Mor. Utopia

Platform: PC
Genre: Adventure / RPG / action
Developer: Ice-Pick Lodge
Publisher: Buka Entertainment
System requirements: P-3 1GHz; 256 Mb RAM; 32 Mb Video
Information on the Internet: http://www.pathologic-game.com/index_rus.htm

Politics major publishers like Electronic Arts or Ubisoft, it would seem, should be reduced to "no" to any attempts of developers to do something truly innovative. Major'ov easy to understand: for cartons with some NHL'06 their target audiences will decide that the stepping stones of any store. And for the sake of Darwinia? Chief Manager "Electronics" think-think, let him say his eagles: "Look, we're a contract with DreamWorks signed ... Exactly half expect you to playable version. As in similar situations to be unhappy non-conformist?

Mor. Utopia
Completely different situation is with the Russian market. Even the flagship 1C encourage any creative endeavor, shelter talented developers and will be parachuted into a monthly glossy magazines advertising pages. "Mora" uniquely fortunate. It turned out exactly the way it is intended. No pop-simplifications, most original and fresh ideas.

Inexorable time
No matter how many questions like "What kind of genre of your game?" Asked the developers nor the answer for them remains unchanged. Title: "More" genre: "Utopia". After the first glance you think it is such a disguised RPG. In fact, we explore the city, get new jobs, traveling from one character to another. However, the expo is missing here as a class, and heaps of features and abilities that require a timely manner to increase, there is also not there. On the contrary, some parameters rapidly decrease, while critical of some leads to death. Unlimited freedom of movement, however, are not. More precisely, it is, but only in space.
Mor. Utopia
Time here - your main opponent. Whatever you do, but after twelve days of gaming (or 24 hours real time) you will see the final movie. Multiple endings, but we have one goal: to survive, and possibly save the city from a terrible disease. Begins to seem that in front of you is a real survival horror, and the second word sub-genre can be discarded. Although scary happens here quite often. Rather, even scary: carnage, walking at night graveyard, scary deserted streets - all this creates an indescribable atmosphere of fear and hopelessness. According to the degree of "pressure" on the player's "More" can compete with many of the aforesaid genre, including a Silent Hill. A similar feeling arises when reading, say, "Crime and Punishment" or "House № 6. Scary feeling of doom, a sense of impending misfortune, which can not be stopped. Characters, with great characters spelled out, just stir up passions. From the outset, we warned "no one should believe. Even me. "

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Fork
What to do when two familiar people mysteriously die? How to be when you hunting for the entire city? Where to start if you already know that the epidemic in the city and how to fight it? These are the questions the player will have to answer, having played for each of three characters: Bachelor, Bachelor and impostor. The first is coming to town, because it supposedly dwells immortal man - our hero is very important this meeting because of their activities (thanatology - the study of death). The second arrives in a strange place, in order to obtain the inheritance, but the fate assigns him the role of an outcast who tries to restore its reputation. The third heroine knows what happened and just wants to help the city survive. Despite the fact that the action of "morality" is in the same place, playing style for each character differs radically. The plot is constructed in an interesting way: passing game follows a hero, you see the events have already happened, but under an entirely different perspective.
Mor. Utopia
For example, a Bachelor of adventure for the third time you will seem no less interesting than the first. Its role in this play and the literary component. At once, native project boasts a galaxy of beautifully constructed and interesting conversations. Read will have a lot of (text, alas, not voiced) and very carefully. Miss something important - blame yourself. Almost every line there are several answers that affect the development of the plot. Here and there, of course, can and jeered, but the excessive cuteness does not promise anything good. At the same time, some individuals do not deserve respect for yourself.
Mor. Utopia
Secondary tasks is enough. Their execution - cause optional, and the heavy burden they are unlikely. Mentioned time limit goes around comes around and here. Midnight - all assignments are void. Managed - good fellows, not yet - it can not be helped. Perform absolutely all the quests, even for 24 hours is impossible, so that before you is one more argument in favor of repetition.
A few basic parameters: the life, reputation, fatigue, hunger, immunity, infection. They are all interrelated. Fatigue can lead to death, famine gradually reduces life bar. If you decide to sleep (and this is the only way to combat fatigue), make sure you wake up with an empty stomach. Will be supported by water from springs and eating in nearby eateries. The better you are targeting in the city, the better your chances to survive.
Mor. Utopia
The character in the presence of a fairly roomy backpack is divided into several divisions. In the basic set of novice fighter with unknown include antiseptics, drugs and weapons (though, to use the barrels have a fairly rare).

Do not look me in the eye
From the look of "Utopia" are a mixed feeling. Yes, sometimes even behind the image of Morrowind'a: the character models resemble tuched wax figures, and the houses look too much alike. However, the interior "core" buildings performed very well. Well turned out and local attractions. So, you definitely recognize the City Theatre, railway station, slaughterhouse and a polyhedron. Over the last design in general can be forgiven a lot.
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With the sound design of the case a little better. Effects themselves, however, did not produce any impression, but the music matched perfectly. Gloomy songs more deeply immersed in the gloomy atmosphere of the events. Voice acting is virtually absent - until the beginning of the dialogue the characters something to say and fall silent, leaving us alone with thousands of characters. Immediately reminded of the good old days of text adventure game.
The interface is not particularly convenient. To call the characteristics and tasks necessary to open multiple windows. Management - a standard for action WASD-layout, though the combat system performed very badly. Fortunately, the shooting will have only a few times. Inventory is low, similar to the properties of objects fall into the same parts of it, and the identical findings are grouped together.

Mor. Utopia
***
The appearance of this game in our time must seem strange. Especially in a country where domestic quests firmly associated with "Petka", and role-playing games - with the "Prince" yes "Zlatogor. "Mor" compares favorably with these creations, being much deeper and more serious project. Simple appearance, ill-conceived battle system and crooked management can not outweigh a great story, gorgeous and unusual dialogue, but no less interesting, the gameplay. This is really an adult game will appeal to those in the virtual world prefers requiring intellectual effort of entertainment.

Gameplay: 9.0
Graphics: 7.0
Sound and music: 8.0
Design: 7.5
Estimation of the author: 8.5

Outcome: 84%

Wolfenstein

What were you doing when I came out of Doom 3? Surely, it is not so than now. Over the past five years, only not changed, only the engine id Tech 4 (on which the shooter was going to Mars) remained unchanged. In the hands of Raven the studio he had in 2005, which in 2009 looks almost identical. When developers get to it first, they, in cooperation with id Software created a Quake 4 - the one from all parts of the greenest.

