|Source: Country Games № -9 1997|
|Source: Country Games № -9 1997|
| Darkfall - a typical "niche game". Complex, shall be punished for any blunders, it is confusing for most players and the wild delight of the so-called "hardcore" audience. Very difficult to explain, for what it praise - just a game you like or not. |
Darkfall initially produces an unpleasant impression - an outdated schedule for five years with the unprepossessing muddy-brown palette, silly sound effects and gameplay, the basic principles which have long otzhili her. While the world tries to imitate World of Warcraft, have Aventurine SA in honor other names - Ultima Online and Shadowbane. Say that the authors Darkfall something borrowed from there, to say nothing - they are quoting these games up to the comma, almost giving links to primary sources.
Fear FactorSo, all residents of Agona (namely the so-called peace Darkfall) depending on the race belong to one of three factions. Orcs and volkopodobnye mahrimy oppose union men, dwarves and elves, while the Alfar, dark elves, act immediately against all. But in reality, where most players are guided by the policies of their clans. Not only that interferes with elf elf slaughter, and after - to treat running through the orc. Because of this, the player the player here - by default an enemy, and even greeted a stranger one of your faction is better to prepare for the worst. Gape? Sat down in an ambush the enemy, certainly not miss the chance to chop off your head. Dead? All equipment will be worn on the body, and if it does not pick up a killer, it really pass by rookie vulture-like snitches. Greed and fear of losing their own heritage make players in natural enemies, causing the strike in advance. Seeing a passerby, much safer to attack him first than to figure out the intentions with which he approaches. The majority does so, and it is difficult for gamers is to blame - after a while even the author of these lines was developed with serious paranoia.
But not only the principles of PvP moved from Ultima Online. Character development takes place in a very similar pattern. Classes in the game, not the levels, too - but there are a hundred variety of skills.The more often you perform an action - mine, waving a mace, or just run around - the better developed the appropriate skills. And although in the future, you can learn and level up all the skills at least one character, seasoned fighters Darkfall still recommended to focus on the ten most needed, rather than spraying power.
However, it has not started any in two weeks or a month or even a year later. It took a long five years for which the game has earned a reputation «vaporware» - pacifier that never leaves, a kind of Duke Nukem Forever from the world of MMOs.
So, in January 2009 - 8 years of development, 10 million euro budget and the beginning of a long-awaited Beta Darkfall ... Although, rather it was an alpha version - implemented only a general prototype of the game, virtually nothing is done, but that in any way is done, it is still not working. It is unclear what followed in Aventurine, but a month after the beginning of "beta" game went on sale.Needless to say, that in the first week of the game server worked about as much time as spent reboots and urgent preventive maintenance?
AquariumDarkfall is not binds players to any restrictions - first and foremost it means that you yourself have to entertain themselves. Do you want to - go through the proposed game starting quests or go explore the world, until you find something for the soul. However, traveling on Agon you will encounter another hallmark of Darkfall. It seems that the monsters here and there, caught, and wild animals sometimes run around, but quite often the soul of the reviewer creeping suspicion that this world is empty and dead, as if nobody but the players here and there. It is difficult to explain the reason - that is, that the world is already too large, or in a tightly driven into the ground NPC - they are able to gesticulate, move the body, turn his head, but move them from their seats and not be bulldozed. Even for the safety of the cities here do not correspond to the guards-NPC, a soulless guard tower, which also did not play revives.
The best outfits for the characters produce craftsmen, so the hunt for the monsters here has much less significance than in other MMORPG. If desired, it can not do at all. But fights with other players can not be avoided. Truly safe areas do not have anywhere - even in the cities of their own race, where you're protected by towers, you can still kill.
Nearly every village, whether small or large village, with high walls City, built and managed by players themselves. Heads of clans, feudal lords like the real thing, dreaming, as if to seize the land neighbor. Clans are regularly carried out raids, besieging castles and looting villages. In different parts of Agon may pass through several sieges during the day. If the land battles you are bored, try to participate in sea: save up some money or take the city with the yard, build a ship out there, type the command of the players, and you can go to conquer the seas and pillage coastal cities. After the release of content-update «Conquer the Seas» one of the main entertainment in Darkfall become permanent siege "sea fortress" - the two huge structures located in the northern and southern seas Agona. In the battle for control of them converge entire fleets, numbering dozens of different courts.
Instructions for SurvivalGenerally Darkfall - an excellent example of what happens when light and lofty dreams are facing a rocky expanse of reality. Here is everything what you dreamed, thinking about the perfect MMORPG, - to quietly sneak up to the enemy, have to walk on his heels, turning on his heels from stone to stone. You will not give any bar life, nor the sparkling overhead nickname of the character - to see them, you'll first need to restore sight. No avtoataki or capture objectives - here archers and mages playing first-person shooter, and the soldiers were fighting a system that remotely resembles Mount & Blade - with broad, sweeping strikes, blocks and dynamic battles between riders.
As already mentioned, the games of this type are usually called "sandbox", but Darkfall is somewhat different associations - a stone castle on the playground. And do not care what its dilapidated walls, hardwood floors under the roofs of the towers were never completed builders, migrant workers, and in the evenings there are smoking teens - until there are kids and these kids have fun, it justifies its existence. Already have Aventurine has a small but dedicated group of subscribers, and hence, the game still failed.
It is important to remember another. EVE Online, too, did not immediately won the hearts of gamers and critics - CCP took years to turn his creation of no one misunderstood outsider into one of the cult of online games today.
A year ago on Darkfall was painful to watch now - it is already possible to play. Progress is evident, and perhaps even score a year to grow by point or two. Maybe.