Galcon Fusion

Last year's success Eufloria (when we wrote about her, she still called Dyson) has contributed, among other things, the fact that a series of temporary toured Galcon on the iPhone. There is no place like home: after working on a mobile platform, new game mechanics, Phil Hess decided to combine them in a sequel to the original Galcon for the PC. Who played in Eufloria gameplay will seem very familiar: a small rectangular box strewn planet, which players and to capture. This is done by ships, which are made on the player owned planets - and what they are, the faster the supply with fresh fighters. Newly manufactured vehicles are for the time being on the home planet and able to defend it from enemy attacks. A slight wave of the mouse the player can send a fleet (number of ships it controlled wheel) with one or more planets in some other. In a planetary battle no tactical element there: the strongest wins, that is - a larger fleet. But in the general field of competent opponent (computer or alive) can only take cunning. To find such work will not make - Galcon Fusion sharpened by the multiplayer, single player game it is mainly for training. And online rating once every ten days reset, forcing the play again and again. Monotonous pulling troops on the field, although in some point in time to get bored - the scope for strategic variations in the wrong. Somehow helps to cope with this serious set of game modes: their nearly eight pieces. But, as expected, fundamentally from each other, they are no different - in a mode Billiards, for example, the planet shy away across the field, while in Stealth enemy ships disappear from sight shortly after takeoff. Another thing - the bonus is not the regime, not the modifier Retro. Thanks to his graphics in the game instantly becomes ASCII'shnoy, sounds - like a PC-speaker, and management of text. Practical benefit from it no, but it looks great.

Freelancer

Name game: Freelancer
Platform: PC
Genre: space simulator
Developer: Digital Anvil
Publisher: Microsoft
Release Date: March 3, 2003
Minimum system requirements:
Intel Pentium III 600 MHz, 128 MB RAM; 3D Accelerator c 16 MB RAM, 1.3 GB HDD
Official site:
http://www.microsoft.com/games/freelancer/

Nice now spring has stood out, I tell you. The sun is shining, the birds are singing, butterflies fly, pretty Madame in the spring pad walk, - the beauty ... And against this background that clearly marched one after another from the depths of dusty office developers go long awaited promising hits. The next object of our attention was Freelancer, is occupied by one of the main places in the line of spring releases. So, welcome to space, gentlemen.

Freelancer
I think it is no secret that Freelancer, is in development for several years, according to the plans of the founders was to become the successor of bright ideas Elite and Privateer, the essence of which lies in the immensity of the game world, and almost complete freedom of action. With a deep sense of moral satisfaction we can say that and that and other ideas in Freelancer have found the total reflection: the universe is huge and, accordingly, is rich in all sorts of adventures. On cosmic expanses of games can be quite feasible to fly is not even a minute, and real-time clock, and you never find annoying label "Loading, please wait". Moreover, the path, as it should be seen in many astronomical units forward. So, you quite clearly see the planet, to which - for about an hour flight to the conventional engines. As they approached the planet will increase, vividly recalling images from some Star Wars. Meanwhile, the planets and welcoming (the time) space stations in the game is more than enough flights between accelerated erected in the habitable part of the space cosmic gate.
True, blithely travel throughout the galaxy, as if on his own apartment, is unsafe. In the world of Freelancer every moment something happens, life is seething and bubbling, it beats quite painful, it should be noted. Expanses of the universe is literally teeming with pirates and criminals hiding in a cloud of dust nebulae and among the debris. Fortunately, along with the dashing thugs there are no less daring patrols, has consistently come in encounters with criminals, so that the fighting in Freelancer - business as usual.

It is for the better. What aesthetic abandon such zavarushku? The visual side of the game failed at Digital Anvil to fame: the ships and stations well detailed, the flash of explosions picturesque, plasma clots pleasing to the eye a bright glow - in short, everything as expected, although nothing out of the way. The only thing that somewhat disappointed - the size of "giant" of ships. Numerous demonstrations, games for all kinds of exhibitions cruisers were larger. However, even if such amount to treat a portion of missiles they are quite capable.

Freelancer
Conflicts in the game are between the various political and commercial organizations, and you are free to choose for whom to work. Of course, choosing as an ally of one faction, do not expect a warm welcome in the sector of its opponent.For dozens of activities, which include trade, piracy, police service, working miner, etc., lies and story line that is present is not "for show". History Freelancer thought-out and sufficiently complicated, which makes the game a sort of space opera. Freelancer events unfolding somewhere in the Sirius 800 years after the battles Starlancer. By Sirius left the most reasonable of people in order to establish a new civilization, as old nearly killed himself by years of war. Century of relative peace of new people to break early in the game sudden attack by unknown on one of the neutral space stations. During the attack miraculously survives the protagonist of the game and our alter ego. As you might guess, to unravel this story will be up to us to you.

