|Source: Country Games № 19 2006|
|Source: Country Games № 19 2006|
Tens if not hundreds of similar RTS in the decorations of the Second World Heavy parade march marched on our hard drives in the direction of waste baskets, making us forget about how it happens - the new wonder and joy unexpected discoveries. Two years ago, thanks to the team Severodonetsk Best Way and its debut project "Behind Enemy Lines", we again found hope.
Developers spit on all the laws of the genre and created a new RTS, they built a giant playground, in which each chicken and the wheel of a motorcycle with a sidecar are subject to strict laws of physics, and naughty tank or sniper-dupe can take direct command, forgetting the "yes, sir, "and the rubber frame. In Russia, "Behind Enemy Lines" immediately gained cult status and has received enthusiastic support "modifiers" that race with the developers began to finish the game on the go. "Behind Enemy Lines 2" - that work on the bugs, and a demonstration of the muscles of the modified graphics engine, and move in new directions. What? Ourselves incredibly curious.
Intrigue? Sure. However, we are not going to hold the magazine battle the Titans. These games are too valuable to lose one of them. Let the best "Behind Enemy Lines 2 and Company of Heroes will allies, allies in the war with a ruthless and mindless RTS-army of clones. Do you agree?
Battle of Normandy, the double 215Relic and THQ true to their strategy: their new game, like Warhammer 40.000: Dawn of War - just a locomotive that will pull a string of commercial "addons". The game has only two sides - the Germans and Allies, more Germans and Americans, or more precisely - the Germans and the company of "Abel", which over a dozen-odd plot-related missions, smashing the fascists on the northern coast of France. Play for the Germans only in multiplayer battles or mode of struggle ", while as an enemy can only select the opposite direction. What is it? A belated tribute to the realism or care about the balance of power?
Single player campaign starts very, GHM, original - the Normandy invasion. Deftly changing FMV-video on a 3D close-up, the developers leave us one on one with a hundred scattered along the coast of paratroopers and heavy thoughts about the need for a quick upgrade. The first impression is rather negative: 5 frames per second and a very primitive task - to smuggle 25 people close to the fortifications of the Nazis. However, we have already seen this level in the demo and were ecstatic on the second mission to the defense of the city and three bridges, which suddenly broke off all the rules of dramaturgy at the moment of highest emotional recovery ("Hurray, we is broken! Bend ... "). Want to quickly be on the beach and return to the same place to continue.
"Behind Enemy Lines 2" resolves to knock on the End button and start life at the front of a Fedor. To bend under heavy fire and collect the grenades from fallen enemies. Swim across the river and have time to undermine the tank before, screamed hysterically, the bullet end his and our lives. Or stand at the head of a platoon (you say squad, it seems?) And learn to think for a couple of steps ahead, because after you go people. Oh, they believe, will not want to die and not go behind his commander in hell with a knife at the ready. Each will do everything possible to postpone his own death - hiding, firing on the attackers, picking up new weapons. Tell me, do you remember their colleagues in the face?
Learn materielTraining mission in Company of Heroes are made on a solid "five" - in short, dull, only the most important. Playing intelligently inquiring not whether we want to miss the first training mission in which soldiers are taught to trace the frame and move the camera. Not advise to ignore this science - the camera is controlled with the mouse on the button ALT: unusual, but quickly get used to. Double-click on Backspace brings us back to the classic "pose from above: it would seem a trifle, but it is an indispensable piece in the heat of battle. Immediately it becomes clear that all the experiments with large plans have meaning only for its attractive screenshots or viewing particularly expressive of battle scenes in pause mode. In the real battle would be desirable to force the camera to the ceiling and even higher: the situation on the battlefield is changing every second, and very important to be aware of all the details.
Of course, three short missions in COH learning does not end there. Designers are fed directly to the wisdom of our military during the game. We first show how to use elements of the landscape to hide, undermine the bunkers and anti-aircraft batteries, and then open their eyes on the efficiency of rocket-propelled grenades and machine-gun crew deadly force, teach lay mines and antitank hedgehogs. Mission to the fourth give us steer the tanks and then we realize that the game is actually just the beginning - and these discoveries will be many more ...
Battle of the telegraph poleIn contrast to the "Behind Enemy Lines 2" with its emphasis on individual, Company of Heroes - only team game in which one person does not solve anything - if it's not a sniper, of course. "Unit" in the game - three to six soldiers, and their one-on-all "health level" - an ephemeral substance and depends on many little things: on which side of the stone fence you decide to stop your platoon, what kind of mood shooter German tank and how well time to zero in the calculation of the mortar at a nearby building.
Developers, on the one hand, do not even try to pretend that concerned about "historical authenticity" of what is happening. A detachment of engineers can "grow" itself flamethrowers, Marines to acquire anti-tank weapons and request replenishment from the air, and the crew of the tank - weld front of the device for the destruction of mines directly in combat. For a couple of minutes, the player builds barracks and a factory for the production of armored vehicles, and has been out of the gate there is a brand new, shiny with grease "Sherman." "And at this time from the north all the ap-a-aa-is a German convoy of ammunition ..."
