Черные бушлаты

Игры сериала «В тылу врага» выходят уже не первый год, и за это время чего только мы не повидали – от напоминающего голливудский боевик прохождения целой миссии на захваченном немецком танке до страшных критско-африканских мясорубок, по грандиозной бессмысленности действа сопоставимых с «Блицкригом» или «Противостоянием».

Hammer and Sickle

Platform: PC
Genre: Tactical Strategy / RPG
Developers: Novic & Co and Nival Interactive
Publisher: Paradox Interactive
Publisher in Russia: 1C
Project website: http://www.nival.com/hs_ru/
Requirements: P-3 1GHz, 256Mb RAM, 32Mb Video

"... The facade of the building suddenly collapsed, and rushed into the crowd of soldiers. Unfortunately for them, grenadier perfectly knew his business. All that was left of the furious Orava region after a successful throw grenades, reminiscent of" canned stew. " The ringleader of the gang looked on in stunned silence going on and did not notice that behind him, someone moved ... "
Knowledgeable person would be delighted and asks: "What, S 4?". To which we replied proudly: "Not really. Hammer and Sickle. "

Gunners, Stalin gave the order!
1949. "Muscles of the world" (Winston Churchill (c)) has already started playing, but the USSR and the U.S. still allies. The formation of NATO is not far off, and in the Council is developing "kuz'kinu mother" (the first Soviet atomic bomb). The world stood in anticipation ...
Hammer and Sickle
GRU is one of the most important departments. However, the recent Soviet intelligence suffered several major setbacks in the western part of Berlin. Someone needs to go in the Anglo-American zone of occupation and to familiarize with the situation. This difficult mission falls naturally to us.
"Sim was the first project of a series of SS, giving the player full freedom of action within the storyline. The game world reacts immediately to the next action gamer, but clever, the computer gives us the next mission, based on our previous atrocities. What does "immediately"?
Hammer and Sickle
All events in the "Sim" occur in real time. In the upper left corner of the screen are hours that enlighten us about the date and exact time in Berlin. For example, you received information that two hours later, the attack will happen - that's how it happens. Unless, of course, by the time you do not abide to the scene and did not prevent it.
Forget about the chief in a warm office to which you return to the previous SS at the end stages. Now you have thrown into the rear of a potential enemy - cool as you want. Here are a few thousand dollars, the radio station and the machine with a pair of horns. To communications. Role-playing "Sim" abreast of the tactical, and now we are free to not only develop a squad of fighters, but also to choose a storyline to taste, to spoil or to build relationships with various in-game factions, and, most importantly, act on their own initiative.
Hammer and Sickle
The game is not generated each time a completely new map, it just leads you on a pre-established developers stages, focusing on your style of passing. One day the world will continue to peaceful existence, but the next time it waits for a new world war. Desire player "Sim" - the law.

Gun - a weapon of the proletariat
Arsenal the previous games has migrated into "Sim" virtually unchanged. The key can be assumed that the authors did not include a new game pantserklyayny and other futuristic rubbish.Of course, these armored suits helped the SS to show all its interactive power, but the realism of this is clearly suffering. Some examples of small arms and you will not find that, however, can not be considered net: we're playing the role of saboteur, and he can not afford to go to the armory and select any favorite gun. Depending on the way through the game, the means of slaughter can be purchased in various retail outlets. But they are not supermarkets (as in the majority of in-game stores) and, for example, a clandestine German merchant, you can buy only German guns.
Hammer and Sickle
AK-47 will be available only in certain situations. Perhaps the only game drawback - lack of ammunition. The seller sometimes just does not happen to the trunk of ammunition, which is so hard to get us in the last mission, and therefore it has to sell. It's a shame.
It is worth noting that in the "Sim" most effective weapon is a pistol. This is true for several reasons. First, the "Sim" we seldom take part in large-scale hostilities, because of what the rifle loses its former attraction - many cards are a chain of small premises, where fail to learn from snipers sufficient benefits. Secondly, as already mentioned, due to the shortage of ammunition to shoot a machine gun or just do not succeed, but those models to which patrons still have to put it mildly, is not impressive. The same applies to the elegant, but expensive trinkets.
Hammer and Sickle
In the end, they simply do not need. Thirdly, the game often must carry on themselves a lot of plot stuff. Well, when a detachment of many people, but what if you - a lone wolf? Fourth, the city police to instantly see through you, if his shoulder would hang machine (and he will hang out there, even if it is put into the inventory). Therefore, the gun - the most inconspicuous firearm. And finally, having a decent accuracy (especially if you have the appropriate skills for your character), the gun requires a paltry number of Action Points.
In order to sell something, it's "something" we must first have someone take it away. (Alternatively: "earn", but here such a way is almost not used) And here before us in all its glory appears Artificial Intelligence opponents. Unlike the SS, vrazhin few wiser. They are able to skillfully operate a team with really use the available arsenal and can even complement each other (one gun did a hole in the wall, and another threw a grenade into it). Oh, and explosives have been used computers more frequently.

