TMNT

TMNT
From the first level - from heaven to earth. 3 ... 2 ... 1 ... Go! Run! Hey what? Why? Later a look. Even the button layout suggests: "jump" here is more important than the "hit". When the heroes, in fact, immortal (even fight with your boss does not end with destruction, unless the break from the arena to some abyss), the main opponent automatically becomes a timer. From the balcony to the roof from the eaves in the lane - like the hero of the 13th District runs Teenage Mutant Ninja Turtles in a hurry to end the level. And in clashes with enemies such as the question of victory not even worth it - the only thing you want to achieve - all the same speed: decorate the foe quickly and, if possible, dry: this is the game takes into account progress on the basis of mileage level. Sorry, but the ratings here are fit enough for that - to open a dozen other stupid bonuses, including the so-called goodies, like a ridiculously large arms or heads, so some kind of VR-mission for the most rabid parkurschikov *.

TMNT SECRET!
TMNT
Challenge-mission of equal number of levels, and this is no accident. Get access to each of them can only be passed the appropriate level with a rating not lower than "A", that is fast, incurring a minimum of damage, collecting coins along the way a lot and as often as possible with help of brothers on the carapace. More than that: a "rating" pass you get more coins and special-shells - they must be exchanged for bonuses under Extra. There you can profit galleries of illustrations, video from the movie, entertaining short films from the series "What they did, no one has yet seen" and already mentioned in the beginning of this article goodies.

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Game camera rarely lets enjoy the view of the heroes up close. This screenshot gives you that opportunity. The camera can rotate in the game, the right analog grip on the game "dies". But the MVNO route, usually very successful.
In general, if you want you can at this race against time to spit and play carefully, but do not recommend: the charm of the TMNT concluded it was in the fast paced agile ninja running through the city. Acrobatics of Prince of Persia "has lost the puzzle, but instead acquired a new dimension - speed. Jump, then another, running through the wall, pulling up, flip ... Of course, if you rush at a breakneck pace, there's always the risk of fall and break one's neck, but also this is his response: thus the game throws at least some challenge, because it can be easy even by modern standards. That's why it seems short - despite a solid (16) number of levels.So run, run, run!

Young Man from Sega's definitely worth playing in the TMNT, to find out what's missing from the three-dimensional "Sonic" in addition to graphics. A fighting ... Fighting infrequent visitor here, and they occur only in designated (ogorozhennyh!) "arenas" where the passage of further time of the bout is blocked. This is where you can pull the light of day is not the Prince, and ninjas: each turtle can find a kick out of the jump, one-button (almost wrote "unicellular"), a combo of five to seven strokes, which can be interrupted at any moment, and - on a separate button - the powerful kick that disperse the attackers, temporarily sending them to knock down (hold to look at the useless mini-combo). Won second respite? - It's time to hold down the attack button and the "charge" a special reception ninja: just drop that finger, as a Trust turtle in a swift tug on the line can fight five hooligans at once!

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In the role of the bosses are the stone generals Vinters, and this is a monster, which was originally started the whole fuss is about. Others, unfortunately, is not provided, and even in the final accounts once again to fight the same enemies. But the pleasant guest of the past in the memories of the deceased brothers ignites Schroeder.
It is unlikely that they will immediately die, but napuzhayutsya for sure! You'll see, is already filled with a special scale - you can press a new button to slow time and without any interference hung foe twice, and twice as strong. However, if you brought in the "family" level, the transition to this regime occurs by itself and pressing the mentioned key lets you switch between the characters. Hold a little longer - and cherepashonok glows: after a moment's meditation, he will call to help his brother, and together they will crush the enemies of "family" special moves. Total miracles like four pieces - one for each mutant-ninja. Here and the end of the tale - all died, and the player was at a loss: like, just enough, and the fighting style in turtles are formally different, however, all the hassle as a blueprint (who does not know what carbon paper, let them think about the copier) . Enemies slowly, even clumsy, mutual neglect, to battle out in batches (on the PS2 is not more than five dug on the Xbox 360 roughly twice as much), the desire to fight does not burn, and attack are similar and predictable. Do not be a problem in half an hour to develop the game - no, not tactics - a sequence of actions in which cherished the inscription «Area cleared» herald the end of the battle as soon as possible. Boredom. After this base was expecting a call from the boss - but no! Few bosses (count the fingers of one hand) is as dull and void of understanding - unless strong and enduring so have a soul, at least some tricks (usually no more than two or three) to dispose of - yes! - Uniform and predictable. Any fight with any boss fits in perfectly 8-bit scheme: dodges two or three "super", waiting for the unfortunate tired of jumping on the stage, thrust into the "Charter" enemy one-two combo and repeat until cooked.