In neighboring buildings put Marines - let will be engaged by infantry and tanks attacked from the rear. In the well of the court dilapidated house in relative safety, arrange experienced detachment. In the dot abode two platoons of machine-gun - let the shred of fascists in the cabbage until they will cover another shelling ... There is no greater pleasure than to watch how lovingly built by the military machinery in motion and works without a single failure - building after building, block by block. However, the mission designers have made sure that the player is not bored in the crystal palace "great general": the enemy is always a couple of trump aces in the sleeves of his uniform ...
Another thing - a tactic. Here, a great solo game interface. Podvedesh cursor to the interested object, and once you understand why you need it. Off the rails serve as an excellent tram shelter (engine helpfully Draw the ghosts of soldiers, demonstrating how and where they will sit and stand), sand bags will jump an orange snake, a tank or truck in and paint a green arrow, inviting steer. Yes, if hit by a vehicle, the cursor will turn the eye: Go and look, the commander of what can be done with a broken tracks. All this is incredibly easy and intuitive, and most importantly allows you to implement the most unbelievable tactical plans in just a few movements of the robot arm. Squad hiding in the bushes beside the road, waiting for a German convoy. A pair of agonizing seconds of waiting, and here is one of our tossed under the wheels of self-propelled grenade, and friends reveal a dense barrage of burning Hans leaving appliances. We operate cohesively as a single organism, each may locally to forge their own piece of the victory. The sniper, for example, is able to accurately shoot some very important clients.
Bad-word «f»You will not believe it, but units in the Company of Heroes have learned to keep quiet. They do not respond to any mouse click laconic "Yes," the official "Yes, Commander" or patriotic "For the motherland, for Stalin!".
Instead, they cry when they are scared and screaming when they are very painful. In the West, the game was rated "M" on the box - not only because of the blood and body parts in the air, but also thanks to robust mot (unhappy Americans is only one) who are in place and does not like to use the platoon. It is a pity, "Buka" unlikely to be able to offer a decent equivalent in Russian, despite all his wealth.
Lack of sociability during combat soldiers offset between missions. Without a doubt, the Relic attracted Hollywood man who was involved in staging scenes between battles. Telling the story of Able Company, the authors use and stylized footage newsreel, and an epic scale painted canvases, and his gutta-percha 3D-engine: the place turns funny ("I think it's grape juice, soldier?" Of course, Sergeant. "It was grape juice. Approximately a year ago "), sometimes scary as before the Germans counter-attack or a column in the dead of the ruined city.
By the way, should remind you that in the spirit of liberty Failed to find a supported hardware rendering device is allowed to your wayward protégé. And it's on my almost brand new Ti 4600, turned in a poster VTV2 1280 to 1024! In our country, yet appreciate the ability to optimize search engines, John, and the minimum requirements are perceived as COH mockery towards the average user. Three gigahertz? This is to show a handful of soldiers? Please let me know somehow that what it is - to play on minimum settings. It is waiting.
Listening to the scheduleNow the bad news. Note for the record - all those supposedly fake screenshots, which we fed to three years E3 ... real. Company of Heroes for RTS demonstrates incredible picture quality, but it's not the point. Yes, we can enlarge the image and consider the folds in the form of every infantryman, but what's the point? The game looks lifeless in static images, and to assess the full extent of the offense Relic, you need to see and hear her live. Close your eyes and listen: the dry chatter of automatic rifles, antitank guns hoot, loud metallic voice of the main guns of Sherman's "shamanic whispers of falling out of the invisible clouds of bombs ... Open your eyes: How many man-years it took to these blasts look like this? No better than this, namely, as real? You see, as machine gun fire rips the earth under the feet of running the blind platoon? See how the truck lost control on two wheels writes complex curve and drowning in a sea of fire, crashing into the house at full speed: a feeling of the game is made up of thousands of microscopic detail, the existence of which you and I can not even be aware.
Company of Heroes Behind Enemy Lines 2Watch as the developers in their own way dig in Proceedings of the Second World War, - employment is extremely exciting. Pay attention to the Relic - scalded to "revolutionary» Impossible Creatures, where units had to be collected from different parts of animals, these guys are now moving in small steps, making changes in homeopathic doses: Dawn of War and all its add-on'y now - Company of Heroes and required a series of additions. But most importantly - they move forward and reach for a rest. Their next project, forgive the banality, sets a new benchmark of quality in the RTS, which until today, few can reach. In addition, the game sets the bar for another, and it is not so much fun: a new benchmark in system requirements.
In Blizzard will never allow himself such aggressive tactics: their games, by contrast, were essentially undemanding to iron. But where is Blizzard? Says millions of users World of Warcraft? ..
PS Perhaps we should definitely come back to the couple after the official release of Company of Heroes in Russia: the multiplayer part of the game holds many surprises, which you definitely need to know. Watch for announcements!