Resonance of Fate

Resonance of Fate
Wandering through the levels of the underground city, heroes Breath of Fire V sought up to endless space and clean air. Characters Resonance of Fate, by contrast, are trying to come down from heaven to earth - to break out of the giant towers under the name of Basel, the upper floors which are so high that the clouds base and did not see it.

Recognize RPG in the RoF, watching the scenes of battles on the side - not an easy task. Audible chatter machine and whiz of bullets, one of the characters - let it be a large-eyed blonde in a flirty plaid skirt and a turtleneck with cherries - rushing around the arena, vsazhivaya enemies in one turn after another. Somewhere broken glass, the screen flashes a warning, the enemy is going incredible - the impact force throws it up. Behind him, apparently on their own, bouncing girl, continuing to fire even from the situation upside down. A pair of volleys, and that's unfortunate squab on the ground, contrary to all laws of physics just bounces the ball, catch a new batch of lead, again, falls the ground, once again heard the shot. The whole process is clearly directs the player, but what rules is subject to the battle so soon and not say. One thing is clear - Sniper step would not be allowed in any shooter.

In this case, many of whom RoF attract entertainment, she's put off an abundance of rules and harsh conditions for survival. Here alter the template, without abandoning completely from some of the usual for the genre attribute and at the same time is not limited to, changes of scenery like the original or unusual principles of battles. Investigation of the many levels of the tower, battle, upgrade weapons and parsing trophies - all key processes are furnished so as to accustom the user in the parlance of Portal, «think portals. Help to forget, for example, about those times when money could scatter the characters from the first counter goblin fight for their points were awarded experience, and in the stores shelves laden with local garnet - canned spells (only know the gold is stored). Convey the idea that even a blow five points of damage can decide the outcome of the fight and the role of a soldier in battle is determined not so much its parameters as the type equipped with weapons. Finally, to learn not to look seyvpoynty, and always carry a portable version (running, however, only on the world map), and do not forget about the special pocket Teleport - not have to plod through the already traversed the maze back to the exit on the floor.

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Each level of Basel - unpretentious puzzle: you need to stack the cells accumulated in the battles of the energy panel to clear the way for new locations and lifts that connect floors to each other. Jumping helps our heroes not only to overcome obstacles, but also hurt the queue several parts of the enemy's carcass (ie, green scales, encircling the enemy), and not only that which he has deigned to turn to shoot.
Over time it becomes obvious: the former convention is not something that is not at all - they just modified. Isolated actions more closely than usual in RPG. Offers, say, a plot job to go into a dungeon, inhabited mainly sensitive to heat are enemies. Just buy the "Molotov cocktails" or flammable bullets do not allow - if you please go to the blacksmith and forging them out of scrap materials. Not enough resources? Rescue the junkman, deftly parsing trophies into its constituent parts. Ran out of money, not anything else ponadergat necessary ingredients? Next, to perform side missions - until you get to your destination, there is a chance to find a grenade or two, let alone how much scrap left slain enemies - the soul rejoices. In addition, the client will give thanks in a pack of bills in local currency. Hard to give a fight, nothing to pay for pereprohozhdenie? Perhaps, in the inventory there is unnecessary stuff for sale, and some money to be able to upgrade weapons. Still end special bullets and grenades? It is not excluded that you should seriously think about changing their tactics in the battle - when are using to the fullest all the additional tweaks are the bullets, and once tens of thousands of thoughtful things like a new bow for the heroine.

Speaking of extra tricks: hardly anyone surprised that the rules are fully disclosed in the RoF gradually until the first upgrade weapon characters are not able to, say, to strengthen the power of the attack. Unusually different - changes are not always associated with the complication of the laws of combat (in Eternal Sonata, for example, the player gradually taught that by starting to move, the characters can no longer stop, think, and then resume the interrupted action, without losing the right move). Improved and additional systems. At least have a map of the world: each level of Basel, lined on the hexagonal cells of the cell, first painted white. To get to another location or an elevator connecting the floors, must battle with monsters - as a reward for winning pieces of the puzzle will give presents (according to the local picture of the world energy panels), which is proposed to stack in a cell next to the already open areas. Every now and then the path is blocked colored cells, and at first it seems that all the passage will be built this way: we plot the task, and along with the necessary details puzzles, paving the way to go forward, licking his lips at the closed zone and complaining about linearity. It certainly lacks (side mission is not so optional, as in games open world, the composition of enemy units in a single dungeon often repeated), but just a puzzle will present a surprise. The influx of painted panels is increasing: the opponents are found among those who wear them with you. Met NPC explains that in terms of not just poke special terminals. If you activate them, laying out around a sufficient number of color plates and at the same time prudent to take those cells, which is a maze with monsters, the terminal will provide a beneficial effect on the entire territory of the label: for example, a half-fold increase in the number of possible trophies.

