Borderlands: The Zombie Island of Doctor Ned

Borderlands: The Zombie Island of Doctor Ned

And the zombies here are quiet

Borderlands came out, got away well-deserved 8.5 points and permanently settled on the computers fans of Diablo and games with cooperative transmission - but the story of four characters did not end there. "Today I'll tell you another story about a plucky quartet, the guy - the narrator begins. - Long ago, when the trees were large and the grass - green, there lived a doctor Ned, who was in no way be confused with Dr. Zedom of the other stories .... " "Dad, what is a tree?" - "This sort of thing that grew out of the ground, do not interrupt me!"

TMNT

TMNT
From the first level - from heaven to earth. 3 ... 2 ... 1 ... Go! Run! Hey what? Why? Later a look. Even the button layout suggests: "jump" here is more important than the "hit". When the heroes, in fact, immortal (even fight with your boss does not end with destruction, unless the break from the arena to some abyss), the main opponent automatically becomes a timer. From the balcony to the roof from the eaves in the lane - like the hero of the 13th District runs Teenage Mutant Ninja Turtles in a hurry to end the level. And in clashes with enemies such as the question of victory not even worth it - the only thing you want to achieve - all the same speed: decorate the foe quickly and, if possible, dry: this is the game takes into account progress on the basis of mileage level. Sorry, but the ratings here are fit enough for that - to open a dozen other stupid bonuses, including the so-called goodies, like a ridiculously large arms or heads, so some kind of VR-mission for the most rabid parkurschikov *.

The Lord of the Rings: Fellowship of the Ring

The Lord of the Rings: Fellowship of the Ring
Genre: Action / Adventure
Platform: PC, PS 2, Xbox, GameCube, GameBoy Advance
Developer: Surreal Software
Publisher: Universal Interactive
System Requirements: P2 450, 64 MB RAM, 3D Accelerator
Website: http://www.lordoftherings.com/index.jsp

The Lord of the Rings: Fellowship of the Ring
An interesting way to read books dictated by the modern fashion. We take a solid three-volume Lord of the Rings, escaping from a good part of his narrative dialogues, tear to pieces the scene of pacifism and, having a thin reading, begin to study it. It is worth noting that the product will very preinteresnoe - and the intrigue of upcoming events, and the number of dead orcs page of printed text. If, having read this far, you have not yet iskroshili of confetti home library, it makes sense to stop. Universal Interactive has done it for you, released a marasmic short thriller based on the first part of the trilogy, The Lord of the Rings: Fellowship of the Ring. Forget about the ring - Fellowship of the beats in the bone!

Sometimes smerknetsya slightly
And hear the noise of his footsteps,
But at dawn on a long journey
He left without another word

The Lord of the Rings: Fellowship of the Ring
The game's plot is not replete with specific innovations and pulled straight from the book. It was torn, because some noteworthy elements of author's ideas have remained in an accident cover. The role of the patch fell to the director's retreat "Later". This inscription appears everywhere, fortunately, nothing was a good party fleshy orcs. Man, do not read the original, and there are many, just do not understand why the passage through the mountains was impregnable, and "friendly" dungeons of Moria were the only possible solution. And this incident is not the only one. Moreover, as a result of inexplicable manipulation of literature has suffered and faktika, and those elements that have to suffer, in general, and should not be. For example, after rescuing the hobbits Tom Bombadil advises them to visit the tavern "Prancing Pony", although known for certain that it was Gandalf.

It turns out that the previously agreed upon meeting place with a warlock, and then with Aragorn, is completely dependent on the chance the Met Tom. I understand, a trifle, but after all of these details and general impression about the successful or unsuccessful project.

The Lord of the Rings: Fellowship of the Ring
So after all fiction or mistake? Such doubts are not peculiar to the plot, but the few adventure elements. A striking example - an escape from the Shire. Halfling Frodo Baggins, instead of immediately dangerous to leave the land Hobbitanii, idly strolling through the burrows, uncomplicated quest resolves the problem. The latter, incidentally, will serve as an excellent example of how you can develop no one specific topic from almost nothing.Avid hobby is not willing to leave his hole without supervision and decides to sell her Lobelia, this player will have to wander through the countryside in search of the deed to the land. More - more. Protagonist Frodo does not leave in the lurch of the old miller, who dragged a man vitally important device, but still there is a farmer with his yo-yo. In short, spat in the upcoming Nazgul, the savior of Middle brazenly stretches the already not too happy hours of playing. Such an approach is not limited to Frodo. In the role of Aragorn we have to run on Bree in search of Sam, and then find the required for the construction of the scarecrows.

The apogee of conceptual distortions are dungeons of Moria. Compulsive Surreal Software Croft turned to the notorious product gnome art in a monstrous maze dotted with buttons, levers and disguised passes. However, it is worth noting that, unlike Tomb Rider all the levers in The Lord of the Rings: Fellowship of the Ring are in close proximity to open the object, and return to their places of former glory can be regarded as nonsense.

