War Leaders: Clash of Nations

Stalin, Churchill, de Gaulle, Roosevelt - would you be anyone of them? Or would prefer to enroll in the camp of Hitler and his henchmen? And that, and another possibly in War Leaders - seven main parties to the conflict come together in such a big (and so little time) around the globe. The winner will be only one ...

Unlike most projects on World War II, leaders of countries present here directly on the map. Lose the governor - then you and game over, so send Stalin, along with Tank Corps to break through the defenses are not recommended. But what if the pot will fall? And all have to start all over again. But even in the capital, one can not feel completely safe - the enemy spies and poking around. True, at first they do not risk to attack the commander in chief, but in the later stages of the war may well decide to take a desperate step. Especially if the nation loses and she has nothing to lose.

War Leaders: Clash of Nations ***
Each turn, the army can move in one province - a result at times watching a funny situation when the armored fist "runs through" all of Africa from north to south in just a month and a half. I looked at that Rommel, who had the guts to b such a feat in reality - there is a need to produce and fuel and spare parts and ammunition. However, on the strategic map with all these problems there, but at the tactical (if there are appropriate settings), remember the limit of bullets and shells have.

War Leaders: Clash of NationsWar Leaders: Clash of Nations
Do not think anything bad, the USSR is not at war with France, just Soviet troops liberated Paris from the Nazis. And now he refuses to give ... Without manganese good tanks will not build. We'll have to hit the underbelly of the Soviet Union and to take the Caucasus. And then surrender to Stalin Galicia and somehow make it up


However, the spy spy strife. Seven nations differ from each other - the French system of intelligence and counterintelligence, for example, the strongest in the game. But for it to pay - an anti-air defense artillery and the supporters of General de Gaulle's somehow not very much. Germany has the same excellent tanks (which can be compared with the only Soviet military machine), but she huddled on a tiny piece of territory, with the resources that does not work out. Out of the situation is clear: if you close and do not have enough living space, you can always try to expand, and not necessarily at the expense of the other great powers. No, fight them still have (not attack you, attack you, no doubt), but the first is much easier to deal with the neutral states.Here everyone can find a field for expansion - Italy will go to the Balkans, Germany, arrange the usual "Drang nach Osten, and in France under sideways Spain, Belgium and Holland. Never mind that in reality some of these countries were not touched. Here the world is divided rapidly, no doubt. USA, for example, like sneezing on security guarantees, issued earlier to other countries in the Americas. Less than a year since the war began, as all (or nearly all), Latin America will go into subjection the strongest powers of the New World.

Although, in principle, a lot depends on what mode you select. If history, then all parties to the conflict immediately divided into two camps, and will beat each other up blue in the face. If the story you're not interested, go swimming in freestyle. Just do not be surprised then, when Britain attacked the Soviet Union, and American tanks steel roller will be held on the French possessions in Africa. Alternate history - she is also an alternative to present all sorts of pleasant (or not) surprise.

War Leaders: Clash of Nations ***
Aviation, in our opinion, is too strong. After the attack several squadrons of bombers to finish off the enemy is usually not difficult. Therefore our advice to you - always rewound a couple of air armies and use them on the directions of the main attacks. But the fleet did not really so much - to transport troops to other continents and to support ground forces from the sea, quite a powerful group, comprising warships and transports.

War Leaders: Clash of NationsWar Leaders: Clash of Nations
After a particularly fierce fighting in your army, you may receive a general, raising morale and allowing troops to fight longer, not retreating. Although the successful fight turns without commanders Here it is - shock power armored troops of the New Roman Empire. Prior to Germany's best designs, of course, does not hold, but with a command of the task still copes


Speaking of tanks. Each of the seven countries who own set of unique units, which implies the conclusion of replayability. True, the mysterious behavior of AI may discourage repeat passage. Judge for yourself: choosing Italy as a free mode, the author immediately received a declaration of war from Britain. But the interesting thing that I immediately was able to negotiate with the British about the world, on the next turn again to start fighting once again to make peace, etc. etc. There are other oddities, such as when a huge army sees a completely undefended province enemy, but flatly refuses to attack. Or, conversely, rushes forward at breakneck speed. Well at least, this does not happen very often, you usually need to sweat before the same Italy will overcome the Soviet Union. And the allies will not be redundant (although, to enlist their help, often have to sacrifice money or resources).

War Leaders: Clash of Nations
Attack without declaring war is undesirable, it seriously worsen the relationship to you of other powers. Although the situation can then be corrected
As in Total War, the battle can be carried out on avtoraschete or manually. Avtoraschet, by the way, gives plausible results, but if you want to reduce losses, go to the battlefield, take over the administration of infantry, tanks, artillery and smoke the enemy out of hiding. By the way, AI good fight: trying to retreat in time, trying to bypass fortified points and attack from the rear, is coming across the path of the shelter. And yet it is far from ideal - guns "iron friend" easy catch on the march (as they will unfold to reflect the attack - will have time to repeatedly go to the next world), and the infantry - during a retreat or move to another point on the map (light tanks and wedgies in such moments reveal themselves just fine). But if you're not lucky, and the enemy will be on the defensive for the only bridge on the map, will be in difficulty. Can only be saved or aviation support fleet (if the province goes to the sea). Well, or fishing for bait fish "- put a lone armored vehicle so that it was noticed by the enemy, and then begin to take to lure lomanuvshegosya to the" defenseless "target the enemy in an ambush (just do not do it with those who have a lot of guns, burn).

War Leaders: Clash of Nations ***
In diplomacy, there is a statutory cheat that allows almost free of charge to improve relations with another country. Enough to hold a series of small trades (for example, to change one unit of oil to three dollars), and voila - a former enemy, we have friendship and love. Although even then the enemy can not agree to make peace, especially if you attacked him first.

Unfortunately, the line of research in the War Leaders short commercials for the year 1943 can reach the atomic bomb - the top of technological progress. Transient (in terms of historicity) and the war itself - a couple of years really capture the whole of Europe, and there for the rest of the world and it will not. But this in years, and moves a lot of water will flow away, before you feel like the lord of the globe. And while Clash of Nations can be had called "an imitator of Total War», get a decent imitation.

War Leaders: Clash of Nations ***
In diplomacy, there is a statutory cheat that allows almost free of charge to improve relations with another country. Enough to hold a series of small trades (for example, to change one unit of oil to three dollars), and voila - a former enemy, we have friendship and love. Although even then the enemy can not agree to make peace, especially if you attacked him first.

War Leaders: Clash of NationsWar Leaders: Clash of Nations
The infantry can hide in the building and keep the fire from there. But what prevents destroy a house with guns? Spinning, spinning blue ball. A New Rome, meanwhile, extends and expands its sphere of influence