Armed & Dangerous Platform: PC Genre: Action Developer: Planet Moon Publisher: LusasArts Game site: www.planetmoon.com Game from LucasArts have always been some elusive charm that long attracted to the toy and made to carry out her days and nights, forgetting about food, sleep, study and friends. Each new project LucasArts is always waiting with anticipation and great enthusiasm. The company has - many well-known hits like Maniac Mansion, Grim Fandango, Escape From Monkey Island, etc. They all have splendid dialogues, interesting puzzles and a great sense of humor. And in early December this Publisher graced us with his new project titled Armed & Dangerous. Development of the game in conjunction with LucasArts led studio Planet Moon, a well-known work on the comic ekshenom Giants: Citizen Kabuto, and MDK and Earthworm Jim. Is it any doubt that such an alliance could generate only 100% hit?
Leader is someone Lionhearts Roman (Roman), for which you have to play. This is a man with the appearance of the classic gangster with the Wild West. He even wears a mask to look more intimidating, though some of his associates believe that he is doing it to hide their bad teeth. Roman - a fighter and organizer, great wielding different weapons. And his teammates were fairly exotic. Throughout the game, your brothers in arms are pretty colorful personality.
As a result, we have another quality game, which is not a pity to spend a few evenings. But among the other modern projects of its release some special ease of action. So if you want to escape from everyday worries and enjoy great sense of humor, and swift action, this game is for you. And suppose, as developers promise, a smile will not leave with your face down to the final credits. |
Armed & Dangerous
Mor. Utopia
Platform: PC Genre: Adventure / RPG / action Developer: Ice-Pick Lodge Publisher: Buka Entertainment System requirements: P-3 1GHz; 256 Mb RAM; 32 Mb Video Information on the Internet: http://www.pathologic-game.com/index_rus.htm Politics major publishers like Electronic Arts or Ubisoft, it would seem, should be reduced to "no" to any attempts of developers to do something truly innovative. Major'ov easy to understand: for cartons with some NHL'06 their target audiences will decide that the stepping stones of any store. And for the sake of Darwinia? Chief Manager "Electronics" think-think, let him say his eagles: "Look, we're a contract with DreamWorks signed ... Exactly half expect you to playable version. As in similar situations to be unhappy non-conformist?
Inexorable time No matter how many questions like "What kind of genre of your game?" Asked the developers nor the answer for them remains unchanged. Title: "More" genre: "Utopia". After the first glance you think it is such a disguised RPG. In fact, we explore the city, get new jobs, traveling from one character to another. However, the expo is missing here as a class, and heaps of features and abilities that require a timely manner to increase, there is also not there. On the contrary, some parameters rapidly decrease, while critical of some leads to death. Unlimited freedom of movement, however, are not. More precisely, it is, but only in space.
What to do when two familiar people mysteriously die? How to be when you hunting for the entire city? Where to start if you already know that the epidemic in the city and how to fight it? These are the questions the player will have to answer, having played for each of three characters: Bachelor, Bachelor and impostor. The first is coming to town, because it supposedly dwells immortal man - our hero is very important this meeting because of their activities (thanatology - the study of death). The second arrives in a strange place, in order to obtain the inheritance, but the fate assigns him the role of an outcast who tries to restore its reputation. The third heroine knows what happened and just wants to help the city survive. Despite the fact that the action of "morality" is in the same place, playing style for each character differs radically. The plot is constructed in an interesting way: passing game follows a hero, you see the events have already happened, but under an entirely different perspective.
A few basic parameters: the life, reputation, fatigue, hunger, immunity, infection. They are all interrelated. Fatigue can lead to death, famine gradually reduces life bar. If you decide to sleep (and this is the only way to combat fatigue), make sure you wake up with an empty stomach. Will be supported by water from springs and eating in nearby eateries. The better you are targeting in the city, the better your chances to survive.
Do not look me in the eye From the look of "Utopia" are a mixed feeling. Yes, sometimes even behind the image of Morrowind'a: the character models resemble tuched wax figures, and the houses look too much alike. However, the interior "core" buildings performed very well. Well turned out and local attractions. So, you definitely recognize the City Theatre, railway station, slaughterhouse and a polyhedron. Over the last design in general can be forgiven a lot.
The interface is not particularly convenient. To call the characteristics and tasks necessary to open multiple windows. Management - a standard for action WASD-layout, though the combat system performed very badly. Fortunately, the shooting will have only a few times. Inventory is low, similar to the properties of objects fall into the same parts of it, and the identical findings are grouped together.
