Grand Theft Auto III

Platform: PlayStation 2
Genre: Action
Publisher: Rockstar Games
Developer: DMA Design
Website: http://grandtheftauto3.com/



Grand Theft Auto III
It is believed that deep in everybody, even if it is the most pious members of society, hides a ruthless sadist, waiting for the right moment to break the shackles of civilization and escape. And I think I tend to agree with this view, otherwise how can we explain the stable attractive for us to violence as such. Even the ominous letter "M", which in our time play tag, intended solely for adults who actually performs the opposite role: it attracts the attention of no worse colorful covers and high-profile advertising slogans. Realizing this, the developers happily walked up to the consumer, creating more and more violent games. One of the latest developments in this area - Grand Theft Auto III (GTA3).

I will confess at once, the first two parts of GTA does not cause me special delight. This crime epic, quite frankly, was designed for the amateur, but implicit in the concept it might well hope for successful development. That is what happened. Feeling the full potential of next generation gaming, DMA Design Team has undertaken to raise the series to a new level by putting everything that happens in a fully three-dimensional world.

Superman Returns: The Videogame

Clark Kent had dreamed of returning to a wide screens for many years. But only relatively recently the main savior of humanity still looked into the theater - where, incidentally, he was greeted by a much more subdued than expected. After some time after the premiere of the chief superhero of America and got to game consoles - not without help from the omnipresent Electronic Arts. However, he is a superman, we've waited for?

Vietkong

Name Game: Vietcong
Platform: PC
Genre: FPS
Developer: Pterodon
Publisher: Gathering of Developers
Release Date: 26.03.2003
The official system requirements: Pentium III-500, 128 MB RAM, Rec. 3D-accelerator.
Link to the official website: www.vietcong-game.net


Repulsed from the stinking Gukov (political correctness is not relevant here) - is the goal of the game!
No, too expressive started ... And the goal, the truth is that much depth. Vietcong - is "based on tactical missions team 3D-shooter, which takes place in Vietnam." Sounds something like an official statement. All of whether it's true? Let's be clear.

After a week's acquaintance with the game I would venture to take responsibility and say exactly: Yes, the action game is set in Vietnam. These jungle thickets which permanently spit bullets domestic production ... constantly mruschie first American fellow-soldiers, which, as it later turned out, we can even manage a little bit ... the tunnels infested Vietcong - progressive claustrophobia provided ... Vietnam, definitely. Since this is not deceived.

Vietkong
Mission is also available. Each job has a strictly defined set of tasks that must perform a self-respecting Ranger. Moreover, the list of tasks is dynamic - in the implementation of some blatantly get out more, burying your only nucleated hopes for an early departure in the home state, his wife and children. Explicit targets of a series of "Soak all on the map" has not been noticed, and this is certainly good. What else is good? Very sensible and balanced simulated weapon. Trunks, and among them there are both American and Russian models, plump, Bach and klatsat wrong. I'm not a pro at such things, but for the sake of this thing, believe me, consulted with spices. Special welcome was given. Shoot on health.

Vietkong
Now let's talk about the "tactical" and "team". So, apart from our gallant sergeant, whose eyes we see the decaying reality Vietnam meat grinder, which, among other things, call Steve Hawkins, in the Vietcong a significant role played by his teammates. Each of them is something professional, and knows what you do not know how other members. Downright Commandos, yes. Medic, seeing the wounded, rushes headlong to it, in order to return to the United States battle-worthy one. The wireless operator has a remarkable ability to provoke the enemy positions air strike. The Heavy mass "Meta" bullets, etc. Everyone is busy in the business. We are Steve and his people are free to give simple commands a la "Whoa, do not move, your mother!" Or "For me, for America!". The result - really a team shooter. No Rainbow-Six-and-Ko, of course, but still cute.

Voiced by all this joy is also quite successful - rock compositions of 60-70s between missions, gunshots and cries of dying - within the missions. The combination proved to be extremely organic. With the voices of the procedure - Stevie gromoglasen and steep, and the Viet Cong Balakay in his native Vietnamese, plus sometimes - our native English, with a funny accent.Well done.

Vietkong
On the visual. Visually Vietcong produces contradictory impression. On the one hand - like as beautiful. But looking more closely, we see that it is "beautiful" in the main - the merit of designers. "Levels", if it can be called a huge tracts of jungle, which are on the jeep-it is not quickly obedesh, not to mention walking, modeled with love. Varied landscapes palmochki-villages, bushes, the Viet Cong, dzhipiki-Tanchiki - eyes seemed to be happy. That if you do not focus on details, since the engine - sucks. He is, so to speak, the old, decrepit and disgusting optimized. Objects mainly curves and oblique, and the brakes act graciously often enough, and to not be the last configuration. And finally, for completeness, the game can easily take off or even reboot the machine, which, to put it mildly, is also not conducive to comfortable shooting Vietcong. Rarely, but neatly. So that the shooter, he certainly, 3D, but it is not the first freshness in terms of this most 3D - be careful.