Hammer and Sickle
Small things
In "Sim" not many ways to earn money, but there are a thousand ways to lose every cent. Useful weapon is not so much. It is very difficult to collect in full force composition (6 people). But all this - play trivia. They will not affect much on the gameplay. Still better to use two or three murder weapons, the hero managed to adapt himself to them than to shoot every time from a new gun, with which the character and managed somehow not really learned.Seed capital, issued by the authorities, I personally missed the whole game I took one or two fighters.
Hammer and Sickle
Veshchichki now not only take up space in your inventory, but also to weigh properly - overload reduces the action points. Masking during the day is impossible, and clothing should be selected based on terrain features. With gun in hand especially not to run, and some guns can be modified (to put a silencer / optics make trim) about the way it was in the second Fallout.

"Smoked grove under the mountain ..."
Graphically, the game does not differ from the "Operations": all the same puppy dog ​​enthusiasm is the complete destruction of houses along the perimeter of which have laid a number of powerful bombs. Moving objects still cast shadows with marvelous view of the new light sources (eg, car exploded). Lethal hit a sniper on the tower, as before, forcing him to make a hard landing, in accordance with all laws of physics.
Sound part has remained unchanged, but modified the semantic distribution of replicas of characters during the game.
Hammer and Sickle
Now, five times missed the hero will not be victorious cry, "One is!", And dying vrazhin fails Philosopher up his life with the phrase "In death there is no shame ...." But Sanders, shoot the next terrorist coyly say, "Oops! .. I've done it again ... "(a such a light banter over the creativity of Britney Spears), and the protagonist, successfully jerking a hand grenade into the barn, said that now all here with the ground equal. This approach adds a hefty dose of realism.
It is worth noting that the dialogues are written very high quality and yumorkom. For example, at the suggestion of the American officer to immediately surrender to the Soviet saboteur meets the most common English-language insult.

Hammer and Sickle
"The last time get together tomorrow in the melee ..."
It's time to reduce the debit to credit.
In "Sim" is very difficult to find significant shortcomings. Do not be a SS, you could say that it was simply perfect. And so we have a worthy continuation of the excellent games - must agree, too, a good indicator. Hammer and Sickle "- the ideological successor to the series Silent Storm, which absorbed the best from previous games and added many new (for this series) pleasant moments in the gameplay. Commendable.


Gameplay: 8.5
Graphics: 8.5
Sound and music: 8.5
Design: 8.5
Estimation of the author: 9.5
Outcome: 87%

Micro Machines V4

Micro Machines V4
Who as a child has not dreamed of a beautiful radio-controlled sports car? Is it that our parents, tired of endless "wish machine!". Excitement yard races from the curb to the Sandbox customized to count the days until the promised birthday.

25 to Life

25 to Life
Who would have thought that a game about black gangsters, with plenty of mat tongue-tied in English and a kind of humor will instantly fly apart from counters and tear ovation gamers around the world? RockStar made the right decision when moved away from the theme of mafia shootouts GTA: Vice City and raised in the dark (literally) "horse" Carl Johnson.

LEGO Star Wars II The Original Trilogy

LEGO Star Wars II The Original Trilogy
Argued that even snow in the winter will be a hot commodity if he put the logo of Star Wars. Stuck somewhere extra tab for LEGO - and please, in front of the counter line up of all the suffering, and the press treated kindly by the newly-born project, coined for him a lot of new adjectives. Although it would seem: the snow as the snow. Cool.

Earth Defence Force 2017

Earth Defence Force 2017
Whatever the pessimists asserted, and the game industry is still capable of surprises - including pleasant. It would seem that one can expect from the game, which is still in its infancy supplied the label "fiscal hack, ahead of time by sending a series of outsiders? Experience tells us - nothing. However, in the case of the Earth Defense Force 2017 experience is a bad adviser. And bad enough that trust in him, you risk to pass one of the most interesting projects, which only appeared on the Xbox 360 over the lifetime of the platform.

