|Source: Country Games № June 2007|
|Source: Country Games № June 2007|
Here we pause. But really: what is the "Stalker" now? After so many years already, and not distinguish dreams of fans (which, despite everything, an incredible number on both sides of the ocean - and it does not have published the game), promises to developers - four, say, a year ago, and shortly before the release, and then that really is. And you know, it's easier to give up on it all by hand and write with a clean slate. Just as the pro game.
In our eyesLook at the first screenshot. There is a desire to say: "And what is the level of 2007?" We used to look for flaws, and now it is particularly irrepressible desire - what, six years of fooling us. But when you get to that mark in the game, the last thing you think about the schedule. The fixed image does not convey gloom swirling clouds, ominous whistle of the wind, a sense of covering the player's silhouette zavidevshego Chernobyl, darkening of the fog. Place, covered with legends, the center of the zone, none of whom had not yet returned. It is rumored, is a mysterious Wishmaster. What's ahead? Answers to all questions, the death from radiation or from the hands of the fanatical sects, guarding the sanctity of aliens, alien artifact, or simply a crumbling concrete sarcophagus over the reactor - the eternal monument to human carelessness? And equally important, what's behind? Is it any kind of covered with rusty stains letters killed hundreds, left on our bloody way?
Watch for yourself, be carefulZone does not forgive mistakes. One wrong move, over-priced power undetected mutant - and again GAME OVER on the screen. Before you take the game to know how to survive in it. An interesting thing - in the ordinary, in fact, shooter, pumping hero feels stronger than in any CRPG. Perhaps because the experience itself is typed, rather than filling an abstract stripe to the next notch. At the beginning of each anomaly and fear packs of dogs, ammunition for the pistol is not forever, and clash with gunmen in an open space in the best case ends with the fact that you're half dead, licking his wounds in a matter of some bushes.
A few hours in the hands there is a "quest" AK-74 with an increased rate of fire on his body - decent armor, and are adorned with artifacts. Not listening desperately squeaked PDA, confidently bypass swirl of space, to avoid abandoned cars and junk iron simply because they are always near the high background radiation, and the dogs playfully cracking a knife.
However, the sense of impunity passes quickly, is to appear enemies with armor-piercing bullets and in the exoskeleton or encounter in a deserted laboratory with a "controller". At each change of gear, whether artifact "400% of health" instead of "200%" or "storm" instead of "Abakan", immediately feel the difference. Not to mention the fact that without a fashionable suit tailoring Kiev chemical plant there is nothing to be put in populated zombie infested catacombs.
When a number is the owner of the computer, they are immediately connected to each other - useful during the fight to find the remaining number of nearby enemies. And then, when stripping the corpses, all records from foreign PDA is automatically downloaded to us - so you can find important information, if plot NPC was killed in a shootout, or to find out the location of nest egg with valuable items. In addition, the device warns of the dangerous approach to anomalies.
We will continue to operateThe game surprisingly diverse. Initially, when just starting to learn the Zone and to understand the intricacies of the plot, we have clean water to the Chornobyl Elder Scrolls colors: several groups, freedom of movement, lots of side quests and a compass indicating the direction and distance to the goal. Each village abandoned or unfinished factory can be anything: from the lair of the mutants to an army checkpoint.
Each artifact as it improves certain characteristics - such as protection from radiation, or electricity, answering rebuked bleeding and worsens others - resistance to bullets or shock claws, burns from the fire and acid. Given that the seats on the belt for hanging a total of five, to pick the right combination would be long.
Good morning, the last heroIn another guise game appears when the decide to follow the main storyline. On this account went to all kinds of rumors, to the point that the "Stalker" did MMOFPS, but we hasten to assure you: the scenario in the game all right, and the single player campaign will give 20-30 hours, full of puzzles and deadly.
In the truck, exporting the corpses of the Zone during a thunderstorm hits the lightning, and scatter around the body with rubble. Stumbling on the scene stalker discovers that one of the "passengers" are still alive, and pulls a lucky friend the merchant. No memories, no clues - only a PDA with a single task "Kill Arrow" and STALKER tattoo on his forearm. Solid questions - and answers will have a good search, and only one of several possible endings to learn the truth behind the events. Narrative videos, play at the end of each key stage are impressive from a technical point of view, but rather unclear and confusing even stronger. Psychotropic radiation secret service plot - in the collected pieces of the puzzle for us all find a place. The protagonist, nicknamed the "labeled", the English version of the Marked One, combines traits of two characters with similar names - the immortal amneziaka from Planescape: Torment and a villager from Fallout 2, left alone with a huge hostile world, and in addition to games from the Black Isle brainchild GSC kinship bleak hopelessness of the narrative.
