|Source: Country Games № May 2007|
|Source: Country Games № May 2007|
Revolutionary sentiment quickly faded away. Unrest only to those who feels the trick for the eloquence of the governor, and those who are obsessed with revenge.
Surprising, because we had to wait twelfth of for so long that at times it seemed - we had already in her play. Stories about the picturesque landscape, a complex plot, and incredibly easy combat system in the spirit of online RPG turned it into a romantic reverie, the skeptical argument that the rat race for the throne not beat the antics of Genova in scope and genetic experiments FFVII.
World Ivalis indeed remarkably picturesque. Grandiose castles, stately tomb, science labs and a fantastic maze of amazing bizarre mix of medieval and futuristic architecture: up masonry want to touch on the extraordinary air motorcycles - ride. The abundance of sand shades in the palette hints at a hot Mediterranean climate of the countries where the main action unfolds. And at the sight of numerous representatives of humanoid races, like krolikouhih Weir and pangolins, Bangala, already familiar from FFTA, compared with the "Star Wars" suggests itself. Moreover, different races, in addition to appearance, more and said - an unusually compelling touches to the portrait! As developers and warned for the character models used much less polygons than in FFX (for example, move his fingers to the heroes succeed only if required by the script), but the armor textures (especially in the metal clad from head to toe judges) are impressive - according to the riches mintage they are not inferior armor from Valkyrie Profile 2: Silmeria.
The path to each attractions - also a kind of labyrinth (as in the online RPG), but guess this is possible unless a glance at the map. On the contrary, it seems that the team really travel: crossing the desert, make their way through forests, mountain storms without any discounts to the conventions of console RPG. Rejecting the traditional series of random encounters with battles playing out in a separate arena, the developers have made convincing: the time is not wasted on indispensable viewing the start and final battle, and enemies do not lurk, and active fighters tushuyutsya for the broad back of the leader only in areas where clashes not expected. Endless expanses of impressive, but towards the end, when the two penultimate maze more like glued together a chain of dungeons, it seems that Square Enix slukavili by staging a marathon on the survival and saving on the videos. It is not surprising that the plot begins to sink DATA: in the remaining scene news literally pressed.
"Did not I - the protagonist of this FF?» - Vahan, a petty thief.
Although we are long argued that it was a street urchin Vahan - the protagonist FFXII, in fact, it was found that led a small detachment of fighters for freedom Dalmaski does not he. I suddenly resurrected Princess Ashe furious and determined to have more than enough: it wants to personally pay Imperials for the death of her father and husband. And, if possible, at the same time to regain the throne. A novel twist on the side - not the widow-to-face, and how to think about personal happiness, when the ghost of a loved spouse restless wandering around? Even advisers to her nabitsya easy: seasoned knights, or the ubiquitous hijackers far more versed in the battles for the throne, than the petty thief. And remains Vahan most viewers who shpynyayut all and sundry, including a reasonably girlfriend Penela.
Characters of the outlines of what is called, in broad strokes: the events lined up so that the most frequently offered insight into the essence of another political zavarushku. And at the same time, given the number of actors (after all, pull a few states!), It is amazing how even a short appearance on the scene still have enough to get an idea of heroes. Suffered, perhaps, only Justices: the faithful servants of the Arcadia Empire, and not too great for all sorts of revolutionary-golodrantsem chase, but at the same time there are too many to look for every excuse to not play the role of the checkpoint.
The combat system FFXII - to match the changing conditions of battle. At the same time in a fight involved only three men (occasionally they are joined by "guest" character, which can not be controlled), but the heroes from the "bench" can always replace comrades, including the victims, without losing speed. While people are still alive at least someone from the reserve, the defeat does not count. Comes to mind SMT: Digital Devil Saga, in which, on the contrary, the death of an active team meant the end of the game - a very cruel injustice! Moreover, in FFXII developers does not even think put a pig for those who, for example, do not want to see in the thick of battle Penela or Vaan. None of the six main characters do not bye with a company half-way, and be sure to improve the skills of all soldiers are also not required.
In combat, the player controls only the leader (it can be reassigned at any time with one click buttons). Unlike adopted in other games, the series of ATB, the command in FFXII are not performed immediately, but after a while. However, follow every attack on the ward and his colleagues do not need: the so-called gambits - the easy way to program the AI heroes to taste. Are issued, they gradually, so at first the battle is not much different from traditional ones. But as soon as the list expands gambit, open expanse for strategic combinations. Fully provide the fighters will not allow the case as a worthy opponent (rare Final Fantasy so often leads to sweat for victory), and the probability that the "healing" gambit or salvation from the harmful status actually work much later (tips gambit, read our tactics on Final Fantasy XII).