Virtua Tennis 3

Although the two classic TV series from Sega - Virtua Tennis and Virtua Fighter - united by a common word in the title game, these are quite different. Fighting flaunts world's best combat system and believable fights (at least more believable than in other games), and Virtua Tennis, on the contrary, allows itself to many tennis wisdom and simplicity, while remaining sports game, does not claim the title of a reliable simulator. That is not strange at all: in Japan it is called Power Smash, and has no relation to the famous fighting game.

Chaos League: Sudden Death

Chaos League: Sudden Death
Welcome to the rostrum. Today we are waiting Pathetic! Golf just managed to clear the bodies. Nothing so inspires the players, as the absence of severed limbs. They say nasty goblins again bribed the judge. Yes, it seems to me, count the corpses just any high today! True, attacking hemlock crushed yesterday released from the stands of UFOs. But look at those evil faces in front of ... Whistle!

The Settlers: Heritage of Kings - Legends

Developers do not cease to amaze with new ways to weaning banknotes from the public. Releasing disastrous addition, they decided not to experiment with new products and make a bet on excellent plot. Mix, but do not stir - in a cocktail "Legend" completely independently shake the old heroes, and slightly changed the suit opponents. However, the taste remains the same ...

Might & Magic: Clash of Heroes

Might & Magic: Clash of Heroes
When Ubisoft just announced the Clash of Heroes, the screenshots can be assumed that we are prepared retelling Puzzle Quest in the entourage of Might & Magic. But ten minutes is enough familiarity with the game to realize how unique and different from the nabivshuyu nauseam Bejeweled these parts combat system.

Glory of Heracles

Glory of Heracles
Erase the memory of the hero - is not a convenient way to justify why a soldier now in their prime have to re-learn the basics of conducting battles, and learn simple spells? One minus - very much like taking pall even those who are familiar with the Japanese RPG is very superficial.

Divinity 2: Blood of the Dragon

Divinity 2: Blood of the Dragon

Empire Earth 3

Empire Earth 3
I understand that it is always easier to criticize than to praise, and break more easily than to build. The developers of Mad Doc tried, pored over the game, debug, balance and perform testing. In the diligence he can not refuse, but in the third part of the Empire Earth lacks the main thing - talent. And without any strategy turns into a set of missions and units.

Samurai Warriors 2

Someone related to the history of Japanese seem strange: not yet emerged of the Russian game, say, the Civil War years 1917-1922, which would be requested to fight on behalf of several "red" officers and "white" generals. And not just play the tactical battles, as in the image Chapaeva Kolchak or plunge into the thick of the fighting, a gun or sword paving the way through the enemy ranks, while the allies somehow keep the defense.

Ridge Racer 6

Ridge Racer 6
Helped whether such getaway game? Hard to say. New Ridge Racer 6 does not shine with originality or technical innovations, it is just "another Ridge Racer», a concept which does not change practically since the first PlayStation.

Spider-Man 3

Spider-Man 3
Imagine if all the journalists of our planet has unusual abilities. Instead of bringing people bad news for breakfast and criminal chronicle for dinner, they would have themselves struggled with crime. And after a decent win excitedly scribbled b autobiography. Well, not a utopia? Ah, dreams, dreams ... Even in the virtual world we have only one such - and even that did not really even a journalist, and as a freelance photographer. But he can run on the walls, jump across the ceiling, and photographing a loved one in the most impossible angles, earning a living obtained images. In addition, he has devoted more than a dozen games on various platforms, and recently released third full-length movie. And with it - and the eponymous game, which we will tell.

