I do not know whether the accident that the "episodic" model of game development became popular soon after the last episode of "Star Wars". However, you can see more interesting trend: igrodely after Lucas became much more daring to violate the natural order of the chapters of his saga. Thus, the expansion pack to Age of Empires III tells us not only the continuation of the main campaign, but also about the events that took place between the second and third of its chapters. Ubisoft is not far behind and with a revived Universe Might and Magic. First they showed us the top stories in Heroes of Might and Magic V, then its end (the end of it?) In Dark Messiah, and now we face a "continuation of the beginning" - the addon "Hammers of Fate." Without going into details of the plot, except to say that "the Lord" took a new record, "Might and Magic" is the same place as the "Clone Wars" in "Star Wars" - the action develops, the tension grows, the heroes are winning some interim victories but felt that the great achievements still to come. The script is not written in a much better than Dark Messiah, and play to find out what happened next - you want.
Inexorable law of attraction. Two ocean liner, two massive celestial body, the two strategic long-term construction - Ukrainian and American - after all met at one point in time and space. Publishers maneuvered until recently, trying to avoid a collision: both games are threatening to appear in the spring, a year ago, but projects of this scale refuse to bow to the generals of marketing. "Behind Enemy Lines 2 and Company of Heroes. Autumn will be hot.
The Sims phenomenon worthy of an entire dissertation. Sims can love and hate, blame and praise, but they did exist, do they not get away, we can only learn to enjoy. Or pass. But then the fun will disassemble comrades. That would be important to understand how good The Sims. A good they are creative freedom. Nobody tells you how to play the simulation of life. Need a fantasy, you need patience. And condescension to the Electronic Arts and its such a natural desire to squeeze out every possible idea of profit. It is not whether we have heaps of products under the brand of The Sims, except we perceive Castaway so naive optimism with which we perceive it today?