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Platform: PlayStation 2 Genre: Action
Developer: Konami
Publisher: Konami
Project website: http://www.konami.com/gs/mgs3
Released: March 4, 2005


Sitting down for this review, my mind is constantly whirling an obsession with the phrase: "Everything has a beginning has an end." Publicity stunt, you say? And you will be partly right. And now we can easily invert its meaning: "Anything that has an end must also have the beginning." For it is not always clear why the hero of a game goes that way, his motivation is often a mystery to us. Innuendo, hints and ideas to the hearing.

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The Cold War

The Cold War, which began so suddenly with the words of Winston Churchill, has divided the world into two equal parts - the communist and capitalist idyll of paradise. Winning the arms race becomes a top priority of both sides, and no country wants to give way under the sun to its named to the enemy. But the war is highly unusual. Soldiers on it - spyware that finely drive each other's nose, hoping to beat his opponent. Both powers are doing in this race, bet on nuclear weapons.
Brilliant Soviet scientist Nikolai Stepanovich Sokolov, a specialist in its field. He dreams of rockets and space flight, but a tough situation in the country, forcing him to leave their dreams and do something more down to earth. His name - "walker", an infernal machine on tracks equipped with a huge number of nuclear warheads. Falcons becoming afraid of his creations, and also tries to escape to the west, but will be kidnapped and returned to their homeland. People who kidnapped a scientist, not the country of the Soviets, and the photographs clearly seen his face contorted with horror. So who are they, why they Sokolov, and where he is now? Political mystery with a very bleak and uncertain future content.

You'll be Snake

He's too charismatic to just disappear from our screens. No one could suggest that the third part of a remarkable series to throw us forty years into the past. In the end, just a curiosity tormented us during many years only one question: Who is Big Boss? If this is the father of Snake, then why he wanted to arrange that memorable nuclear explosion back in the 1995th year somewhere in South Africa? Nedogovorennostey with time to first MG on NES was even greater. A clue, it's always somewhere nearby, but always escapes our gaze. Maestro Hideo Kojima bravely agreed to answer all our questions, dispel rumors and show us the truth. And she was not so beautiful.

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Valais

We should also praise the talent of the developers for such a vivid three-dimensional images and characters. This is just one of those rare instances when the main character becomes your friend and enemy - your own enemy.You feel anger along with your character, you're afraid the same thing and he was crying about the same as those who were not saved and you will be shocked by the betrayal of those who have been your faithful companion. Jack, your protege - ironic to the point, courageous and brave, Eva - saucy seductress with his trump up their sleeves. Ocelot, our old acquaintance - a young and inexperienced, but not ambitious in the extent and masterful revolvers, Colonel Volgin - paranoid and sadistic, but devilishly cute, Boss - a wise and dangerous woman, with a deep sadness in his eyes. The game does not accept pacifiers. Sometimes it seems that the characters are really able to think about something else, and the emotions so easily read on their faces. It is this reticence, and paints his canvas Kojima. He holds the brush firmly, not letting us (as well as the heroes of MGS3) to learn the truth before time.
Stylization - it's what creates the Metal Gear Solid 3 a unique viscous atmosphere. And not without reason the playing calendar crossed the figure 64. The first flights into space, the classic horror films fifties, jazz and films about James Bond. All of this, one way or another, will play in the plot of its specific role, as a quarter of the game will take place in conversations on the radio. Charming doctor will stuff you with stories about the views of its films. Snake as a man far from it, would be naive like a child. A mysterious Eve literally come down to us from the screens of the new film about the great 007. This Bond girl.