Galcon Fusion

Last year's success Eufloria (when we wrote about her, she still called Dyson) has contributed, among other things, the fact that a series of temporary toured Galcon on the iPhone. There is no place like home: after working on a mobile platform, new game mechanics, Phil Hess decided to combine them in a sequel to the original Galcon for the PC. Who played in Eufloria gameplay will seem very familiar: a small rectangular box strewn planet, which players and to capture. This is done by ships, which are made on the player owned planets - and what they are, the faster the supply with fresh fighters. Newly manufactured vehicles are for the time being on the home planet and able to defend it from enemy attacks. A slight wave of the mouse the player can send a fleet (number of ships it controlled wheel) with one or more planets in some other. In a planetary battle no tactical element there: the strongest wins, that is - a larger fleet. But in the general field of competent opponent (computer or alive) can only take cunning. To find such work will not make - Galcon Fusion sharpened by the multiplayer, single player game it is mainly for training. And online rating once every ten days reset, forcing the play again and again. Monotonous pulling troops on the field, although in some point in time to get bored - the scope for strategic variations in the wrong. Somehow helps to cope with this serious set of game modes: their nearly eight pieces. But, as expected, fundamentally from each other, they are no different - in a mode Billiards, for example, the planet shy away across the field, while in Stealth enemy ships disappear from sight shortly after takeoff. Another thing - the bonus is not the regime, not the modifier Retro. Thanks to his graphics in the game instantly becomes ASCII'shnoy, sounds - like a PC-speaker, and management of text. Practical benefit from it no, but it looks great.

Freelancer

Name game: Freelancer
Platform: PC
Genre: space simulator
Developer: Digital Anvil
Publisher: Microsoft
Release Date: March 3, 2003
Minimum system requirements:
Intel Pentium III 600 MHz, 128 MB RAM; 3D Accelerator c 16 MB RAM, 1.3 GB HDD
Official site:
http://www.microsoft.com/games/freelancer/

Nice now spring has stood out, I tell you. The sun is shining, the birds are singing, butterflies fly, pretty Madame in the spring pad walk, - the beauty ... And against this background that clearly marched one after another from the depths of dusty office developers go long awaited promising hits. The next object of our attention was Freelancer, is occupied by one of the main places in the line of spring releases. So, welcome to space, gentlemen.

Freelancer
I think it is no secret that Freelancer, is in development for several years, according to the plans of the founders was to become the successor of bright ideas Elite and Privateer, the essence of which lies in the immensity of the game world, and almost complete freedom of action. With a deep sense of moral satisfaction we can say that and that and other ideas in Freelancer have found the total reflection: the universe is huge and, accordingly, is rich in all sorts of adventures. On cosmic expanses of games can be quite feasible to fly is not even a minute, and real-time clock, and you never find annoying label "Loading, please wait". Moreover, the path, as it should be seen in many astronomical units forward. So, you quite clearly see the planet, to which - for about an hour flight to the conventional engines. As they approached the planet will increase, vividly recalling images from some Star Wars. Meanwhile, the planets and welcoming (the time) space stations in the game is more than enough flights between accelerated erected in the habitable part of the space cosmic gate.
True, blithely travel throughout the galaxy, as if on his own apartment, is unsafe. In the world of Freelancer every moment something happens, life is seething and bubbling, it beats quite painful, it should be noted. Expanses of the universe is literally teeming with pirates and criminals hiding in a cloud of dust nebulae and among the debris. Fortunately, along with the dashing thugs there are no less daring patrols, has consistently come in encounters with criminals, so that the fighting in Freelancer - business as usual.

It is for the better. What aesthetic abandon such zavarushku? The visual side of the game failed at Digital Anvil to fame: the ships and stations well detailed, the flash of explosions picturesque, plasma clots pleasing to the eye a bright glow - in short, everything as expected, although nothing out of the way. The only thing that somewhat disappointed - the size of "giant" of ships. Numerous demonstrations, games for all kinds of exhibitions cruisers were larger. However, even if such amount to treat a portion of missiles they are quite capable.

Freelancer
Conflicts in the game are between the various political and commercial organizations, and you are free to choose for whom to work. Of course, choosing as an ally of one faction, do not expect a warm welcome in the sector of its opponent.For dozens of activities, which include trade, piracy, police service, working miner, etc., lies and story line that is present is not "for show". History Freelancer thought-out and sufficiently complicated, which makes the game a sort of space opera. Freelancer events unfolding somewhere in the Sirius 800 years after the battles Starlancer. By Sirius left the most reasonable of people in order to establish a new civilization, as old nearly killed himself by years of war. Century of relative peace of new people to break early in the game sudden attack by unknown on one of the neutral space stations. During the attack miraculously survives the protagonist of the game and our alter ego. As you might guess, to unravel this story will be up to us to you.