Vietkong
And since we're talking about the bad, here's another "happy" news - AI also strongly interferes with enjoyment of the game, as well as clumsy code. Our brave warriors can simply ignore this command to them, and enemy fighters is acceptable behavior only at a distance - is to approach them closely, like iron drain comes screeching halt. Or, say, such a situation: Vietnamese, enthusiasm caught sight of his Dragunov, one of our staff, forget about everything until the "remove" its target. You can come close to him, show his middle finger, to give the behind the knee and the release of all in the head of M16. He will not mind - he was busy ... and all that. Unpleasant.

And finally - back to the good. On the multiplayer. That is where, comrades, a meat grinder. It's clear that you can play for Gukov as well as for States, and certainly here - do not stand next to. The quality of the connection is not too picky about Vietcong, and the server is already running - shoot - I do not. 7 multiplayer modes. That's where grace, comrades.

It is time to strike. Ambiguous Toy of voynushki. On the one hand - the right level design and balance shafts, and with them - the atmosphere and fun multiplayer. On the other hand - the numerous AI-bugs in the "single" and a lab engine. Without this "other side" could have made almost a masterpiece. And so - simply good middling. Meet me in Vietnam?

The Settlers: Rise of an Empire

The Settlers: Rise of an Empire
In this game, everything happens before your eyes. Svalennoe lumberjack tree is not fiction convention, but a real commodity, after all your stock, then it will be as much timber as they cut down a hard-working settlers. The deer graze peacefully in the woods, but suddenly he gets an arrow in the side and falls to the ground, and then to him with a huge meat knife of the hunter and slowly begin to Cutting the carcass. When you have enough hams, the hunter sits down in the cart and you are lucky cargo at the warehouse. Butcher leg will take, will bring the store and prepare those same meats, which are so fond regale the locals. Before the institution of a tailor standing cabinet with clothes, and how many shirts hanging, exactly as they are. Trade with other settlements, too, is very detailed: the deal does not mean that the desired item instantly appears in your bins. Almost simultaneously with two warehouses go two carts: one of you with money, the other - to you goods purchased. But it happened that way, say, attack the bandits and utaschat cart in his camp - crying your money, buy you never see. Unless, of course, do not send their troops punish thieves and return the stolen good. In the interactive aquarium, it should be really, otherwise it makes no sense for him to watch. Suppose, for logging take too many woodcutters, then new trees do not have time to grow and soon the site of the former thicket will only stumps. And the deer do not wish to graze in places and will go to other wood. In the end, the cutting will aimlessly wander your hunters with bows at the ready, from time to time reporting that can not find game.

Knights in the Nightmare

Knights in the Nightmare

Loco-Commotion

Platform: PC
Genre: puzzle
Publisher: Take 2 Interactive
Developer: Plastic Reality Technologies.



Loco-Commotion
I do not know why, but lately I began to attend the following thoughts - something not very good is going on with his comrades in charge of entertainment common people. Turn on the TV and there every day of transfer, appealing to the basest of human feelings. Here and computer games, among other things, not so far from such a "show". In shooters appreciated not only a realistic display of the game environment, but also how many vrazhin juicy parting with certain parts of their body. As far as, you know, "zones of destruction" is divided every single bird ... It is interesting because to know where the best shot at that little animals suffered longer and louder, emphasizing the process of parting with life abundant streams of bright red krovischi! At the same strategies when to kill, then scale so as not otherwise vigorous bomb and subsequent radioactive contamination of the motherland, Mother of foreign invaders. And then their tanks, tanks! Certainly tracked! Ah, what awaits us next? ..

Civilization III: a kind of hypnosis

Hmmm. Strange situation. Aged Sid Meier. Aged Civilization. No fresh design solutions. No radical innovations. Fantastically stupid AI. Gray design. But they laughed all over the Call To Power. Above the Call To Power 2 also laughed, but smaller. Spoke, saying that Activision went to gamble, gave way to light bread. Only now Call To Power 2 were quite good implemented battle. Lacked a direct control over the units. But how cool it was. Do a detachment, you put tanks in front, behind the artillery, and could take almost any city. Implementing an excellent and if still in control of both Heroes Of Might And Magic, it would be really cool. And what about Civilization III?