In their brave journeys
He knew a foreign language
All tribes and nations
And the fiery dragon's roar

Although there are some quest items, most of the game you have to fight with orcs, therefore, should thoroughly investigate the combat system. However, apart there is nothing special. Each character has a melee attack and one for long. Frodo is fighting the rod and uses a limited set of stones to attack an opponent from a distance and repel Nazgul. Can be worn for a limited time ring and trite lam. In addition to the standard shots of Aragorn with a sword can be used and a knockout kick. Svalennogo down enemy hero pierces through.

Gandalf was more generous to all sorts of tricks and has five spells. Fire a shot and lightning to attack the opponent at a distance, hit a stick to stall, treatment, and the most interesting magic trapping, forcing opponents gang up on each other. However, the fixed control three characters are not limited to duels. At some point in the game to help Aragorn come the hobbits, and by controlling Frodo, we are lucky to fight side by side with Gimli. Unfortunately, to play for nothing Gimli or Legolas for us to not give, a clear delineation of plot falls down only when showing game clips and inserts, where the legendary Brotherhood is present in full strength.

The Lord of the Rings: Fellowship of the Ring
Not bad (I did not say good) coped with the work the designers. High level of detail was blurred characters absolutely worthless Nazgul. Very high quality look giant spiders and orcs. Before the invasion of horror to them, of course, still far off, but at least the overall impression of the game will not spoil, which can not be said about the plot insets. Those that are modeled on the game engine, performed well, and sometimes even delight, but, unfortunately, there are others. Rolls with pre-traced landscapes and scenes create sustainable impression that for this game they have nothing to do and are taken straight from a completely different project.
Criticism deserves more and the camera, which by their natural lack of talent does not look the character behind his back, and sometimes even runs into a brick wall.

It is time to write a resume, but to make this absolutely does not want. The first major implementation of Tolkien's tome on a PC largely lost purely prefixal "The Two Towers" from EA, akkurat performed in the film. Criticize? Read the riot act to the developers for a failed plot to too large deviations from the book, for the unforgivable flaws graphics does not make sense. Perhaps, this first step on the path to perfection is not the last, and the possible "return of the emperor" would be more compelling and logical. Time will tell.

Grand Theft Auto III

Platform: PlayStation 2
Genre: Action
Publisher: Rockstar Games
Developer: DMA Design
Website: http://grandtheftauto3.com/



Grand Theft Auto III
It is believed that deep in everybody, even if it is the most pious members of society, hides a ruthless sadist, waiting for the right moment to break the shackles of civilization and escape. And I think I tend to agree with this view, otherwise how can we explain the stable attractive for us to violence as such. Even the ominous letter "M", which in our time play tag, intended solely for adults who actually performs the opposite role: it attracts the attention of no worse colorful covers and high-profile advertising slogans. Realizing this, the developers happily walked up to the consumer, creating more and more violent games. One of the latest developments in this area - Grand Theft Auto III (GTA3).

I will confess at once, the first two parts of GTA does not cause me special delight. This crime epic, quite frankly, was designed for the amateur, but implicit in the concept it might well hope for successful development. That is what happened. Feeling the full potential of next generation gaming, DMA Design Team has undertaken to raise the series to a new level by putting everything that happens in a fully three-dimensional world.

Superman Returns: The Videogame

Clark Kent had dreamed of returning to a wide screens for many years. But only relatively recently the main savior of humanity still looked into the theater - where, incidentally, he was greeted by a much more subdued than expected. After some time after the premiere of the chief superhero of America and got to game consoles - not without help from the omnipresent Electronic Arts. However, he is a superman, we've waited for?

Vietkong

Name Game: Vietcong
Platform: PC
Genre: FPS
Developer: Pterodon
Publisher: Gathering of Developers
Release Date: 26.03.2003
The official system requirements: Pentium III-500, 128 MB RAM, Rec. 3D-accelerator.
Link to the official website: www.vietcong-game.net


Repulsed from the stinking Gukov (political correctness is not relevant here) - is the goal of the game!
No, too expressive started ... And the goal, the truth is that much depth. Vietcong - is "based on tactical missions team 3D-shooter, which takes place in Vietnam." Sounds something like an official statement. All of whether it's true? Let's be clear.

After a week's acquaintance with the game I would venture to take responsibility and say exactly: Yes, the action game is set in Vietnam. These jungle thickets which permanently spit bullets domestic production ... constantly mruschie first American fellow-soldiers, which, as it later turned out, we can even manage a little bit ... the tunnels infested Vietcong - progressive claustrophobia provided ... Vietnam, definitely. Since this is not deceived.