Survive

New MGS3 shocked immediately and certainly. Not for nothing that the phrase Snake Eater was proudly announced in the subtitle. Once we have jungle Pakistani jungle, then be kind, the player, make sure you survive in such unusual conditions! Snake - not a killing machine but a living man. And nothing human is alien to him. Characteristics Stamina depends on how hungry Snake, as well as affect its combat readiness. He was tired and often misses the mark and generally express my sincere dissatisfaction with what is happening distinct rumbling stomach. We need to catch snakes, crabs, rats, birds, fish and even insects, to satisfy his need for food. Another question - how much this meal he will have to taste. Snake could poison even if the meat, for example, is already beginning to rot, and a spider in appearance seemed so nutritious, will be poisonous. And so we gradually approach the question of personal medicine. Our hero will not heal their wounds himself, now this noble mission rests entirely on our conscience. If Snake burned, is injured by shrapnel grenades, gunshot or stab wound, it should immediately be treated with all available means: a bullet removed from the body with a knife wound to handle an antiseptic, cover the burn ointment, and leeches corny burn cigar. Green growths give us a huge advantage in tactics. Snake learned humanly use camouflage (forget those damn boxes) and for each particular situation will suit your particular version, the choice of which depends on the behavior of the sensor detection. The better you make up, the more likely that the enemy is stupid pass by without noticing a strange dark shadow in the hollow of a huge old tree. And each shape is ideal for its location. Being in the jungle, it is best to dress in all black and lie on the ground (as an option: all green and your abode will be the tall grass). And in the blue water is practically not visible. Great art - the right to enjoy their benefits.

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Got it?

As a result, we see that a series of MGS from part to part is getting smarter, deeper and more beautiful. This happens seldom enough for today. Kojima-san has created something new out of nothing, added color to our everyday reality. And this world do not want to leave. The heroes are so close to you that the final line in the credits in your drives the chop - the story is gaining momentum and should be continued.And Snake Eater - just a small piece of the puzzle, whose name Metal Gear Solid. We do not say goodbye, we say "goodbye."

Gameplay: 10
Graphics: 9
Sound and Music: 10
Design: 9
Estimation of the author: 9.5
Outcome: 95%

Patapon 2

Patapon 2

STALKER: Call of Pripyat, the review Gameland. ru

STALKER: Call of Pripyat, the review Gameland. ru

Borderlands: The Zombie Island of Doctor Ned

Borderlands: The Zombie Island of Doctor Ned

And the zombies here are quiet

Borderlands came out, got away well-deserved 8.5 points and permanently settled on the computers fans of Diablo and games with cooperative transmission - but the story of four characters did not end there. "Today I'll tell you another story about a plucky quartet, the guy - the narrator begins. - Long ago, when the trees were large and the grass - green, there lived a doctor Ned, who was in no way be confused with Dr. Zedom of the other stories .... " "Dad, what is a tree?" - "This sort of thing that grew out of the ground, do not interrupt me!"

TMNT

TMNT
From the first level - from heaven to earth. 3 ... 2 ... 1 ... Go! Run! Hey what? Why? Later a look. Even the button layout suggests: "jump" here is more important than the "hit". When the heroes, in fact, immortal (even fight with your boss does not end with destruction, unless the break from the arena to some abyss), the main opponent automatically becomes a timer. From the balcony to the roof from the eaves in the lane - like the hero of the 13th District runs Teenage Mutant Ninja Turtles in a hurry to end the level. And in clashes with enemies such as the question of victory not even worth it - the only thing you want to achieve - all the same speed: decorate the foe quickly and, if possible, dry: this is the game takes into account progress on the basis of mileage level. Sorry, but the ratings here are fit enough for that - to open a dozen other stupid bonuses, including the so-called goodies, like a ridiculously large arms or heads, so some kind of VR-mission for the most rabid parkurschikov *.

The Lord of the Rings: Fellowship of the Ring

The Lord of the Rings: Fellowship of the Ring
Genre: Action / Adventure
Platform: PC, PS 2, Xbox, GameCube, GameBoy Advance
Developer: Surreal Software
Publisher: Universal Interactive
System Requirements: P2 450, 64 MB RAM, 3D Accelerator
Website: http://www.lordoftherings.com/index.jsp

The Lord of the Rings: Fellowship of the Ring
An interesting way to read books dictated by the modern fashion. We take a solid three-volume Lord of the Rings, escaping from a good part of his narrative dialogues, tear to pieces the scene of pacifism and, having a thin reading, begin to study it. It is worth noting that the product will very preinteresnoe - and the intrigue of upcoming events, and the number of dead orcs page of printed text. If, having read this far, you have not yet iskroshili of confetti home library, it makes sense to stop. Universal Interactive has done it for you, released a marasmic short thriller based on the first part of the trilogy, The Lord of the Rings: Fellowship of the Ring. Forget about the ring - Fellowship of the beats in the bone!

