Warhammer 40,000: Squad Command

Warhammer 40,000: Squad Command
One of the first tactical game was Space Crusade, which appeared in the primeval 1992. Given the current craze to republish classic hits on the handheld consoles, Squad Command is arguably such a "creative reinterpretation", the benefit of both games are created under a single license.

Over 15 missions with a detachment of Ultramarines, we purify a provincial planet from its occupying forces of Chaos, and on this subject, to give the briefings, ends. "Kill all the enemies", "kill the enemy commander," to destroy the turrets. Maloosmyslennye videos (on DS - and did a set of images) between the battles of the weather do not.

Trooper and technology have a certain number of points spent on moving and shooting. You can spend more points to increase the probability that, if the unit does not consume the stock at its fly, it attacks any enemy that appears in the zone of fire. The same is true with respect to the enemy. Sounds boring, if not one "but" - full destructible levels.

Warhammer 40,000: Squad CommandWarhammer 40,000: Squad Command
The interface is very easy to use. Show the range of the, zone of fire unit, he sees an enemy or not, whether there is a line of fire barriers. Each unit with a two weapons. One, usually with infinite ammo, but shallow.
When at the beginning of the stricken transport worker collapsed on the heads of cultists, incidentally snesya tucked the building, I chuckled in amazement. When haosity several bursts destroyed the barricade, behind which hid my kosmopehi, and finished off the survivors of the explosion, I realized that it is time to urgently change tactics. With the advent of rockets, plasma guns, tanks and combat robots becomes even more fun: if you want to land can raze all, would be enough shells. Shove ahead, however, is not: the opponents, though not Suvorov, always exceeds the number and sit in comfortable shelters. Visits from the flank, sniper duel, deceptive maneuvers - all find a place.

Very frustrating lack at least some of meter: the soldiers do not get raises, their loss does not affect the subsequent battles, and more powerful weapons issue just as it passes. There are only a rating system: the fewer strokes you will spend on the mission and the largest surviving units, so it is higher. But this, apart from moral satisfaction, nothing.

On the PSP has better graphics and videos, but on the DS on the top screen always displays the map level, which shows the important objectives, enemies and their movement. For tactical game is probably more important than modelki highly detailed, and yet more versions are no different.

What prevented the developers add a normal plot, the game for Orcs and Eldar? Apparently, if successful Squad Command publisher is going to sell it all for some money. But so far, in comparison with other published in 2007 tactics for handheld consoles, the brainchild of RedLynx looks literally kutsym.

Warhammer 40,000: Squad CommandWarhammer 40,000: Squad Command