|Source: PC GAMES № May 2008|
|Source: PC GAMES № May 2008|
I have no desire to repeat. I've spent with the King's Bounty wonderful week and going back - soon after put the final point in this text. This is a wonderful, deep, solid game - perhaps the most high-quality product of all that came out of the hands (mainly the hands, yeah) Russian developers. While fresh memories, I want to tell you about the main ... Only now that the main thing? The devil, as usual, in the details ...
KNIGHTS OF PRESSUREOf course, the picture is. This is the first thing you notice. Levels collected hard - Interface not found. Frame rate - a machine gun. A small toy world in every area - his own. Concentrated above all measure, even the color off scale - on a small map of dozens of tasks, quests, and a complex web of footpaths, junctions, manholes, caves, cellars, once for no reason one could not tell. Maps drawn with maniacal zeal, and contain millions of microscopic details that the eye at once is not fixed, but that's his doing. Here are paving the road leading to the royal castle - brick by brick, so the smoke curls from tonyusenkoy pipe - trim a smoke rings.How many days a programmer and designer conjured over these rings?
Level designers mastered the art of the superdense installation: you can stand next to the cherished chest and thoughtful twist map, trying to figure out how to get close to him - so is born a sense of a compound of the space in which there is a place not only for the exploits, but for the discovery. Of course, CD-term assembly there is a downside in the face of our "favorite" foreign friends on behalf of the pixel hunting, and path finding. Reach the desired point is not always possible, and even in this idea seems a designer - you must find the way to win the forest clearing with a treasure, and not carry out this creative challenge soulless algorithm to find a way.
MAG: It is unlikely that under his reign will bring hordes of Tamerlane, but has a large reserve of magical energy and is able to quickly restore it, even during combat. An experienced magician can use the spell book already twice per turn, increase your spell power and hire more soldiers, magicians. As often happens, the passage of King's Bounty for the magician requires players to some mental alertness - particularly in the first stage.
Paladin: Just created for those who are unable to make a choice between a warrior and a mage. Warrior-magician, trained eksterminirovat undead and demons with the help of the sword and the word of God. Paladin has the ability to learn more about the enemy's army will be able to convince the enemy to the side of light and able to keep in reserve two additional squad. The most balanced class in the game - you can make it just about anybody.
Everywhere life!Turn-based strategy are often different mathematical dryness: the world is divided into hex, in specially prepared cells arranged army of monsters and treasure, the triangle ABC equals the triangle A'B'C '. You can only solve the puzzle. The epitome of this approach is the "Code of War" - a game in every way remarkable, but the abstract to the grinding dust in your teeth. Dmitri Gusarov, known as a man could turn into a farce any serious undertaking, and King's Bounty, he could not leave untouched. Developers literally abused historical monument, making a serious play in kindergarten, Pacman, Super Mario! The fact that the inhabitants of the "Legends of the Knight refuses to stand still and wait for imminent death - they patrol the area, listen to heroic topotu hooves, stop and alarm draw cool air chitin wide nostrils rush of the passing travelers, persecuted intimidated players along the narrow forest paths, and finally cornered him! Such an amateur in the most radical changes the feel of the game. In the new areas we feel sometimes full of terror attacks, adrenaline is released in doses that power strategic games quite unusual, on back streets gads eeriness with question marks over his head, the hero of his way to the wall in search of another treasure zolotishka in a bag or kristallchika long unsold, and spilled a generous hand "plyugeny" reminiscent of the famous nintendovskie "stars" who need to collect, dodging villains.
But this is only half the problem, the main thing - you get the feeling that you can outsmart the game. That protects the trail in the swamp army "invincible" spiders. Take the battle and lose the whole army to retreat, or for help? And if you just lomanut the forehead, along the edge of the swamp, miraculously escape the poisonous jaws, with acceleration to break on a deserted graveyard, crashing into a crowd of obscure characters - either neutral, or new enemies - turn into the forest, hide in the woods, to listen, catch your breath? Carried forth! Of course, all these breakthroughs on the flank of the developers accounted for, but loopholes are arranged not by accident. But the possibility of cheating brings some entirely forgotten, the children's joy. By the way, mobile monster can stretch beyond their own territory and let them fight in other areas, which deprives the opponent's army tactical advantage.
RIGHT you go ...From candy-Doughnuts King's Bounty expect increased attention to his own person - now you take the handle and, as a small, dragged on a pre-nuanced route to an inevitable victory. This trip really is - important for the story quests marked with a crown and to let them no way. Here are just a gallop a gallop on the storyline, is unlikely to succeed - must first poryskat in the county, gaining experience and money. Long quest branches throw you from one continent to another, and sometimes simple debuts turn quite deadly endgame - many tasks are put off until better times.
