Universe at War: Earth Assault

Universe at War: Earth Assault
For the honor to say, looking at these games, I want to gain more air into the lungs, dramatically raise their hands and cried: "Yes, how much you can, gentlemen igrodely!" How much you can spend huge capabilities, "developing" game - to create the design units, model them to write code, voice, in the end (although, by the way, here at the height of the soundtrack) - only to produce another clone. Surely not bored? But we got tired order!

Raven Squad: Operation Hidden Dagger

Raven Squad is clearly not good to remember in the annals of Hungarian geymdeva (if they ever write). The developers have released their "crow" decrepit to such an extent that when they opened the window to the world of entertainment, she fell down dead on the floor. And we have to dissect its corpse.

Lucidity

Lucidity
The game seemed to warn: be careful with their dreams, kids! Of nightmares is not so easy to get
Statement by LucasArts to develop a first for many years to the original game (and not the next "Star Wars") for many was a surprise. However, not long enjoyed the fans of classic advenchur - the company decided not to return until this genre, and did something really new. Puzzle-platformer Lucidity tells about a little girl, Sophie, who escaped from his home in a dream world. To him the rules of reality do not really apply, and therefore controls the player is not very small girl, who calmly walks, and the surrounding world. Tetris-style game on the line throws random objects to help Sophie to overcome the obstacles encountered on the road. So, to help bridge the gap slingshot, and get rid of the annoying monster or destroy "excess" wall - a small bomb. The girl at that time is moving forward tirelessly, fearlessly climbing at random and seemed to be unaware of danger every second, white-hot leading up to the person with a gamepad. Along the way she can catch fireflies them at every level of about fifty. Collect all the fireflies at once is extremely difficult and often impossible to do, but that is not required - the rest are allowed to pick up during the second passage level, the game allows it. Each typed hundreds of open access to bonus levels, passage of which is optional. However, sometimes, just move on is a great difficulty. Before the release of the game fans LucasArts revered Lucidity sort of "response Braid», but now it is clear that there are rather "Lemmings and Tetris" in the wildly beautiful wrapping. Developers too much effort spent on the graphics of the game, the style and pitch, forgetting to make it interesting until the very end. Yes, Lucidity really cute looks but no end to poke restless girl under his nose all sorts of stairs still bothers in the first act of the game. There is a feeling pumped with steroids from the game section of Xbox Live Indie Games, which is noticed by the rich and publishers have forced the developer to make ten times more levels than he wanted.

Coded Arms: Contagion

Coded Arms: Contagion
In the original Coded Arms was much disputed, and it noted the criticism - the monotonous gameplay, weak intelligence opponents, the same type levels. Yet it was the first FPS for PSP, and, in the absence of competitors, he behaved very honorably. In addition, the levels in Coded Arms created anew each time, based on a specific set of textures and elements, so in theory the game could take some time. But there was and flaw: the levels within each episode, too much resemble each other.

Blazing Angels: Secret Missions of WWII

Blazing Angels: Secret Missions of WWII
Subject of WWII, many years nursed the gaming industry, is gradually losing its former popularity. Whether fantasy writers gradually petered out, whether users tired of the tenth once chasing the Nazis at El Alamein - but a variety of shooters, strategy, and flight simulation on the appropriate "historical" foundation out now increasingly rare. However, until publisher Ubisoft, whose most savvy employees fell in the unequal struggle with rabbits, not a quick shot through the winds of change. Other reasons to explain the appearance of Blazing Angels 2, the sequel is not the best and most successful games of 2006, we find it difficult.

Assassin's Creed II, an overview of Gameland. ru

Assassin's Creed II, an overview of Gameland. ru
Metal Gear Solid series many gamers named best in the history of igro industry. Genius work Hideo Kojima is no doubt, and to a certain point attempts competitors udelat icon stealth genre in vain. The situation changed in late 2007 with the release of Assassin's Creed. Ubisoft Montreal, from under one's pen went unmatched Splinter Cell and Prince of Persia, almost stepped into the envelope, and submitted to our court is one of the most controversial projects of modernity. The subject of the proceedings of the then endured Tower NPC moments: images, sound, game atmosphere and story. But the gameplay just impressed the first couple of hours. The reason for that - an all-consuming copying itself and the monotony: all aspects of the game, we are familiar with in the first two or three chapters were shamelessly replicated and for the remainder of the game. Today in the courtyard of 2009 and in the hands of our drive to Assassin's Creed II.

Section 8

Section 8