Prince of Persia: Rival Swords

Prince of Persia: Rival Swords
When in 2005, publisher Ubisoft has issued a third (such as final) part of the revived series Prince of Persia, we thought that saying goodbye to the Prince and say goodbye for a long time. However, Ubisoft decided otherwise - and without thinking twice sent to the Prince on Nintendo Wii, unlucky heir to the throne of Persia to make a little money. Unnecessary will not.

While on the box with the game flaunts subtitled Rival Swords, you should not amuse oneself in vain hopes: in front of us is not new project, and the good-old Prince of Persia: The Two Thrones, long ago passed up and down. The plot, the characters, sequence of events, puzzles - all well, almost everything remains the same. Again, Prince with a beautiful Kylene arrive in Babylon and finds his hometown destroyed and covered the war, again the hero comes to grips with the treacherous Vizier ... If you do not take over the controller, but just compare the picture on screen, barely able to tell the difference between Rival Swords on the Wii and Warrior Within on the old GameCube. Same scenery, same three-dimensional models, the same texture ... in Ubisoft know exactly how and what you can save.

Prince of Persia: Rival SwordsPrince of Persia: Rival Swords
At first, getting to the enemy unnoticed is not so simple. Thank God, get used to the new control system is not difficult. Chainsword deadly Dark Prince - the weapon is still very effective and simple to use.
Changed in Rival Swords - and changed radically - just management. For better or worse - at once and do not understand: after a few hours spent with a remote control in hand, you probably can find and what to praise the sponsors, and for that curse last words.

Let's start with the negatives - and immediately say a few uncomplimentary words to the camera control. Previously, we recall its position regulate the right analog stick. Now the same thing have to do, tipping Wii-Mote in the desired direction or by pressing the digital crossbar. In the first case there is a poor responsiveness to commands from the controller in the second it makes a limited number of available angles - by the way, sometimes not the most convenient. Because of misunderstandings with the camera you will probably often be difficult to navigate and figure out which direction to move forward. That, given the abundance of acrobatic stunts in the game, often leads to the most unfortunate consequences.

But in the battles of the situation is rapidly changing for the better. Of course, the new management model should get used to, but once accustomed, you hardly want to change something. Simple and almost intuitive manipulation of the remote and nunchaku make Prince do real miracles on the battlefield, not to mention the fact that the process itself to fascinating everyday clicking the buttons. But is it worth buying for this game, which marks nearly half of the year? Decide for yourself.

Prince of Persia: Rival SwordsPrince of Persia: Rival Swords