|Source: Country Games № July 2007|
|Source: Country Games № July 2007|
| Someone related to the history of Japanese seem strange: not yet emerged of the Russian game, say, the Civil War years 1917-1922, which would be requested to fight on behalf of several "red" officers and "white" generals. And not just play the tactical battles, as in the image Chapaeva Kolchak or plunge into the thick of the fighting, a gun or sword paving the way through the enemy ranks, while the allies somehow keep the defense. |
But it is a way to explore the past - is not always accurate, but entertaining - came to taste the developers of the Omega Force. First, nearly equal abilities acquired the ancient Chinese military leaders in the TV series Dynasty Warriors, then their talent alone to confront formidable armies inherited sons and daughters of the rising sun in the Samurai Warriors.
Fighting science traditionally is to knock out one key to a continuous chain of weak reception, finishing or a combination of a strong blow, "tied" to another key. Distinguished warriors mainly due to personal settings and weapons. For example, the iron fan TESSY Mitsunari Isis small radius of destruction, but the enemies he chops almost lightning speed. A spear-gun Ieyasu Tokugawa shoots a little slower - not easy to cope with such heavy construction! The more experienced general, the abundant growing chain, but the combination is not so much torment and two buttons to quickly become boring, though each fighter in addition stashed two unique skill: from layouts minutes on the field before being called a whistle faithful steed. In addition, due to gradually accumulated energy Musou can slow down time: while competitors move at a snail's speed, they are highly vulnerable.
But even with these concessions do not always win the player. Scene modes and free rich variety of tasks: from those without them winning is impossible (such as Defence Headquarters or the protection of key figures) to optional (do not give the enemy raskoloshmatit siege ladders or escort squad shooters). By themselves they are not too complicated, but when the battle arena is large enough, it is necessary not just to rush from one end of the card in another, and calculate the shortest routes, and plan a hassle not to lose precious time. Immediately it appears that the allies (even those who shone among the playable characters) dream on the battlefield one thing - the hero to save them. Even the redoubtable Nobunaga Oda hits in a panic when one of the nameless soldiers can not knock him off his feet, and heart-rending reports "immediately to help the commander! Forces do not stay! "Tumbled hail. And when the blows of simple spearmen dies dodgy Hideyoshi Toyotomi, one begins to suspect that he succumbed to the enemy from harm or has long replaced the slob-double. But should they be close to aspiring to the boss, and they immediately strive to intervene in the battle to deny the legitimate player experience points.
Vivid characters rescue episode once again: the deliberate theatricality of their actions cast doubt on the historical veracity of what is happening, but does not interfere with empathy, to admire the courage and upset when decent people are killed or forced - in accordance with the precepts of the samurai - to commit suicide. But the outdated graphics and an acute shortage of diversity in the fighting techniques that the battles themselves, in contrast, is pulled to the bottom. To forgive the writers free paraphrase the events of the past years easily, but the lack of dramatic improvement has not gone Samurai Warriors 2 on benefit.