|Source: Country Games № 21 2008|
|Source: Country Games № 21 2008|
Electronic Arts does not cease to amaze. Not only that, instead of the long-awaited fourth part of the Fight Night released arcade "cartoon" box, also opened for him a new unit! What is our delight EA Sports Freestyle?
Well, if we assume Facebreaker hallmark of the new Freestyle-unit cleave the games under this brand will come out infrequently - only for the sake of preservation of the nerves, they have been reserved specifically for Ninja Gaiden. What is the reason such a wish? Now we will describe in detail.
So, Facebreaker is an arcade boxing with a very simple combat system and an unusual comic style. In theory, should have obtained a sort of Ready 2 Rumble with a modern twist - a new-generation graphics, charismatic characters and accessible to all the gameplay. And, at first glance, the developers have achieved desired. Here you and a nice picture, and charming characters - from the fat ninja to voodoo priest and blunt, but always quite the bully. Stylistic novelty clearly resembles such a favorite with all the Team Fortress 2, and this just wins. Particularly pleased with facial animation and simulation bruises bruises yes: by the end fight face opponents distort so that any Rocky obzaviduetsya.
The combat system is simple and unpretentious: no strikes you with analog knobs, buttons only. Two - on the upper and lower attacks, one on the grip, one on superspace and one for the block. There are no combinations or deceptive movements and strikes, and really only two - upper and lower. But with all this, if you look in the combat system, and not just reap all the buttons are already noticeable a certain depth, which can easily be taken for a "really good combat system." First, except for the block can be used parry ("intercept") stroke: it needs to press the block with the button to blow, which must "recapture", and the enemy at the same time able to take countermeasures, and in turn make the already "interception interception. And so can juggle up until someone from the rivals do not get tired and do not be mistaken. You can still hold down the button hit and hold it in this case your boxer uvernetsya counter riposte from the same type and will answer yours. And do not forget glances in the corner of the screen, where lurked divided into four parts superpriema scale - it is filled with every successful otveshennym cuff and is reset as soon as your character will splash back. If you can fill it out completely (ie, long threshed humble opponent), you have the chance to inflict the most crushing blow (the same Facebreaker), which resulted in a fight automatically ends in your favor.
In words, all more than good! But no sooner it comes to gameplay, as the combat system Facebreaker suddenly loses all its charm. First things first - rate. She was so mad that even after a couple of fights fingers are asked for mercy, because even a minute duel necessarily reduced to a reckless shot to hit two buttons simultaneously and pulling the right trigger in time to intercept a counter attack if the opponent suddenly decides to counterattack. Of tactics and a depth of no trace remains: who quickly Lupit the buttons and do not forget to rotate the lower punches with the top, he is a winner. Add to this a completely unbalanced characters, for example, the supposedly fast girls just have no chance against the stupid thugs - after the shock this type deals with exactly the same - a supersonic! - The speed, but they shorten life where noticeable. What can we say about the voodoo priest with his special moves cheat ...
But the main problem of this game - AI opponents in single player mode. Even at the minimum level of complexity it is simply unbearable! You can dominate the entire round, but will never be convinced that the next second trigger will not work "And now, a player must be destroyed" and the opponent (always hard knowing exactly which buttons you press at the moment) will not issue a series of blows , "charged" techniques, interceptions and interception interceptions that you are guaranteed to catch the final superudar, who will send you a knockdown. You can try to study the opponent, to see what impact it makes more likely to choose the tactics, but the computer is always able to make five successful interceptions in a row, to guess your every action, and destroy, as if boring insect. And no you endless Continue: After three losses so good to start afresh. Agree that such an approach in the sports game is worthless, and it is better to watch out their nerves. Battle with your friends, do yourself and download from the web funny homemade boxers - the only way of Facebreaker can enjoy. And do not trust in the online, where winning is not even one who is quicker and smarter than hammer on the buttons, and one who has the connection is better, because the angrier than lags (and they are here in abundance), the illusive your chances of winning.
To summarize, it remains probably say one thing: Facebreaker - not a serious game to the fullest extent to protect themselves from its blatant superficiality is possible only if you do not know what is real good boxing. In general, it is better to go, children in Africa for a walk - you have been warned.