The appearance of this game in our time must seem strange. Especially in a country where domestic quests firmly associated with "Petka", and role-playing games - with the "Prince" yes "Zlatogor. "Mor" compares favorably with these creations, being much deeper and more serious project. Simple appearance, ill-conceived battle system and crooked management can not outweigh a great story, gorgeous and unusual dialogue, but no less interesting, the gameplay. This is really an adult game will appeal to those in the virtual world prefers requiring intellectual effort of entertainment. Gameplay: 9.0 Graphics: 7.0 Sound and music: 8.0 Design: 7.5 Estimation of the author: 8.5 Outcome: 84% |
Wolfenstein
Source: Country Games № 18 2009 |
What were you doing when I came out of Doom 3? Surely, it is not so than now. Over the past five years, only not changed, only the engine id Tech 4 (on which the shooter was going to Mars) remained unchanged. In the hands of Raven the studio he had in 2005, which in 2009 looks almost identical. When developers get to it first, they, in cooperation with id Software created a Quake 4 - the one from all parts of the greenest. |
World Racing 2
Source: Country Games № March 2006 |
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Tony Hawk's Underground 2
Genre: Skating Sim Developer: Neversoft / Beenox (PC) Publisher: Activision Publisher in Russia: SoftKlab Project website: http://www.activision.com/microsite/thug2/ System requirements: P-3800, 256Mb RAM, 32Mb Video A series of games licensed by the glorious name of Tony Hawk, was not born yesterday, and Tony Hawk's Underground 2 (THU2) is the sixth of its representative. It is difficult to say whether Tony Hawk Pro Skater pioneer of the genre, but it is obvious that he has become home to a vibrant and original gameplay, and successfully continued in the next games in the series. Many believe that each new Tony Hawk became the breakthrough of the genre. There are those who believe this sikvelostroenie likely extension of the "old songs", echoing the idea of the predecessor, rather than a real sequel, privnosyaschim in gameplay something really new. Argue here, as can be seen, it is meaningless, but there is a third point of view: this series of each of its continuing perfected the original game mechanics. And judging by the fact that in the five parts of us are not that bothered, but quite the opposite, the mechanics of it - That's it! With this third - gold-median - the position we consider the next "Hawk." Look first. Graphics Well, here the changes compared to the first Undergound'om, much less everything. True, this applies only to the quality of the picture. Stylistically, the game has changed, and, in the direction that the zealots of realism might find inappropriate for a simulator of a skateboard, and, though: the characters THU2 look somewhat comical. And the source of the sentiments found an extremely simple: the game tells the story of "a world tour of destruction" between the teams of Tony Hawk and Bem Margera. The latter, in addition to skate talent, known for a very specific sense of humor, a class "merciless jokes" (as the passage of Story you do not just become their witnesses). In this visual transformation has another side: figure skaters are noticeably smaller. And this, again - someone will seem inappropriate, but otherwise - very even, for a purely practical advantage, opening up a great review, and thus giving somewhat greater control over what's happening. Animation tricks, and falls are still at a height that is not surprising, because the motion was not with anyone anyhow. However, a slight drawback, at times degenerated into mockery shaped, the animation is still there, and it is connected with the movement out of a skateboard. Sometimes, in order to reach the desired ladder must be far greater dexterity than the performance of long combinations of tricks. Fortunately, that moment is very pedestrian goal of the game is not so much. View the second. Sound Soundtrack series has always been famous for high-quality selection of alternative-rock band, performing songs of moderate severity. However, there was also a hip-hop, and rap was. But what was not, it's Frank Sinatra. In THU2 he is. As well as The Doors, whose song Break on Through accompanies starting spot and, indeed, is the main theme of the game. Otherwise, a compilation of performers seems to be more or less familiar to the series, introducing the above genres, as well as punk and outspoken thrash metal, which is included in the category of "rock and more." And I must say that the overall impression of musical accompaniment leaves more than a positive, adding swirling dynamics and atmosphere of extreme skiing. But for the layered adherents of any one direction it is possible to adjust the playlist, at its discretion by excluding individual songs or entire categories. As for the sound, everything is fair. Sound board varied depending on the type of surface, savory sounds of the falls and the atmospheric noise of cities - all running on the proverbial sense of presence. Well, it goes without saying that all the star skaters speak their own voices (well, and the unknown - someone's else). Looking third. Gameplay. Perspective first.Story or World destruction tour So, we got to the heart (it is also, in this case - "flaming engine") games. And here, as so often happens, the most interesting changes have taken place. As mentioned above, as a background story the game has a world tour of the two competing teams skate. In the beginning, you - inexperienced newcomers - will join a team of conservative professionals - Tony Hawk. However, subsequently, resulting in a kind of drawing you are lucky enough to visit the camp and reckless Bem Margera (travel, by the way, with his deeply unhappy father - Phil). Each level is filled with all sorts of Story jobs, each of which costs a certain amount of points needed to further advance across the globe. The spectrum is wide enough, though hides some standards (for example, not all the same - throw the Spaniards or Americans tomatoes and apples). But for the most part the job is very varied and