World Racing 2

World Racing 2
But the genre of racing, it seems, really is immortal. Whatever happened in the world, the race will continue to go out and do not lose their national recognition. Of course, customers will achieve love is not everything. On projects like Live for Speed ​​or rFactor, know one, but that's ageless Need for Speed ​​or Forza Motorsport on everyone's lips, and to the arcade with psevdosimulyatorami "people's path's not overgrown. That team Synetic has decided to earn additionally on fashion trends, and released the second part of the project racing World Racing.

Tony Hawk's Underground 2

Genre: Skating Sim
Developer: Neversoft / Beenox (PC)
Publisher: Activision
Publisher in Russia: SoftKlab
Project website: http://www.activision.com/microsite/thug2/
System requirements: P-3800, 256Mb RAM, 32Mb Video

A series of games licensed by the glorious name of Tony Hawk, was not born yesterday, and Tony Hawk's Underground 2 (THU2) is the sixth of its representative. It is difficult to say whether Tony Hawk Pro Skater pioneer of the genre, but it is obvious that he has become home to a vibrant and original gameplay, and successfully continued in the next games in the series. Many believe that each new Tony Hawk became the breakthrough of the genre. There are those who believe this sikvelostroenie likely extension of the "old songs", echoing the idea of the predecessor, rather than a real sequel, privnosyaschim in gameplay something really new. Argue here, as can be seen, it is meaningless, but there is a third point of view: this series of each of its continuing perfected the original game mechanics. And judging by the fact that in the five parts of us are not that bothered, but quite the opposite, the mechanics of it - That's it! With this third - gold-median - the position we consider the next "Hawk."

Look first. Graphics

Well, here the changes compared to the first Undergound'om, much less everything. True, this applies only to the quality of the picture.
Stylistically, the game has changed, and, in the direction that the zealots of realism might find inappropriate for a simulator of a skateboard, and, though: the characters THU2 look somewhat comical. And the source of the sentiments found an extremely simple: the game tells the story of "a world tour of destruction" between the teams of Tony Hawk and Bem Margera. The latter, in addition to skate talent, known for a very specific sense of humor, a class "merciless jokes" (as the passage of Story you do not just become their witnesses). In this visual transformation has another side: figure skaters are noticeably smaller. And this, again - someone will seem inappropriate, but otherwise - very even, for a purely practical advantage, opening up a great review, and thus giving somewhat greater control over what's happening.
Animation tricks, and falls are still at a height that is not surprising, because the motion was not with anyone anyhow. However, a slight drawback, at times degenerated into mockery shaped, the animation is still there, and it is connected with the movement out of a skateboard. Sometimes, in order to reach the desired ladder must be far greater dexterity than the performance of long combinations of tricks. Fortunately, that moment is very pedestrian goal of the game is not so much.

View the second. Sound

Soundtrack series has always been famous for high-quality selection of alternative-rock band, performing songs of moderate severity. However, there was also a hip-hop, and rap was. But what was not, it's Frank Sinatra. In THU2 he is. As well as The Doors, whose song Break on Through accompanies starting spot and, indeed, is the main theme of the game. Otherwise, a compilation of performers seems to be more or less familiar to the series, introducing the above genres, as well as punk and outspoken thrash metal, which is included in the category of "rock and more." And I must say that the overall impression of musical accompaniment leaves more than a positive, adding swirling dynamics and atmosphere of extreme skiing. But for the layered adherents of any one direction it is possible to adjust the playlist, at its discretion by excluding individual songs or entire categories.
As for the sound, everything is fair. Sound board varied depending on the type of surface, savory sounds of the falls and the atmospheric noise of cities - all running on the proverbial sense of presence. Well, it goes without saying that all the star skaters speak their own voices (well, and the unknown - someone's else).

Looking third. Gameplay. Perspective first.Story or World destruction tour

So, we got to the heart (it is also, in this case - "flaming engine") games. And here, as so often happens, the most interesting changes have taken place. As mentioned above, as a background story the game has a world tour of the two competing teams skate. In the beginning, you - inexperienced newcomers - will join a team of conservative professionals - Tony Hawk. However, subsequently, resulting in a kind of drawing you are lucky enough to visit the camp and reckless Bem Margera (travel, by the way, with his deeply unhappy father - Phil).
Each level is filled with all sorts of Story jobs, each of which costs a certain amount of points needed to further advance across the globe. The spectrum is wide enough, though hides some standards (for example, not all the same - throw the Spaniards or Americans tomatoes and apples). But for the most part the job is very varied and based on the implementation of various tricks, and even more - their continuous sequences. And, of course, do not forget that this world tour of destruction. Therefore, from time to time have to make some correction in the face of visited cities ... However, failure is not always the result of successful assignments. Often, they occur on your free action, allowing access to new parts of the level, at other times - and new jobs. But for those who plot the passage may not seem too interesting, as well as for everyone else, there is good old regime - Classic - with finding the secret tape, picking up words skate and other time-tested jobs.

Angle second. Game mechanics: the old and new

If the heart THU2 (like any other game) is the gameplay, the heart of its gameplay are the tricks. Holders, slides, flips, retaining the balance - all of this, naturally complementing skateboarding is an extremely exciting and, in fact, determining interest in the game. Last but not least, this is because that level design is very well thought out and allows for a virtually infinite number of combinations of tricks authentic. In other words, ride on the same city for the tenth time can be as interesting as the first. As for the proper arsenal of movements, as always, it is vast, and even has an opportunity to enrich themselves at the expense of his own stunts created.
Innovations THU2 are two interesting movements. One of them is called Sticker Slap and executed by double-clicking on the jump in the direct flight to the wall. Thus, the skater jumps in the molds on the wall sticker, and pushed off, thus, a hand on the wall, with a turn going up again. In addition to the spectacular visual performance, this motion can be used as part of a series. Suppose you drove on the rails, jumped in the manual (hold balance by hand without typing speed), got it to turn the benches, drive on which jumped a wall made Sticker Slap, and the final departure from the wall had yet to scroll by themselves board. The second innovation is a FREAK OUT or an act of rage. After a bad landing, you'll see on the screen display of anger, which is recommended to fill the rhythmic click of a button. The more will have time to collect, the stronger your mentee will come out of themselves, and the more points you get as a result of abuse over the board. But this fun does not end, because points are received for the FREAK OUT, for a time kept on the screen, hinting at a continuation of the series. And if you're nimble enough - you will be able to crank on this basis, the next stunt combination. In general, both innovations seem to be rather impressive, and at the same time, add a new pair of glasses gameplay.
And finally a few words about the remaining modes. Of greatest interest after story, and classic in THU2 present mode of playing together, that is, split-screen and online. It is true that the latter is represented only in versions for both PC and PS2. Conceptually the same networking capabilities sufficiently varied and original, and not only retain many of the regimes of the past, but also added a few new ones. The following is Free skate, as well as "create mode".And you can create a THU2 much: from skater authentic form (there is even the possibility of imposing their own photo on the face of his virtual representative) to its own park with their own jobs and, as mentioned above, exclusive of tricks.

