Coded Arms: Contagion

Coded Arms: Contagion
In the original Coded Arms was much disputed, and it noted the criticism - the monotonous gameplay, weak intelligence opponents, the same type levels. Yet it was the first FPS for PSP, and, in the absence of competitors, he behaved very honorably. In addition, the levels in Coded Arms created anew each time, based on a specific set of textures and elements, so in theory the game could take some time. But there was and flaw: the levels within each episode, too much resemble each other.

CREAT Studios not only got rid of both of the shortcomings, but on the merits: now all set up in advance - caring hands of designers. Feel better? Partly - yes. In any case, the levels seem more nuanced and full of senseless impasse. Also, there are open spaces and enriched by a set of textures (there are even signs in Russian). Simple game play, composed entirely of shooting enemies in the narrow and wide corridors, remained in place: let all the salad and try to spice up the plot, obtained by hollow: all the "negotiated" want to miss as soon as possible.

Coded Arms: ContagionCoded Arms: Contagion
Unlike the original game, Contagion, and contains open space - will agree, this is very lacking in cramped corridors of Coded Arms. Model of our enemies is hardly varied - the whole game CREAT Studios have developed only a few types of enemies. In addition, the intelligence they do not shine.
The graphics, while not gone far in the past two and a half years, still looks decent against other portable militants. At times it seems that Contagion and does squeezes all the juice from the PSP: nice special effects, decent resolution, and huge levels produced by inexperienced players a good impression. Now complements the simple but spectacular techno, making you from time to time your heart beat faster. Overall impression spoils the inability to adjust the control for themselves (you can choose only one of the proposed schemes, but CREAT Studios for some reason removed seems to be most convenient) and invert the control of axis X.

Coded Arms: ContagionCoded Arms: Contagion
But the most important component of Coded Arms is left untouched - on the part of the dynamics of the game is still able to plug in his belt many competitors. A nice innovation is pumping arms and character, they came to the plain and puzzles to solve which will require a sharp eye and nerves of steel.Otherwise, we face the same type gameplay FPS in the spirit of the late 90's who still can blow better than Call of Duty or Medal of Honor. And if they get bored - you can always face off with friends in multiplayer mode. The main thing - do not give Contagion too much time (20-30 minutes a day is more than enough) and remember that there are not for the finale, but for the sake of the process.

Coded Arms: Contagion CREAT Studios
At this time, the project involved no internal forces itself Konami, and the parties CREAT Studios (www.creatstudio.com), our fellow citizens with you. The company is not particularly on the ear, but managed for 11 years to participate in the development of such hits as Heretic 2, Civilization 2: Call to Power and Star Wars: Jedi Knight 2. There are own games: Smash Cars (PS2), two American Chopper (PS2, Xbox, PC), Biker Mice from Mars (PS2), and the recent Hot Brain (PSP).

Coded Arms: ContagionCoded Arms: Contagion