Freelancer
True, there is no rush, so nothing prevents a player to travel for pleasure and become familiar with the management. The latter, incidentally, requires some "development". Frankly, until the game is loaded, I gently rubbed her long ago who had been in fights an old Logitech Wingman Warrior. The game loaded, and the joystick has returned to its rightful place on the shelf. Alas, he did not need it. Management enchanted by a rodent and a keyboard, and a classic layout Actions, even strafe there. Frankly, after Starlancer, where I served as the joystick is excellent, this turn of events somewhat shocked. However, it should pay tribute to magicians from Digital Anvil: the management of get used to quickly and painlessly, and aim with the mouse, it turns out even better than the joystick, though realism is, of course, less. In general, the physics in Freelancer is ambiguous. Say, to break the ship on a healthy chunk dangling in space fitting is not possible, protective field does not allow, and the body is not cardboard. But quite possible to fly to the planet, and picturesque burn in the dense layers of atmosphere, if you decided to land without the aid of special docks.

Freelancer
On the surface of planets and the depths of interstellar stations you always wait for a bar, a spare parts dealer, a dealer of consumer goods, and merchant ships (found predominantly on planets). With traders, I think everything is clear without words, but on the bar and a small comment. As a tavern in the role-playing games, a bar in Freelancer is a gathering place for gossip and searching quest shabashek. Work can be both placed in the bar bulletin boards, or directly to visitors who seem to not feed them bread, give only to you get worn out. The truth is boring dialog insert except stupid not name, forgive me of their creators. Well, no, is it okay to approach the stranger, quietly drinker your cocktail, and the forehead to ask (just give a literal translation in Russian): "Hi, is there anything for me?". In response, we fly no less silly phrase, "You new here?" To which our space wolf tone Oligophrenic stupid answers "Yeah." And finally, the culmination of idiocy, our interlocutor conspiratorial tone says: "Just between us, I heard something ...." Well, what the hell "between us" if they first see each other? With minor variations, described a conversation the two "intellectuals" is repeated with each visitor to any bar ... But in space, all just fine: ether is filled with various negotiations "on the case, you sometimes associated patrol, talking your buddies are, in short, things are going, the office wrote. " Other sound nothing special surprises, but the music still manages to please. Remarkable soundtrack perfectly match the epic space landscapes and the general spirit of the game in general.

Perhaps, recognition for playing an original style and his "spirit", "air" is the highest praise as a game and its creators.Freelancer, certainly deserves such praise. Combining an interesting storyline, incredible freedom and the beautiful graphics, the game will give you many hours of fascinating space voyages. Despite the minor shortcomings of developers, with all responsibility that Freelancer cost of those years of waiting, we have conducted in anticipation of interstellar travel.

Lost Planet: Extreme Condition

Lost Planet: Extreme Condition
When the plot of the game is mentioned betrayal Solotova Russian doctor and a confrontation between two brothers, one of which was a favorite of his father and stole second everything that was supposed to it by law, "the head immediately creeps bad associations. Only you think that no, it seemed, but then before the decisive battle of heroes speak a direct quote from Liquid Snake («Have it your way!»), And you realize: a comparison with the Metal Gear Solid should start in the first sentence, and finish - in the second . Lost Planet from Capcom, another exclusive for the Xbox 360, not trying to be a copy of another's works. Going in search of game that appeals to the entire planet at once, Keiji Inafune felt for the team did their share of the rake, but it must be admitted that the second of the game came out good. Good as Dead Rising.

Spellforce 2: Dragon Storm

Rare role-playing game, not to mention the strategies, boasts solid world with a sound history. Even the Forgotten Realms, the scene of many games based on D & D, - quilt, sewn from scraps of cultures of different peoples. A good example of sound of the universe - Middle-earth. It is not only an extensive mythology and history spanning several millennia, but in how it is served. Let's say we read in "The Hobbit", as the heroes managed to trick the trolls, then in the "Fellowship of the Ring" refers to their petrified bodies, and getting to the "Silmarillion", we learn the tragic story of Gondolin, swords, whose wrought Thorin & Co. found in a cave with treasures. The overall picture is not fragmented, but rather, gradually supplemented with new coat of paint.

Beijing 2008

Beijing 2008
In archery sights not just walk freely around the target, and likely applies to the wind.
The Olympics - a huge event, from which it is pumped out money all and sundry. Publishers of video games, as usual, not laziness. In high season you can sell any box that reads "Beijing 2008" and no one cares if there is anything inside. The main thing - the five Olympic rings on the cover.