Total

Thus, by considering the moments of novelty and sum them under the sign of general interest THU2 was more than worthy of a skateboard simulator. And let fundamentally new in the game is not so much, she still holds and manages the bar for the sixth time appears to be completely original and extremely entertaining. Probably not to all fans of the series with a storyline like innovation saturation favorite, however, in general, this line of development seems to be quite adequate. All lovers of fast riding, skateboarding and fantastic stunts dedicated.

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Wii Fit

Wii Fit
Recently, Nintendo launches the all new and new accessories for the Wii. Steering wheel for Mario Kart, Wii Zapper for the shooter - and that's Wii Balance Board for Wii Fit. Balance Board compares favorably to its predecessors - after all, not a useless piece of plastic, and high-precision instrument, it is absolutely necessary for the game, which comes in the kit. And the device that is capable not only to weigh, but also to determine the smallest displacement of the center of gravity of a person standing on it. On this he built features and exercises Wii Fit.

Mega Man 9

First, Capcom proudly displays the ability to make modern remakes, featuring Bionic Commando Rearmed and Street Fighter 2 Turbo HD Remix, and then suddenly changes its priorities and has announced Mega Man 9 - a new part of the legendary TV series in the guise of "Game of the early nineties." She looks exactly the same, looked like eight-bit console era hits: all the pixel - from the main menu via the entrance video and two-levels, and up to the final credits. Modest animation, lack of relevant technological innovations, such as physical models and bright visual effects ... And all this - on your expensive HD-TV, apparently, did not adapted for such pictures. But this was not enough for developers, and together with the appearance they have suffered in the game all the features of gameplay inherent in the old platformer. Thus, the main character is absurd move, unusual jump the gap and does not shoot diagonally. And yet there are no checkpoints: reached the end of the level, jump over the precipice, and she suddenly jumped out of a terrible monster but how tsapnul hero by the foot! Negative life begins anew. For people who missed the other editions of the series (at least on the same PSP), this seems a terrible injustice, others may wonder, asking to count on Capcom, releasing such utter "a guest from the past" in our progressive age. The answer is simple. True Mega Man has always been difficult, "hardcore" game that requires experience the passage of old-school platformer, iron endurance and perseverance. And as for "dishonest" and bosses do not be offended: it is a tradition of the series, which you just need to understand and accept, or else did for Mega Man did not sit down. But those whom the passage of nine parts, no matter what, bring pleasure, Capcom already offers downloadable content, which inter alia includes the new bosses, new stages and an additional level of complexity, Japan is not without reason called the Hero Mode.

The Second World War. Liberation of Belarus

The Second World War. Liberation of Belarus

Ninja Gaiden Sigma

Ninja Gaiden Sigma
Next-generation platform - is not only new opportunities but also considerable risk for developers. Make a mistake with the choice of console, you will spend too much on a new project, and farewell hope to profit. We are not talking about disgruntled shareholders and frenzied Publisher. What to do if a new "iron" like experience, and to insure against losses? The answer is obvious - to release a remake of the blockbuster time-tested. Better yet, not a remake, but just a slightly reworked version of the already finished the game. Such as Ninja Gaiden for example. True Legend beat'em up and one of the best games for the Xbox, Ninja Gaiden has already suffered one reissue. Now came the turn of the owners of the PlayStation 3 to join the fight for the Dark Dragon Blade.

Universe at War: Earth Assault

Universe at War: Earth Assault
For the honor to say, looking at these games, I want to gain more air into the lungs, dramatically raise their hands and cried: "Yes, how much you can, gentlemen igrodely!" How much you can spend huge capabilities, "developing" game - to create the design units, model them to write code, voice, in the end (although, by the way, here at the height of the soundtrack) - only to produce another clone. Surely not bored? But we got tired order!

Raven Squad: Operation Hidden Dagger

Raven Squad is clearly not good to remember in the annals of Hungarian geymdeva (if they ever write). The developers have released their "crow" decrepit to such an extent that when they opened the window to the world of entertainment, she fell down dead on the floor. And we have to dissect its corpse.

Lucidity

Lucidity
The game seemed to warn: be careful with their dreams, kids! Of nightmares is not so easy to get
Statement by LucasArts to develop a first for many years to the original game (and not the next "Star Wars") for many was a surprise. However, not long enjoyed the fans of classic advenchur - the company decided not to return until this genre, and did something really new. Puzzle-platformer Lucidity tells about a little girl, Sophie, who escaped from his home in a dream world. To him the rules of reality do not really apply, and therefore controls the player is not very small girl, who calmly walks, and the surrounding world. Tetris-style game on the line throws random objects to help Sophie to overcome the obstacles encountered on the road. So, to help bridge the gap slingshot, and get rid of the annoying monster or destroy "excess" wall - a small bomb. The girl at that time is moving forward tirelessly, fearlessly climbing at random and seemed to be unaware of danger every second, white-hot leading up to the person with a gamepad. Along the way she can catch fireflies them at every level of about fifty. Collect all the fireflies at once is extremely difficult and often impossible to do, but that is not required - the rest are allowed to pick up during the second passage level, the game allows it. Each typed hundreds of open access to bonus levels, passage of which is optional. However, sometimes, just move on is a great difficulty. Before the release of the game fans LucasArts revered Lucidity sort of "response Braid», but now it is clear that there are rather "Lemmings and Tetris" in the wildly beautiful wrapping. Developers too much effort spent on the graphics of the game, the style and pitch, forgetting to make it interesting until the very end. Yes, Lucidity really cute looks but no end to poke restless girl under his nose all sorts of stairs still bothers in the first act of the game. There is a feeling pumped with steroids from the game section of Xbox Live Indie Games, which is noticed by the rich and publishers have forced the developer to make ten times more levels than he wanted.

