Source: Country Games № March 2008 |
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Source: Country Games № March 2008 |
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"The Wizard of Oz Platform: PC Publisher: MediaHaus Developer: Dataworks System requirements: Pentium II, 64 MB, Windows 95/98/Me/2000, sound card. Hello, ladies and gentlemen gamers. Blast off for a second downloaded from somewhere on the Internet semi-nude pictures of Lara Croft and think of your brethren below. That is literally their brothers and sisters, you have like two hours to keep the trapped baths, closets and attics to, say, playing not to interfere. Today I will tell you about the game, which is designed specifically for them: four-year-decadal potential gamers ever get underfoot in the older brothers. Why this article to you? Very simply: it is possible, the mother has forbidden you to sit at the computer until you do not show my sister how to use it, perhaps, the younger brother's birthday soon, and maybe (no, it's unbelievable) you really care about one more Chad, his parents . Anyway, here's to you: "The Wizard of Oz" from the Australian company Dataworks, presented on the Russian market MediaHouse.
You know, I'll be happy to play this game. Nostalgia for childhood, you know. Well, if you are not so much nostalgiruete, my advice - wait denya birth of their younger colleagues through life and give them a good drive with a good game. At the same time and the domestic producer support. |
Source: Country Games № September 2008 |
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Platform: PC. Genre: FPS with a splash of Adventure. Developer: N'Lightning Software. Publisher: N'Lightning Software. Website: http://www.n-lightning.com/horizons.htm
As a result, we received virtually unplayable product. The game, which really can not even shoot and run within the beautiful lawns and byways, we have to spend hours looking for a place of "shoes", wandering among the ruins of the dark and stupid monsters.Alas, what local analog Halsey realized in the form of scrolls containing biblical texts, does not play the saint and on whether mandatory for viewing. I only need to thank the developers for trying to create a toy without violence and brainless mysheklikanya, but ... One's ideas is not enough. And as experience showed, did not have even two. They say that God loves a trinity, but that if this case? In my opinion, we should not torture yourself, and other such religious innovations. |
Source: Country Games № June 2010 |
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Platform: GameCube Genre: Strategy with elements of adventure / puzzle Publisher: Nintendo Developer: Nintendo Official site: http://www.pikmin.com/
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Source: Country Games № September 2008 |
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Platform: PC Genre: Strategy Publisher: Strategy First/1C/Snowball interactive Developer: Paradox Entertainment
Did you know that this year will bring you Santa Claus? Most likely, it will be something very nice, white and fluffy. But it may turn out that this will be another masterpiece of Paradox Entertainment, localized alert teams 1C and Snowball interactive - "Europe 2" Europa Universalis II. |
Source: Country Games № 15 2006 |
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Platform: PC Genre: Adventure Publisher: 1C/Nival Developer: Wanadoo Edition Website: http://www.nival.ru/rus/necro_info.html
Another cataclysm |
Source: Country Games № 15 2006 |
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Source: Country Games № 15 2006 |
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Platform: PC Genre: First-Person Shooter Russian publisher: 1C Foreign Publisher: Activision Developer: Gray Matter Studios Computer Requirements: Processor 1GHz, 512Mb RAM, 3D-accelerator (128Mb, T & L) Number of players: Up to 32 Online: www.callofduty.com / unitedoffensive
Gray Matter made a risky bet and not lose. Unbelievable but true: for all the most adverse conditions studios have managed to create very interesting and exciting action-project on the theme of fighting in Europe during the Second World War. Famous makers of Return to Castle Wolfenstein (yes, him too, is Gray Matter) again showed the world what real talent.
Verdict: Gameplay: 8 Graphics: 7 Sound and Music: 8 Design: 7 Estimation of the author: 7.5 Outcome: 75%. |
Source: Country Games № September 2009 |
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Platform: PC Genre: Action / Simulation Developer: Novalogic Publisher: Novalogic Website: http://www.novalogic.com/games/Comanche4/
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Source: Country Games № December 2008 |
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Platform: PlayStation 2 Genre: Action Developer: Konami Publisher: Konami Project website: http://www.konami.com/gs/mgs3 Released: March 4, 2005 Sitting down for this review, my mind is constantly whirling an obsession with the phrase: "Everything has a beginning has an end." Publicity stunt, you say? And you will be partly right. And now we can easily invert its meaning: "Anything that has an end must also have the beginning." For it is not always clear why the hero of a game goes that way, his motivation is often a mystery to us. Innuendo, hints and ideas to the hearing.