Mama, we're all crazyPaintings abandoned in the middle of a field of rusty "Ural" and destroyed a lot of pig farms contribute to this, but only in the local underground, they are also secret laboratory complexes, begins living hell. Frightening sounds, the clatter of steps in the middle of an empty room, broken appliances of unknown destination and tangled reinforcement in the wrong light of the lantern, the dense steel door, recoil blows inside. And yet - throughout the blood and the body to varying degrees of decomposition, from skeletons to quite fresh stiffs. Who are these people, as they finished their way and why here? When you meet the actual monster, you feel even some relief, although the first meeting with a transparent, like the Predator, bloodsucking long haunting.
During the descent to the lower level attracts the attention of a couple slowly circling in the air drums. While trying to understand what this prodigy, drums suddenly fly at you. Corner of your eye you notice removed at the corridor a little noticeable glow. Meet poltergeist, incredibly vile creature, which owns the telekinesis. To complete the picture, lacking only an evil chuckle. However, it would be overkill.
Later, when confronted with a zombie, fear is replaced, rather, disgust - shuffled, slowly, but surely they get out of the fog in a swamp or in the corridors of the underground base, something incoherently mumbling, fall down under our fire, writhing on the ground, as devoid of yarn puppets, and attached to their heads lights randomly draws the darkness.
Wish me luck in the battleAt the same open spaces in urban areas (and most importantly - with people as opposed to) fight and the game itself is transformed as if by magic. Computer opponents, just as we rely on sight and hearing, talking among themselves, not climb on the rampage and run away from who had flown under the feet of a grenade. If there are more - are trying to surround and skillfully using the shelter, losing - are hiding, then to plant all who approached nearer to the careless player. It also happens that fascinated the shooting soldier falls into the "meat grinder" or something worse, from the rear suitable group of friendly stalkers or, conversely, Gopnik, and even a pack of dogs, attracted by the firing - because life around, as you recall is ongoing. All of this changes the environment every second and makes battles a refreshing unpredictability. Although there is also a weapon with a silencer, and varying degrees of secrecy, which depend not only on time of day, but even the rustle of bushes, through which we wade, and even the ability to pull off and hide dead bodies - to sneak the whole game from beginning to end will come - the enemies, as a rule, do not walk alone, and after the first killing of confusion begins. Where are the health benefits and nerves to get a sniper rifle and pereschelkat them from afar.
Choice stems very impressive: dozens of samples of the production of both domestic and foreign voenproma (the latter, for lack of a license, are the most fun name), but more a couple with a not unesesh - already at a load greater than 40 kg of character begins to fizzle out, and after 60 kg and not able to move.But we must also haul ammunition, medical supplies, food ... How many times have reluctantly had to throw out a brand new assault rifle for an extra pair of grenades, do not count. Toward the end, though, there is armor, exoskeleton and payload increases, and the question "of what to shoot?" No longer stands. Ran out of charges for "Vintorez" - he is thrown from the corpses quickly recruited a handful of NATO rounds and go on with the FN-2000.
On the burning city falls the shadowAfter the incident with the alteration of the engine with DirectX eighth to the ninth, we really have begun to fear that all again, but the game still decided to release this century. What can we hide - quality models of people and especially the mutants do not always live up to modern Merauke. In the heat of battle on a not particularly pay attention - when the couple Snork tries to cling to the throat, somehow not up to their animations. And in the invention of the designers can not refuse - each creature has a memorable look and feel.
And let the inhabitants of the Zone is not handsome, but all 18 huge levels set with such thoroughness and attention to detail that the illusion of staying on that side of the monitor does not leave any minute.All of these forests, fields and marshes, graveyards technology, military bases and half-ruined villages are so real that the inability to get over some rotten fence or knock down its blast is perceived quite differently, as in other shooters, where the convention is happening makes it possible to accept such restrictions . But should simply stand still and look around, everything comes back to normal again: floating clouds, the wind rustles the grass, and driving clouds of dust and foliage, dark, from somewhere came the shrill cry of the cat's. Another day ended and we are still alive.
Fairy tale with a happy ending, game-puzzle game for the study, containing more innovations than any FPS in the last couple of years. Exit STALKER - a milestone not only because he finally took place, it's a real line that divides the history of the genre and gaming in general in the "before" and "after." And there is still a very interesting multiplayer, but it is - a topic for another article.
Executed can not be pardoned.