Coded Arms: Contagion

Coded Arms: Contagion
In the original Coded Arms was much disputed, and it noted the criticism - the monotonous gameplay, weak intelligence opponents, the same type levels. Yet it was the first FPS for PSP, and, in the absence of competitors, he behaved very honorably. In addition, the levels in Coded Arms created anew each time, based on a specific set of textures and elements, so in theory the game could take some time. But there was and flaw: the levels within each episode, too much resemble each other.

Blazing Angels: Secret Missions of WWII

Blazing Angels: Secret Missions of WWII
Subject of WWII, many years nursed the gaming industry, is gradually losing its former popularity. Whether fantasy writers gradually petered out, whether users tired of the tenth once chasing the Nazis at El Alamein - but a variety of shooters, strategy, and flight simulation on the appropriate "historical" foundation out now increasingly rare. However, until publisher Ubisoft, whose most savvy employees fell in the unequal struggle with rabbits, not a quick shot through the winds of change. Other reasons to explain the appearance of Blazing Angels 2, the sequel is not the best and most successful games of 2006, we find it difficult.

Assassin's Creed II, an overview of Gameland. ru

Assassin's Creed II, an overview of Gameland. ru
Metal Gear Solid series many gamers named best in the history of igro industry. Genius work Hideo Kojima is no doubt, and to a certain point attempts competitors udelat icon stealth genre in vain. The situation changed in late 2007 with the release of Assassin's Creed. Ubisoft Montreal, from under one's pen went unmatched Splinter Cell and Prince of Persia, almost stepped into the envelope, and submitted to our court is one of the most controversial projects of modernity. The subject of the proceedings of the then endured Tower NPC moments: images, sound, game atmosphere and story. But the gameplay just impressed the first couple of hours. The reason for that - an all-consuming copying itself and the monotony: all aspects of the game, we are familiar with in the first two or three chapters were shamelessly replicated and for the remainder of the game. Today in the courtyard of 2009 and in the hands of our drive to Assassin's Creed II.

Section 8

Section 8

Left 4 Dead

Left 4 Dead
The basic principle of Left 4 Dead: «One is a warrior." Cohesion is not just important, it is necessary for survival. In "Night of the Living Dead" Harry Cooper has decided to separate from the group - and led her. In Left 4 Dead, he would have died first.

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars
Solid puffing diesel fuel, on the bumpy road rolled a military jeep. Behind the wheel, moving the Kevlar helmet on his head, sat a character created deputy chief editor of "Countries of the Games" by Alexander Trifonov. At that time, the alter ego of another Alexander, Kanygina like a corpse terminator, plastered with chicken legs, with the comfort of reclining on the belly in a dusty roadside bushes. Approaching car, he stared through the sight of an automatic rifle, and the right pseudopod Stroggos eagerly stroking the trigger. Suddenly, above anything boomed, sprinkle screen land and issued a plate: "Press the spacebar to enter into the next wave of attacks." "Damn bots, well, not an ounce of do not understand in tactical combat operations" - in despair, he thought instantly killed Strogg-infiltrator. At this very moment, the string game chat started, and in pure Russian asked: "Are you this stuff, then the game gonna take?"

Dungeons & Dragons Tactics

Dungeons & Dragons Tactics
It is no secret that over the years a person tries to ease their existence. This applies not only to you our real life, but virtual entertainment: if the game is no training mode - sometimes criticized for a lower estimate, if it is not easy to master, even with the tips - ready label "not for everyone, and yet it all seriously deters many buyers. And Dungeons & Dragons Tactics is just such games.

The Simpsons Game

The Simpsons Game
Game about the Simpsons became the subject of this issue for three reasons. One: we had to put on the cover of its employees so that it does not look pure narcissism. The second: stories about the Simpsons in some places are strongly reminiscent of our editorial weekdays. And finally, third: The Simpsons Game - the biggest collection of jokes on the topic of meaningful computer and video games in the history of the industry.

Legends of Wrestling II

Legends of Wrestling II
Platform: PS2, Xbox, GameCube
Genre: Wrestling
Publisher / Developer: Acclaim / Studios Salt Lake City


Legends of Wrestling II
Only short bursts of fireworks can drown out a wild roar of the crowd surrounding the ring. So the audience greeted the brawny soldier who had just appeared in the hall. Squeezed through the ropes, he lifts over his head clenched fists and shouts something unintelligible in the direction of the stands. And then again flash: to the ring confident gait approaching the second participant of the emerging fights. The first wrestler shows surprise, then makes a terrible eyes and accepted pacing from corner to corner like a hunted animal. Procured somewhere microphone, opponents begin to exchange barbs before until one of them decides to apply a proven argument - heel kick in the nose. And go in and go: jumps, grabs sophisticated and acrobatic stunts. And let the majority of attacks do not reach their goal, and a random blood culprit would tearfully apologize for the scenes, most importantly, the audience happy, and sponsors pay.

Legends of Wrestling II
This is the modern wrestling, and almost as he was ten, twenty and thirty years ago. Pioneers of spectacular battles were once considered heroes, but now they only remember the names of loyal fans. Draft Legends of Wrestling, to some extent has restored justice by returning to the ring's most prominent wrestlers of the past years. But even this did not save the first part of the game, which debuted on the PS2 in the year 2001, from the nasty reviews. The desire to rehabilitate the amusing concept embodied in the sequel, which, like many other creations of Acclaim, was released underdeveloped. We begin with a pleasant: the number of soldiers increased to 65. The only one who just needs no introduction - it's Hulk Hogan (Hulk Hogan). Mighty old man with the red usischami, incidentally, is still engaged in battle, but here he looks a bit rejuvenated. The traditional edit mode allows you to create your own characters, debugging their appearance in the form and picking techniques. The game has an extensive collection dubbed names and words, so that you can call home-made wrestlers in every one. For more details and costumes, as well as other bonuses that can be opened during the game.

