Trump card Altair's Chronicles was supposed to be a complex plot. Not without reason the game was called a prequel Assassin's Creed. But instead of further reveal the character Altair, and show how he lived before the events of the first game, heroes go in search of an artifact, and he was up to the finals almost did not disclose his mouth. On the way, the guy meets a new character, the recipient of a monotonous job, winning a pair of villains ... Business as usual. But the characters, as well as the vicissitudes of history, are too boring to somehow entertain us. Science fiction from Assassin's Creed vanishes, and with it gone, and realism. From the floor was moving out spikes on the roofs of houses sit poisonous snakes, and over the crevices hover platform. The developers of the original version managed to the last brick to recreate real cities, so look at their pale shadows - sadly.
Although most of the skills of Altair on the way to the handheld console, and lost, something he still left: asassinov able to run up the small walls, swing on ropes and walk the narrow beams. Altair and had not forgotten how to steal. If the guard you have not noticed, it can kill with just one blow. Here are just getting to the enemy is rarely possible: on a miniature map does not show where servicemen are watching. And if they appear on the main screen, you immediately notice us and take out their swords.
Because of the strange behavior of the camera and confused management jumping on the platforms too tortured.The slightest inaccuracy - and the hero flies into the abyss, naparyvaetsya on thorns or burned alive. It is necessary to approach the trap at least one pixel is closer than expected, as the Altair goes to heaven. The problems of management and review, you can add and not too pleasant graphics. Gray-brown landscape on the small screen DS is often impossibly blurred, and discern in them the right platform, it becomes impossible. But the fighting scenes from this palette just won.
In addition to shooting a crossbow, a stylus is necessary only in two small mini-games. The first requires a pull from his pocket a key enemy without touching them to a single subject, while the second offers to arrange a sophisticated enemy torture (something like we saw in the Elite Beat Agents). Appear on the screen pain points, and the player must click on them, observing the rhythm. Entertaining game won, but only just.
Do platformer for the DS, almost without using the touch screen - a thankless task. Especially if unusual findings in the game is almost there. Although the Altair's Chronicles found good points and flaws of the camera control spoils the fun.