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Again and again Pal at the enemies, the characters learn to more skillfully handle weapons (levels are given for the number of enemies inflicted damage). At the awards are given useful skills - for example, the hero is more likely will throw the enemy into the air shot. Every now and then in the arena caught strategically spaced barrels. Palnesh on such a gun - it will be smashed, injuring caught nearby enemies. Although friendly fire as such, not from the blast wave (as well as fragments of grenades) could be affected and associates.
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Lost, where the right cave? Three-dimensional guide to Basel will not get lost! Name the key to a mission location also highlight that travelers certainly not missed. The most time-consuming trips to the main elevators. First, the heroes run into the waiting area, and then actually in the elevator, and then forced to again cross the waiting area at the next floor to get out on the world map.
Breath of Fire V is not by chance mentioned at the beginning of this article. With her ​​RoF unites not only the desire to offer an alternative way of life gained by the principles of the device in a single RPG, the concept of "world-in-the-world" and the overall complexity of passage, but the manner of telling a story, like laying out the elements of the puzzle. So, to intrigue rather than dashing plot twists (in RoF enough stereotypical moments), but the possibility of gradually re-establish for itself a complete picture of events, watching a succession of scenes from past and present key characters. However, in the RoF system is not "accumulate scripts (during the second passage to open additional clips), but there is an incredibly sociable NPC, ready for each new chapter to familiarize with unknown details of world order and the history of Basel, gossip about the rulers of Cardinals, and also tells you where go to run-on mission. Actually the whole scene movies were far fewer than in the same Star Ocean IV. By the way, from her new game of tri-Ace for inherited a scene from Passing out slaps the guys who have come in an odd hour in the bathroom - even a palm print on the cheek of the victim looks exactly like a similar "war wounds" Edge. On this adventure will long be remembered most adult character is a small detachment, the classic bachelor Vashiron. Before the next fight scene in the maze, he will now and then pin up their young companions, restless Zephyr and mentioned at the beginning of judiciously Blonde Lian.General readiness to respond to the heroes of the replica NPC, vagaries of climate or small events make sympathetic to any roughness in the script RoF. Wards when his every act confirms that they live in Basel, and not just have the right to vote at the time of plot rolls with them do not want to leave. And because of their failures in the arena are experiencing not only because of the replay battle sderut money.

Resonance of Fate ***
Arena in the RoF by sound pretty ascetic (or rather, empty). That lone metal platform in the middle of the field sticks out, then the pair of walls. Halls, where everything is literally lined with drawers - a rarity. Such a decision is justified by the rules of combat. If the path of the character performing the "heroic" reception will be an obstacle, he may try to jump up to avoid a collision and to stretch the time of the attack. After all, that extra second will strengthen the power of the shot or have time instead of one long queue to provide more short bursts. But here's the catch - jump is allowed only once per turn (exception - the resonant combo devices). So save on the building designers arenas, and occasionally still do not restrain and palming player cluttered room - say, just try and win in such conditions!
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Blue denotes indirect damage bursts. Will enter and then a pistol at the victim - then that temporary injury and be recorded as permanent. To all the bullets went to the enemy, standing behind a wall, will come close to it. The game will signal that the character is hiding something and now will be able to shoot through the foresight to left in the construction of the lattice.
Pro fights, it seems altogether possible to talk endlessly: if only because that ordinary battles are interesting and, in cases when a team no one has scored, and the tenth level, and if the detachment - entirely inveterate warriors. Levels, as already stated, are not available for experience points, and for the amount of damage caused to the opponents, and symbolize the mastery in the possession of various weapons. Shuffled between the characters available weaponry is quite useful: specializing in different roles, they are quickly trained to carry heavier equipment, and therefore can not afford upgrades are more complicated (or equip, say, two pistols at once.) Battles are always on a separate arena: the journey through the world accompanied by occasional skirmishes, and raids on the location of the plot looks like a journey through the string of rooms in which enemies lie in wait is brave. Quickly learn how to think about any damage as a sum of two types of damages - indirect and direct hits. Wounds from indirect (with associated machine) eventually puncture-proof and shall be counted only if they are followed by a pistol shot. Enemies are often pressured amount. In the random encounters can prematurely end the battle, killing the leader, the same relief given in a fight with the boss, but the remainder of the mandatory program will have to skate in full. No loophole for cunning and those who desperately needs special ammunition, left: you can try to slip past enemies to leave (especially useful in those locations, which are divided into several smaller mazes).But there is a natural constraint "count heroism» (Hero Gauge), segments of which just serve and pay for the incredible somersaults characters described in the beginning.