Sometimes smerknetsya slightly
And hear the noise of his footsteps,
But at dawn on a long journey
He left without another word

The Lord of the Rings: Fellowship of the Ring
The game's plot is not replete with specific innovations and pulled straight from the book. It was torn, because some noteworthy elements of author's ideas have remained in an accident cover. The role of the patch fell to the director's retreat "Later". This inscription appears everywhere, fortunately, nothing was a good party fleshy orcs. Man, do not read the original, and there are many, just do not understand why the passage through the mountains was impregnable, and "friendly" dungeons of Moria were the only possible solution. And this incident is not the only one. Moreover, as a result of inexplicable manipulation of literature has suffered and faktika, and those elements that have to suffer, in general, and should not be. For example, after rescuing the hobbits Tom Bombadil advises them to visit the tavern "Prancing Pony", although known for certain that it was Gandalf.

It turns out that the previously agreed upon meeting place with a warlock, and then with Aragorn, is completely dependent on the chance the Met Tom. I understand, a trifle, but after all of these details and general impression about the successful or unsuccessful project.

The Lord of the Rings: Fellowship of the Ring
So after all fiction or mistake? Such doubts are not peculiar to the plot, but the few adventure elements. A striking example - an escape from the Shire. Halfling Frodo Baggins, instead of immediately dangerous to leave the land Hobbitanii, idly strolling through the burrows, uncomplicated quest resolves the problem. The latter, incidentally, will serve as an excellent example of how you can develop no one specific topic from almost nothing.Avid hobby is not willing to leave his hole without supervision and decides to sell her Lobelia, this player will have to wander through the countryside in search of the deed to the land. More - more. Protagonist Frodo does not leave in the lurch of the old miller, who dragged a man vitally important device, but still there is a farmer with his yo-yo. In short, spat in the upcoming Nazgul, the savior of Middle brazenly stretches the already not too happy hours of playing. Such an approach is not limited to Frodo. In the role of Aragorn we have to run on Bree in search of Sam, and then find the required for the construction of the scarecrows.

The apogee of conceptual distortions are dungeons of Moria. Compulsive Surreal Software Croft turned to the notorious product gnome art in a monstrous maze dotted with buttons, levers and disguised passes. However, it is worth noting that, unlike Tomb Rider all the levers in The Lord of the Rings: Fellowship of the Ring are in close proximity to open the object, and return to their places of former glory can be regarded as nonsense.

In their brave journeys
He knew a foreign language
All tribes and nations
And the fiery dragon's roar

Although there are some quest items, most of the game you have to fight with orcs, therefore, should thoroughly investigate the combat system. However, apart there is nothing special. Each character has a melee attack and one for long. Frodo is fighting the rod and uses a limited set of stones to attack an opponent from a distance and repel Nazgul. Can be worn for a limited time ring and trite lam. In addition to the standard shots of Aragorn with a sword can be used and a knockout kick. Svalennogo down enemy hero pierces through.

Gandalf was more generous to all sorts of tricks and has five spells. Fire a shot and lightning to attack the opponent at a distance, hit a stick to stall, treatment, and the most interesting magic trapping, forcing opponents gang up on each other. However, the fixed control three characters are not limited to duels. At some point in the game to help Aragorn come the hobbits, and by controlling Frodo, we are lucky to fight side by side with Gimli. Unfortunately, to play for nothing Gimli or Legolas for us to not give, a clear delineation of plot falls down only when showing game clips and inserts, where the legendary Brotherhood is present in full strength.

The Lord of the Rings: Fellowship of the Ring
Not bad (I did not say good) coped with the work the designers. High level of detail was blurred characters absolutely worthless Nazgul. Very high quality look giant spiders and orcs. Before the invasion of horror to them, of course, still far off, but at least the overall impression of the game will not spoil, which can not be said about the plot insets. Those that are modeled on the game engine, performed well, and sometimes even delight, but, unfortunately, there are others. Rolls with pre-traced landscapes and scenes create sustainable impression that for this game they have nothing to do and are taken straight from a completely different project.
Criticism deserves more and the camera, which by their natural lack of talent does not look the character behind his back, and sometimes even runs into a brick wall.

It is time to write a resume, but to make this absolutely does not want. The first major implementation of Tolkien's tome on a PC largely lost purely prefixal "The Two Towers" from EA, akkurat performed in the film. Criticize? Read the riot act to the developers for a failed plot to too large deviations from the book, for the unforgivable flaws graphics does not make sense. Perhaps, this first step on the path to perfection is not the last, and the possible "return of the emperor" would be more compelling and logical. Time will tell.