Vietkong
Mission is also available. Each job has a strictly defined set of tasks that must perform a self-respecting Ranger. Moreover, the list of tasks is dynamic - in the implementation of some blatantly get out more, burying your only nucleated hopes for an early departure in the home state, his wife and children. Explicit targets of a series of "Soak all on the map" has not been noticed, and this is certainly good. What else is good? Very sensible and balanced simulated weapon. Trunks, and among them there are both American and Russian models, plump, Bach and klatsat wrong. I'm not a pro at such things, but for the sake of this thing, believe me, consulted with spices. Special welcome was given. Shoot on health.

Vietkong
Now let's talk about the "tactical" and "team". So, apart from our gallant sergeant, whose eyes we see the decaying reality Vietnam meat grinder, which, among other things, call Steve Hawkins, in the Vietcong a significant role played by his teammates. Each of them is something professional, and knows what you do not know how other members. Downright Commandos, yes. Medic, seeing the wounded, rushes headlong to it, in order to return to the United States battle-worthy one. The wireless operator has a remarkable ability to provoke the enemy positions air strike. The Heavy mass "Meta" bullets, etc. Everyone is busy in the business. We are Steve and his people are free to give simple commands a la "Whoa, do not move, your mother!" Or "For me, for America!". The result - really a team shooter. No Rainbow-Six-and-Ko, of course, but still cute.

Voiced by all this joy is also quite successful - rock compositions of 60-70s between missions, gunshots and cries of dying - within the missions. The combination proved to be extremely organic. With the voices of the procedure - Stevie gromoglasen and steep, and the Viet Cong Balakay in his native Vietnamese, plus sometimes - our native English, with a funny accent.Well done.

Vietkong
On the visual. Visually Vietcong produces contradictory impression. On the one hand - like as beautiful. But looking more closely, we see that it is "beautiful" in the main - the merit of designers. "Levels", if it can be called a huge tracts of jungle, which are on the jeep-it is not quickly obedesh, not to mention walking, modeled with love. Varied landscapes palmochki-villages, bushes, the Viet Cong, dzhipiki-Tanchiki - eyes seemed to be happy. That if you do not focus on details, since the engine - sucks. He is, so to speak, the old, decrepit and disgusting optimized. Objects mainly curves and oblique, and the brakes act graciously often enough, and to not be the last configuration. And finally, for completeness, the game can easily take off or even reboot the machine, which, to put it mildly, is also not conducive to comfortable shooting Vietcong. Rarely, but neatly. So that the shooter, he certainly, 3D, but it is not the first freshness in terms of this most 3D - be careful.

Vietkong
And since we're talking about the bad, here's another "happy" news - AI also strongly interferes with enjoyment of the game, as well as clumsy code. Our brave warriors can simply ignore this command to them, and enemy fighters is acceptable behavior only at a distance - is to approach them closely, like iron drain comes screeching halt. Or, say, such a situation: Vietnamese, enthusiasm caught sight of his Dragunov, one of our staff, forget about everything until the "remove" its target. You can come close to him, show his middle finger, to give the behind the knee and the release of all in the head of M16. He will not mind - he was busy ... and all that. Unpleasant.

And finally - back to the good. On the multiplayer. That is where, comrades, a meat grinder. It's clear that you can play for Gukov as well as for States, and certainly here - do not stand next to. The quality of the connection is not too picky about Vietcong, and the server is already running - shoot - I do not. 7 multiplayer modes. That's where grace, comrades.

It is time to strike. Ambiguous Toy of voynushki. On the one hand - the right level design and balance shafts, and with them - the atmosphere and fun multiplayer. On the other hand - the numerous AI-bugs in the "single" and a lab engine. Without this "other side" could have made almost a masterpiece. And so - simply good middling. Meet me in Vietnam?

The Settlers: Rise of an Empire

The Settlers: Rise of an Empire
In this game, everything happens before your eyes. Svalennoe lumberjack tree is not fiction convention, but a real commodity, after all your stock, then it will be as much timber as they cut down a hard-working settlers. The deer graze peacefully in the woods, but suddenly he gets an arrow in the side and falls to the ground, and then to him with a huge meat knife of the hunter and slowly begin to Cutting the carcass. When you have enough hams, the hunter sits down in the cart and you are lucky cargo at the warehouse. Butcher leg will take, will bring the store and prepare those same meats, which are so fond regale the locals. Before the institution of a tailor standing cabinet with clothes, and how many shirts hanging, exactly as they are. Trade with other settlements, too, is very detailed: the deal does not mean that the desired item instantly appears in your bins. Almost simultaneously with two warehouses go two carts: one of you with money, the other - to you goods purchased. But it happened that way, say, attack the bandits and utaschat cart in his camp - crying your money, buy you never see. Unless, of course, do not send their troops punish thieves and return the stolen good. In the interactive aquarium, it should be really, otherwise it makes no sense for him to watch. Suppose, for logging take too many woodcutters, then new trees do not have time to grow and soon the site of the former thicket will only stumps. And the deer do not wish to graze in places and will go to other wood. In the end, the cutting will aimlessly wander your hunters with bows at the ready, from time to time reporting that can not find game.