Legends of Wrestling II
In addition to the standard tournaments, there are several unusual modes. A good example - a fight inside a steel cage close, from which, however, can break if break down the door. Another option calls for the battle to capture suspended above the ground are the winner. In the beginning he was untouchable, but gradually the trophy falls lower and lower until someone climbed the stairs, do not assign it. Career mode is mainly for two reasons: firstly, there is some semblance of plot, and secondly, the rules of the fight close to real wrestling. Map of the United States is divided into five regions that you will consistently win. For this purpose does not necessarily put in a knockout all the local bullies, just need to become the most popular wrestler. Easier said than done ...During a battle on-screen indicator displays the spectator enthusiasm, which can grow and shrink depending on your actions. Primitive methods will tire quickly of fans, but if you use a variety of techniques, your rating as a result of creep upward. From normal attacks can not build a combo, but you can use the combined grabs and parrying attacks. Unfortunately, the number of tricks is not too large, and control is not perfect. Although the pace of the game increased in comparison with the original, controlled character responds to commands with some delay.

These men wrestling, as we know, have their own styles and techniques of the crown, but the authors of the game, apparently, does not care. Participants LoW ​​vengeance using other people's tricks, which came into use only recently. This fact is unlikely to upset the ordinary gamer, but connoisseurs massacre can easily consider it a sacrilege.

In terms of graphics LoW2 mixed feelings. Muscular body half-naked men as somehow unnatural gloss, which is why it seems as if they are made of plastic. Needless to say, that the polished faces bruised and bruising look strange. Oh, and scant drops of blood are sometimes bryzzhut and sprinkle the floor.

Becoming a fight moves outside the ring, and then reveals a terrible secret: the audience in the form of shabby two-dimensional sprites! Frivolous camera does not try to hide it, and eagerly approaching the stands, and sometimes even gets stuck there. And, imagine, frame-rate version of the game for the PS2 even dare to slow down when at the same time fighting four wrestler.

Legends of Wrestling II
I will not prevaricate, LoW2 - not the best representative of the genre. The authors have put into your project a lot of interesting ideas, but none of them are not able to really develop. Even more offensive that the shortcomings of the first part of "Legends of Wrestling" were inherited by the continuation, although the developers had a year to fix them. As a result, we face fighting with poor management, long downloads and questionable graphics. If you're willing to put up with it for the sake recorded on the disc of exclusive video interviews with the fighters, I can say one thing: you - a true fan of wrestling.

007 Quantum of Solace

Overall impression Pale. Perhaps, these words can describe almost all aspects of the new James Bond game. Graphics suffers from the monotony of texture, completely inept work with lighting and clumsy animation death of the same opponents. "Cinematic insert" on the spot, but after "The Bourne Conspiracy" They look very convincing: special moves are not spectacular, and QTE-fights are boring. But it is clear that the developers at Treyarch really tried. The levels are scattered with a lavish hand scripted scenes and all sorts of "exploding objects" - not a minute goes by that something does not loudly "bumknulo. Effectively? Perhaps. But the game itself from it no easier.

Panzer Dragoon Orta

Panzer Dragoon Orta
Platform: Xbox
Genre: Arcade / Shooter
Publisher / Developer: Sega / Smilebit
Released: Europe - March 21, the U.S. game is already out

What good is Xbox? It may sound trite, but many argue something like this: "Bill Gates is stubborn as a mule, so he would not give their console die." Sense of stability and impressive technical parameters Xbox'a sometimes inspire developers to create masterpieces that are, perhaps, will never appear on other platforms. One of those rare gems and a Panzer Dragoon Orta.

Panzer Dragoon Orta
Previous parts of this shooter, coming to Saturn in mid-90's, are still considered somewhat legendary. Why? As a person, never holding a joystick on the Saturn, I can only say that Panzer Dragoon was one of the first three games, where clearly embodied the concept inherent in two-dimensional shooter. Fresh sequel remained faithful to the classical canon, which today look more original than eight years ago. Do not forget that new - it is well forgotten old.

Among other things, the game has stunning graphics. Screenshots give about it only a remote idea, because it must be seen in motion. By exciting topics of gameplay and graphics, we'll come back, but now a little digression. In the PDO the plot is very important, which is unusual even for a Japanese arcade. All ten major levels (the main reason - will explain later), "glued" together informative screensavers. The logic of the developers is simple: first, the player must soak up the atmosphere of the game, and only then to indulge in all serious. By themselves, CG-rollers immensely beautiful, but the fantasy world where the events took place that does not look like paradise. Bloodthirsty mutants - the legacy of the war with biological weapons - have multiplied everywhere. But not from them comes the main threat, because the focus of evil is a greedy empire, decided to enslave the world. The domination of tyranny would be inevitable if one day the imperial soldiers did not commit a fatal error. In one raid, they destroyed the prison where his life languishing young woman named Orta (Orta). Escaping to freedom, vengeful girl straddled tucked under the dragon's hand and rushed to administer justice.

Panzer Dragoon Orta
PDO is a fast-moving arcade game where you're controlling a flying dragon, fires everything that moves. But the imaginary simplicity hides weighed in with something, even a brilliant concept. Remember the old two-dimensional shooter where you could move a flying object within a single screen. Background scrolls by itself, but you only have to crack down on flocks of enemies. It is about the same thing, only in full 3D. Enemies of the rod on all sides, but, fortunately, you have a radar, which replaces the eye at the back. That serves the same purpose, and surround sound system. Correctly apart around the dynamics, you will be able to more quickly react to the approaching danger. Reviewing what is happening in the third person, you control both characters simultaneously: the dragon is under the wings of heavy artillery, and Horta are operating low-power, but the quick-guns.


However, despite the pace of battle, not only have to rely on reflexes, but also on the brain.The fact that the dragon is able at any moment to transform into one of three forms:
Base Wing - Std. Dragon can move at high speed and shoot a beam of homing lasers. This guise makes no special advantages, but has no apparent weaknesses. In short, against most opponents - the most it.
Glide Wing - This form allows you to maneuver at high speed to ram enemies and hurt. Armor and the main weapon in this case weaker, but Orta appears gun, capable of heavy fire to eliminate flying in your face shells. In the hands of an experienced player Glide Wing - a powerful force.
Heavy Wing - the most narrow profile form. In fact, it is only good against the massive and hulking enemies (bosses, for example), because it has a maximum power and minimum speed. In addition, homing lasers can capture only a small number of targets.

