|Source: Country Games № 20 2006|
|Source: Country Games № 20 2006|
Mage Knight burst onto the desktop market vargeymov in 2000 and immediately became a bestseller. Simple rules, painted at the factory miniature stand with drive-counter - focus on the townsfolk, fearful Talmud with spreadsheets calculating damages, and unfamiliar with the word "obloy" and "Primer", fully justified.
One of the leaders of "The Rebellion of black powder" against atlanteanskih magicians, a respected among dwarfs Silverholta and beyond, Janos - typical representative of his people: grumpy, stubborn, ruthless enemies, and blindly loyal allies. From it is obtained as a great warrior with elephant health and arrows or demolition. The use of "overheating" dwarf, and from time to time have to switch to simple attacks that "cooled down", or slurp a cooling potion.
Physical: This thread is devoted to skill proficiency with knives and shields, as well as the development of natural resistance to the magic of the dwarves and harmful effects.
Guns: shotgun, shotguns, machine guns - any weapons on the basis of black powder. Replacement of conventional munitions for special allows dazzle enemies, to create bounce, make explosive bullets.
Explosives: Grenades and other explosives, which can confer magical effect with crystals.
Sarus was born on a moonless night, the only surviving chick from the clutches of six eggs. For signs drakonolyudey such coincidence marks the emergence of the Observer, around which major events occur, but he can not influence their outcome. Because of this, Sarus has grown an outcast, since neither the magician does not want to take myself so erratic student. But he did not despair and spent all his time in the archives, perfectly mastered the secret science. Like the vampire, all spells spend mana, and each of the magic schools with proper development can become a Black, Fire or Ice Dragon.
Earth: the magic of the Earth increases the strength and protection of the hero and companions, pierces enemies growing our eyes stalagmites.
Fire: fireballs, meteor showers, fire wall - a set of young arsonists.
Storm: This school combines the elements of air and water. Hurricanes, ice arrows, chain lightning.
While the unexpected - it's how you look. What is needed for a viable Diablo-clone? Epic tie on the next five-headed dragon awakening of the Apocalypse? In stock. Bright and empty as Christmas toys, a world with ponadergannymi of a dozen other mythologies and fantasy universes monsters? Please. Breasted female warriors, the Amazons, filled with black designs of the villains with pathos, "the latest monologue," gnomes with minigun and bazookas, pagodas drakonolyudey, buried in the cherry blossoms - no matter how it was unusual for the genre, Mage Knight wants to go even for the sake of the plot, to see where More will throw a whim writers. Ancient Prophecies, search mysterious five dimensions, time travel, the heroic defense Silverholta ...
Scene sketches done remarkably well for PC-game: apparently, to say a huge experience and responsive care Namco Bandai - even talking (great voice, by itself, attached), the characters are not just looming in the frame, and go back and forth, insert spiteful remarks take heroic poses. When it comes down to it, the virtual director and do want to applaud: the appearance of the bosses, the big slaughter and very powerful spells cause the column to shudder under the strain and splashes onto the screen tons of special effects.
Necromantic: call various undead - from zombies to golems, poisoning and disease, the resurrection of the dead.
Physical: path Assassin - stealth, increasing critical strike, resistance to damage.
Vampiric: completion of health by the enemies, taking them under control, turning into a bat - a gentlemen's Dracula set in general.
Bear Stance: bear form increases the strength and health of the character, greatly increasing the damage from attacks.
Jaguar Stance: Jaguar form increases the speed of movement and attacks, increases chance to dodge enemy attacks.
Eagle Stance: Eagle form - the choice of archers. The defeat of several targets simultaneously, the critical hit, and so on.
Help teammates, however, cuts both ways. At first I was even glad that my paladin stopped so often to die (which, in general, is not fraught with no consequences - just being revived at the last pebble-sohranyalki), but when the gnome-arrow volleys from dvuhstvolki enemies began to lay before both I was up to them dobegu, thoughtful. Wait a minute, dear, to one side, and then "Expo" is not usual, but I have not even "Hammer of the Gods" was not opened.
But over time, the game becomes too easy, even without the help of teammates: shackled in Mithril armor hero rushes forward to collect for themselves as possible opponents, and then a valiant swing sends everyone in the country of eternal hunt. And even the bosses missing two or three strokes stuffed with magical crystals sledgehammer. By the way, the local system "enchanting" is very curious: in each of the weapons and armor, there are three holes for installation of stones tied to a particular element. Their combination will provide a variety of effects: it is impossible to combine "water" and "fire" and three "earth" - not the same thing as two "air" and a "deadly". And, you can learn spells from scrolls and potions recipes, gather ingredients and pretend to be a veteran alchemist.
Melee: a variety of attacks, causing additional damage to the holy energy, blessed armor and weapons.
Protection: medical treatment, the resurrection of fallen comrades, getting rid of poisons and harmful effects.
Ranged: twig on distance weapons. Call Lightning, critical hits and the like.