It is no secret that over the years a person tries to ease their existence. This applies not only to you our real life, but virtual entertainment: if the game is no training mode - sometimes criticized for a lower estimate, if it is not easy to master, even with the tips - ready label "not for everyone, and yet it all seriously deters many buyers. And Dungeons & Dragons Tactics is just such games.
The complexity of the development immediately taken to twist arms: the presence of exercise routine does not contain answers to many questions and explains only the basics of management so some of the differences between the characters. All the rest have to learn on their own: race and class, their characteristics and skills, spells, the distribution of experience - something to do. In addition, Dungeons & Dragons Tactics although generous on tips, are extremely reluctant to help - most of the features of an object or a spell, for example, must keep in mind. This is confusing in the heat of battle - until the player adapt himself, his unit a hundred times slice and sent to the light.
| | | The plot of "activated" as in battle, and between them - in the form of just such pretty pictures with letters. Later, some of these illustrations can be found in the main menu of the game. | | No torches in dungeons and meddle not: first, your players did not really see, and secondly, did not really see you - and increase the brightness button here is powerless. | And absolutely no salvation in that game for us step by step: the possibility of plenty to ponder over each move a newbie does not help. After all, selfless to the canon rules of D & D, fiercely defended by the fans, can not be adequate for a portable video documenting, in which the mass of nuances and features unusual for TRPG-gamer restrictions. Say, any character of your party does not die if the health indicator falls below zero - unless it reaches the "-10". But the pros grated arbitrary expanse: all 13 classes (according to the current edition of the classic set of rules) on the site, the mechanics observed, and all the features of the system are subject to careful study. In general, the real challenge for beginners and a sanctuary for fans of Dungeons & Dragons! Only they, perhaps, appreciate fully DDT. Of course, the main plus "nastolki" - live communication between the master and the players. But as in any game that does not realize, is a step by step boevki with many nuances. Although among all CRPG for the third edition of it is exactly in two projects: Pool of Radiance: Ruins of Myth Drannor and the Temple of Elemental Evil, moreover, in the first, it was shamelessly cut down on opportunities.
| Not by bread alone ... | Let the graphics and podkachala, soundtrack here at the highest level. Especially liked the music: some tunes are on par with the soundtrack Baldur's Gate and Icewind Dale! Among other things, to enjoy them, play is not necessarily: as a huge glossary (an incredibly useful thing), with a gallery (collection of images of characters), a music box from the start is available in the main menu.
| | | Accept the idea that the enemies are always a lot more. The key word here is not "more" or even "always", and - "a lot". | | Various selection of action as if created in order to complicate the game novice fan of Dungeons & Dragons, but not simpler. | However, the spoiled gamer, our guest today simply put off not only severe, but also appearance. A year ago, screenshots and videos have hinted that the graphics of the game is far from perfect. And now, when the game finally got to us, are forced to admit: nothing has changed. Angular characters, the lack of decent special effects, dull surroundings and the dark corridors, which is difficult to do something to consider - if we went back a few years ago during the early PSP-projects. And if you like tactical role similar projects in the first place for cute characters and a vivid picture - more than once thought: whether to communicate with the Dungeons & Dragons Tactics?
But even if the first introduction was successful and the game, no matter what, you really liked, get ready for a new trick - such as balky camera. Since it is quite possible to accept, even become friends, but the available camera angles still can not be called comfortable. Yes, and a multiplayer mode this "nastolku" barely replace: the pain and joint missions with the passage of isolated living accomplices get bored very quickly. Disappoint even the number of cards: procure that it was worth at least ten of the regime?
| The laws of relativity | In the game and curious finds in the genre of tactical role-playing console games, for example, a large part of the map (and, accordingly, the opponents) in a battle at times not immediately available. Is this good? Partly - yes, adds a surprise. On the other hand, just imagine: you get the PSP on the bus in full confidence, that too for half an hour before the desired stopping exactly have time to play the battle. And there you have it already seems that the victory in his pocket, when suddenly there is a need to spend several times more time in the sweep was several times greater than the alleged cave. Of course, always have to remember that this short-lived battle almost does not happen, but then the "pocket" a game called is no longer obtained.Perhaps, Dungeons & Dragons Tactics do not cost for the PSP, but for PS2?
| | | Blue squares show points on the ground, where your character can be sent. Yellow - hence be able to attack. | | From the looks comfortable, but actually specify the desired control character is not so simple. Tip: turn the camera to form the top - save a few nerve cells. | But in the single-player game for a quick passage does not even count. If it is very, very rush, then go through all the missions in Dungeons & Dragons Tactics (of which more than three dozen) can be 30-40 hours. And this is - if you do not read the dialogue, try to pass all the tasks on the first try and take advantage of the option Chess Mode, breaking the whole animation. Is it worth it - decide and in any case, the animation here APB. But skip conversations do not recommend: the plot Dungeons & Dragons Tactics can easily serve as the basis for an entire book. Rather, even the two books - the passage will be on the side of good or evil, depending on your choice will change the essence of tasks. Recommended: In this regard, the game completely fulfills spent her money. And if after reading these lines coming acquaintance you still do not mind ...
Well, you're ready to get on the Dungeons & Dragons Tactics pleasure!
| Correct rules | It is no secret that Dungeons & Dragons - first and most popular tabletop roleplaying game. In January 1974 came to light several revisions of the rules and weight of their reprints. At home all those engaged in Wizards of the Coast, and in Russia, one single, "Book of the player" has issued a publishing house "Astrel. Of all time was released and a lot of games based on Dungeons & Dragons: including the world famous Pool of Radiance, Eye of the Beholder, Baldur's Gate, Icewind Dale, Neverwinter Nights and Planescape: Torment. By the way, Dungeons & Dragons Tactics is based on the rules of version 3.5 - the latest on today (the next edition will appear in May 2008). In a few sentences about all the features of D & D-system to tell exactly does not work, so if you're interested, visit the Russian-language unofficial (but no less informative) site www.dungeons.ru or English official www.wizards.com / dnd - learn all firsthand.
|