El Matador

El Matador
Get through some games and runs into the state between indifference and lethargy. Do not think that now you will witness the verbal flagellation miserable crafts. Mediocre games do not feel very sleepy and not forced to scratch his head in bewilderment. On the contrary, wants them to compress to a pain fists, grit your teeth, spread the flat shallow pans and the emptiness question: "Why should I give money for this misery?".

One ticket to the Gulf of Mexico

Always interesting to watch the developers created the game, which is set thousands of miles from their home. Finnish guys from Remedy painted for us depressing streets of New York in the unforgettable Max Payne. And now the Czech artists offer to run through the jungles of South America in El Matador and armies at the same time to crush a few dark-skinned drug dealers with Kalashnikov rifles at the ready. By the way, the neighborhood of these two games is no accident. Plastic Reality, which must be confessed, with an excess of ideas picked up from a Finnish third-person action games. Dark and dirty streets of the Big Apple gave way to thickets of plastic palm trees and bushes. Place grinning cop in a leather coat Max Payne gave eternally gloomy and terse agent from the Department of Drug Victor Corbet. Comics from the zamylennyh "photos and a love story without thinking exchanged the usual tales of bloody revenge for his brother-addict. But mostly you will be a pop-duty tasks, like killing a long time drug dealer or eliminate the annoying party of white powder. Sometimes waiting for, that is about to happen to something unexpected, and the plot makes some bizarre twist. But he goes on line: strictly fulfilled all mission objectives, and we were again asked to be finished with another pot-bellied chief narkofabriki. Although, as far as shooting one boss after another found a really intriguing characters. But after a short acquaintance with an arsenal of the main character of their names erased from the memory alive. And our avenger in flak jackets with the words «Policia», to put it mildly, is not located in conversations about the fate of the Colombian intellectuals. The player puts the bodies one after another, and be distracted from this lesson, he just does not matter what.

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Take that marijuana itself as a trophy in the game, of course, impossible. Below the screen there is a small list of messages and shouting.
Fortunately, El Matador does not make you a leisurely run from one room to another, occasionally bumping into small groups of enemies. Oddly enough, Colombia is rich in not only the secret little factory for the production of "foolishness", but entire divisions of fighters Latin appearance. They do not give us fearlessly go to the villa through the front entrance of drug lords. Most of the time the player sits out in shelters and crawl over all warehouses and ports on their heels, fearing a stray bullet. Cautious and do not look for trouble have not even because of the crowd of opponents, running everywhere (in which case the game should be called El Serious Sam), but because of their relatively high intelligence.Enemies gladly use any shelter from which you generously sprinkled with lead and fill up with grenades. And the main character to die a lot of hits do not - stop a vendetta against Victor can successfully run over by a leg explosive gift.

Fortunately, the hero on a mission to release not alone, but with a group of similar agents from the department to combat drugs. Comrades obeyed simple commands, like "forward", "to find shelter," "me" and the like. Such tricks have met us in a hundred action packed, but the authors, nevertheless, proud to call a flock of tame commandos management "tactical element." But aides managed well and without our intervention. As rivals, they do not rush into battle, a little envy in the bushes of a citizen in a dirty T-shirt with a gun. The first thing they are safe, in their view, the firing point and from there carefully the shooting at enemies. And, unlike many other games of its kind in El Matador, their presence and support you feel full. If you kill a couple of fellow soldiers, then to deal with crowds of opponents will be much more difficult.

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Blood, corpses and the consequences of the pogrom honestly remain until the end of the passage level, and do not evaporate into the air. You are expected not only to ports and jungle, but the small South American town.
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Welcome to the Jungle

From such artless game with a clear mission with the first plot and monotonous tasks we used to wait for the appropriate schedules - a crude, tasteless and pathetic. However, all waiting for a big surprise. El Matador boasts some good character models, crisp textures and a large range of terrain rendering. Zone of operations, though on rare common, but to call them ugly cursor will not move. Landscapes ports look especially cute. But the local jungle pumped up - most of all they resemble cardboard decorations from old children's television.

Only it is unclear for what the authors have tried to bring the picture to the spectacular gloss. Past few years, players do not know plenty of nice action from a third party. Hence, their attention should be something more unusual than a place on the belt of wooden cop and a ton of burning drugs.

El Matador Leap into the pudding
In addition to greed and many other advantages of Max Payne, creation of Czech developer has borrowed another discovery - slo-mo (slow action). At this time the energy to jump in slo-mo is restored gradually, so that does not necessarily kill a couple enemies to replenish its supply. And, unlike many other games where the characters are also able to dive into "molten time," El Matador in its use not only for the spectacular fire. Opponents in the game run fast enough, and popping out of hiding infrequently. Therefore, to kill a few shooters, you should use bullet time.

By the way, the regime is not designed so well, both in the same Max Payne. The authors are overdone, and the picture came out too blurry. Yes, so much so that sometimes it is difficult to distinguish his running mate from the enemy. Even the special effects need to know when to stop.

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