When the Square Enix created the Sphere Grid, a system of purchasing skills and bonuses to the characteristics of the characters in FFX, the path of the heroes were hard coded, but in the European version of the game gamers can choose: to rely on ready-made solution, or to distribute the roles in the team. Genuine FFXII - more democratic. Initially, the characters do not differ too much, and only a choice of the skills and weapons will decide who will be the magician who call defenders, Espero, who deftly chop enemies skating, and to whom - contrive to survive against the most aggressive assailants. No limits, such as "fragile Ash will not lift a hefty ax 'does not exist. Standing character to acquire a license to use certain weapons, and he instantly enrolled and "Bloody Sword" twirl, and the "Luke Perseus shoot. That's only for the very weapons have to lay out money to merchants.
Points on license acquisition (License Points) are obtained even heroes are not involved in the fighting. Afflicts only one thing: not always obvious where among the not yet produced the required license is hidden (this is particularly annoying when the subject - already in the inventory), and spend LP on experimental search for sometimes costly.
Think, is ready to chronology? Not at all! Unraveling the secrets Ivalis akin to chasing the White Rabbit. The version of Final Fantasy Tactics for PSP penetrated pirate Baltic! We can only guess whether he fell on Ramsey and company by the time paradoxes, like the Cloud from FFVII, or just lived? And in the Clan Primer records are sought brave researcher Melrose. Veterans Vagrant Story is the name will be familiar - the so-called inkvizitorshu, went with an agent Ashley Ryot investigate the mysteries of the city of Lea Monde. Furthermore, according to FFT, St.Adzhora opposed the teachings of the Prophet Kilty for 1200 years before the events of the game, but FFXII is reported that the split occurred over two thousand years before the partition Dalmaski, and St.. Adzhora actually was a woman.
Theme Ivalis not be considered closed and Square Enix. In addition to the remake for the PSP has announced Final Fantasy XII: Revenant Wings and the continuation of Final Fantasy Tactics Advance for the DS.
Resemblance to the online RPG world does not end device. On the merry shopping trips require more money than the usual passage would not be enough: at the sight of so many varieties of weapons and armor eyes begin to diverge at double speed. Require cash injections and merchants spells, and sellers of special skills (technics), and even the distributors' Gambit! Provoke the player, click on the livestock of inciting mobs in the near maze or trying to force in the hunt (Mark Hunting). Oh no, he expects not only for money and experience points! His lures "loot" (also useful to catch the murdered creature - from the claws and teeth to weapons), so the lovely lovers "Ragnarka», FFXI and WoW. Lute is offered exclusively to sell. So the developers are trying to convince us that saved us from having to collect twenty bottles of something and thirty-edakogo ploshek something else for another "Diamond Breastplate", and then carried with it good in a specialty store or the author of the quest. In every little shops will welcome prey, and if found enough in the market (which is also available from any shop) suddenly begin haggling novelties (optional weapons or conventional drugs and ammunition at a discount price).
How then, and what you want, hints Clan Primer - replenished as it passes Encyclopedia of World FFXII. Alas, no hints at all times. Pages with tips only appear after a team wins a certain number of monsters of one kind, and it is not always clear how to figure out what is missing. So it turns out that some items appear when the characters are already "outgrown" them.
Of course, there is an option to buy only the most necessary and not to indulge in the hunt for treasure. But how to resist when the eyes are simply run away?
However, pumped makes not only a wide choice, but also an abundance of worthy opponents: for men at any level and there is a match for the dungeon, and a special boss. When the details of state redistribution podnadoedayut or, conversely, studied the length and breadth, Ivalis still do not want to leave.
"Come on, you all now take me to one very important mountains and help our heroic empire did not get involved in a bloody war? And I will restore the throne of the Princess Ashe Dalmaski. "- Lars, the son of the Emperor of Arcadia.
Until FFXII yet none of the "Final Fantasy" could not boast of such a degree of freedom in all that relates to the fighting and planning team, and a determination to abandon tradition. We are inevitably forced to worry about: whether or not to neglect the pumping of annoying character, whether or not to ponder over the choice of fighting techniques, because the really tough fights almost never happen. Finally, we were firmly convinced that without touching love interest to submit Final Fantasy impossible. It turned out - it is quite possible. And even though the generous portions of videos, the twelfth part of it is converted into an interactive movie game remaining - fascinating, in spite of minor shortcomings.The European version, whose release we had to wait even longer than counterparts from the United States does not please us the same radical additions, as his time in the European version of FFX. In fact, we got the same thing that Americans do: scan 16:9 and a few extra scenes that were not included in the Japanese edition. Meanwhile, in Square Enix already hard at work on the Fabula Nova Crystallis: whitelist three games with a mark FFXIII. Final Fantasy XIII and Final Fantasy Versus XIII will come to PS3, and Final Fantasy Agito XIII is designed for mobile phones. It is time to say: always another "Final Fantasy", which will seek to fans RPG.