An illustrative example: the treasured output is at the opposite wall of the room, blocking the path half a dozen monsters. Characters move in real time. Counter freezes at moments when they stand on the spot, the player had to choose the right weapons, so decide which one of three fighters to use, and assess the situation as a whole. Allotted time on the course, missing the fact that the hero has overcome where a quarter of the path. While he was rushing forward, come alive and the enemies from firing on selected targets. If they can put someone in the squad Vashirona as indirect damage to exceed the allowed maximum, the counter is reset heroism. Wards immediately zatryasutsya like leaves in the wind and move will be just barely, and all falling on them will be counted as direct. In short, there is every chance and did not get to bail out. Another option - to spend a segment of the counter on a spectacular run in the arena. Two forced marches in any room will suffice, but the idea lost energy is replenished only at the expense of dealing with the enemy or otstrelivaniya of various body parts (sounds cruel, but actually just want to reset the symbolic scale, semi-circles, hovering around the opponents). During the transition from the arena to the arena did not give anything - and without a full count to begin the battle almost always tantamount to failure.

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Lessons geometry is not in vain! If you ask such a route "heroic" run, so that the character flew between colleagues, the account team will add a "resonance". Resonances - the key to a team attack, the only way to overcome the very strong rivals like bosses. The hero does not have to walk the entire game in one suit: a RoF he would repaint the hair, wear colored lenses, spectacles and profiteer, by itself, a bunch of clothes. It is worth all that stuff is expensive, and therefore particularly pleased that the various subjects now and then rewarded for persistence unfolding energy panels on the levels of Basel.
Learn the weakness of the enemies, geroystvovat sparingly, keeping in mind about a bunch of "indirect plus direct hit" and regularly engage in skirmishes in the not dissimilar fields - is not a joy to adoring complex combat system? RoF provides an abundance of fresh impressions, although he does not avoid the same trap, which releases Megami Tensei: in a single dungeon set of opponents and arenas is limited. Often you catch yourself thinking that developing a tactic in the first fight, are using it again and again, and really start to think only when stocks spetspatronov and grenades coming to an end. True, and then relaxed gamer satisfied shake: for example, once the counter of heroism grows up to five divisions (with a modest three), and it seems that now a team reckless, one of the wards temporarily taken away, forcing the change in strategy.

When I was just overcome the initial dungeon, colleagues wanted to know what impression the novelty. I spoke with a sense of how the first fifteen minutes I have turns ponyanchili all met NPC, telling about the basic principles of management and then sent to comprehend the basics of martial arts at the nearby Coliseum. On the way back squad got involved in a random fight - disorder! " And then admitted that while the process resembles the notorious eating cactus: no doubt beautiful, but still prickly.To link the various elements of RoF and explains their set of rules does not get used right away, but once mastered, the association with cactus instantly disappear and brings to mind a comparison with the well-oiled clockwork. It is unlikely that such an RPG like everyone without exception - plays an important role and the overall complexity and number of repeating that could take a long time of fighting, and a selection of characters (emo Cardinal Rowan example, I always want to strike dead a brick) - but that it there is an encouraging sign. Similar emotions are, incidentally, caused Valkyrie Profile 2: Silmeria on the same team.

Resonance of Fate ***
The plot and the overall impression produced by an imaginary world - an important component of any RPG. The fact that the story is intriguing RoF much more so, as she explains, than the essence of the story, you read the article, but I want to mention yet another important point: the ratio of the comic and tragic novelty is very similar to Shadow Hearts. And how you seem sincere dialogue of characters, and jokes - funny, depends on personal preference. The same things and with ourselves Basel. Someone to impress both grand and dilapidated tower in which the joy of any fan paropanka and step can not step in order not to stumble on a giant skeleton of a gear or some mysterious design, but someone scenery seem poor, and the color palette - the oppressor.
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