Pure

Pure

Attack on Pearl Harbor

All the same Pacific Ocean, World War II once again, no, we are quite prepared to stay here forever. Despite its name, making the emphasis on Pearl Harbor, we have to go through the whole war, not only for the U.S., but also for Japan.

Valkyrie Profile: Covenant of the Plume

Valkyrie Profile: Covenant of the Plume
Valkyrie Profile series has always been innovative - and the Covenant of the Plume no exception. Becoming a TRPG, she retained a familiar battle system, and even brought to the nonlinearity of the script - but, alas, become really good game it did not help.

Facebreaker

Facebreaker

Final Fantasy XII

Final Fantasy XII
More than 700 years the rulers Dalmaski held a small but strategically important area between Arcadia and Rozarrskoy empires until arkadiytsy overnight was deposed king Raminasa and began hosting in the country, greedily looking at Rozarriyu. "Oh, if this is not a traitor, Sir Bash! - Whispered among the people. - After all, he insidiously invaded our sovereign and gave Dalmasku Imperials on a silver platter! Oh, the poor Princess Ashe, at first she lost her husband and her father's death and did not survive! And now there is nobody to fight off the throne of the governor of Wayne, who had already settled down in an abandoned palace. " But the governor Wayne was not a tyrant and petty tyrant, and far-sighted politician. "Unbearable taxes, harsh military regime? No, Arcadia came to Dalmasku not to plunder and pillage, and to keep the peace in this country, for which so many worked her prematurely deceased master! ".

BlazBlue: Calamity Trigger

BlazBlue: Calamity Trigger
Many fans of the genre awaited the arrival of Guilty Gear on the next-generation hardware, but Arc System Works decided otherwise, and instead the next incarnation of the Guilty Gear was born BlazBlue: Calamity Trigger. A year has passed since the release of the game on arcade machines, and now, finally, she reached up to the consoles.

Praetorians

Game Name: Praetorians
Platform: PC
Genre: RTS
Developer: Pyro Studios
Publisher: Eidos Interactive
Minimum System Requirements (recommended):
COMPUTER: IBM PC or 100% compatible
OPERATING SYSTEM: Microsoft Windows 98/2000/XP
CPU: Intel PIII-500 or equivalent
RAM: 128 MB
GRAPHICS: 100% DirectX 8.1 compatible 16Mb Graphics Card
SOUND: 100% DirectX 8.1 compatible Sound Card
CD-ROM: Quad-speed (4x) CD-ROM drive
HARD DRIVE: 600 MB free disk space
INPUT DEVICES: 100% Windows 98/2000/XP-compatible mouse and keyboard
Official site: http://www.praetoriansgame.com/

Commandos, like many in this word ... No, we have no evening of poetry, just the creators of the game decided to ask for them a new genre - real-time strategy. Saboteurs have destroyed a good half of strategic facilities, equipment and personnel to the Nazis, received well-earned break. They were replaced by the Roman legions, and including, the same Praetorians - Imperial Guard, the military elite of ancient times.

Praetorians
It takes place at the time of Gaius Julius Caesar (well, and who else?). The Roman Empire has been actively expanding in Europe and in Africa, seeking to seize the land of Gauls and, accordingly, the Egyptians (this is the second and third "race" in the game). And that means trouble for our protagonist, a certain unnamed tribune missing. Under his leadership will be very large units consisting of all the armed forces of that time, there will be all kinds of infantry and cavalry, and pride "pyromaniac" - a variety of siege weapons. All this variety we have to apply for 24 missions. Incidentally, the campaign, as you may have guessed, one - for the Romans. Apparently, the other parties are not actively aspired to world domination:).

Praetorians
It is gratifying that the game has a number of innovations that distinguish it from the numerous representatives of the genre of RTS, so beloved by developers. To begin with, that you command the squad as a whole, not individual soldiers, as usual. Among the Romans such units consist of 30 soldiers from the barbarians and Egyptians are about 2 times smaller. On the advantages and disadvantages of this approach argue, except to say that the detachment can be divided into several smaller ones, thereby achieving greater manageability. In addition, a detachment from the military services can increase in rank (transformed into a commander) of one of his soldiers, who then becomes a kind of ability, as well as an aura that improves the quality of all combat troops around him.

