Swarm (The Swarm)

Swarm (The Swarm)


This year, domestic developers have decided to swoop for yourself to learn new TPS and slasher genres. The efforts of the authors 'symbiote' and 'collapse' are encouraging: it seems, our team quickly and in the console genres will be able to compete with their Western colleagues.

It is obvious from the comparison with the Ukrainian "Collapse" "Swarm" will not go away. We arrange the right point over i: the gameplay in the game came easier, the enemies poskuchney and graphic design lags behind in all parameters. Here that no level - a distinguished brown dump that no enemy - an ugly green worm. In the gaming locations is not known to Moscow - all the levels look equally pale and contain almost no recognizable landmarks. Nevertheless, the game is quite good - the special bug is not noticed, the mechanics are interesting enough, but in terms of technology it is even ahead of Ukrainian rival.

Swarm (The Swarm)Swarm (The Swarm)
Good perspective, it is appropriate to blur the background, and modelki soldiers are not bad. Still, the plot rolls here are made pretty well At this stage of the earth is not using the weapon: the hero managed to grow a blaster and sword


For a variety of apocalypse in the game decided to explain not nuclear war or accident at the NPP, this time the fault lies with the alien invaders. Up Wangi developers prophesy: ​​December 12, 2008 attack on Earth Roy - a race of extraterrestrial beings who travel the universe and attempts to subjugate all that turned up for their hot tentacle. London fell, Paris was in ruins, Moscow was burnt to ashes. Only the resistance forces are trying to prevent the enemy resistance. But the main character - not from their ranks. In the game, it appears suffering from amnesia (where do without amnesia) and understand at first only one thing: the aliens worked on his DNA, and soon he became one of the invaders. Until that happens, we infected ward is sent to the hospital where he is going to find a cure for the alien virus.

Search for the drug we most of the game and deal with, and prevent us from extraterrestrial monsters as well as the rebels themselves, who take the hero for one of the invaders. Such a simple and straightforward scenario sincerely rejoice - finally does not want to read the voluminous history and remember the names of dozens of side characters. We, at once,, understand where and why is character, and can easily get used to it, albeit banal, role. Especially that story rollers are made fairly good.

Swarm (The Swarm)
This is, if someone does not know, Moscow's GUM
The first time we fire back with a machine gun or a shotgun (to take only one thing) and beat a fragment of the pipe, stick or sword. But in the course of his scripted character accumulates mutations alien armor and gains new abilities - first discovers his ability to see in the infrared spectrum, and then learns to enter into the "rage", increasing the damage done by melee attack, further raises the shield, reflecting the bullets, and finally , acquires a built-in arm blaster and the blade. We repeat: all this is happening on the subject, because pumping can only develop already acquired skills - RPG elements in the game are screwed rather pro forma. Only one time out of his arsenal unnamed protagonist carries through all stages of development: the kick is performed, nothing less, right-click, and is used constantly. In this way, for example, is very convenient to scatter headcrabs (they fly off like footballs and explode on impact against the wall) or repel enemies, bigger. And yet such a blow can throw furniture and boxes on the level - why not use the mechanics of a physical puzzle in the spirit of Half-Life 2? But the authors introduce a similar puzzle, unfortunately, did not dare - to puzzle has just above the mini-games through which pumped skill hero. On those and others - in the sidebar.

Firearm spetsumeniya, swords, batons, and a faithful right leg - weapons of war is more than enough. Problems "symbiont" lie in a plane - a fight here is not quite balanced. Skill players they often do not decide anything: here you have to sacrifice for the sake of winning a health or mana. As in Diablo: your own skills, of course, in a battle not hurt, but without the stock of vitality and appropriate spell to kill nobody. Take cover from enemy bullets are very hard: even the squat, our hero is not able, though in the game and really of RPG skidded. Therefore have to act dishonestly - to use the obvious "hole" in the enemy AI, plant them one by one in a dark alley. Example for illustration: one nasty monster carries a shield that reflects your attacks. Win it is almost impossible, except that use the same block or attack the adversary, as Rambo - in the first case, you have to sacrifice mana, the second health. If you both already on the wane, it remains only to hope for failure in the algorithm behavior enemy. And sooner or later, such a failure occurs. Somehow to remedy the situation, the authors of all levels threw first-aid kits, but their abundance only highlights the problem. Besides bonuses developers hid in the alien cocoons, and at each location is necessary to investigate two or three such "trunk". Believe me, it's very tiring. So the most interesting are the early levels, where the need to fight with ordinary people - here at least everything honestly.

Swarm (The Swarm)Swarm (The Swarm)
The very character looks great, but his enemies are the same level of detail can not boast Unseen creature spoiled you a lot of nerves - the stealth, they turn off only when matched to the hero close


Because of frequent mutations in the game are constantly introducing new mechanics, and the short campaign was very cheerful.But deep gameplay of "symbiont" is not worth waiting - Unbalanced teams enemies often destroyed by the best of circumstances, but not at the expense of your skills.

Swarm (The Swarm) ***
Bleeding in the "Swarm" is accompanied by a mini-game in the spirit of the Pipeline. She paid excessive attention: six hours of passing at least one you definitely will spend for the shifting of sticks on the field. Rebus works in much the same as the mode of hacking in Bioshock: you are trying to connect two points in different parts of the game grid, expanding on her "pipes" of different shapes. If you come out - the chosen skill becomes more powerful and less energy-intensive. Details of pipes spread over the levels of the game, but for the boring mini-task is usually taken, not when found suitable elements, and perhaps that had nothing to do, and three times for the entire campaign. Sometimes, however, these tasks can not be avoided: near the end in this manner must pick locks.

Swarm (The Swarm)Swarm (The Swarm)