|Source: Country Games № May 2010|
|Source: Country Games № May 2010|
Recognize RPG in the RoF, watching the scenes of battles on the side - not an easy task. Audible chatter machine and whiz of bullets, one of the characters - let it be a large-eyed blonde in a flirty plaid skirt and a turtleneck with cherries - rushing around the arena, vsazhivaya enemies in one turn after another. Somewhere broken glass, the screen flashes a warning, the enemy is going incredible - the impact force throws it up. Behind him, apparently on their own, bouncing girl, continuing to fire even from the situation upside down. A pair of volleys, and that's unfortunate squab on the ground, contrary to all laws of physics just bounces the ball, catch a new batch of lead, again, falls the ground, once again heard the shot. The whole process is clearly directs the player, but what rules is subject to the battle so soon and not say. One thing is clear - Sniper step would not be allowed in any shooter.
In this case, many of whom RoF attract entertainment, she's put off an abundance of rules and harsh conditions for survival. Here alter the template, without abandoning completely from some of the usual for the genre attribute and at the same time is not limited to, changes of scenery like the original or unusual principles of battles. Investigation of the many levels of the tower, battle, upgrade weapons and parsing trophies - all key processes are furnished so as to accustom the user in the parlance of Portal, «think portals. Help to forget, for example, about those times when money could scatter the characters from the first counter goblin fight for their points were awarded experience, and in the stores shelves laden with local garnet - canned spells (only know the gold is stored). Convey the idea that even a blow five points of damage can decide the outcome of the fight and the role of a soldier in battle is determined not so much its parameters as the type equipped with weapons. Finally, to learn not to look seyvpoynty, and always carry a portable version (running, however, only on the world map), and do not forget about the special pocket Teleport - not have to plod through the already traversed the maze back to the exit on the floor.
Speaking of extra tricks: hardly anyone surprised that the rules are fully disclosed in the RoF gradually until the first upgrade weapon characters are not able to, say, to strengthen the power of the attack. Unusually different - changes are not always associated with the complication of the laws of combat (in Eternal Sonata, for example, the player gradually taught that by starting to move, the characters can no longer stop, think, and then resume the interrupted action, without losing the right move). Improved and additional systems. At least have a map of the world: each level of Basel, lined on the hexagonal cells of the cell, first painted white. To get to another location or an elevator connecting the floors, must battle with monsters - as a reward for winning pieces of the puzzle will give presents (according to the local picture of the world energy panels), which is proposed to stack in a cell next to the already open areas. Every now and then the path is blocked colored cells, and at first it seems that all the passage will be built this way: we plot the task, and along with the necessary details puzzles, paving the way to go forward, licking his lips at the closed zone and complaining about linearity. It certainly lacks (side mission is not so optional, as in games open world, the composition of enemy units in a single dungeon often repeated), but just a puzzle will present a surprise. The influx of painted panels is increasing: the opponents are found among those who wear them with you. Met NPC explains that in terms of not just poke special terminals. If you activate them, laying out around a sufficient number of color plates and at the same time prudent to take those cells, which is a maze with monsters, the terminal will provide a beneficial effect on the entire territory of the label: for example, a half-fold increase in the number of possible trophies.
An illustrative example: the treasured output is at the opposite wall of the room, blocking the path half a dozen monsters. Characters move in real time. Counter freezes at moments when they stand on the spot, the player had to choose the right weapons, so decide which one of three fighters to use, and assess the situation as a whole. Allotted time on the course, missing the fact that the hero has overcome where a quarter of the path. While he was rushing forward, come alive and the enemies from firing on selected targets. If they can put someone in the squad Vashirona as indirect damage to exceed the allowed maximum, the counter is reset heroism. Wards immediately zatryasutsya like leaves in the wind and move will be just barely, and all falling on them will be counted as direct. In short, there is every chance and did not get to bail out. Another option - to spend a segment of the counter on a spectacular run in the arena. Two forced marches in any room will suffice, but the idea lost energy is replenished only at the expense of dealing with the enemy or otstrelivaniya of various body parts (sounds cruel, but actually just want to reset the symbolic scale, semi-circles, hovering around the opponents). During the transition from the arena to the arena did not give anything - and without a full count to begin the battle almost always tantamount to failure.
When I was just overcome the initial dungeon, colleagues wanted to know what impression the novelty. I spoke with a sense of how the first fifteen minutes I have turns ponyanchili all met NPC, telling about the basic principles of management and then sent to comprehend the basics of martial arts at the nearby Coliseum. On the way back squad got involved in a random fight - disorder! " And then admitted that while the process resembles the notorious eating cactus: no doubt beautiful, but still prickly.To link the various elements of RoF and explains their set of rules does not get used right away, but once mastered, the association with cactus instantly disappear and brings to mind a comparison with the well-oiled clockwork. It is unlikely that such an RPG like everyone without exception - plays an important role and the overall complexity and number of repeating that could take a long time of fighting, and a selection of characters (emo Cardinal Rowan example, I always want to strike dead a brick) - but that it there is an encouraging sign. Similar emotions are, incidentally, caused Valkyrie Profile 2: Silmeria on the same team.