, "the battle of ideologies" and the feeling of "sabotage operations" disappear, leaving a very good, but not revolutionary shooter. To its credit, Portable Ops, the permanent search for the most capable soldiers let the game stand out from the crowd and find my face. In a special Cyber-Survival mode, you can send a network of autonomous group with its commander - the soldiers themselves will meet with troops of the enemy and fight without your participation, according to special rules specific strategy game (rules are, however, is so vaguely explained that the scope of their mind possible only after many hours of brainstorming). Player and do nothing else: simply send four to the Network, and a couple of days "take away" the soldiers and look to determine whether they remain intact and capture of enemy soldiers. In addition, you can always communicate with other players, soldiers and capturing soldiers, connecting to the new access points Wi-Fi. There is also a module support GPS, which has long been sold in Japan.
It is sad that a system of coding data in Portable Ops was totally helpless in front of hackers, who have long made all the defensive schemes of the PSP in a sieve. Read more about it you can read the sidebar, but roughly speaking, leaving now online, you will surely encounter cheaters, indistinguishable from normal players. This review was written based on the American version of the game, and if the European release of a problem with fraud is suddenly solved, pocket travel Snake instantly become worthy of "Nine" - and that as a minimum. But even in the cruel "cyber-survival" impressive graphics and a long, interesting and unusual story campaign make Metal Gear Solid: Portable Ops one of the best games for the PSP.
For the magazine "Hacker"
Multiplayer in Portable Ops, first fell victim to hackers, then cheaters, and then the hackers-cheaters. Firstly, it is no secret that the 1.50 firmware for the PSP not only allows to run any self-made program, but also emulate the older firmware version, for example, to play Metal Gear Solid: Portable Ops, which theoretically should require updating Brain PSP to version 2.81. Also, Metal Gear Solid: Portable Ops from the outset has been vulnerable to hackers, because the game keeps the information about your soldiers on the memory card and not on the server. Attacker does not need to replace some of the figures in the statistics of the character, and the server will not be able to uncover fraud, because the player could always get a "super soldier" one way or another honest way. Therefore, serious saboteurs try not to go to a public server, and play each other, with these characters, and without fraud. Hoped that with the release of the European version of the situation will change is small: in fact we did so we get the soldiers in a single campaign, and check the reliability of the statistics is hardly possible.