Freelancer
True, there is no rush, so nothing prevents a player to travel for pleasure and become familiar with the management. The latter, incidentally, requires some "development". Frankly, until the game is loaded, I gently rubbed her long ago who had been in fights an old Logitech Wingman Warrior. The game loaded, and the joystick has returned to its rightful place on the shelf. Alas, he did not need it. Management enchanted by a rodent and a keyboard, and a classic layout Actions, even strafe there. Frankly, after Starlancer, where I served as the joystick is excellent, this turn of events somewhat shocked. However, it should pay tribute to magicians from Digital Anvil: the management of get used to quickly and painlessly, and aim with the mouse, it turns out even better than the joystick, though realism is, of course, less. In general, the physics in Freelancer is ambiguous. Say, to break the ship on a healthy chunk dangling in space fitting is not possible, protective field does not allow, and the body is not cardboard. But quite possible to fly to the planet, and picturesque burn in the dense layers of atmosphere, if you decided to land without the aid of special docks.

Freelancer
On the surface of planets and the depths of interstellar stations you always wait for a bar, a spare parts dealer, a dealer of consumer goods, and merchant ships (found predominantly on planets). With traders, I think everything is clear without words, but on the bar and a small comment. As a tavern in the role-playing games, a bar in Freelancer is a gathering place for gossip and searching quest shabashek. Work can be both placed in the bar bulletin boards, or directly to visitors who seem to not feed them bread, give only to you get worn out. The truth is boring dialog insert except stupid not name, forgive me of their creators. Well, no, is it okay to approach the stranger, quietly drinker your cocktail, and the forehead to ask (just give a literal translation in Russian): "Hi, is there anything for me?". In response, we fly no less silly phrase, "You new here?" To which our space wolf tone Oligophrenic stupid answers "Yeah." And finally, the culmination of idiocy, our interlocutor conspiratorial tone says: "Just between us, I heard something ...." Well, what the hell "between us" if they first see each other? With minor variations, described a conversation the two "intellectuals" is repeated with each visitor to any bar ... But in space, all just fine: ether is filled with various negotiations "on the case, you sometimes associated patrol, talking your buddies are, in short, things are going, the office wrote. " Other sound nothing special surprises, but the music still manages to please. Remarkable soundtrack perfectly match the epic space landscapes and the general spirit of the game in general.

Perhaps, recognition for playing an original style and his "spirit", "air" is the highest praise as a game and its creators.Freelancer, certainly deserves such praise. Combining an interesting storyline, incredible freedom and the beautiful graphics, the game will give you many hours of fascinating space voyages. Despite the minor shortcomings of developers, with all responsibility that Freelancer cost of those years of waiting, we have conducted in anticipation of interstellar travel.

Lost Planet: Extreme Condition

Lost Planet: Extreme Condition
When the plot of the game is mentioned betrayal Solotova Russian doctor and a confrontation between two brothers, one of which was a favorite of his father and stole second everything that was supposed to it by law, "the head immediately creeps bad associations. Only you think that no, it seemed, but then before the decisive battle of heroes speak a direct quote from Liquid Snake («Have it your way!»), And you realize: a comparison with the Metal Gear Solid should start in the first sentence, and finish - in the second . Lost Planet from Capcom, another exclusive for the Xbox 360, not trying to be a copy of another's works. Going in search of game that appeals to the entire planet at once, Keiji Inafune felt for the team did their share of the rake, but it must be admitted that the second of the game came out good. Good as Dead Rising.

Spellforce 2: Dragon Storm

Rare role-playing game, not to mention the strategies, boasts solid world with a sound history. Even the Forgotten Realms, the scene of many games based on D & D, - quilt, sewn from scraps of cultures of different peoples. A good example of sound of the universe - Middle-earth. It is not only an extensive mythology and history spanning several millennia, but in how it is served. Let's say we read in "The Hobbit", as the heroes managed to trick the trolls, then in the "Fellowship of the Ring" refers to their petrified bodies, and getting to the "Silmarillion", we learn the tragic story of Gondolin, swords, whose wrought Thorin & Co. found in a cave with treasures. The overall picture is not fragmented, but rather, gradually supplemented with new coat of paint.

Beijing 2008

Beijing 2008
In archery sights not just walk freely around the target, and likely applies to the wind.
The Olympics - a huge event, from which it is pumped out money all and sundry. Publishers of video games, as usual, not laziness. In high season you can sell any box that reads "Beijing 2008" and no one cares if there is anything inside. The main thing - the five Olympic rings on the cover.

Pure

Pure

Attack on Pearl Harbor

All the same Pacific Ocean, World War II once again, no, we are quite prepared to stay here forever. Despite its name, making the emphasis on Pearl Harbor, we have to go through the whole war, not only for the U.S., but also for Japan.