based on the implementation of various tricks, and even more - their continuous sequences. And, of course, do not forget that this world tour of destruction. Therefore, from time to time have to make some correction in the face of visited cities ... However, failure is not always the result of successful assignments. Often, they occur on your free action, allowing access to new parts of the level, at other times - and new jobs. But for those who plot the passage may not seem too interesting, as well as for everyone else, there is good old regime - Classic - with finding the secret tape, picking up words skate and other time-tested jobs. Angle second. Game mechanics: the old and new If the heart THU2 (like any other game) is the gameplay, the heart of its gameplay are the tricks. Holders, slides, flips, retaining the balance - all of this, naturally complementing skateboarding is an extremely exciting and, in fact, determining interest in the game. Last but not least, this is because that level design is very well thought out and allows for a virtually infinite number of combinations of tricks authentic. In other words, ride on the same city for the tenth time can be as interesting as the first. As for the proper arsenal of movements, as always, it is vast, and even has an opportunity to enrich themselves at the expense of his own stunts created. Innovations THU2 are two interesting movements. One of them is called Sticker Slap and executed by double-clicking on the jump in the direct flight to the wall. Thus, the skater jumps in the molds on the wall sticker, and pushed off, thus, a hand on the wall, with a turn going up again. In addition to the spectacular visual performance, this motion can be used as part of a series. Suppose you drove on the rails, jumped in the manual (hold balance by hand without typing speed), got it to turn the benches, drive on which jumped a wall made Sticker Slap, and the final departure from the wall had yet to scroll by themselves board. The second innovation is a FREAK OUT or an act of rage. After a bad landing, you'll see on the screen display of anger, which is recommended to fill the rhythmic click of a button. The more will have time to collect, the stronger your mentee will come out of themselves, and the more points you get as a result of abuse over the board. But this fun does not end, because points are received for the FREAK OUT, for a time kept on the screen, hinting at a continuation of the series. And if you're nimble enough - you will be able to crank on this basis, the next stunt combination. In general, both innovations seem to be rather impressive, and at the same time, add a new pair of glasses gameplay. And finally a few words about the remaining modes. Of greatest interest after story, and classic in THU2 present mode of playing together, that is, split-screen and online. It is true that the latter is represented only in versions for both PC and PS2. Conceptually the same networking capabilities sufficiently varied and original, and not only retain many of the regimes of the past, but also added a few new ones. The following is Free skate, as well as "create mode".And you can create a THU2 much: from skater authentic form (there is even the possibility of imposing their own photo on the face of his virtual representative) to its own park with their own jobs and, as mentioned above, exclusive of tricks. Total Thus, by considering the moments of novelty and sum them under the sign of general interest THU2 was more than worthy of a skateboard simulator. And let fundamentally new in the game is not so much, she still holds and manages the bar for the sixth time appears to be completely original and extremely entertaining. Probably not to all fans of the series with a storyline like innovation saturation favorite, however, in general, this line of development seems to be quite adequate. All lovers of fast riding, skateboarding and fantastic stunts dedicated.
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Wii Fit
Source: Country Games № 14 2008 |
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Mega Man 9
Source: Country Games № 23 2008 |
First, Capcom proudly displays the ability to make modern remakes, featuring Bionic Commando Rearmed and Street Fighter 2 Turbo HD Remix, and then suddenly changes its priorities and has announced Mega Man 9 - a new part of the legendary TV series in the guise of "Game of the early nineties." She looks exactly the same, looked like eight-bit console era hits: all the pixel - from the main menu via the entrance video and two-levels, and up to the final credits. Modest animation, lack of relevant technological innovations, such as physical models and bright visual effects ... And all this - on your expensive HD-TV, apparently, did not adapted for such pictures. But this was not enough for developers, and together with the appearance they have suffered in the game all the features of gameplay inherent in the old platformer. Thus, the main character is absurd move, unusual jump the gap and does not shoot diagonally. And yet there are no checkpoints: reached the end of the level, jump over the precipice, and she suddenly jumped out of a terrible monster but how tsapnul hero by the foot! Negative life begins anew. For people who missed the other editions of the series (at least on the same PSP), this seems a terrible injustice, others may wonder, asking to count on Capcom, releasing such utter "a guest from the past" in our progressive age. The answer is simple. True Mega Man has always been difficult, "hardcore" game that requires experience the passage of old-school platformer, iron endurance and perseverance. And as for "dishonest" and bosses do not be offended: it is a tradition of the series, which you just need to understand and accept, or else did for Mega Man did not sit down. But those whom the passage of nine parts, no matter what, bring pleasure, Capcom already offers downloadable content, which inter alia includes the new bosses, new stages and an additional level of complexity, Japan is not without reason called the Hero Mode. |
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