TMNT Because we are brothers!
No matter how sorry to hear that hardcore fans beat'em up, but the gameplay TMNT so sharpened by a single party, that two players are quite simply nothing to do! - Nor with the second gamepad or via Xbox Live. Running Turtle swift, quick jumps, berms and islands, sometimes tiny. Contractions, in contrast, are rare and neizobretatelny - a hindrance. Once again, alas.Mortal Kombat: Shaolin Monks retains the lead in joint mordobitiyah, waiting for a decent replacement.

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In general, as can be seen, hungry ninja action games player then catch nothing: TMNT came out much more "prygatelnoy" rather than "fighting". Thank God, the authors are themselves well aware of and therefore did not tuck battle scenes wherever falling, for ten-fifteen-level fight happen to the strength of eight to twelve times. It was only towards the end for you poured and whole broods of foot-ninja, and the blitz battle with familiar bosses.

It remains to explain how the game looks. And this is perhaps the most difficult. Technically the graphics are not something that "does not shine" - it is terrible! This is especially evident at the first level, when playing for the account of Leonardo: in the jungle all the rocks and natural barriers - such as smooth and square, as in urban slums. Of course, it's not out of wickedness, "for gameplay, but on catching, though the specter of the very first Tomb Raider, one of deja vu only logic not leg it. Although TMNT uses engine known to all "Prince", and the gameplay offers relatively the same, look (in 2007!) Manages the game is worse than getting gray from years of living Sands of Time. And even the Xbox 360 and PC, with its sharper textures and exorbitant settlement of the case do not save. It would seem that the sentence was signed - but not accustomed to the day before yesterday graphics, poor things edgy models and everywhere skvozyaschey "oldgennosti" eyes suddenly notices a diverse and sometimes very nice animation, a solid five mature style, a little conventional, but still admirable level design ... A charge image is strictly scripted, but High-quality camera, not only does not prevent a fairly complex hopping begatelnoy part of the game, but biting angles so spectacular and vivid a furious energy that willy-nilly zalyubueshsya. And as for what all this music! Beauty. TMNT is one of the few games where the style and diligence outweigh the graphics and the penny, and stale engine. We're not for the number of triangles in the frame revered Ico fascinatingly beautiful, right?

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In unemotional balance we have is this: technically under review game irrevocably obsolete even before his own birth, the gameplay is a qualified secondary and ecstasy does not cause the plot is rather conditional and bolted for a tick. Any player who value their time, this Montreal product can in good conscience ignore, not having lost almost nothing. However, the schedule is opposed to the style and the gameplay is turned sideways so that the well will go for fresh, especially if you somehow miraculously missed the "Prince". All this makes the TMNT game, from which one can enjoy. And fans of the turtle mutants, even necessary.The right word, of Leonardo, Raphael, Donatello and Michelangelo no longer does a decent game! And with that joy of battle gave way to the primacy of acrobatics?

TMNT Superpowers?
TMNT
Leo penetrates through the lattice. Rough deftly climbs on special walls. Mike flutters over the abyss, turning the nunchuck over his head in the manner of propellers. Don uses his pole to a location to jump ahead and fill the bump on the low ceiling ... But the harsh truth is that all these skills really needed only to "personal" (single) levels, and without them there can almost always be avoided. At levels of "family" reasonably run by Mike, good flying is always useful, and so-called "Mutual assistance" from the chosen hero did not depend: on pressing the "family" button during the jump of any "spare" the brothers pick up forward, not allowing to fall into the abyss. Other options for mutual support (net of 'family practices') for some reason is not provided.

* Parkour (from Fr. Parkour) - a popular "street" sport whose goal is to move around the city or rough terrain along the shortest path through the obstacles, whether at home, trees, rocks, etc. In cinematography sport was reflected in films such as "Yamakasi", "13th District", "Casino Royale".