The Cold WarThe Cold War, which began so suddenly with the words of Winston Churchill, has divided the world into two equal parts - the communist and capitalist idyll of paradise. Winning the arms race becomes a top priority of both sides, and no country wants to give way under the sun to its named to the enemy. But the war is highly unusual. Soldiers on it - spyware that finely drive each other's nose, hoping to beat his opponent. Both powers are doing in this race, bet on nuclear weapons.Brilliant Soviet scientist Nikolai Stepanovich Sokolov, a specialist in its field. He dreams of rockets and space flight, but a tough situation in the country, forcing him to leave their dreams and do something more down to earth. His name - "walker", an infernal machine on tracks equipped with a huge number of nuclear warheads. Falcons becoming afraid of his creations, and also tries to escape to the west, but will be kidnapped and returned to their homeland. People who kidnapped a scientist, not the country of the Soviets, and the photographs clearly seen his face contorted with horror. So who are they, why they Sokolov, and where he is now? Political mystery with a very bleak and uncertain future content. You'll be SnakeHe's too charismatic to just disappear from our screens. No one could suggest that the third part of a remarkable series to throw us forty years into the past. In the end, just a curiosity tormented us during many years only one question: Who is Big Boss? If this is the father of Snake, then why he wanted to arrange that memorable nuclear explosion back in the 1995th year somewhere in South Africa? Nedogovorennostey with time to first MG on NES was even greater. A clue, it's always somewhere nearby, but always escapes our gaze. Maestro Hideo Kojima bravely agreed to answer all our questions, dispel rumors and show us the truth. And she was not so beautiful.
ValaisWe should also praise the talent of the developers for such a vivid three-dimensional images and characters. This is just one of those rare instances when the main character becomes your friend and enemy - your own enemy.You feel anger along with your character, you're afraid the same thing and he was crying about the same as those who were not saved and you will be shocked by the betrayal of those who have been your faithful companion. Jack, your protege - ironic to the point, courageous and brave, Eva - saucy seductress with his trump up their sleeves. Ocelot, our old acquaintance - a young and inexperienced, but not ambitious in the extent and masterful revolvers, Colonel Volgin - paranoid and sadistic, but devilishly cute, Boss - a wise and dangerous woman, with a deep sadness in his eyes. The game does not accept pacifiers. Sometimes it seems that the characters are really able to think about something else, and the emotions so easily read on their faces. It is this reticence, and paints his canvas Kojima. He holds the brush firmly, not letting us (as well as the heroes of MGS3) to learn the truth before time.Stylization - it's what creates the Metal Gear Solid 3 a unique viscous atmosphere. And not without reason the playing calendar crossed the figure 64. The first flights into space, the classic horror films fifties, jazz and films about James Bond. All of this, one way or another, will play in the plot of its specific role, as a quarter of the game will take place in conversations on the radio. Charming doctor will stuff you with stories about the views of its films. Snake as a man far from it, would be naive like a child. A mysterious Eve literally come down to us from the screens of the new film about the great 007. This Bond girl. SurviveNew MGS3 shocked immediately and certainly. Not for nothing that the phrase Snake Eater was proudly announced in the subtitle. Once we have jungle Pakistani jungle, then be kind, the player, make sure you survive in such unusual conditions! Snake - not a killing machine but a living man. And nothing human is alien to him. Characteristics Stamina depends on how hungry Snake, as well as affect its combat readiness. He was tired and often misses the mark and generally express my sincere dissatisfaction with what is happening distinct rumbling stomach. We need to catch snakes, crabs, rats, birds, fish and even insects, to satisfy his need for food. Another question - how much this meal he will have to taste. Snake could poison even if the meat, for example, is already beginning to rot, and a spider in appearance seemed so nutritious, will be poisonous. And so we gradually approach the question of personal medicine. Our hero will not heal their wounds himself, now this noble mission rests entirely on our conscience. If Snake burned, is injured by shrapnel grenades, gunshot or stab wound, it should immediately be treated with all available means: a bullet removed from the body with a knife wound to handle an antiseptic, cover the burn ointment, and leeches corny burn cigar. Green growths give us a huge advantage in tactics. Snake learned humanly use camouflage (forget those damn boxes) and for each particular situation will suit your particular version, the choice of which depends on the behavior of the sensor detection. The better you make up, the more likely that the enemy is stupid pass by without noticing a strange dark shadow in the hollow of a huge old tree. And each shape is ideal for its location. Being in the jungle, it is best to dress in all black and lie on the ground (as an option: all green and your abode will be the tall grass). And in the blue water is practically not visible. Great art - the right to enjoy their benefits.