Panzer Dragoon Orta
You can freely switch between the above regimes, and the cartridges you also need not worry - they are endless. In addition to all of PDO is an analogue of the limits of Final Fantasy. Seriously injured and has accumulated enough rage, the dragon is able to use specials. reception called Berserk. For each form it own: Base Wing - the destruction of all enemies on screen, Glide Wing - the restoration of health and death for the weakened enemies, and, finally, Heavy Wing - a powerful volley, look at that you can only sunglasses. So what kind of Japanese game without elements RPG? There they were, and PDO. If you are lucky enough to exterminate a whole wave of enemies, you get a DNA helix, which will improve the characteristics of the dragon, and even change its appearance.

Yet, despite the impressive arsenal available to you from the beginning, this shooter is the same simplicity. Even in the mode of Easy you will not be easy, but say nothing about the Normal and Hard. With proper dexterity to master the basic scenario can be a matter of hours, but apart from him there are also additional, secret. Particularly patient gamer, collected enough points, will play a young imperial pilots and other characters, each of which has its own peculiarities. In short, if you decide to suck all the juices from the PDO, then the passage will take more than a dozen hours.

Beauty - a terrible force. You know it when he lost his life, zaglyadevshis the splendor of the surrounding landscape. High detail impresses no less than the special effects that are simply enchanted. Huge flying fortress bosses, incredible mutants such as land sharks doprygivayuschih from the ground up to the sky - all this makes us forget about the high complexity and in general about the world. Whatever was said, and good graphics can not be underestimated.

Sega decided to keep a sound game series in its original form, so it did not translate the dialogues with the Japanese into English. Music represented not only rhythmic techno tunes, but good symphonic compositions. And as to what I love symphonic music in games, if only you knew. (^_^)

Panzer Dragoon Orta
The eternal quest for originality has got many developers in the deep jungle. But it turns out, in order to make a hit, do not excel, crossing genres and inventing unimaginable freaks. Can you imagine a gamer who refuses to exciting and breathtakingly beautiful arcade? From rolevushki - yes, from a platform - perhaps, but not from the arcade. Also on the disc contains not one but two games:-gooders from Sega is not stingy, and moved to the very first part of the Xbox Panzer Dragoon! Notable gift ... for Bill Gates. (^_^)

Gyromancer

Gyromancer
Player accumulates points almost simultaneously with the enemy - so that the ability of both activated equally often
Crossing experiments Square Enix and PopCap can be considered successful: Gyromancervpitala best traits of both parents. She is born a game unusual, but quite healthy, confident combines relevant to the puzzle RPG-elements, a beautiful character design and exciting battles. While battles over a PopCap especially careful not to come - Mech long run-on Bejeweled Twist. Classic "cup" filled with colorful crystals that can be interchanged by turning clockwise a 2x2 square. If there is a line of three or more identical stones are disappearing, adding the player a little bit of energy, and take their place new ones. Energy is spent on special abilities of monsters, which often change the situation on the field (blown up or change color of some stones) and cause damage to the enemy. He fights back, how can - he can not turn the crystals, we can only throw up from time to time blocks of traps that are fired after a few moves.

Steel Battalion

Steel Battalion
Platform: Xbox
Genre: Simulation
Publisher / Developer: Capcom

The reason why I called you here today, ladies and gentlemen, lies in my intention to tell you about one of the most unique platformers games. So, what is the purpose of pursuing Capcom, creating the Steel Battalion? Whether she wanted to shock the audience or to replenish the treasury of the industry? I think something, and another took place, because the project is characterized as an attempt to make an extremely realistic simulation of a fantastic subject.

Steel Battalion
However, I started from a distance, adding a bit of specificity. The game simulates the control of walking robot combat, but does it in an unusual manner for us. SB sold only in conjunction with special controllers and three pedals as usual joystick game is not supported in principle. Next to the general panel, from which protrude menacingly two joystick itself Xbox looks baby! Before I explain the purpose of the many buttons and levers, I will say the main thing: is this pandora with three pedals (and with the game, of course) $ 199! Drive as a media is cheap, so it is obvious that the customer pays extra fifteen hundred just for the controller. But even laying out hard-earned money and dragged dragged set in his den, you can not relax. SB - not your Armored Core, with its arcade rules, a serious simulator, which is needed to develop more than one day.

Steel Battalion
The first problem arises even before the inclusion of hookups and is formulated as follows: where the hell stick control panel? Keep it on the weight of impossible in principle, but on my knees, it will jump, because quite often have to press on the pedal. But let's say you moved the table, hoisted him on design and stared at the screen. Reviewing the succession of static pictures and text messages, you will realize that from now on you - the tractor ... sorry, tank of the future. In 2080, the year the map of the Far East ignited an entire scattering hot spots. Region Hai Shi Dao, declaring its independence, waged war with all its neighbors. Pacify the aggressor only by community Pacific Rim Forces, at whose side you are fighting. Climbed into the cockpit Vertical Tank (the official name of the giant robots), anyone, even the worldly-wise gamer surprised abundance of sensors, dials and lights. Devices, occupying a good half of the screen does not add to the beauty and not to save resources consoles. All their statements are no less important than the modest-sized monitor that displays the battlefield. This monitor - not only link with the outside world, then there is the radio, which allows to communicate with brothers in arms and ammunition to order.

Steel Battalion
Typically, developers are trying to supply their games more convenient administration, but the authors of SB chose a diametrically opposite way. They did everything to bring your game to combat conditions. This driver of this tank will not knock a combination of buttons or select commands from the menu in the pause mode. That's why you have before your eyes, 40 buttons, and even the wheel to select a radio frequency.I almost forgot to mention that the robot is controlled manual gearbox. Lever for the gear shifting to the left of the joystick, and two of the three pedals are responsible for the acceleration and deceleration. The third - a breakthrough that allows you dodge enemy projectiles. However, in this mode, the motor quickly overheats and, if time does not release the pedal, the car briefly stops. Right joystick to select direction and the left controls the gun.

