Samurai Warriors: Katana

Samurai Warriors: Katana


Samurai Warriors: Katana - one of the few games that require prior acquaintance with the instructions, and pictures describing how and what to do. In this case, even memorized the description and methods of application of certain strokes, can successfully apply them not once, but when I finally begin to receive - has come the time to memorize new freaks with remote control and nunchaku. Arsenal in the game rich, and for each type of weapon designers have come up with a cunning scheme of control. Made whether it is some diversity in gameplay? Hardly. Boomerangs and other flying joy - the curse of the samurai, to apply them in combat is difficult, uncomfortable and sometimes simply useless, endless and swinging swords tire not less than the over-zealous training with Wii Fit.

The standard attack and a reinforced strike - these are terms that make up the colorful combos in the Dynasty and Samurai Warriors. Their authors are often criticized for the simplicity, do not tell "primitiveness" of the combat system: it seemed that such an approach to military matters only and know yourself PUSH two buttons alternately, but manage to pick up restoring the health of rice balls. In fact, of course, everything was different. In Samurai Warriors is much more important "always keep up" - to save the allies there to help get out of the environment here, nakostylyat enemy nagryanuvshim from the western borders of ... Samurai Warriors: Katana provides a new look at the series, replacing the mass slaughter single sortie, and invented by someone then "rule of two buttons - a cunning combat system. Sometimes too clever.

Samurai Warriors: KatanaSamurai Warriors: Katana
By learning to put the unit on time, the player saves himself from having to use healing items in battle. The main thing - do not forget also the remote to swing. Tactics, strategy, attractive plot, vivid characters ... The Katana is much more important to kill one hundred enemies, than to learn an interesting fact of history. We say that Ranmaru Mori - a boy, and Nobunaga Oda instructed him in all the traditions syudo.


Henceforth in the hands of the player - the sword. Later you can try to swing their spears, hammers, daggers, archery or gun. And yet at his disposal only the blade. User advises gamers to grasp control so that it seemed as if he really squeezes the handle of the sword, and every swing of the virtual katana is nothing like the lash of a real weapon. Horizontal and vertical sweeps, Musou-technology unit, a special reception - the hero rehearsed many new spectacular tricks and is always ready to demonstrate, show only a band of warriors zaplutavshih in the woods! And indeed, the first time to learn new management is interesting and exciting.Until in the very same instructions not to complete the description, and the hero, whose route laid out in advance and rarely specify the player does not stumble in the tenth over the last five minutes of enemy troops, behind which looms the boss who is trained to put impenetrable blocks and cause non-blocking strikes. Since then, the game ceases to be something unusual and turns into a hard copy of recognizable Samurai Warriors, even though with a first-person.

Samurai Warriors: Katana
Interest on the mission did not have the imagination of developers, because of what the single player enough that does not play for the heroes of Samurai Warriors (they were always running around somewhere nearby), but also slips a boring job. Among them there interesting missions, but they are humorous. "How to become a master ninja? Of course, killing all the ninjas in Japan! "

Play in the Katana is interesting: a lot of heroes and a wide selection of weapons (each soldier their buns!), Not bad graphics and properly metered dialogue, sound system improvements in weapons and money always goes to as long as necessary - so that after each chapter are not ashamed to be bought for improvement blades and healing items, instead of sitting with an empty purse, or bathe in gold. Another thing is that playing in the Katana is inconvenient and uncomfortable. Traditionally Samurai Warriors, the hero is forced to fight with whole hordes of identical enemies. Yes, the army is smaller, but still to win, have a hundred times if you do not swing, at least to shake the remote and nunchaku. Not ten, not twenty times to shake - and a hundred! After half an hour the game you want to take a break, and after an hour start to hurt wrist. No complicated moves, of course, is not required, but without it you get tired, as if chopped meaty foes vsamdelishnym sword. Battle, so with each new chapter is becoming monotonous, despite the efforts of developers to make "rail-slasher" as much dynamism and liveliness.

Samurai Warriors: KatanaSamurai Warriors: Katana
The stronger the katana, the less will have to swing the remote. Important choice! Game modes are not so many as we would like. Multiplayer for two players and a few mini-games - that's all that can offer the Katana.


One game script - this is one mission in the spirit of Samurai Warriors, broken into several fights. In between are allowed to check equipment and visit the shop with a forge, see briefing to type in the path-way of useful objects. By the way, the briefings did not bother to protracted dialogue, the third time, reworked and augmented. Heroes is almost indistinguishable from those that fought for the unification of Japan in the other games in the series, adjusted for periodic Silences - dialogues are not announced, but are accompanied by sound effects. Hear how the commander fifth time in the battle follows the cat "muurrr", saying this about the honor and bravery, a little unusual. However, it can be said about the Toyotomi, the remaining heroes are just smug and grunts from time to time publish an awesome battle cry.It is noteworthy that some of the characters running around the level with the player, but in the first skirmish at once somewhere to vaporize, not forgetting to shout something like, "Duty calls! Seek me once finished with this squad, I need your help! ".

Passage Katana recalls shooting zombies in Resident Evil: The Umbrella Chronicles. Levels of small, sometimes allowed to choose alternative routes, thus, the truth, honestly suggest how to pass it will be easier, and how - is more complicated; opponents attack groups, but the hero betrayed freezes in place, it is worth it to see the banner of enemies. Katana but in this case - is not too good fanservis. The man, who was never interested in playing Koei, hardly noticed her, even though it is not clear why underestimated in Europe, the price and a pretty girl on the cover. It's a shame, but predictable. Those who do not mind denotes the series, is also unlikely to remain in the win. Gameplay is monotonous, with the favorite characters to play is not given, but with these new data can only cause boredom.