Got it?As a result, we see that a series of MGS from part to part is getting smarter, deeper and more beautiful. This happens seldom enough for today. Kojima-san has created something new out of nothing, added color to our everyday reality. And this world do not want to leave. The heroes are so close to you that the final line in the credits in your drives the chop - the story is gaining momentum and should be continued.And Snake Eater - just a small piece of the puzzle, whose name Metal Gear Solid. We do not say goodbye, we say "goodbye."Gameplay: 10 Graphics: 9 Sound and Music: 10 Design: 9 Estimation of the author: 9.5 Outcome: 95% |
Source: PC GAMES number in March 2010 |
And the zombies here are quietBorderlands came out, got away well-deserved 8.5 points and permanently settled on the computers fans of Diablo and games with cooperative transmission - but the story of four characters did not end there. "Today I'll tell you another story about a plucky quartet, the guy - the narrator begins. - Long ago, when the trees were large and the grass - green, there lived a doctor Ned, who was in no way be confused with Dr. Zedom of the other stories .... " "Dad, what is a tree?" - "This sort of thing that grew out of the ground, do not interrupt me!" |
Source: Country Games № August 2007 |
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The Lord of the Rings: Fellowship of the Ring Genre: Action / Adventure Platform: PC, PS 2, Xbox, GameCube, GameBoy Advance Developer: Surreal Software Publisher: Universal Interactive System Requirements: P2 450, 64 MB RAM, 3D Accelerator Website: http://www.lordoftherings.com/index.jsp
Sometimes smerknetsya slightly And hear the noise of his footsteps, But at dawn on a long journey He left without another word
It turns out that the previously agreed upon meeting place with a warlock, and then with Aragorn, is completely dependent on the chance the Met Tom. I understand, a trifle, but after all of these details and general impression about the successful or unsuccessful project.
The apogee of conceptual distortions are dungeons of Moria. Compulsive Surreal Software Croft turned to the notorious product gnome art in a monstrous maze dotted with buttons, levers and disguised passes. However, it is worth noting that, unlike Tomb Rider all the levers in The Lord of the Rings: Fellowship of the Ring are in close proximity to open the object, and return to their places of former glory can be regarded as nonsense. In their brave journeys He knew a foreign language All tribes and nations And the fiery dragon's roar Although there are some quest items, most of the game you have to fight with orcs, therefore, should thoroughly investigate the combat system. However, apart there is nothing special. Each character has a melee attack and one for long. Frodo is fighting the rod and uses a limited set of stones to attack an opponent from a distance and repel Nazgul. Can be worn for a limited time ring and trite lam. In addition to the standard shots of Aragorn with a sword can be used and a knockout kick. Svalennogo down enemy hero pierces through. Gandalf was more generous to all sorts of tricks and has five spells. Fire a shot and lightning to attack the opponent at a distance, hit a stick to stall, treatment, and the most interesting magic trapping, forcing opponents gang up on each other. However, the fixed control three characters are not limited to duels. At some point in the game to help Aragorn come the hobbits, and by controlling Frodo, we are lucky to fight side by side with Gimli. Unfortunately, to play for nothing Gimli or Legolas for us to not give, a clear delineation of plot falls down only when showing game clips and inserts, where the legendary Brotherhood is present in full strength.
Criticism deserves more and the camera, which by their natural lack of talent does not look the character behind his back, and sometimes even runs into a brick wall. It is time to write a resume, but to make this absolutely does not want. The first major implementation of Tolkien's tome on a PC largely lost purely prefixal "The Two Towers" from EA, akkurat performed in the film. Criticize? Read the riot act to the developers for a failed plot to too large deviations from the book, for the unforgivable flaws graphics does not make sense. Perhaps, this first step on the path to perfection is not the last, and the possible "return of the emperor" would be more compelling and logical. Time will tell. |
Platform: PlayStation 2 Genre: Action Publisher: Rockstar Games Developer: DMA Design Website: http://grandtheftauto3.com/
I will confess at once, the first two parts of GTA does not cause me special delight. This crime epic, quite frankly, was designed for the amateur, but implicit in the concept it might well hope for successful development. That is what happened. Feeling the full potential of next generation gaming, DMA Design Team has undertaken to raise the series to a new level by putting everything that happens in a fully three-dimensional world. |