The developers have provided a lot of weapons, and six of them you can take with you on the job. The choice is diverse: missiles, artillery, rifles and machine guns of various calibers. Your robot manipulators are available, and you therefore have the opportunity to zvezdanut anyone on the dome. Hands can also pick up small objects such as trucks. All of the above and many other features are presented as individual buttons. There's even a button activation janitors, cleaning the viewing window from adhering dirt!

Steel Battalion
A set of twenty-odd missions - it is the only mode available in the SB. Walking tank with a height of ten-house is ill-suited for spyware attacks, and, nevertheless, they are there! But no matter how long and boring may be introductory briefings, the majority of assignments is reduced to the destruction of those or other purposes. And start all levels of the same: you have to warm up the engine combat vehicle, lifted hatches unmoor etc. Entertainment value of this procedure decreases each time. But here you are in the thick of things from all sides comes the enemy infantry and equipment, including similar robots! What should I do? First you need to understand that the wait for help from allies useless. These "pots" always get underfoot and sometimes get stuck in the scenery. Luckily, on board a radar warning about approaching danger. The reward for successfully completed missions are experience points (command points, increase the military rank) and money (supply points, go for the purchase of new equipment and robots). High-ranking officials have the right to drive at a more advanced technique.

When the resources of your erect locomotive rattletrap almost exhausted, and devices are trumpeting the impending explosion, there are two possible scenarios. First: The pilot catapulted (this is a separate button, covered with a protective cap), and survives. Thank God, if you can find money to buy a new tank. If not, we will have to pass the game again! The second option: the pilot dies, and the only save-file permanently erased. Cheat the system easy enough to copy the save to another memory card. But tell me, is this not a mockery?

Developer passion for realism is manifested in everything, including the schedule. The War Zone - is dirt, grim building, illuminated by the explosions, and the sky, covered with soot. In general, the picture is not inspiring, but in its own way beautiful. The most frank lack of graphics that objects loaded too late, as if popping out of nothing. In addition, to discern small but important details, it is desirable to have a large screen TV with.

Sitting in the tight cabin of the walking tanks, we have to rely heavily on hearing. The game supports Dolby Digital 5.1, therefore, spreading through the room dynamics, you together with your neighbors immerse yourself in the center of battles. Any weapon can be recognized by the sound, but as pleasing to the ears of the clank of metal steps of the Colossus! Interestingly, the music will sound inside the cabin after the acquisition of conventional receiver.

Whether you love giant robots like loves them Capcom? Far not everyone finds the courage to answer in the affirmative. From this we conclude that SB is not intended for mass audiences. The developers wanted to make a realistic simulator, and they made it. In recent years the craze for video games has become a fashion and status gamers began to lose its identity. Therefore, sometimes it's very nice to stumble on a product addressed exclusively to the hardcore players.After all, only he agrees to buy doroguschy controller, a table for him to back the memory card, a large TV and sound system DD 5.1. On the other hand, all this can be a long-term value for money, since Steel Battalion could turn into drama. Rumor has it that Capcom plans to release the online version of the game, but this will tell some other time ...

Devil May Cry 2

Game Title: Devil May Cry 2
Platform: Playstation 2
Genre: Action
Developer: Capcom
Publisher: Capcom
Release Date: 28/01/2003 United States, Europe, 03/28/2003
Official site: http://www.capcom.com

Capcom firm has long been famous for their special passion for producing the light of all of its sequels just a little bit serious projects. Game series this company fatter with a terrible speed, and a couple - three years, grown to an impressive size. If we remember those "fat" game series, as Megamen and Street Fighter, then Square with its eleven (not including branches from the main line of games), "fantasies" just resting. Recently, however, Sapcom some slow down, focus, apparently, the mental effort on the lookout for new ideas.

Devil May Cry 2
The result so deep reflections became hits Onimusha and Devil May Cry. Both of these games 2001 issue - the real gems in the collection of games for the PS2. But if Onimusha turned out kind of a samurai version of RE, then the DMC proposed quite an innovative approach to gameplay. Giving the hero game Dante superhuman (or rather, demonic) powers, arming him with a sword and a pair of pistols, Capcom has created one of the most stylish and charismatic characters of the modern action genre. Dante put on a par with some Kastelvanskim Alucard, and the latter is unlikely to be claimed. Gameplay DMC ingeniously simple: latch on the stages, going from one room to another, and make a horde of different monsters, dared to stand in the way of Dante. Chopped down all and everything, meet with terribly strong boss, renting it for scrap - and turn to the next level, where it all over again. All this would be very boring if it were not for the mass of tricks and combo attacks, which allow to arrange dismantling such a chic and bang that the Matrix would not even dream. The only serious flaw DMC was weak and the unintelligible plot. However, the action - it will not RPG, the more so because, despite so-so syuzhetets, developers, however, managed to create an attractive image of Dante, a kind of a tough guy who is afraid of except himself, and anyone will beat the demon at once dur from the head. Frazochki type of "let's rock, baby" immediately made it clear who's the coolest. So, the toy came out terribly interesting, dynamic and atmospheric. Gamers have expressed their Respect for developers and waited for continuation. What is it happened just the other day, and we hasten to tell you what is a sequel.