Periodically there is a feeling that the game generally do not care who you are and what there doing. You fail, you lose the army back into the city, barely making ends meet on their way back streets in search of treasure is not found, just barely kopish money on a dozen knights, again trying to overcome the very Werewolf in a cave and find yourself again in the red.
A couple of hours you finally remember what King's Bounty. In contrast to the bloodthirsty "Heroes", where our problem - all victories, the "Legend of the Knight" quite a different mood - a journey through the world, studies find puzzles and unhurried their unraveling, the smooth flow of the storyline with numerous branches, careful process of growing protagonist, experiments with magic formulas, search for the optimal control strategy with the bosses, etc. In fact before us role-playing game with a very strong system of tactical battles, a genre not represented in the West too and is very popular in the East. Lop-sided sign «King's Bounty» for this project fits just perfect, especially since the developers have restored her to the samovar shine.
QUIET We can only dream ...The combat system is perfected for years of testing, and it is noticeable even in small things. Timing of movement of armies and special effects, weighted down to the millisecond - I've never even had not occurred to press escape or pokoldovat in the settings. However, such special effects are simply a sin to miss: every time a character test on the battlefield, a new spell, you feel fits the absolute delight: with a monstrous power with which the inimitable sound of these icebergs capture the obnoxious pirates captured! And when you finally give Box of rage and you begin to gradually penetrate the secrets of magic Spirits - on the board is set representation of epic proportions! Unfortunately, my impression is spoiled preview. I envy a novice, who first tries to smashing the enemy a sword or a hellish shoal. By the way, do not abuse the latter.
The complexity of the battles are very dependent on the balance of power on the board and the magical abilities of the protagonist. The game allows you to appreciate the power unit before joining the fight, "very strong" promises to guarantee victory, but the "invincible" and "Deadly" is better avoided, until you learn how to local tactical wisdom. The hero himself does not participate in battle, but without his magic, and bonuses to attack / defense to play it would be impossible. Random local surface topography and all sorts of surprises on the battlefield, from the trunks with a decent amount of money (who first ran, the young man) and ending with the Altar of lightning that hits an electric random passers-by, adding intrigue happening. Already in the middle of the game selection of candidates for military service goes beyond all reasonable limits - something which, as an aggressive fowl in King's Bounty abound. Study of special skills and mutual compatibility of these monsters, search for "gaming" of the army to capture the very complex characters and bosses, support the "heavy artillery of magic" - is the soul of King's Bounty. If you do not like to think, but to play "Legend of the Knight Foundation wants - is the perfect solution: the level of difficulty" easy ". Trunks in the surrounding caves immediately swell of gold, the army of evil become more modest, however, remains a challenge - an attempt to put in your new area without proper training, still ends with a visit to the physician.
Defeat the superior forces of the opponent may, and each victory brings an exceptional pleasure. I liked playing a magician - in some cases it makes sense to use the terrain and all sorts of artificial barriers to deter enemy attacks, "razmachivaya" his magic carpet bombings and other artillery. Magic on the battlefield a lot, and the opponent is using it very actively, for example, when faced with werewolves my soldiers had most of the time in horror run on the game board, not responding to orders.
Again and againEach time you press the button "New Game", the world is King's Bounty is re-created.Game digs all Not-found treasure, mixing them and digs in again - even in other places. Change the range of shops and assembly of the armies in abandoned castles. I started to play three times, experimenting with classes and varying levels of difficulty. Cunningly devised skill tree with three branches (strength, spirit and magic) require special attention after each level up - where to invest precious runes? Three magic schools are fraught with 20 spells each, but in a magical diary only put a few pieces. Which to choose? Fauna of King's Bounty has almost 100 species - who take on an army this time? And this is your casket rage - all one big question mark. Developers are reluctant to have interrupted the creative process and diverted to release the final version of the game. No need to be a prophet to see the dots instead of a point - to be continued, no doubt.
And let. Gusarov and his team - one of the most interesting development in the former Soviet Union, in their game for the richly decorated façade, under the guise of hands is important - life. Here and there breaks out brand, familiar to "Space Rangers" gusarovskoe simplicity - the goods in our cynical times, priceless. By the way, some places in the King's Bounty suggests that the herb, which smoked the developers during the creation of "Space Ranger", is not over yet: "In King's Bounty, you can get married! Wife gives four slots for items and bonuses to the hero and his army. Different women are different slots and bonuses. We have only one way to find out what slots are local women differ from those bonuses. See you at the expanse of Endor, a cadet.
THE MAGIC OF DISTORTION. Extremely helpful in the home school contains spells that change the usual state of surrounding objects. The magic of the distortion changes the world beyond recognition, creates the illusion that acts on the mind - strengthens allies and weaken enemies.
Chaos Magick. Excellent choice of combat mage - about 20 spells that can weaken, destroy, disrupt or destroy the living and dead organisms are already in all possible ways. Please be careful.