Imagine a tactical RPG, in which almost all the characters allowed to move on stage. Rather, the enemies, they can walk back and forth (as well as up and down and diagonal), but here are the heroes entrusted to the care of players, with rare exceptions like adheres to the site. If the enemy is in your area of their reach, to deal with it will not work. Something like this and it looks Knights in the Nightmare for the DS.
Instruction for beginners and advanced "rytsarevodov" decorated like a hefty in-game guide: Do not read it, at least in the introductory section, not even cope with the first mission. Battles here are quite different than, say, Fire Emblem or Disgaea: to mind first come, oddly enough, skrolshutery. Treatment to the menu minimized: in the midst of battle you do not make, say, go into the list of inventory. Dodge enemy attacks and to choose targets, set the soldiers on stage and waving swords yes spears offered by touchscreen. What is happening reminds drawing on a computer tablet. On the upper screen, repeating the motion stylus wanders shining point - the spirit of the protagonist. It is worth it to touch the warrior-wards, and they come alive. After all, under the guidance of a gamer, as in Valkyrie Profile, - the brave souls of the dead.
| *** | Warriors of the ghost in the Knights in the Nightmare, oddly enough, are mortal. First, the vital force gradually leaves them whenever they attack enemies. Secondly, if an enemy bullet point catch up, "the spirit" just when she hung over the hero, the poor also deduct a few points of life. And finally, the enemies like Cerberus, and some bosses (eg, Gunther) possess special skills to hurt even disembodied soldiers.
| | | If the sight is painted yellow, hence, the weapon chosen is true: the enemy is vulnerable to this type of natural attack. Check that it is unable to tolerate future opponents are allowed before each new round. Bridging the stylus on the enemy, and then a balloon | | Combat phase affect the pattern of attack and the availability of special techniques.At first, the heroes come across only those rods so swords, which are only effective in one phase of the battle, but later they begin to provide a universal weapon |
Thus, a fighter (for example, the archer) is selected, brandishing to strike, and lined with cells arena displays of Zimbabwe. Find themselves within reach of the enemies are marked with white squares, "sights". If you pick up a pen at this point, the character will shoot the enemies and the resulting injury will materialize in the form of colorful crystals - a sort of "fuel" for superpriemov. Collect crystals stylus, then select the weapon (under him, as well as under special subjects are assigned four slots on the right) and drag it to the soldier. Again is the scene of recovery, but we are already waiting a little longer. Once the square becomes a rhombus, and a number denotes the percentage of damage, the character is willing to use a special skill. To give an order to act, rather, as before, only to lift the stylus over the screen. Do not use tricks to move through the story is impossible: the usual attacks almost never take away the health of the monsters. Moreover, consider "natural" enemies of the vulnerability are not less important than in the same Persona 3 or 4. Bonus for use of magic ice against the fiery evil - not miserable allowance in the form of 10-15%, and doubling the force of the blow or spell. Catch of the crystals over time is impoverished: the so encourage users to continually switch between the two phases of warfare, "chaos" and "order."
Since the rare characters are able to move, on the effective disposition of soldiers on the field and the correct use of mobile units depend very much. Arena, despite the modest size, are so varied that the ideal pick for each team - the problem is very exciting and difficult. Moreover, the Knights in The Nightmare all occupations equal rights: no one type of men do not is so much better than others to continually dominate the battle.
| *** | Bega fighters in the Knights in the Nightmare - only three types: duelists, equestrian knights and Valkyries. Rather, the Valkyrie is only one - the main character Mary. Zeal these men gain only if the selected phase of the battle "chaos", and move automatically when performing superpriemy. That is why it is important to calculate their actions on the course ahead. Same duelists sometimes can jump to a height which is already unable to go and attack can not. However, the main purpose of mobile units - to provide a more advantageous position in fixed counterparts. So if a duelist himself will drive into the corner before the next round to his place easy to find another character.
| | | In trunks and bushes in the arena of hiding specific items needed for the recruitment of new recruits. In the description of each of these findings clearly stated which of the characters, it is intended | | Dying, monsters, heroes leave the weapons as a parting gift.If the undead up the ghost just when the time counter is reset to pick up the object can not be |
Skrolshuternye items appear almost instantly: the enemies (again, with rare exceptions) do not attack the heroes directly. While the stylus does not animates characters, it's just the ghosts and kill them able to develop some bosses. Instead of evil individuals are trying to impress darted back and forth point-the "spirit". The screen is constantly zapolonyayut various flying bullets, beams and pieces - naporeshsya on any of the counter and the time allocated to the fight, deduct a couple of seconds. Each mission consists of a series of such encounters: it is required to perform a task (say, to kill a certain number of enemies), stay within the allotted amount of rounds. If you lose, allowed pereproyti test, all previously obtained items remain in your luggage, and poor health bosses can not be restored to its original level.
| The prize for skillfully dodge the bullet - the bonus experience points | By the principle of "compensate any inconvenience", it seems, is built all Knights in the Nightmare. Take, for example, permanent character death. Heroes of the ghost at one point, oddly enough, can die for good if their vitality reaches zero. Method podnabratsya forces only one - to get a share of experience points and raise the level after the battle. At the same time on a miraculous cure can not count - Health reduced to a little bit. Redistribute the experience points you can not, so that when a fighter knocked down a high-level, the effort of its pumping nullified. Particularly distasteful such a landscape in the early missions, but with time under the supervision of a player accumulates so many characters that the disabled can be simply left on the bench or be spent on experiments. Yes, and constantly arriving recruits are often almost the best of existing fighters.
Little that is not compensated in any way - the abhorrent system of mikromendzhmenta Weapons (pick the desired item in a huge list very quickly bored) and the inability to properly check up the fight, how convenient to define the position for the character. Heroes every now and then as "sticky": to find out whether they can turn right or left, is surprisingly hard.
Knights in the Nightmare wins, above all, an unusual battle system: to become acquainted with academic records will have to spend much more time than is the case with Disgaea, or Luminous Arc, but worth it. Not so much because you tell an incredibly compelling story: the dead knights empathize with not more than einherjes Lennet, but because the authors combine the excellent action with tactical tasks, and in addition so deftly adapted the gameplay for the possibility of "dvuhekrannika" that the lack of memorable characters almost no pity.
| *** | From the frequent use of weapons in the Knights in the Nightmare breaks. Its reserves are fairly easy to make: just go to a special arena for pumping. To give them a separate set of characters with their own gear, but still won with axes and bows, then go into the main inventory. Less: lottery with prizes unpredictable, even when desperately needed thunderous magic wand fifteenth level, he would not fall.However, even ten copies of the same dagger can be consumed in the business - combined into a single weapon to increase its strength.
| | | To reduce damage from enemy bullets, you can click on the right or left Shift. In this mode, you lose half the time after each collision, but can not pick up the crystals and lead soldiers | | "Ceiling" for character development can be found only circulated a ward at least one level |
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