Also, it should be noted that the health unit consists of two parts - the current number of companies, and the average health of all its constituent soldiers. In addition to health is an indicator of how endurance. It allows you to move faster and use special skills, for which, incidentally, can be included autocast. For example, Legionnaires can throw a short spear, Gallic hunters - an ambush in the woods, Nubian archers - let poisoned arrows. At the same stock endurance decreases, but at any other time he recovered, even during the fight:.

Of course, in pretorians a battle formations, and an essential tool in the hands of the ancient military leader, including the virtual. Parameters of the unit is quite changed with different tunings.Say, the archers, standing on one knee and shoot more accurately, pikemen, with his spades into the earth, become an insurmountable obstacle for the cavalry, and finally the legionnaires, to build a "turtle", get almost impenetrable defense.

Another element of tactics - the use of the terrain. And here, too, was not without ideas. The game has several types of relief: plain (with her all clear), elevation (raising the review and firing range of those at the top, making them invisible to those at the bottom), forest (impassable for certain types of troops, hiding those who therein), high grass (hiding infantry, until she moves and does not attack, it can burn), water (through the deep "construction battalion" builds bridges at certain locations, which can destroy, through small can go almost all kinds of troops). As you can see, offers scope for tactical tricks with relief.

Another story - the siege of fortresses. This is not what we're used to seeing, for example, in a series of Age of X. Judge for yourself, is finally on the walls and towers can be placed teams. A auxiliary infantry (aka construction battalion) can build a pretty impressive set of siege machines and tools, including a ladder:), mobile tower, ballista, catapult, battering ram. Now imagine that you can push the ladders, and siege weapons to set fire - storm becomes a very difficult task. But what a pity, in multiplayer'e no separate treatment, not even a card from the fortress, so that all this grandeur is almost irrelevant. That is, you can build and make sense?

Praetorians
As regards the economic side - she is minimized, which could not affect its quality. Construction of the base and collect resources in the conventional sense of the hot Spaniards abolished, apparently considering it a boring lesson. But resources are still there - it's the people and the glory. First we get, taking the next village, and the second - killing n-Noe number of enemy fighters. Capture the enemy's village is quite funny: first, all together they demolish some hovel near the village, then beat face with the local commissar, then "construction battalion" (the cheapest form of troops) is building the same nondescript building, and finally, our commander has already lost in the village. After this difficult procedure to gain recruits, ie train all types of units, but only until enough people in the village. To hire certain types of troops, however, also needed glasses glory.

Praetorians
Now, the very tasty - on the schedule. She leaves a positive impression. Although neither of which supermnogopoligonalnyh models are not talking (not 3D-shooter all the same), animated, almost all very good. The trees swayed just perceptibly in the wind, the legionnaires are marching briskly, raising clouds of dust from the sky snow falling in large flakes. Although no blunders could not have done: notice how the soldiers were deployed to the stairs or running wolf. But this stuff. In general, the Praetorians look pretty cute. Sound too at, but it can not be called outstanding. Music in classic style, which is quite natural for the historical strategy.

In general, the game is pretty interesting. There are a number of interesting innovations, there is scope for tactical thinking. But there are a few things that do not give a hundred percent record in the game hits. One of those moments - it's what you can not order the squad, which came in a close fight, to retreat. Several times lost only because he could not bring critical to the mission of the character from hell. On the other hand, it is nice to see how, under good control your troops "utterly" divide the enemy forces ... equivalent.

NBA Street Homecourt

Sports! You're the world ... but a parallel. Especially basketball. "Provide only: what can be amusing to attempt to take away from each other the ball, so then zashvyrnut it to a nearby bucket with a carved head?" Reasoned about your obedient servant, about fifteen years ago, watching the corner of his eye for the burly, rushing from one ring to another . Appeared several years later fashionable Megadrive console together with a smart cartridge NBA Jam, instantly changed the view of the seemingly ordinary things.

Bullet Witch

Bullet Witch
Evil alien invaders are now out of fashion - to replace them more often climbs Evil takes many forms. Peace and tranquility on Earth are threatened demons, vampires, living dead and the werewolves, hungry human flesh and world domination. Moreover, unlike the little green men, to deal with which can often only one squad of commandos, with ghouls to agree on human-usually does not work. Wedge have to knock out a wedge. Therefore, the demons are fighting demons-half like Dante, with vampires - Blood vampires (or their immediate family), and if suddenly there was not any of those others, will come down and the witch - like Alicia, the main character Bullet Witch.