Devil May Cry 2
Would normally want from a sequel to the hit? I guess that everything is bigger, better and entertaining. And developers to fill holes of the first part. All this waiting and the Devil May Cry 2. What actually happened? In fact, it turned out that Capcom, in general, failed to meet expectations of gamers. First and foremost, I must note that the game was released not anyhow, but on two DVD-ROM, which is caused arising during this time opportunity to manage not only to Dante, but his volunteer assistant Lucia (Lucia): located on the first drive of Dante, and on the second - respectively Lucia. You can play for any of the characters at will, ie, the ability to have Lucia (sounds ambiguous;) - approx. Ed.) is not associated with the passing game with Dante. It pleases. Not happy about something else: the plot.Developers from Sapcom clearly pored over them day and night, since so crazy and vaguely described the history I have not seen for a long time. I will say more: to understand the intrigue is a difficult task, unless you catch someone from the developers and not extort from him the whole truth. Screensavers instead to expound some coherent story, suffer confusion and obscurity, leaving behind only a feature story about what to do next. However, and this is obtained as a bad thing. Worst of all, because of this whole mess masters Capcom managed to completely demolish the style and image of Dante! No more than a tough guy, who with the words "Don't speak, just die" created a hell on earth. Red cape, sword and pistols survived, but the charisma and style have leaked into the funnel of talentless savers, which for completeness terror backed by the loss of any logic levels. We are in an unknown castle, then suddenly transported into a skyscraper, then just as suddenly find ourselves at a factory ... What we have forgotten it - is unclear. Remembering the first DMC and crying. In addition, steps have lost a unique gothic atmosphere of the first part. Now we are basically waiting for the skyscrapers and all sorts of streets which are not very much to face DMC2. Of course, there are a couple impressive steps, so to speak, the echoes of past glory, but in general - not impressive. It is not saved and solid growth in housing - that is, the size of the levels. Remember the small room full of enemies of the eyeballs, narrow corridors, where already waiting for an ambush, and a contact battle with swords and fists, dressed in ifritovye gloves in the first part? Firearms are used mostly for combo attacks, and not as a primary means of destroying the enemy. In the sequel, everything is somehow boring. Due to the vast territory, the enemy can easily mop up shots at a distance, without even thinking about the near fight - sometimes they do not have time to run up. But in principle, with opponents generally can not communicate, heroically running away from them. Catch up with you they can not - it is checked. Plus, the level was even lower than in the first DMC. At this time Dante got 17 stages, and his friend battle - only 12. As a result, in order to have finished firing the two characters, only takes 6-7 hours.

Devil May Cry 2
The combat system has not undergone significant changes. As before, the characters are armed with the means ranged and melee. Dante always uses a sword and pistols, though this remained true to himself and Lucia are operating a pair of short swords, and an infinite number of throwing knives that perform the same function as the guns of Dante. Unfortunately, a variety of weapons is very, very meager: Dante - all three swords (including the original) with some suspiciously named Rebellion, Vendetta, and Merciless. Personally, I want to ask, Where are the Alastor, Found a hero in the last game? Where ifritovye gloves? Sold at a flea market? And why could not save the arms of the first part, adding a new one? Strangely it all ... Firearms are presented only four species: Ebony and Ivory - two pistols with which Dante begins his path, then you can get hold of shotganom, a pair of small machine guns and rocket launcher. Alas, no exotics like the Nightmare Beta in the first part, we do not find here. In Lucia's similar number of murder, that of Dante, the only other species and names. In short, sadly, but Arsenal do not inspire.

Can not be said about the diversity of techniques and combo series: here the second part passes its predecessor on all counts. Now Dante can perform almost the fusion triple jumps, run on walls, pull back and fabricate other tricks that are inaccessible to ordinary mortals. A dogfight was generally a constant element of gameplay. Of course, remained a possibility of turning into a demon (Devil Trigger): After completing the relevant scales can take non-human face and show everyone gruel. It looks very impressive. Much steeper than in DMS.Although the system "dzhaglingov" suffered badly: juggle apostates are now much more difficult.

Preserved and the system upgrade weapons and purchase of new techniques and different useful objects. To currency - the same red Orbs in abundance scattered throughout the stages and gangster, extorting money from the enemies. In addition to them there were the so-called Heart (Hearts), giving the possibility of using the special charms to get hold of very very cool abilities. Total number of hearts in the game hidden away in September, and if you collect them all, the hero becomes a truly unbeatable. All the more so compared to the first part of the difficulty of the game has fallen sharply. Either Capcom pushed this way angry gamers, or something else is not specified, but facts are facts - the usual enemies die meekly packs, bosses are dying the same way.

Devil May Cry 2
As the curtain to tell a little about the plot. Which sometimes became worse than before. Dramatically increasing the size of the stages, the developers of powerful save on texture quality and detail that has led to poverty and lifelessness of the environment. Enemies, parting with a number of grounds, gained a hefty clumsiness (although the diversity of species is impressive). Fortunately, the animation of the main characters at the height of: admire the soft, smooth step Dante punches, jumping, waving in the wind hair and cape. But the camera has remained just as nightmarish as the first part. Angles change dramatically and unexpectedly, the survey, designed to create a cinematic effect, only confuses. Sometimes the camera behaves so hideously that he did not see where enemies are and who to beat. Well, at least there avtonavodka.

As for the music, the heavy metal during the battle, turning into an elegant orchestral music gothic style to accompany a calm, rather complements the gameplay. Sounds as ringing of swords, pistols and whistles Babakhanov missiles to some extent surpass Ryki, squeaks and howls of enemies, but, in general, if we exclude such a trifle as several unnatural voice voice actor, the scale of the game quite harmonious and artistic.

So what we have in the end? Very good exciting game in itself, while very weak sequel, not lived up to his expectations. If it was not a great Devil May Cry, then DMC2 hardly would have been under fire. In essence, Capcom could not even repeat what was in the first part, let alone an improvement. Unlike Onimusha and Onimusha 2, where progress is so strong that simply amazed, DMC 2 does not become worthy of the original. I'm afraid those who have played in the first part will be pretty disappointed, but who began his acquaintance with Dante in DMC2, receive unforgettable impressions.

Resonance of Fate

Resonance of Fate
Wandering through the levels of the underground city, heroes Breath of Fire V sought up to endless space and clean air. Characters Resonance of Fate, by contrast, are trying to come down from heaven to earth - to break out of the giant towers under the name of Basel, the upper floors which are so high that the clouds base and did not see it.

Call of Juarez: Ties of Blood

Call of Juarez: Ties of BloodCall of Juarez: Ties of Blood
Enemies have burnt native hut ... That is, of course, the family home. Ernest Hemingway, A Farewell to Arms! ", An illustration of page 34.
Summary of the previous series: Call of Juarez, 2007. Polish studio Techland proves to the world that she can do not only arcade rally simulators (Xpand Rally, Xpand Rally Xtreme) and failure-ambitious shooters on alien negnidogadoidah (Chrome, Chrome: SpecForce). The story of the priest reads passages from the Bible in a cursory firing six-shooter, had become, it seems more fans than all the American igrovesterny put together (most recent noteworthy except that Gun). The world is not mad, and Americans have forgotten how to make games about his cowboy past - just in Techland got a little better.

Eternal Sonata

Eternal Sonata
Once the Chinese philosopher Zhuang Zhou dreamed he was a butterfly fluttering gaily among the flowers. Waking up, the sage could not decide whether he Chuang Chou, dreamed that he was a butterfly or a butterfly dreaming that she - Chuang Chou?