|Source: Country Games № April 2008|
|Source: Country Games № April 2008|
But let's start with the source. In 2000 came Sudden Strike (in Russia - "Confrontation 3"). Then, like mushrooms after the rain grew the same RTS, suggesting dreary hopelessness. Sudden Strike has become a new attempt to break through the wall of endless clones of the works of the great Blizzard (so do not buy themselves the enemies of her new video card!). The developers wanted to keep the dynamism of the genre, but to get rid of the conventions of "the construction of villages." The idea was not bad, even the great Total War shares the strategic and tactical part, but Company of Heroes, unfortunately, did not have enough gunpowder to deliver company-level commander of the construction of sheds in the rear.
Thanks to the persistence and endurance of fans responding to every criticism: "And we like!" Episode, is alive and well. Appeared Sudden Strike Forever («Confrontation 3: The war goes on"), then Sudden Strike 2 ("Confrontation 4»), Sudden Strike: Resource War («Sudden Strike: The Battle for Resources). Moreover, the game is won even imitation: "Blitzkrieg" except as a clone called the language is not rotated.
What's new?Not to mention, gorgeous graphics, which started a series, although in fact the novelty is not too different from their predecessors. Traditionally here, and destroyed all the buildings and much more. We propose five campaigns: landing in the Crimea in 1943 (the Kerch-Eltigenskaya operation), the campaign for Soviet troops, Operation Overlord (painfully familiar Allied landings in Normandy in 1944) attempt German command to reset the Allies into the sea during the same operation historically ended Falezskim bag, and leadership by American or Japanese forces during the battle for the island of Iwo Jima in 1945. Selected speaks for itself: it is primarily amphibious operations. By the way, already prepared and add-on, on, of course, Arden.
From straight from the tin: The troops are allowed to specify the type of behavior - careful, aggressive or defensive. New cool enriches the gameplay, and now the warriors behave much smarter - of course, if the player acts clever.
Tablespoon honeySo, in the arena of tactical RTS, has preserved all the main features of the series. We are still given a lot of troops, in which a mixture of men of different professions: the officers, snipers, engineers, machine gunners and flamethrower. Of these, we form a battle group the good old way: Ctrl + numbers, and frame. By the way, the game is very convenient system for adherence to the final group of new fighters. In addition, double-click on a typical representative of a particular kind of troops you can select all combat units of one type or even a class - for example, once the tanks and SAU.
And in the battle. Oops! Stop! Again, all killed! Developers have always stressed that simply attacking, the game will not pass, they say, have to think. This thinking, yes, and almost all the tactics in the Sudden Strike usually boils down to one thing: to derive the forward officers with binoculars or a sniper that allows our troops to see farther than the enemy and then destroy an unsuspecting enemy. Remember, after and before the combination of an officer and a pair of mortars operated almost flawlessly.
The remaining features of the game have ... shuteroobrazny character. In other adventures small disposable creatures will not name. Each of them loses his life and can be cured, each gaining experience points, so it becomes faster, higher, stronger ... In general, increases in the eyes of the command.
A barrel of tarThe author never understood why the series is considered to be "realistic" and suitable for the hardcore. Long ago in a distant galaxy thought that if cram into the game more physical parameters, we get like vsamdelishnuyu war. Then no one came to mind that unfortunate lieutenant in the heat of battle might not be able to assess most of these conditions. Therefore, look good games that are based on nastolok say Close Combat, which uses a system of ASL *, or Total War, many borrowed from the DBM **.
It would be nice to know precisely for whom we act. If a player in the hands of a company (and in Sudden Strike at its disposal no more than a hundred men), he must have the capacity of company commander, and not to conduct air strikes from the aircraft carrier, and not burden himself with thoughts about the experience of Sergeant Gromyhaylo from the third platoon. The level of company commander commander of interest in itself, because there is no need throw to Lieutenant General and Acting Sergeant, that conclusively proves the same Close Combat.
And finally, morality (well, this, morale) ... The trouble is, perhaps, remains a very deep wound vargeymov (except, of course, games, Sid Meier, who knows everything and who is on the morality built his genius "Gettysburg"). Our troops still have the insane bravery of pixel men, and that forces developers over and over again, or rivet sheds behind the front, producing endless suicide bombers, or to make a game with an emphasis on robbery, medicine, repair, pause and record every three minutes. But the solution would seem to lie on the surface! Remember, after all pixel creatures have small kids or a sweet bride, make them lie under heavy fire, retreat, hitting a fire bag, give a hopeless situation ... and everything changed. Demoralized part will be to strengthen and encourage, the cards do not need to overwhelm the mountains of corpses ... The war, ladies and gentlemen, this is art! Very humane though: why harass patrons when there is a circle?
** De Bellis Multitudinis - one of the best vargeymov the thumbnail, on the cold arms.