How pleasant to gaze commander slender ranks of soldiers, ready to rush to the enemy! The army is not exhausted by long battles and forced marches; knights test their swords, wings flutter harpies, from under the hoods posverkivayut eyes magicians. Twenty-eight soldiers under one commander, who himself is worth an entire army - it will not Disgaea or Makai Kingdom with eight-eleven companions, not the game series Fire Emblem c a tiny handful of brave men. Generation of Chaos, as Saturn'ovskaya Dragon Force before it, refuses to fight, simulating chess games, even though they are primarily associated with the strategic RPG. Instead players are invited to conduct large-scale battles in foreign lands, to manage the economy's own kingdom, select and remove trusted generals - the abundance of opportunities are breathtaking. Alas, sometimes the laurels of a great strategist and strive to become a crown of thorns.
Generation of peace Shaos divided into ten kingdoms. For many years, fed up with incessant squabbling rulers worse bitter radish. The solution of the ancient settlement was found by itself. Poblagorodney rulers desired to unite all nations under his rule, so that they no longer suffered from endless wars. Rulers simpler declared himself emperor and began to expand their imperial possessions at the expense of their neighbors. In short, all over again at loggerheads.
| | | Mixed troops in Generation of Chaos is not recognized. The entire general's squad consists of men of one class. | | It is useful to strengthen the castle: the walls included a set of archers, which will support the army in case of assault. | Initially, the choice is limited: either play for the kingdom Zodiya (Zodia) and the first steps to plunge into the abyss of diplomatic intrigues and hostilities, or serve as a new-born Empire Dravaniya (Dravania). Dravanskaya campaign is much more suited for beginners: the new zone map of the world is gradually opening up, just take a perimeter defense is not required. Although the action is divided into mission-head, you should not delude ourselves: the plot insert the game engine gives a general idea about the events in the state, the nature of your generals and their relationships with each other. Moreover, Podgruzka each scene plunges the PSP irresistible muse: voice actor often has to recite the text of the next replica and the screen still display the previous sentence.
Interface Generation of Chaos is impressive to be cumbersome and an abundance of unusual team names. Disgaea and similar strategic RPG recall has miserably: this is where the battle system is not without in-game explanations and teaching engagements. One look at the menu enough to make your eyes run up - a lot of options, but only a very vague idea of where to start. The cells are broken not the battlefields, and the roads that connect to each other numerous towns, forts, caves and just suitable for construction sites kingdoms. Generals with troops of the men of one class of travel to the enemy strongholds on foot.Over the course of the player is able to give orders to only five captains, so that the parasites is better to drive out quickly. After each round of military commanders require salary, and not a bottomless coffers! The Golden Rule Fire Emblem - initially weak hero after pumping and the change of class clearly superior to colleagues - in the Generation of Chaos is not working. Important starting data character (for the masters of weapons - a force for magicians - Intelligence) and the number of his points abilities »(ability points), which are spent on improving the settings manually.
| | | Animated superpriemy rely only those commanders who are involved in the plot. | | Random battles on the way to your destination - what could be bad? | The battle begins after the general is on the same cell with the enemy, whether it is part of the road or the enemy's fort. Podgruzka arena is the PSP no less thoughtful than the narrative scenes. Initially invited to choose combat operation forces. Here are important parameters of contending parties, the landscape and weather conditions. But the class of men, in contrast to the Dragon Force, is almost never taken into account (for example, dragons are not too affected by the archers). In addition to the construction of the proposed course of action to ask the soldiers. A set of commands is surprisingly meager: destroy the enemy completely, concentrate fire on the enemy general who wait and retreat. The goal of any fight, even with the capture of the castle - to destroy the warlord enemies. Battle is conducted in real time, call the command menu suspend it at any time. Ordinary soldiers are not trained to advanced techniques, but the general is to take advantage brought with them a medicine, special skills and superpriemami. Energy for superpriemov accumulates, they say, grief and combat excitement. Grief - if soldiers are dying from excitement - if the commander himself mutuzit enemy. However, sometimes a pity to sacrifice and detachment: a one-two powerful superpriema easily destroy all the small fry enemy or impair their options. With this trump card up his sleeve all the tactical maneuvers quickly reduced to a planned sacrifice of his subordinates, especially as to replenish depleted ranks succeed anywhere near the fort or town.
Of course, the battle is not quite easy to call. Enemy generals, too, hidden in the backpack bottle of medicine and are glad to apply superpriemy. Plenty of opportunities to show ingenuity and for government, charging the generals to strengthen or expand the markets of the city, rebuild the road to change the landscape or whether to send troops to the strategically important parts of the kingdom. It is not forbidden to enter into temporary and diplomatic alliances with other kingdoms in order to deal with the enemies one by one. Brighter prospects spoils awkward control: any ordinary action, like checking the parameters of the characters associated with these excavations in the menu. Lack of in-game explanations and chronic hang console only pour oil on fire - still fighting for the battles you want with great comfort.
| Prisoners - take it! | Defeated by Gen. Generation of Chaos for rent at the mercy of the victor. Particularly worthy of useful lure to his side. Enemies become more compliant after the death of the mother of the kingdom or during a conversation with a particularly clever commander. A startling discovery: the prisoners can be executed, but that's away kit - no, no!
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